Difference between revisions of "Conjurer Actions"

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:''Main article: [[Conjurer]]''
#REDIRECT [[Conjurer#Actions]]
Actions are abilities that you can actively use in combat. Conjurer's Actions consist of [[spell]]s that restore HP, inflict damage and enhance the defenses of both the conjurer and his or her allies.
 
==Spells and Abilities==
{| class="wikitable sortable" style="text-align: center"
|-
! Action           
! Level
! MP Cost*
! Cast Time
! Cooldown
! Range
! Radius
! Description
|-
| [[Stone]] || 1 || 5 || 2.5s || 2.5s || 25y || 0 || align ="left" | Deals earth damage with a potency of 140. <br> Additional Effect: Heavy +40% for 20s
|-
| [[Cure]] || 2 || 5 || 2s || 2.5s || 30y || 0 || align ="left" | Restores target's HP. Cure Potency: 300
|-
| [[Aero]] || 4 || 6 || Instant || 2.5s || 25y || 0 || align ="left" | Deals wind damage with a potency of 50. <br> Additional Effect: Wind damage over time with potency of 25 for 18s.
|-
| [[Cleric Stance]] || 6 || 0 || Instant || 5s || 0 || 0 || align ="left" | Swaps current INT and MD attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.
|-
| [[Protect]] || 8 || 10 || 3s || 2.5s || 30y || 15y || align ="left" | Increases the physical defense of all party members within range of target for 30mins
|-
| [[Medica]] || 10 || 12 || 2.5s || 2.5s || 0 || 15y || align ="left" | Restores own HP and HP of all nearby party members. Cure potency: 250
|-
| [[Raise]] || 12 || 31 || 8s || 2.5s || 30y || 0 || align ="left" | Resurrects target to a weakened state. <br> Cannot be used when in combat.
|-
| [[Fluid Aura]] || 15 || ?? || Instant || 30s || 5y || 0 || align ="left" | Deals water damage with a potency of 150. <br> Additional Effect: 15y knockback and Bind for 6s.
|-
| [[Esuna]] || 18 || 7 || 2.5s || 2.5s || 30y || 0 || align ="left" | Removes a single detrimental effect from target. <br> Additional Effect: 20% chance next Esuna will cost no MP
|-
| [[Stone II]] || 22 || 7 || 2.5s || 2.5s || 25y || 0 || align ="left" | Deals earth damage with a potency of 170.
|-
| [[Repose]] || 26 || 8 || 2.5s || 2.5s || 30y || 0 || align ="left" | Inflicts target with sleep for 30s. <br> Cancels auto-attack upon execution.
|-
| [[Cure II]] || 30 || ?? || 2s || 2.5s || 30y || 0 || align ="left" | Restores target's HP with Cure Potency of 500. <br> Additional Effect: 15% chance next Cure III will restore critical HP for 15s.
|-
| [[Stoneskin]] || 34 || 15 || 3s || 2.5s || 30y || 0 || align ="left" | Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP for 30mins.
|-
| [[Shroud of Saints]] || 38 || 0 || Instant || 180s || 0 || 0 || align ="left" | Reduces enmity by half. <br> Additional Effect: Refresh with potency of 60 for 15s
|-
| [[Cure III]] || 42 || 15 || 2.5s || 2.5s || 30y || 4y || align ="left" | Restores HP of all party members within range of target. Cure potency: 400
|-
| [[Aero II]] || 46 || 11 || 2.5s || 2.5s || 25y || 0 || align ="left" | Deals wind damage with potency of 50. <br> Additional Effect: Wind damage over time with a potency of 40 for 12s
|-
| [[Medica II]] || 50 || 26 || 3.5s || 3s || 0 || 25y || align ="left" | Restores own HP and the HP of all nearby party members. Cure potency: 350 <br> Additional Effect: Regen for 15s, Cure potency: 50
|-
|}
 
*MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.
 
{{Classes and Jobs}}

Latest revision as of 04:37, 27 October 2014

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