Difference between revisions of "Archer"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
Line 35: Line 35:
|-
|-
| [[Bloodletter]] || 12 || 0 || Instant || 15s || 25y || 0 || align = "left" | Delivers an attack with a potency of 150.  
| [[Bloodletter]] || 12 || 0 || Instant || 15s || 25y || 0 || align = "left" | Delivers an attack with a potency of 150.  
|-
| [[Repelling Shot]] || 15 || ?? || Instant || 2.5s || 5y || 0 || align = "left" | Delivers an attack with a potency of 80. <br> Additional Effect: 10y backstep. <br> Cannot be executed while bound.
|-
|-
| [[Quick Nock]] || 18 || 140 || Instant || 2.5s || 8y || 8y || align = "left" | Delivers an attack with potency of 110 to all enemies in a cone in front of you.
| [[Quick Nock]] || 18 || 140 || Instant || 2.5s || 8y || 8y || align = "left" | Delivers an attack with potency of 110 to all enemies in a cone in front of you.
Line 41: Line 43:
|-
|-
| [[Hawk's Eye]] || 26 || 0 || Instant || 90s || 0 || 0 || align = "left" | Increases physical accuracy by 20% for 20s.
| [[Hawk's Eye]] || 26 || 0 || Instant || 90s || 0 || 0 || align = "left" | Increases physical accuracy by 20% for 20s.
|-
| [[Windbite]] || 30 || ?? || Instant || 2.5s || 25y || 0 || align = "left" | Deals wind damage with a potency of 60. <br> Additional Effect: Wind damage over time with potency of 40 for 18s. <br> Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter cooldown will reset.
|-
|-
| [[Flaming Arrow]] || 34 || 0 || Instant || 60s || 25y || 5y || align = "left" | Sets the ground ablaze, delivering damage with a potency of 25 to enemies that enter the flames for 30s.  
| [[Flaming Arrow]] || 34 || 0 || Instant || 60s || 25y || 5y || align = "left" | Sets the ground ablaze, delivering damage with a potency of 25 to enemies that enter the flames for 30s.  

Revision as of 20:43, 22 June 2013

Archer
Archer
Some, not all, Archer Actions

Archer is a Disciples of War class that specializes in bow. It is a ranged, physical class that prefers to strike their targets from afar.

At level 30 Archer can acquire the job Bard.

  • Additionally, level 15 conjurer is required to unlock Bard.

Archer's Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania.

Actions

Main article: Archer Actions
Action Level TP Cost Cast Time Cooldown Range Radius Description
Heavy Shot 1 60 Instant 2.5s 25y 0 Delivers an attack with a potency of 150.
Straight Shot 2 60 Instant 2.5s 25y 0 Delivers an attack with a potency of 140.
Additional Effect: Increases critical hit rate by 10% for 20s.
Raging Strike 4 0 Instant 180s 0 0 Increases damage dealt by 20% for 20s.
Venomous Bite 6 70 Instant 2.5s 25y 0 Delivers an attack with a potency of 100.
Additional Effect: Venom with potency of 35 for 9s.
Misery's End 8 0 Instant 12s 25y 0 Delivers an attack with a potency of 190.
Can only be executed when target's HP is below 20%.
Shadowbind 10 0 Instant 12s 25y 0 Binds target for 10s
Cancels auto-attack upon execution.
Target becomes unbound if damage is taken.
Bloodletter 12 0 Instant 15s 25y 0 Delivers an attack with a potency of 150.
Repelling Shot 15 ?? Instant 2.5s 5y 0 Delivers an attack with a potency of 80.
Additional Effect: 10y backstep.
Cannot be executed while bound.
Quick Nock 18 140 Instant 2.5s 8y 8y Delivers an attack with potency of 110 to all enemies in a cone in front of you.
Swiftsong 22 0 3 2.5s 0 20y Increases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs.
Hawk's Eye 26 0 Instant 90s 0 0 Increases physical accuracy by 20% for 20s.
Windbite 30 ?? Instant 2.5s 25y 0 Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time with potency of 40 for 18s.
Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter cooldown will reset.
Flaming Arrow 34 0 Instant 60s 25y 5y Sets the ground ablaze, delivering damage with a potency of 25 to enemies that enter the flames for 30s.
Barrage 38 0 Instant 180s 0 0 Increases the number of strikes per auto-attack to 2 for 10s.
Blunt Arrow 42 0 Instant 30s 25y 0 Delivers an attack with a potency of 50.
Additional Effect: Silence for 1s.
Quelling Strikes 46 0 Instant 120s 0 0 Reduces enmity generated by each attack for 15s.
Wide Volley 50 160 Instant 2.5s 25y 5y Delivers an attack with a potency of 110 to target and enemies near it.

Traits

Main article: Archer Traits
Trait Level Description
Heavier Shot 8 Adds to Heavy Shot 20% chance that your next Straight Shot will deal critical damage.
Enhanced Dexterity 14 Increases Dexterity by 2.
Enhanced Dexterity II 16 Increases Dexterity by 4.
Increased Action Damage 20 Increases base action damage by 10%.
Enhanced Venomous Bite 24 Extends Venomous Bite duration to 18 seconds.
Enhanced Raging Strike 28 Shortens Raging Strike cooldown to 120 seconds.
Enhanced Dexterity III 32 Increases Dexterity by 6.
River of Blood 36 Grants a 20% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter cooldown.
Increased Action Damage II 40 Increases base action damage by 20%.
Enhanced Barrage 44 Increases number of strikes per auto-attack for Barrage to three.
Enhanced Quick Knock 48 Extends Quick Knock range to 12 yards.

Lore

With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.

Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.[1]


Template:Classes and Jobs