Difference between revisions of "Amdapor Keep (Hard)"

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===Ferdiad===
===Ferdiad===
Kill all adds ASAP, especially the add(s) with a tether to Ferdiad. Ferdiad will channel a circular AoE that gradually becomes larger. You need to kill the tethered add so that the circle will stop growing and not consume the whole arena.  If you fail, his attack will deal massive damage to all players, and will likely cause a wipe.  Tanks and healers should also help down these adds, as Ferdiad will not auto-attack at this time.
Tank should pull to the edge like you would with Titan. This way it is clear when Ferdiad is moving to the center for his circular AoE mechanic.


Ferdiad will also entrap players in goo adds which will prevent them from moving, and then channel a cleave attack that deals heavy damage.  Those not trapped should free this player immediately, who can also (and should) target and dps down the add as well (similar to the bubbles in Brayflox Longstop).  Some of the more armored DPS and the tank can survive the hit, but it's best not to chance it.
Kill all adds ASAP, especially the add(s) (Wicked Jester) with a tether to Ferdiad. Ferdiad will channel a circular AoE that gradually becomes larger. You need to kill the tethered add so that the circle will stop growing and not consume the whole arena.  If you fail, his attack will deal massive damage to all players, and will likely cause a wipe.  Tanks and healers should also help down these adds, as Ferdiad will not auto-attack at this time.
 
Ferdiad will also entrap players in goo adds, (Suppuration) which will prevent them from moving, and then channel a cleave attack that deals heavy damage.  Those not trapped should free this player immediately, who can also (and should) target and dps down the add as well (similar to the bubbles in Brayflox Longstop).  Some of the more armored DPS and the tank can survive the hit, but it's best not to chance it.


In the latter half of the fight, there will be blue, spinning scythe that spawn on top of a player.  Avoid this once it appears, as there will be no telegraph for it.  As the fight goes on, he will summon more, as well as do criss crossing lines of AoEs that will stretch across the stage (attacks players will find similar to the Manor Jester in [[Haukke Manor (Hard)]]).
In the latter half of the fight, there will be blue, spinning scythe that spawn on top of a player.  Avoid this once it appears, as there will be no telegraph for it.  As the fight goes on, he will summon more, as well as do criss crossing lines of AoEs that will stretch across the stage (attacks players will find similar to the Manor Jester in [[Haukke Manor (Hard)]]).

Revision as of 06:30, 22 January 2015

See also: Amdapor Keep

Amdapor Keep (Hard) is a level 50 dungeon released in patch 2.5. It is the hard mode of Amdapor Keep and requires a party of 4 with an average item level of 90 and higher.

Unlock

Bosses

You can pull trash to the whipping vines so that they will do damage to them, and as well as a vulnerability up debuff.

Anchag

The key components of this fight are the four statues in the room. When a red marker appears above your head, run behind a statue immediately. If you do not, he will spawn a tether that deals massive DoT and applies a debuff. Most characters, even tanks, will be killed if they take full damage from this attack. The statue will absorb the damage so long as you are hiding behind it.

Anchag should be tanked in the middle of the room, or at least away from these statues. He will do several AoEs that can destroy the statues prematurely, which you do not want. Similarly, ranged DPS and healers should remain near, but not too near the statues. He will target certain players at random for an AoE, and you do not want a statue to be caught up in that attack due to your proximity. Standing directly between two statues should be safe.

If he targets you for a rush attack, in which he charges at you and knocks you back (it will be a long, rectangular telegraph), stay away from the statues, as this attack will immediately destroy them. He will charge straight through them anyway, and the damage this attack does is minimal. Anyone targeted, even the healer, can take the hit. It's preferable to have the statues up for the mark.

Boogyman

During the fight Boogyman will become partially invisible and untargetable. Kill Luminescence and grab the radiance buff. Run to the invisible Boogyman to reveal him, as well as knock him back.

Adds will appear in the form of dead bodies on the ground. They are called Bloodmoon Sacrifice. The first set will spawn at around 55%, the next set will spawn at around 30% when Boogyman splits into two.

When his HP is low, Boogyman will split into 2 then become invisible. Players need to split up with radiance then reveal both of them.

Ferdiad

Tank should pull to the edge like you would with Titan. This way it is clear when Ferdiad is moving to the center for his circular AoE mechanic.

Kill all adds ASAP, especially the add(s) (Wicked Jester) with a tether to Ferdiad. Ferdiad will channel a circular AoE that gradually becomes larger. You need to kill the tethered add so that the circle will stop growing and not consume the whole arena. If you fail, his attack will deal massive damage to all players, and will likely cause a wipe. Tanks and healers should also help down these adds, as Ferdiad will not auto-attack at this time.

Ferdiad will also entrap players in goo adds, (Suppuration) which will prevent them from moving, and then channel a cleave attack that deals heavy damage. Those not trapped should free this player immediately, who can also (and should) target and dps down the add as well (similar to the bubbles in Brayflox Longstop). Some of the more armored DPS and the tank can survive the hit, but it's best not to chance it.

In the latter half of the fight, there will be blue, spinning scythe that spawn on top of a player. Avoid this once it appears, as there will be no telegraph for it. As the fight goes on, he will summon more, as well as do criss crossing lines of AoEs that will stretch across the stage (attacks players will find similar to the Manor Jester in Haukke Manor (Hard)).

In the last leg of the fight, he will combine his two possible adds, entrapping two players with goo adds (who cannot free themselves this time) while tethering itself to another single, stronger add. Depending on who was entrapped, you will need to make decision quickly. In most cases, you will want to down the tethered add immediately, as a casted AoE at full peak will cause a wipe anyway. However, if the two DPS are caught in the goo, you may not have enough DPS to down the tethered add in time, in which case you should free them first (as the goo's health is much lower).

Don't be afraid to use a DPS Limit Break to kill the tethered add if you're rapidly running out of room. This attack should be the last big surprise of the fight.

Loot

Anchag Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Bogatyr's Gloves of Casting Bogatyrs gloves of casting icon1.png 50 100 THM, ACN, BLM, SMN Hands 46 80 0 Vitality +22, Intelligence +21, Accuracy +16, Critical Hit Rate +23
Bogatyr's Gloves of Healing Bogatyrs gloves of healing icon1.png 50 100 CNJ, WHM, SCH Hands 46 80 0 Vitality +22, Mind +21, Piety +12, Accuracy +5, Determination +16
Bogatyr's Thighboots of Healing Bogatyrs thighboots of healing icon1.png 50 100 CNJ, WHM, SCH Feet 46 80 0 Vitality +22, Mind +21, Accuracy +5, Critical Hit Rate +16, Determination +16
Bogatyr's Thighboots of Ranging Bogatyrs thighboots of ranging icon1.png 50 100 ARC, BRD Feet 63 63 0 Dexterity +21, Vitality +24, Critical Hit Rate +16, Determination +16
Picaroon's Armguards of Maiming Picaroons armguards of maiming icon1.png 50 100 LNC, DRG Hands 80 63 0 Strength +21, Vitality +24, Accuracy +16, Determination +16
Picaroon's Leggings of Maiming Picaroons leggings of maiming icon1.png 50 100 LNC, DRG Feet 80 63 0 Strength +21, Vitality +24, Critical Hit Rate +23, Determination +11
Picaroon's Leggings of Scouting Picaroons leggings of scouting icon1.png 50 100 ROG, NIN Feet 63 63 0 Dexterity +21, Vitality +24, Accuracy +23, Skill Speed +16
Picaroon's Leggings of Striking Picaroons leggings of striking icon1.png 50 100 PGL, MNK Feet 63 63 0 Strength +21, Vitality +24, Accuracy +23, Skill Speed +16
Varlet's Gauntlets Varlets gauntlets icon1.png 50 100 GLA, MRD, PLD, WAR Hands 114 114 0 Strength +21, Vitality +24, Accuracy +16, Determination +16

Boogyman Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Bogatyr's Armillae of Casting Bogatyrs armillae of casting icon1.png 50 100 All Classes Bracelets 1 1 0 Intelligence +16, Accuracy +12, Spell Speed +17
Bogatyr's Armillae of Ranging Bogatyrs armillae of ranging icon1.png 50 100 All Classes Bracelets 1 1 0 Dexterity +16, Critical Hit Rate +17, Determination +9
Bogatyr's Blinder of Casting Bogatyrs blinder of casting icon1.png 50 100 THM, ACN, BLM, SMN Head 46 80 0 Vitality +22, Intelligence +21, Accuracy +16, Spell Speed +23
Bogatyr's Cap of Ranging Bogatyrs cap of ranging icon1.png 50 100 ARC, BRD Head 63 63 0 Dexterity +21, Vitality +24, Accuracy +16, Critical Hit Rate +23
Bogatyr's Circlet of Healing Bogatyrs circlet of healing icon1.png 50 100 CNJ, WHM, SCH Head 46 80 0 Vitality +22, Mind +21, Piety +18, Accuracy +5, Determination +11
Bogatyr's Earrings of Healing Bogatyrs earrings of healing icon1.png 50 100 All Classes Earrings 1 1 0 Mind +16, Piety +9, Accuracy +3, Spell Speed +17
Bogatyr's Earrings of Ranging Bogatyrs earrings of ranging icon1.png 50 100 All Classes Earrings 1 1 0 Dexterity +16, Accuracy +17, Determination +9
Bogatyr's Necklace of Casting Bogatyrs necklace of casting icon1.png 50 100 All Classes Necklace 1 1 0 Intelligence +16, Accuracy +12, Critical Hit Rate +17
Bogatyr's Necklace of Ranging Bogatyrs necklace of ranging icon1.png 50 100 All Classes Necklace 1 1 0 Dexterity +16, Determination +12, Skill Speed +12
Bogatyr's Ring of Casting Bogatyrs ring of casting icon1.png 50 100 All Classes Ring 1 1 0 Intelligence +16, Critical Hit Rate +12, Determination +12
Bogatyr's Ring of Healing Bogatyrs ring of healing icon1.png 50 100 All Classes Ring 1 1 0 Mind +16, Accuracy +3, Critical Hit Rate +12, Determination +12
Bogatyr's Rope Belt of Casting Bogatyrs rope belt of casting icon1.png 50 100 THM, ACN, BLM, SMN Waist 40 69 0 Vitality +16, Intelligence +16, Accuracy +12, Determination +12
Bogatyr's Sash of Ranging Bogatyrs sash of ranging icon1.png 50 100 ARC, BRD Waist 55 55 0 Dexterity +16, Vitality +18, Accuracy +12, Skill Speed +17
Picaroon's Armillae of Slaying Picaroons armillae of slaying icon1.png 50 100 All Classes Bracelets 1 1 0 Strength +16, Accuracy +12, Skill Speed +17
Picaroon's Belt of Maiming Picaroons belt of maiming icon1.png 50 100 LNC, DRG Waist 69 55 0 Strength +16, Vitality +18, Critical Hit Rate +12, Skill Speed +17
Picaroon's Belt of Striking Picaroons belt of striking icon1.png 50 100 PGL, MNK Waist 55 55 0 Strength +16, Vitality +18, Accuracy +17, Skill Speed +12
Picaroon's Earrings of Slaying Picaroons earrings of slaying icon1.png 50 100 All Classes Earrings 1 1 0 Strength +16, Accuracy +12, Skill Speed +17
Picaroon's Mask of Scouting Picaroons mask of scouting icon1.png 50 100 ROG, NIN Head 63 63 0 Dexterity +21, Vitality +24, Accuracy +16, Critical Hit Rate +23
Picaroon's Ring of Slaying Picaroons ring of slaying icon1.png 50 100 All Classes Ring 1 1 0 Strength +16, Determination +12, Skill Speed +12
Varlet's Earrings Varlets earrings icon1.png 50 100 All Classes Earrings 1 1 0 Vitality +18, Parry +12, Determination +12
Varlet's Necklace Varlets necklace icon1.png 50 100 All Classes Necklace 1 1 0 Vitality +18, Parry +17, Accuracy +12
Varlet's Ring Varlets ring icon1.png 50 100 All Classes Ring 1 1 0 Vitality +18, Accuracy +12, Critical Hit Rate +17
Varlet's Tassets Varlets tassets icon1.png 50 100 GLA, MRD, PLD, WAR Waist 99 99 0 Strength +16, Vitality +18, Parry +12, Skill Speed +17

Ferdiad Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Bogatyr's Longcoat of Casting Bogatyrs longcoat of casting icon1.png 50 100 THM, ACN, BLM, SMN Body 65 112 0 Vitality +35, Intelligence +34, Accuracy +38, Determination +19
Bogatyr's Longcoat of Healing Bogatyrs longcoat of healing icon1.png 50 100 CNJ, WHM, SCH Body 65 112 0 Vitality +35, Mind +34, Accuracy +8, Critical Hit Rate +38, Spell Speed +26
Bogatyr's Longcoat of Ranging Bogatyrs longcoat of ranging icon1.png 50 100 ARC, BRD Body 88 88 0 Dexterity +34, Vitality +39, Accuracy +26, Skill Speed +38
Bogatyr's Slops of Casting Bogatyrs slops of casting icon1.png 50 100 THM, ACN, BLM, SMN Legs 65 112 0 Vitality +35, Intelligence +34, Accuracy +26, Critical Hit Rate +38
Picaroon's Jacket of Scouting Picaroons jacket of scouting icon1.png 50 100 ROG, NIN Body 88 88 0 Dexterity +34, Vitality +39, Accuracy +38, Skill Speed +26
Picaroon's Jacket of Striking Picaroons jacket of striking icon1.png 50 100 PGL, MNK Body 88 88 0 Strength +34, Vitality +39, Accuracy +26, Skill Speed +38
Picaroon's Trousers of Maiming Picaroons trousers of maiming icon1.png 50 100 LNC, DRG Legs 112 88 0 Strength +34, Vitality +39, Accuracy +38, Critical Hit Rate +26
Picaroon's Trousers of Scouting Picaroons trousers of scouting icon1.png 50 100 ROG, NIN Legs 88 88 0 Dexterity +34, Vitality +39, Critical Hit Rate +38, Determination +19
Picaroon's Trousers of Striking Picaroons trousers of striking icon1.png 50 100 PGL, MNK Legs 88 88 0 Strength +34, Vitality +39, Critical Hit Rate +26, Determination +27
Varlet's Breeches Varlets breeches icon1.png 50 100 GLA, MRD, PLD, WAR Legs 160 160 0 Strength +34, Vitality +39, Critical Hit Rate +38, Determination +19

Crafting Material Loot

These Items are dropped from all bosses.

Images

Amdapor keep hard1.jpg Amdapor keep hard2.jpg Amdapor keep hard3.jpg

Lore

Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend has completed the cultists' rites and ushered shadows back into the ruins. Voidsent now revel anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures to bloodthirsty beasts. For the sake of the Twelveswood and the elementals who keep watch over it, you must cleanse the evil from the keep, and sweep away all traces of the cultists.

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