Difference between revisions of "Ninja"
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Ninja is a melee DPS [[jobs|job]] first introduced in E3 2014. It evolves from the [[classes|class]] [[Rogue]]. Ninja, like rogue, dual-wields 2 blade/dagger weapons and | Ninja is a melee DPS [[jobs|job]] first introduced in E3 2014. It evolves from the [[classes|class]] [[Rogue]]. Ninja, like rogue, dual-wields 2 blade/dagger weapons and is able to become invisible with [[Hide]]. Ninjas' unique abilities are their [[#Ninjitsu Actions|Ninjitsu Actions]]. They can execute these [[#Ninjitsu Actions|abilities]] by using their [[#Actions|Mudras]] (Ninja hand signs) in different orders and combinations. | ||
In the battle, the main focus of Ninja is to use its Mudras to create | *In the battle, the main focus of Ninja is to use its Mudras to create Ninjutsus correctly. It will not be as positionally focused as [[Monk]]. | ||
*The weapons of Ninja is similar to that of Monk. It appears as two weapons but will only count as 1 item. | *The weapons of Ninja is similar to that of Monk. It appears as two weapons but will only count as 1 item. | ||
The Primary [[Attribute]] for Ninja is [[Dexterity]]. Ninja will share pre-2.4 gear with [[Monk]] at level 50. | The Primary [[Attribute]] for Ninja is [[Dexterity]]. Ninja will share pre-2.4 gear with [[Monk]] at level 50. |
Revision as of 07:23, 28 October 2014
Ninja is a melee DPS job first introduced in E3 2014. It evolves from the class Rogue. Ninja, like rogue, dual-wields 2 blade/dagger weapons and is able to become invisible with Hide. Ninjas' unique abilities are their Ninjitsu Actions. They can execute these abilities by using their Mudras (Ninja hand signs) in different orders and combinations.
- In the battle, the main focus of Ninja is to use its Mudras to create Ninjutsus correctly. It will not be as positionally focused as Monk.
- The weapons of Ninja is similar to that of Monk. It appears as two weapons but will only count as 1 item.
The Primary Attribute for Ninja is Dexterity. Ninja will share pre-2.4 gear with Monk at level 50.
Ninja will be able to use the Cross Class Actions of both Pugilist and Lancer.
Requirement
Actions
Action | Level | Description |
---|---|---|
Ten | 30 | Make the ritual mudra hand gesture for "heaven." Duration: 5s Shares a recast timer with the mudras Chi and Jin. |
Ninjutsu | 30 | Executes a specific ninjutsu action coinciding with the combination of mudras made immediately beforehand. If any other ability, spell, or weaponskill is used before the mudras are combined and the ninjutsu executed, the action will fail. The recast timer will begin cooldown upon ninjutsu execution, or when a mudra timer runs out. Shares a recast timer with the mudras Ten, Chi, and Jin. |
Chi | 35 | Make the ritual mudra hand gesture for "earth." Duration: 5s Shares a recast timer with the mudras Ten and Jin. |
Shukuchi | 40 | Move quickly to the specified location. Cannot use when bound. |
Jin | 45 | Make the ritual mudra hand gesture for "man." Duration: 5s Shares a recast timer with the mudras Ten and Chi. |
Kassatsu | 50 | Resets the ninjutsu recast timer while ensuring critical damage for the next ninjutsu action. Duration: 15s |
Ninjitsu Actions
The Ninjutsu action can perform one of several specific actions based on the combination of mudras made immediately beforehand. These individual actions can only be executed by using Ninjutsu, and cannot be assigned to the hotbar, nor activated from the Actions & Traits interface.
Action | Level | Description | Mudra Combination |
---|---|---|---|
Fuma Shuriken | ? | Delivers a ranged ninjutsu attack with a potency of 240. | Any one of the Ten, Chi, or Jin mudra |
Katon | ? | Delivers fire damage with a potency of 180 to target and all enemies near it. | Chi→Ten or Jin→Ten |
Raiton | ? | Delivers lightning damage with a potency of 360. | Ten→Chi or Jin→Chi |
Hyoton | ? | Delivers ice damage with a potency of 140. Additional Effect: Bind Duration: 15s (PvP 12s) |
Ten→Jin or Chi→Jin |
Huton | ? | Increases attack speed by 15%. Duration: 70s | Jin→Chi→Ten or Chi→Jin→Ten |
Doton | ? | Creates a patch of corrupted earth, dealing damage with a potency of 30 to any enemies who enter. Duration: 24s Additional Effect: Heavy (while upon corrupted earth) |
Ten→Jin→Chi or Jin→Ten→Chi |
Suiton | ? | Delivers water damage with a potency of 180. Additional Effect: Grants the caster Suiton Duration: 10s |
Ten→Chi→Jin or Chi→Ten→Jin |
Rabbit Medium | ? | Thumpity thump thump, thumpity thump thump... | After you mess up a Mudra Combination? |
Cross Class Actions
Pugilist | Lancer | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Featherfoot | 4 | Feint | 2 | ||
Second Wind | 8 | Keen Flurry | 6 | ||
Haymaker | 10 | Impulse Drive | 8 | ||
Internal Release | 12 | Invigorate | 22 | ||
Mantra | 42 | Blood for Blood | 34 |
Cross-Discipline Actions
Botanist | Miner | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Triangulate | 1 | Prospect | 1 | ||
Arbor Call | 3 | Lay of the Land | 3 | ||
Arbor Call II | 6 | Lay of the Land II | 6 | ||
Truth of Forests | 46 | Truth of Mountains | 46 |
PvP Actions
Action | Icon | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|---|
Detect | Reveal the location of nearby enemies under the effect of Hide. | Enhanced Detect: Shortens recast time to 150 seconds. | |||
Overwhelm | Rushes target and delivers an attack with a potency of 150. | Enhanced Overwhelm: Shortens recast time to 60 seconds. | Enhanced Overwhelm II: Increases potency to 180. | Enhanced Overwhelm III: Adds Stun effect. Duration: 2 seconds. | |
Ill Wind | Delivers an attack with a potency of 170 to all nearby enemies. Additional Effect: Silence. Duration: 2 seconds. |
Enhanced Ill Wind: Shortens recast time to 120 seconds. | Enhanced Ill Wind II: Increases potency to 200. | Enhanced Ill Wind III: Extends duration to 3 seconds. | |
Malmsight | Locates enemies in a 50-yalm radius in front of you and displays them on allied maps. Duration: 10 seconds. |
Enhanced Malmsight: Shortens recast time to 90s. | |||
Recouperate | Instantly restores 20% of maximum HP. | Enhanced Recouperate: Shortens recast time to 150 seconds. | Enhanced Recouperate II: Increases HP recovery to 30%. | ||
Purify | Removes all detrimental effects. Can be used regardless of status affliction. | Enhanced Purify: Shortens recast time to 150 seconds. |
Quests
Level | Quest | Quest-Giver | Rewards |
---|---|---|---|
30 | Peasants by Day, Ninjas by Night | Jacke - Limsa Lominsa Lower Decks (x8,y16) | Unlocks Ninja |
30 | My First Mudra | Oboro - Eastern La Noscea (x20,y26) | Ten, Ninjitsu |
35 | Killer Combinations | Tsubame - Eastern La Noscea (x21,y26) | Chi |
35 | Once Upon a Time in Doma | Oboro - Eastern La Noscea (x20,y26) | ?? |
40 | Pirates versus Ninjas | Oboro - Eastern La Noscea (x20,y26) | ?? |
40 | Ninja Bathin' | Oboro - Upper La Noscea (x30,y22) | Shukuchi |
45 | Tough Guys | Oboro - Eastern La Noscea (x20,y26) | Jin |
45 | The Crow Knows | Oboro - Middle La Noscea (x17,y7) | Ninja Teko, Ninja Hakama, Ninja Kyahan, Ninja Hatsuburi |
50 | Master and Student | Oboro - Eastern La Noscea (x20,y26) | Kassatsu, Ninja Chainmail |
50 | A Relic Reborn (Yoshimitsu) | Gerolt - North Shroud (x30,y20) | Yoshimitsu (Relic Weapon) |
Ninja Guide
Lore
Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.
Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.