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Difference between revisions of "The Tower of Babil"

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At the start of the fight, the boss will perform a '''Ground and Pound''' on '''Lugae''', and summon a ring around the arena that gives the player a fifteen second '''Electrocution''' debuff, dealing damage over time.
At the start of the fight, the boss will perform a '''Ground and Pound''' on '''Lugae''', and summon a ring around the arena that gives the player a fifteen second '''Electrocution''' debuff, dealing damage over time.
* '''Ground and Pound''': Line AOE with a delayed marking that targets a random player
* '''Ground and Pound''': Line AOE with a delayed marking that targets a random player
* '''Dynamic Pound''': The boss moves to the north edge of the arena and a line AoE appears across the stage. It will pulse with a '''Polarity''', while players are assigned a Polarity of their own. If their polarity matches the one on the AoE, they must move away to the edge of the arena. If they are opposite, they must move to the edge of the AoE. When the cast finishes, players will be stunned in place and pushed/pulled towards the AoE in accordance with their polarity. Failing this could also knock players into the ring at the edge of the arena.
* '''Dynamic Pound''': The boss moves to the north edge of the arena and a line AoE appears across the stage. It will pulse with a '''Polarity''', while players are assigned a Polarity of their own. Players with the same Polarity as the AoE's Polarity will be pushed back, and players with a Polarity that is opposite the AoE's Polarity will be pulled in. Therefore if their polarity is the opposite of the one on the AoE they must move away to the edge of the arena (so they'll be pulled in to a safe spot). If they are the same Polarity, they must move to the edge of the AoE (so they'll be pushed into a safe spot). When the cast finishes, players will be stunned in place and pushed/pulled towards the AoE in accordance with their polarity. Failing this could also knock players into the ring at the edge of the arena.
* '''Shocking Force''': A random player receives a stack marker, requiring all players to stack in one place to mitigate damage.
* '''Shocking Force''': A random player receives a stack marker, requiring all players to stack in one place to mitigate damage.
* '''Dynamic Scrapline''': Both the players and the boss receive a Polarity and are tethered together. The boss also calls a point-blank AoE. Once the cast finishes players are stunned in place and pushed/pulled in relation to their Polarity and the boss's. Failing this mechanic deals heavy damage and considerable knockback.
* '''Dynamic Scrapline''': Both the players and the boss receive a Polarity and are tethered together. The boss also calls a point-blank AoE. The mechanics are the same as Dynamic Pound: same-Polarity will cause a knockback, opposite-Polarity will cause a pulled-in effect. Failing this mechanic deals heavy damage and considerable knockback.
* '''Thundercall''': The boss summons three lightning orbs around the arena and drops a point-blank AoE. Players must stand in the safe spaces away from the boss and between the orbs when they go off, or will take heavy damage and knockback.
* '''Thundercall''': The boss summons three lightning orbs around the arena and drops a point-blank AoE. Players must stand in the safe spaces away from the boss and between the orbs when they go off, or will take heavy damage and knockback.



Revision as of 21:08, 1 January 2022

Dungeon.png

The Tower of Babil

The Tower of Babil.png
Level
83 (Sync: 84)
Item Level
505
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Roulette
Leveling
Req. quest
Main Scenario quest Gateway of the Gods
Entrance
The Enceladeum (X:10.9, Y:7.9, Z:-1.7)
Patch
6.0

From the ruins of the Garlean imperial palace rises the Tower of Babil, a monstrous edifice constructed by Fandaniel and Zenos's enthralled hordes. While its exact purpose has yet to be ascertained, it is here that the would-be orchestrators of the Final Days await the Warrior of Light, who now spearheads a daring mission to infiltrate the tower and vanquish the Telophoroi once and for all.

— In-game description

The Tower of Babil is a level 83 dungeon introduced in patch 6.0 with Endwalker.

Objectives

  • Arrive at Magitek Servicing 0/1
  • Clear Magitek Servicing 0/1
  • Arrive at Martial Conditioning 0/1
  • Clear Martial Conditioning 0/1
  • Arrive at the Iron Womb 0/1
  • Defeat Anima 0/1

Bosses

Video guide by DrCoker Gaming

Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking Vulnerability Up debuff.

Aggressive difficulty r6.png Barnabas

At the start of the fight, the boss will perform a Ground and Pound on Lugae, and summon a ring around the arena that gives the player a fifteen second Electrocution debuff, dealing damage over time.

  • Ground and Pound: Line AOE with a delayed marking that targets a random player
  • Dynamic Pound: The boss moves to the north edge of the arena and a line AoE appears across the stage. It will pulse with a Polarity, while players are assigned a Polarity of their own. Players with the same Polarity as the AoE's Polarity will be pushed back, and players with a Polarity that is opposite the AoE's Polarity will be pulled in. Therefore if their polarity is the opposite of the one on the AoE they must move away to the edge of the arena (so they'll be pulled in to a safe spot). If they are the same Polarity, they must move to the edge of the AoE (so they'll be pushed into a safe spot). When the cast finishes, players will be stunned in place and pushed/pulled towards the AoE in accordance with their polarity. Failing this could also knock players into the ring at the edge of the arena.
  • Shocking Force: A random player receives a stack marker, requiring all players to stack in one place to mitigate damage.
  • Dynamic Scrapline: Both the players and the boss receive a Polarity and are tethered together. The boss also calls a point-blank AoE. The mechanics are the same as Dynamic Pound: same-Polarity will cause a knockback, opposite-Polarity will cause a pulled-in effect. Failing this mechanic deals heavy damage and considerable knockback.
  • Thundercall: The boss summons three lightning orbs around the arena and drops a point-blank AoE. Players must stand in the safe spaces away from the boss and between the orbs when they go off, or will take heavy damage and knockback.

These mechanics repeat until the boss is defeated.

Aggressive difficulty r6.png Lugae

  • Thermal Suppression: Unavoidable roomwide AoE. Mitigate and heal through.
  • Magitek Missle: Two random players are targeted for AoEs. Move out of the way to avoid.
  • Magitek Ray: The boss fires a line AoE in the direction of a random player.

The boss will then move to the center of the arena and the two plates will become active. the boss will use one of two abilities at random:

  • Magitek Chakram: Summons Chakrams on the arena's perimeter. Players need to step on the Purple Plate to debuff themselves with Minimum so the attack misses them.
  • Downpour: The arena fills with water and players are debuffed with Heavy and a stack of Breathless every second. After eight stacks, the player is automatically defeated. Stepping on the Green Plate will debuff players with Toad to remove the stacking debuff and resist further stacks.

During both of these phases the boss will fire various attacks so players must be ready to move, especially while debuffed with Toad and unable to use any skills or spells. It should be noted that stepping on the incorrect plate can be reversed if players simply step on the plate again.

  • Magitek Explosion: Three large bombs will drop on the arena after the cast. After a short while they will explode in untelegraphed cross-line AoEs that extend across the arena. Players will need to determine the safe zone to stand in before they explode.

From here the boss will repeat attacks until it is defeated.

Aggressive difficulty r6.png Eikon of Eikons: Anima

  • Lunar Nail: Nails will drop onto the edge of the arena and the center. The nails will tether to one another, and any of the quadrants of the arena that have tethers on all four sides will be filled by an AoE. Players must move to the safe quadrants of the arena to avoid.
  • Phantom Pain: Cast to execute the AoE from Lunar Nail.
  • Mega Graviton: Unavoidable room-wide AOE. This will summon a Mega-Graviton in each corner of the room.
  • Pater Patriae: Line AOE down the center of the room.
  • Aetherial Pull: Each Mega-Graviton will tether to a player, who must then run to the opposite side of the arena. The tether will turn from jagged arrows to a thin, straight line once players have moved far enough. Pater Patriae will fire, then players will be pulled towards their Mega-Graviton. If players don't move far enough away, they will take heavy damage and a Vulnerability Up stack.
  • Boundless Pain: The boss will begin drawing Aether, and once the cast finishes, all players will be pulled to the center of the room and hit by a continuous AoE that slowly expands outwards. Players must run to the corners of the room to escape. Each second in the AoE deals about 2500 damage.
  • Imperatum: Players are pulled into the floor to face the lower half of Anima, and a Chaos gauge slowly begins to fill. If players fail to defeat the lower half before the gauge fills, Oblivion will wipe the party.
  • Obliviating Claw.: Two sets of claws will spawn on the east and west edges of the arena, one side before the other. Players must determine which side is spawning first, as they are the first claws that will move across the arena, and stand in the gap between claws, then repeat for the second set.
  • Erupting Pain: Two random players are marked with following AoEs. Players should place these on the east and west edges of the arena and run across to the opposite side, being sure not to cross over each other while the remaining two players stay clear of them.
  • Oblivion: If players defeated the lower Anima before the Chaos gauge fills, this will deal very little damage and take players back to the upper Anima fight where the attacks will repeat. If not, the party will be wiped here.

The boss will loop its attacks, minus Imperatum until it is defeated.

Loot

Silver Coffer (small).png Barnabas

Name Type Item Level Rarity Quantity
Imperial boots of aiming icon1.png  Imperial Boots of Aiming Feet 530 BGreen 1
Imperial boots of casting icon1.png  Imperial Boots of Casting Feet 530 BGreen 1
Imperial boots of fending icon1.png  Imperial Boots of Fending Feet 530 BGreen 1
Imperial boots of healing icon1.png  Imperial Boots of Healing Feet 530 BGreen 1
Imperial boots of maiming icon1.png  Imperial Boots of Maiming Feet 530 BGreen 1
Imperial boots of scouting icon1.png  Imperial Boots of Scouting Feet 530 BGreen 1
Imperial boots of striking icon1.png  Imperial Boots of Striking Feet 530 BGreen 1
Imperial bracelet of aiming icon1.png  Imperial Bracelet of Aiming Bracelets 530 BGreen 1
Imperial bracelet of casting icon1.png  Imperial Bracelet of Casting Bracelets 530 BGreen 1
Imperial bracelet of fending icon1.png  Imperial Bracelet of Fending Bracelets 530 BGreen 1
Imperial bracelet of healing icon1.png  Imperial Bracelet of Healing Bracelets 530 BGreen 1
Imperial bracelet of slaying icon1.png  Imperial Bracelet of Slaying Bracelets 530 BGreen 1
Imperial cap of aiming icon1.png  Imperial Cap of Aiming Head 530 BGreen 1
Imperial cap of fending icon1.png  Imperial Cap of Fending Head 530 BGreen 1
Imperial cap of maiming icon1.png  Imperial Cap of Maiming Head 530 BGreen 1
Imperial hood of scouting icon1.png  Imperial Hood of Scouting Head 530 BGreen 1
Imperial ring of aiming icon1.png  Imperial Ring of Aiming Ring 530 BGreen 1
Imperial ring of casting icon1.png  Imperial Ring of Casting Ring 530 BGreen 1
Imperial ring of fending icon1.png  Imperial Ring of Fending Ring 530 BGreen 1
Imperial ring of healing icon1.png  Imperial Ring of Healing Ring 530 BGreen 1
Imperial ring of slaying icon1.png  Imperial Ring of Slaying Ring 530 BGreen 1
Imperial ushanka of casting icon1.png  Imperial Ushanka of Casting Head 530 BGreen 1
Imperial ushanka of healing icon1.png  Imperial Ushanka of Healing Head 530 BGreen 1
Imperial ushanka of striking icon1.png  Imperial Ushanka of Striking Head 530 BGreen 1

Silver Coffer (small).png Lugae

Name Type Item Level Rarity Quantity
Imperial bottoms of casting icon1.png  Imperial Bottoms of Casting Legs 530 BGreen 1
Imperial breeches of aiming icon1.png  Imperial Breeches of Aiming Legs 530 BGreen 1
Imperial breeches of fending icon1.png  Imperial Breeches of Fending Legs 530 BGreen 1
Imperial breeches of scouting icon1.png  Imperial Breeches of Scouting Legs 530 BGreen 1
Imperial breeches of striking icon1.png  Imperial Breeches of Striking Legs 530 BGreen 1
Imperial choker of aiming icon1.png  Imperial Choker of Aiming Necklace 530 BGreen 1
Imperial choker of casting icon1.png  Imperial Choker of Casting Necklace 530 BGreen 1
Imperial choker of fending icon1.png  Imperial Choker of Fending Necklace 530 BGreen 1
Imperial choker of healing icon1.png  Imperial Choker of Healing Necklace 530 BGreen 1
Imperial choker of slaying icon1.png  Imperial Choker of Slaying Necklace 530 BGreen 1
Imperial earring of aiming icon1.png  Imperial Earring of Aiming Earrings 530 BGreen 1
Imperial earring of casting icon1.png  Imperial Earring of Casting Earrings 530 BGreen 1
Imperial earring of fending icon1.png  Imperial Earring of Fending Earrings 530 BGreen 1
Imperial earring of healing icon1.png  Imperial Earring of Healing Earrings 530 BGreen 1
Imperial earring of slaying icon1.png  Imperial Earring of Slaying Earrings 530 BGreen 1
Imperial gloves of aiming icon1.png  Imperial Gloves of Aiming Hands 530 BGreen 1
Imperial gloves of casting icon1.png  Imperial Gloves of Casting Hands 530 BGreen 1
Imperial gloves of fending icon1.png  Imperial Gloves of Fending Hands 530 BGreen 1
Imperial gloves of healing icon1.png  Imperial Gloves of Healing Hands 530 BGreen 1
Imperial gloves of maiming icon1.png  Imperial Gloves of Maiming Hands 530 BGreen 1
Imperial gloves of scouting icon1.png  Imperial Gloves of Scouting Hands 530 BGreen 1
Imperial gloves of striking icon1.png  Imperial Gloves of Striking Hands 530 BGreen 1
Imperial longkilt of healing icon1.png  Imperial Longkilt of Healing Legs 530 BGreen 1
Imperial longkilt of maiming icon1.png  Imperial Longkilt of Maiming Legs 530 BGreen 1

Gold Coffer (small).png Anima

No item drops found that match the constraints of the query.

Treasure Coffers

Bronze Coffer (small).png Treasure Coffer 1 (X: ?? Y: ??)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 2 (X: ?? Y: ??)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 3 (X: ?? Y: ??)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 4 (X: ?? Y: ??)

Name Type Item Level Rarity Quantity

Images

Gear Images

Dungeon Images