Difference between revisions of "Ever March Heavensward"
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{{Quest infobox | {{Quest infobox | ||
| title = Ever March Heavensward | | title = Ever March Heavensward | ||
| description = | | description = [[Artoirel]] has his sights set on [[Profane Fafnir]]. | ||
| image = | | image = Our Aching Souls.png | ||
| quest-giver = Artoirel | | quest-giver = Artoirel | ||
| location = | | location = Strategy Room | ||
| location-x = | | location-x = 6.1 | ||
| location-y = | | location-y = 6.0 | ||
| type = Role | | type = Role | ||
| quest-line = Endwalker Role Quests | | quest-line = Endwalker Role Quests | ||
| level = 90 | | level = 90 | ||
| requirements = [[ | | requirements = Magical Ranged [[DPS]] | ||
| gil = 2000 | | gil = 2000 | ||
| unlocks = | | unlocks = | ||
| reward1 = 2 Savage Aim Materia IX | |||
| reward2 = 2 Savage Might Materia IX | |||
| reward3 = 2 Heavens' Eye Materia IX | |||
| prev-quest = O Mighty Fury%2C Guide Us to Victory | | prev-quest = O Mighty Fury%2C Guide Us to Victory | ||
| next-quest = | | next-quest = | ||
Line 20: | Line 23: | ||
__NOTOC__ | __NOTOC__ | ||
==Walkthrough== | ==Walkthrough== | ||
This quest unlocks [[Dyeing]] for [[Artifact Armor (i560)]] for [[ | This quest unlocks [[Dyeing]] for [[Artifact Armor (i560)]] for Magical Ranged [[DPS]] classes. | ||
''Note: This starts in the instanced room in Congregation of Our Knights Most Heavenly at X:13.4, Y:11.0 - No quest marker will show up on the Foundation map until you're in the instanced area.'' | ''Note: This starts in the instanced room in Congregation of Our Knights Most Heavenly at X:13.4, Y:11.0 - No quest marker will show up on the Foundation map until you're in the instanced area.'' | ||
==Steps== | ==Steps== | ||
*Speak with [[ | *Speak with [[Aymeric]] at [[the Vault]]. | ||
*Speak with [[Aymeric]] at [[the Vault]] | *Speak with [[Aymeric]] at [[the Vault]]. | ||
*Speak with [[Artoirel]] in the [[Strategy Room]]. | |||
*Speak with [[Artoirel]] in Strategy Room | *Speak with [[Clem]]. | ||
*Speak with [[Clem]] | *Speak with [[Aymeric]]. | ||
*Speak with [[Aymeric]] | *Speak with the [[Ishgardian Delegate]] in [[Sundrop]]. | ||
*Speak with the [[Ishgardian Delegate]] in | |||
==Journal== | ==Journal== | ||
* The | *Artoirel has his sights set on Profane Fafnir. | ||
*Aymeric arrives at the Congregation with word that his secret weapon is ready. It is revealed to be none other than the Fury's Grace, the holy crozier of the archbishop, which Bishop Vartinoix recovered from Azys Lla. Exploiting the blasphemy's instincts, you will use it to lure the creature to the Chancel when next it appears over Ishgard, and thence strike it down. The strategy thus determined, you see to your preparations before proceeding to the Vault. | |||
*You join your companions at the Vault, ready for the final encounter with Profane Fafnir. It is only a matter of time before the blasphemy darkens the skies once more... | |||
*At the Chancel, you lie in wait for the dread blasphemy. As expected, its draconic silhouette is soon spotted, and as expected, it is drawn to the crozier in Aymeric's hand. Upon realizing it has been deceived, it lashes out at you with all its rage, but you nevertheless succeed in striking it down, and lay to rest the souls of the knights of the Heavens' Ward. | |||
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly. | |||
*Back at the Congregation, Artoirel offers you his gratitude for helping Ishgard to overcome not only the blasphemy, but the despair which spawned it. Glad though he is for his nation's progress, the lord of House Fortemps acknowledges that there remain great rifts within their society, and he pledges to do all within his power to bridge them. | |||
*In turn, Clem expresses his joy and relief for your preservation, and his undying gratitude that you succeeded in laying the blasphemy to rest. As he and his brethren work to reform their institutions and rebuild their relationship with the people, they will remember and pray for all who have fallen in service to the faith. | |||
*Last but never least, Aymeric thanks you and Artoirel for the vital roles you played in vanquishing Profane Fafnir. With no other Ishgardians having turned since the council, he prays that Ishgard is finally free of the scourge of despair, and swears that he will work to build a nation united and filled with hope. With surely nothing left unsaid, Artoirel bids you bear word of your success to the Ishgardian delegate in Radz-at-Han, that other nations may benefit and take inspiration from your firsthand account of events. | |||
*Arriving at Sundrop, you deliver the glad tidings to the Ishgardian delegate. The man takes the opportunity to confess his admiration for you, and you make a mental note to share some of your adventures with him one day, should the opportunity arise. |
Revision as of 07:40, 17 December 2021
Ever March Heavensward
- Quest giver
- Artoirel
- Location
- Strategy Room (X:6.1, Y:6.0)
- Quest line
- Endwalker Role Quests
- Level
- 90
- Requirements
- Magical Ranged DPS
- Gil
- 2,000
- Previous quest
- O Mighty Fury%2C Guide Us to Victory
- Patch
- 6.0
“Artoirel has his sights set on Profane Fafnir.
— In-game description
Rewards
Walkthrough
This quest unlocks Dyeing for Artifact Armor (i560) for Magical Ranged DPS classes.
Note: This starts in the instanced room in Congregation of Our Knights Most Heavenly at X:13.4, Y:11.0 - No quest marker will show up on the Foundation map until you're in the instanced area.
Steps
- Speak with Aymeric at the Vault.
- Speak with Aymeric at the Vault.
- Speak with Artoirel in the Strategy Room.
- Speak with Clem.
- Speak with Aymeric.
- Speak with the Ishgardian Delegate in Sundrop.
Journal
- Artoirel has his sights set on Profane Fafnir.
- Aymeric arrives at the Congregation with word that his secret weapon is ready. It is revealed to be none other than the Fury's Grace, the holy crozier of the archbishop, which Bishop Vartinoix recovered from Azys Lla. Exploiting the blasphemy's instincts, you will use it to lure the creature to the Chancel when next it appears over Ishgard, and thence strike it down. The strategy thus determined, you see to your preparations before proceeding to the Vault.
- You join your companions at the Vault, ready for the final encounter with Profane Fafnir. It is only a matter of time before the blasphemy darkens the skies once more...
- At the Chancel, you lie in wait for the dread blasphemy. As expected, its draconic silhouette is soon spotted, and as expected, it is drawn to the crozier in Aymeric's hand. Upon realizing it has been deceived, it lashes out at you with all its rage, but you nevertheless succeed in striking it down, and lay to rest the souls of the knights of the Heavens' Ward.
- ※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.
- Back at the Congregation, Artoirel offers you his gratitude for helping Ishgard to overcome not only the blasphemy, but the despair which spawned it. Glad though he is for his nation's progress, the lord of House Fortemps acknowledges that there remain great rifts within their society, and he pledges to do all within his power to bridge them.
- In turn, Clem expresses his joy and relief for your preservation, and his undying gratitude that you succeeded in laying the blasphemy to rest. As he and his brethren work to reform their institutions and rebuild their relationship with the people, they will remember and pray for all who have fallen in service to the faith.
- Last but never least, Aymeric thanks you and Artoirel for the vital roles you played in vanquishing Profane Fafnir. With no other Ishgardians having turned since the council, he prays that Ishgard is finally free of the scourge of despair, and swears that he will work to build a nation united and filled with hope. With surely nothing left unsaid, Artoirel bids you bear word of your success to the Ishgardian delegate in Radz-at-Han, that other nations may benefit and take inspiration from your firsthand account of events.
- Arriving at Sundrop, you deliver the glad tidings to the Ishgardian delegate. The man takes the opportunity to confess his admiration for you, and you make a mental note to share some of your adventures with him one day, should the opportunity arise.