Difference between revisions of "Archer"
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| [[Bloodletter]] || 12 || 0 || Instant || 15s || 25y || 0 || align = "left" | Delivers an attack with a potency of 150. | | [[Bloodletter]] || 12 || 0 || Instant || 15s || 25y || 0 || align = "left" | Delivers an attack with a potency of 150. | ||
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| [[Repelling Shot]] || 15 || ?? || Instant || 2.5s || 5y || 0 || align = "left" | Delivers an attack with a potency of 80. <br> Additional Effect: 10y backstep. <br> Cannot be executed while bound. | |||
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| [[Quick Nock]] || 18 || 140 || Instant || 2.5s || 8y || 8y || align = "left" | Delivers an attack with potency of 110 to all enemies in a cone in front of you. | | [[Quick Nock]] || 18 || 140 || Instant || 2.5s || 8y || 8y || align = "left" | Delivers an attack with potency of 110 to all enemies in a cone in front of you. | ||
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| [[Hawk's Eye]] || 26 || 0 || Instant || 90s || 0 || 0 || align = "left" | Increases physical accuracy by 20% for 20s. | | [[Hawk's Eye]] || 26 || 0 || Instant || 90s || 0 || 0 || align = "left" | Increases physical accuracy by 20% for 20s. | ||
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| [[Windbite]] || 30 || ?? || Instant || 2.5s || 25y || 0 || align = "left" | Deals wind damage with a potency of 60. <br> Additional Effect: Wind damage over time with potency of 40 for 18s. <br> Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter cooldown will reset. | |||
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| [[Flaming Arrow]] || 34 || 0 || Instant || 60s || 25y || 5y || align = "left" | Sets the ground ablaze, delivering damage with a potency of 25 to enemies that enter the flames for 30s. | | [[Flaming Arrow]] || 34 || 0 || Instant || 60s || 25y || 5y || align = "left" | Sets the ground ablaze, delivering damage with a potency of 25 to enemies that enter the flames for 30s. |
Revision as of 20:43, 22 June 2013
Archer is a Disciples of War class that specializes in bow. It is a ranged, physical class that prefers to strike their targets from afar.
At level 30 Archer can acquire the job Bard.
- Additionally, level 15 conjurer is required to unlock Bard.
Archer's Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania.
Actions
- Main article: Archer Actions
Action | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|
Heavy Shot | 1 | 60 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 150. |
Straight Shot | 2 | 60 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 140. Additional Effect: Increases critical hit rate by 10% for 20s. |
Raging Strike | 4 | 0 | Instant | 180s | 0 | 0 | Increases damage dealt by 20% for 20s. |
Venomous Bite | 6 | 70 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 100. Additional Effect: Venom with potency of 35 for 9s. |
Misery's End | 8 | 0 | Instant | 12s | 25y | 0 | Delivers an attack with a potency of 190. Can only be executed when target's HP is below 20%. |
Shadowbind | 10 | 0 | Instant | 12s | 25y | 0 | Binds target for 10s Cancels auto-attack upon execution. Target becomes unbound if damage is taken. |
Bloodletter | 12 | 0 | Instant | 15s | 25y | 0 | Delivers an attack with a potency of 150. |
Repelling Shot | 15 | ?? | Instant | 2.5s | 5y | 0 | Delivers an attack with a potency of 80. Additional Effect: 10y backstep. Cannot be executed while bound. |
Quick Nock | 18 | 140 | Instant | 2.5s | 8y | 8y | Delivers an attack with potency of 110 to all enemies in a cone in front of you. |
Swiftsong | 22 | 0 | 3 | 2.5s | 0 | 20y | Increases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs. |
Hawk's Eye | 26 | 0 | Instant | 90s | 0 | 0 | Increases physical accuracy by 20% for 20s. |
Windbite | 30 | ?? | Instant | 2.5s | 25y | 0 | Deals wind damage with a potency of 60. Additional Effect: Wind damage over time with potency of 40 for 18s. Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter cooldown will reset. |
Flaming Arrow | 34 | 0 | Instant | 60s | 25y | 5y | Sets the ground ablaze, delivering damage with a potency of 25 to enemies that enter the flames for 30s. |
Barrage | 38 | 0 | Instant | 180s | 0 | 0 | Increases the number of strikes per auto-attack to 2 for 10s. |
Blunt Arrow | 42 | 0 | Instant | 30s | 25y | 0 | Delivers an attack with a potency of 50. Additional Effect: Silence for 1s. |
Quelling Strikes | 46 | 0 | Instant | 120s | 0 | 0 | Reduces enmity generated by each attack for 15s. |
Wide Volley | 50 | 160 | Instant | 2.5s | 25y | 5y | Delivers an attack with a potency of 110 to target and enemies near it. |
Traits
- Main article: Archer Traits
Trait | Level | Description |
---|---|---|
Heavier Shot | 8 | Adds to Heavy Shot 20% chance that your next Straight Shot will deal critical damage. |
Enhanced Dexterity | 14 | Increases Dexterity by 2. |
Enhanced Dexterity II | 16 | Increases Dexterity by 4. |
Increased Action Damage | 20 | Increases base action damage by 10%. |
Enhanced Venomous Bite | 24 | Extends Venomous Bite duration to 18 seconds. |
Enhanced Raging Strike | 28 | Shortens Raging Strike cooldown to 120 seconds. |
Enhanced Dexterity III | 32 | Increases Dexterity by 6. |
River of Blood | 36 | Grants a 20% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter cooldown. |
Increased Action Damage II | 40 | Increases base action damage by 20%. |
Enhanced Barrage | 44 | Increases number of strikes per auto-attack for Barrage to three. |
Enhanced Quick Knock | 48 | Extends Quick Knock range to 12 yards. |
Lore
With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.
Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.[1]