Difference between revisions of "Ice Spikes"
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===Open World=== | ===Open World=== | ||
*Level 9 [[Trickster Imp]] in [[Central Shroud]] (x27,y24) | *Level 9 [[Trickster Imp]] in [[Central Shroud]] (x27,y24) | ||
===Dungeon=== | ===Dungeon=== | ||
*Level 28 [[Manor Jester]], second boss from [[Haukke Manor]] | *Level 28 [[Manor Jester]], second boss from [[Haukke Manor]] | ||
===Masked Carnivale=== | |||
*[[Azulmagia]] from Stage 25 [[Dirty Rotten Azulmagia]] | |||
==Tips== | ==Tips== | ||
===Acquisition Tips=== | ===Acquisition Tips=== |
Revision as of 15:19, 3 February 2021
Ice Spikes
“Counters enemies with ice damage every time you suffer physical damage.
Counter Potency: 40
Duration: 15s
Additional Effect: 50% chance that when you are struck, the striker will be afflicted with Slow +20%.
Duration: 15s— In-game description
Ice Spikes is an action unlocked at level 1. It is available for Blue Mage.
Flavor Text
Favored by certain types of voidsent, this spell─technically a curse, cast upon oneself─converts the malice of attackers into aetherial spikes of ice, impaling them each time they strike. The more furious their flurries, the more pain they cause themselves─poetic justice, one might say.
Acquisition
Open World
- Level 9 Trickster Imp in Central Shroud (x27,y24)
Dungeon
- Level 28 Manor Jester, second boss from Haukke Manor
Masked Carnivale
- Azulmagia from Stage 25 Dirty Rotten Azulmagia
Tips
Acquisition Tips
- Trickster Imp uses this very early in the fight when encountered.
- Azulmagia will open with the spell as his barrier for Act 1 and will alternate it with his magic-counter barrier in Act 3 at certain intervals in the fight.
Other Tips
- This is a buff spell that does not require a target. Use this when dealing with physical-attack focused enemies and/or enemies weak to ice type.