Difference between revisions of "Raids"

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====Participation====
====Participation====
Normal raids are released in sets of four duties in the x.01, x.2, and x.4 patches of an expansion, for a total of 12 duties over three raid tiers in an expansion. They can be unlocked by completing certain blue unlock quests, which become accessible after completing the Main Scenario Quests in the base (x.0) expansion. These duties must be completed in sequence, e.g, completion of the first tier is required to unlock the second tier. Players who meet the minimum item level requirement for a normal raid can queue for it through Duty Finder.
Normal raids are released in sets of four duties in the x.01, x.2, and x.4 patches of an expansion, for a total of 12 duties over three raid tiers in an expansion. They can be unlocked by completing certain blue unlock quests, which become accessible after completing the Main Scenario Quests in the base (x.0) expansion. These duties must be completed in sequence, e.g, completion of the first tier is required to unlock the second tier. Players who meet the minimum item level requirement for a normal raid can queue for it through Duty Finder.
====Item Level Sync====
Unlike Dungeons, most Raids do not have item level syncs, which means your item level will be synced to the maximum obtainable gear at the job level you are synced to. This over time can make Raids rather trivial, especially if they have a low minimum item level compared to the max obtainable for the expansion. For example, Alexander: The Fist of the Father has a minimum item level of 170, but high level players joining from Roulettes will often be synced to only 270/275, making the fight much shorter and less healing intensive than the original experience. Savage Raids are especially susceptible to this, as even a small increase in gear can drastically reduce the difficulty of such otherwise tightly tuned fights. Players that are looking for a more engaging and balanced experience may want to consider doing certain Raids in a preformed group via Party Finder with the Minimum Item Level option enabled. This will adjust the gear for all involved to provide an experience somewhat closer to the original release.
Note that Minimum Item Level will only make the content as hard as the developers designed it to be at that item level. Normal Raids - with the exception of Coils of Bahamut - will still be easily clearable, while Savage Raids can be expected to generally be extremely brutal on this setting.


====Rewards====
====Rewards====

Revision as of 21:56, 19 January 2023

See also: Dungeons, Trials, Deep Dungeon, Field Operations, Variant Dungeons, Criterion Dungeons

Raid.png Raids are the core of the endgame, posing the greatest challenges and offering the strongest loot. Unlike dungeons or trials, current-tier raids have limitations on how much loot players can receive per week. These limitations are removed once the raid is old, to make it easier to catch up. Raids are almost always optional content (the only exception being the first Alliance Raid series).

Types of Raids

Normal Raids

Normal raids are fought by 8 players against a single boss, similar to a trial. Older raids may have other enemies or mini-bosses before the final boss, but the single-boss format has been consistent since Omega: Deltascape. Normal raids are similar in difficulty to normal-difficulty trials and can be completed using Duty Finder matchmaking. The exception is the Lv. 50 Bahamut raid series, which is closer to Savage difficulty by default.

Participation

Normal raids are released in sets of four duties in the x.01, x.2, and x.4 patches of an expansion, for a total of 12 duties over three raid tiers in an expansion. They can be unlocked by completing certain blue unlock quests, which become accessible after completing the Main Scenario Quests in the base (x.0) expansion. These duties must be completed in sequence, e.g, completion of the first tier is required to unlock the second tier. Players who meet the minimum item level requirement for a normal raid can queue for it through Duty Finder.

Item Level Sync

Unlike Dungeons, most Raids do not have item level syncs, which means your item level will be synced to the maximum obtainable gear at the job level you are synced to. This over time can make Raids rather trivial, especially if they have a low minimum item level compared to the max obtainable for the expansion. For example, Alexander: The Fist of the Father has a minimum item level of 170, but high level players joining from Roulettes will often be synced to only 270/275, making the fight much shorter and less healing intensive than the original experience. Savage Raids are especially susceptible to this, as even a small increase in gear can drastically reduce the difficulty of such otherwise tightly tuned fights. Players that are looking for a more engaging and balanced experience may want to consider doing certain Raids in a preformed group via Party Finder with the Minimum Item Level option enabled. This will adjust the gear for all involved to provide an experience somewhat closer to the original release.

Note that Minimum Item Level will only make the content as hard as the developers designed it to be at that item level. Normal Raids - with the exception of Coils of Bahamut - will still be easily clearable, while Savage Raids can be expected to generally be extremely brutal on this setting.

Rewards

Normal raids drop a variety of equipment "tokens" which can be exchanged at certain vendors for high item level gear. In addition, the final duty of a Normal raid will drop a guaranteed sword item, of which seven can be exchanged along with 500 of the current capped tomestones for a weapon that is 10 item levels higher than current crafted gear. In a later patch, this requirement is lowered to four swords. When a Normal raid series is current, players may obtain one token per duty and one sword from the final floor per week.

Savage Raids

Each normal raid also has a higher-difficulty equivalent, called a savage raid, which uses the same boss but with more difficult mechanics, more health, and higher outgoing damage. In addition, all Savage bosses have a time limit in which they must be defeated or they will wipe the party with an enrage ability. Savage encounters usually follow a gradually increasing difficulty curve, with the first two encounters comparable in difficulty to an Extreme trial with a slightly higher damage requirement, and the last two encounters being significantly more challenging. Beginning with Omega: Deltascape (Savage), the final duty of each Savage raid tier is usually split into two boss encounters, with a checkpoint in between, meaning that wiping to the second phase will reset the party to the start of that phase. However, leaving the instance and resetting will require defeating the first phase again to re-acquire the checkpoint. The exceptions are Eden's Gate: Sepulture (Savage) and Eden's Verse: Refulgence (Savage), which are singular encounters containing boss phases exclusive to the Savage version, but no checkpoint. The first phase is usually referred to as a door boss by the community.

Since Deltascape (Savage), the first Savage tier in an expansion is usually deliberately tuned to be easier to allow players to become accustomed to the expansion's job changes and additions. The second and third tiers are then designed to be more challenging than the first.

When a savage raid is no longer new, The echo icon1.png The Echo will applied to all players upon entering the duty, and the strength of this buff will not increase upon wiping. Savage raids from prior expansions are typically done with an Unrestricted Party (i.e., with level sync disabled) to complete them more easily, which does not impact rewards.

Participation

Savage raids are released 1-2 weeks after Normal raids in the x.05, x.2, and x.4 patches of an expansion. They can be unlocked by completing the respective Normal raid tier. Completion of the previous tier's Savage encounters is not required to unlock the current Savage tier. Savage raids are typically too difficult to be completed using Duty Finder matchmaking, so players in most data centers opt to use Party Finder for both practice and duty completion, or form "static" raid groups with other players.

Savage raids have a higher average item level requirement than the corresponding Normal raids, with the requirement for the first floor being the same item level as the maximum item level armor in the previous patch, the second floor being 5 item levels higher, and the third and fourth floors being 10 item levels higher. Savage raids are always released with new crafted and normal raid gear that meet the minimum item level for the last floors, along with weekly-capped tomestone gear that is 10 item levels higher. Players who wish to aim for an early clear of the tier are strongly advised to acquire a full set of HQ icon.png High Quality crafted gear and fully meld it with materia ("pentamelding"), although this is a costly process. For the second and third Savage tier of an expansion, the extreme trial that was released with the patch will drop weapons that are 5 item levels higher than the crafted weapon, providing a good starting point for players who wish to participate in the tier.

Rewards

Savage raids drop coffers that can be used to obtain equipment 20 item levels higher than the respective normal raid tier's loot. In addition, Savage raids reward items that can be used to augment the current weekly-capped tomestone equipment to the same item level as Savage gear. The final duty of each Savage raid tier rewards weapons that are at the maximum item level and exclusive mounts. For each job, the "best-in-slot" gear for a patch comprises a mixture of Savage gear and augmented tomestone gear based on which pieces provide the most desirable sub-stats.

Each duty in a Savage raid tier will also reward each party member with a book, of which a certain number can be exchanged for equipment coffers and upgrade materials. When a Savage raid series is current, players may obtain one book per duty per week. In addition, the number of treasure chests that appear upon completion will depend on how many players have completed the duty for the week, with 2 chests appearing if no one has completed it, 1 chest if one to four party members have completed it, and no chests if five or more have completed it for the week. Unlike Normal raids, there is no restriction on how many rewards a single player can win from loot rolls as long as a chest appears. However, once a player has completed a duty for the week and leaves the instance, they will not be able to roll for loot upon defeating the boss again, regardless of whether they rolled or won any items the first time, until the weekly reset time.

Upon registering for and completing a current Savage raid, the player's weekly progress will be updated to that point, preventing them from obtaining rewards from previous raids regardless of whether they have completed them for the week.

Example: A player has yet to complete Abyssos: The Fifth Circle (Savage) for the week. They cannot register for Abyssos: The Sixth Circle (Savage). However, they join a premade party in which the leader has completed Abyssos: The Fifth Circle (Savage) for the week and can register for Abyssos: The Sixth Circle (Savage). The player can enter Abyssos: The Sixth Circle (Savage), but will forfeit all rewards from Abyssos: The Fifth Circle (Savage) until the next weekly reset.

Reward eligibility is reset every Tuesday at 8:00 (GMT).

  • In the event a raid is underway when reward eligibility is reset, players will still be permitted to vie for items during the upcoming week.

Ultimate Raid.png Ultimate Raids

Beginning with Stormblood, some raid tiers are also followed by a single ultimate raid released two weeks into the following odd-numbered major patch (i.e., x.11 or x.31). Ultimate raids are boss gauntlet style encounters where players encounter a series of significantly more powerful bosses from previous raids, trials, and dungeons. The final boss of an Ultimate raid is an original enemy design that was not present in earlier duties. Wiping at any point in the gauntlet will reset the encounter to the beginning. The sole exception is Ultimate Raid Dragonsong's Reprise (Ultimate), which has one checkpoint after the first phase of the encounter.

Participation

Ultimate raids can be unlocked by completing the fourth encounter of the Savage raid tier released in the previous patch from when the ultimate raid was released. Players must form a full party of 8 people to enter an instance; matchmaking through Duty Finder or Raid Finder is unavailable. Moreover, to mostly preserve the difficulty of ultimate raids even as newer content is released, each ultimate raid has a strict item level sync and no option to complete using an Unrestricted Party (i.e., with level sync disabled). However, due to job overhauls and other battle system changes, older ultimate raids are currently more forgiving than when they were first released in terms of DPS, healing, and mitigation requirements, allowing much more room for error.

Newly-released ultimate raids are designed for players who have maximum item level, best-in-slot gear. Note that the item level of best-in-slot armor and accessories is 5 item levels lower than the item level sync for a newly-released ultimate raid. Two major patches after an ultimate raid is released, players may acquire gear from the newly released dungeon, which will be at the same item level as the item level sync for the Ultimate raid. Unless if an ultimate raid is from a previous expansion, it is not desirable to sync down current item level gear, because sub-stats from materia melds will not not carried over. For older ultimate raids, players are free to equip any Lv. 90 gear, as the item level sync calculations will maximize the possible sub-stats.

Many players choose to form or join "static" raid groups with other players to progress and complete ultimate raids. However, it is also possible to use Party Finder to clear them, especially for older ultimate raids, due to the presence of standardized strategies.

Rewards

Due to their very high difficulty, ultimate raids are meant to be prestige content that is not part of normal gear progression. Ultimate raids reward totems that can be traded at certain vendors for weapons with special particle effects. These weapons are of the same item level as the previous Savage raid tier's but contain an extra materia melding slot. Completion of ultimate raids also unlock achievements, exclusive titles, and Adventurer Plate designs. When an ultimate raid is newly-released, each party member may obtain one totem per week for completion; this restriction is lifted in the next major patch.

Alliance Raids

Alliance raids are fought by 24 players against a sequence of bosses and mobs, similar to a large-scale dungeon. These are all considered normal-difficulty content.

Participation

Alliance raids are released in odd-numbered patches (x.1, x.3, x.5), for a total of three alliance raids per expansion. They can be unlocked by completing certain blue unlock quests, which become accessible after completing the Main Scenario Quests in the base (x.0) expansion. These duties must be completed in sequence, e.g, completion of the first alliance raid of an expansion is required to unlock the second raid. To participate, players who meet the average minimum item level requirement can register using Duty Finder matchmaking.

Rewards

Each boss encounter in an alliance raid drops treasure chests containing equipment that can be rolled on, with the final boss also rewarding exclusive minions and orchestrion rolls. The equipment is meant to be "catch-up" and is the same item item level as current, non-augmented tomestone gear. The final boss also drops a guaranteed coin, which can be exchanged at certain vendors for tomestone gear upgrade materials that were previously exclusive to the current Savage raids. When an Alliance raid is current, each player can obtain one piece of equipment and one coin per week.

Raids (8 Players)

A Realm Reborn

See also: Bahamut Quests
Duty Name Level Item Level Req Turns Final Boss Roulette Loot Item Level Tome
per turn
Unlock
The Binding Coil of Bahamut 50 70–82 5 Twintania - 90–95 Allagan Tomestone of Poetics 10 Feature QuestPrimal Awakening
The Second Coil of Bahamut 50 90–105 4 Nael Deus Darnus - 110–115 Allagan Tomestone of Poetics 20 Feature QuestAnother Turn in the Coil
The Second Coil of Bahamut (Savage) 50 105 4 Nael Deus Darnus - 110–115 Allagan Tomestone of Poetics 20 Feature QuestSing Me Another Song
The Final Coil of Bahamut 50 110–123 4 Bahamut Prime - 130–135 Allagan Tomestone of Poetics 30 Feature QuestFragments of Truth

Heavensward

See also: Alexander Quests
Duty Name Level Item Level Req Floors Final Boss Roulette Loot Item Level Tome
per turn
Unlock
Alexander: Gordias 60 170 4 The Manipulator Normal Raids 190 Allagan Tomestone of Poetics 10 Feature QuestDisarmed
Alexander: Gordias (Savage) 60 190–205 4 The Manipulator - 210–215 Allagan Tomestone of Poetics 15 Feature QuestA Song of Steam and Steel
Alexander: Midas 60 200 4 Brute Justice Normal Raids 220 Allagan Tomestone of Poetics 10 Feature QuestRearmed
Alexander: Midas (Savage) 60 215–225 4 Brute Justice - 240–245 Allagan Tomestone of Poetics 15 Feature QuestA Refrain for the Undaunted
Alexander: The Creator 60 230 4 Alexander Prime Normal Raids 250 Allagan Tomestone of Poetics 20 Feature QuestThe Coeurl and the Colossus
Alexander: The Creator (Savage) 60 245–255 4 Alexander Prime - 270–275 Allagan Tomestone of Poetics 30 Feature QuestWho Lives, Who Dies, Who Retells Your Story

Stormblood

See also: Omega Quests
Duty Name Level Item Level Req Floors Final Boss Roulette Loot Item Level Tome
per turn
Unlock
Omega: Deltascape 70 295 4 Exdeath Normal Raids 320 Allagan Tomestone of Poetics 10 Feature QuestInto the Deltascape
Omega: Deltascape (Savage) 70 310–320 4 Neo Exdeath - 340–345 Allagan Tomestone of Poetics 15 Magitek Terminal, Rhalgr's Reach
The Unending Coil of Bahamut (Ultimate) 70 345 1 Bahamut Prime - 345 Allagan Tomestone of Poetics 100 Wandering Minstrel, Kugane
Omega: Sigmascape 70 325 4 Kefka Normal Raids 350 Allagan Tomestone of Poetics 10 Feature QuestNo Slowing Down
Omega: Sigmascape (Savage) 70 340–350 4 Kefka - 370–375 Allagan Tomestone of Poetics 15 Magitek Terminal, Rhalgr's Reach
The Weapon's Refrain (Ultimate) 70 375 1 The Ultima Weapon - 375 Allagan Tomestone of Poetics 100 Wandering Minstrel, Kugane
Omega: Alphascape 70 355 4 Omega-M and Omega-F Normal Raids 380 Allagan Tomestone of Poetics 20 Feature QuestIn the Beginning, There Was Chaos
Omega: Alphascape (Savage) 70 370–380 4 Omega - 400–405 Allagan Tomestone of Poetics 30 Magitek Terminal, Rhalgr's Reach

Shadowbringers

See also: Eden Quests
Duty Name Level Item Level Req Floors Final Boss Roulette Loot Item Level Tome
per turn
Unlock
Eden's Gate 80 425 4 Titan Normal Raids 450 Allagan Tomestone of Poetics 10 Feature QuestDeploy the Core
Eden's Gate (Savage) 80 440–450 4 Titan and Titan Maximum - 470–475 Allagan Tomestone of Poetics 15 Lewrey, Amh Araeng
The Epic of Alexander (Ultimate) 80 475 1 Perfect Alexander - 475 Allagan Tomestone of Poetics 100 Wandering Minstrel, Kugane
Eden's Verse 80 455 4 Shiva Normal Raids 480 Allagan Tomestone of Poetics 10 Feature QuestBlood and Thunder
Eden's Verse (Savage) 80 470–480 4 Shiva - 500–505 Allagan Tomestone of Poetics 15 Lewrey, Amh Araeng
Eden's Promise 80 485 4 Eden's Promise Normal Raids 510 Allagan Tomestone of Poetics 20 Feature QuestFear of the Dark
Eden's Promise (Savage) 80 500–510 4 Oracle of Darkness - 530–535 Allagan Tomestone of Poetics 30 Lewrey, Amh Araeng

Endwalker

See also: Pandæmonium Quests
Duty Name Level Item Level Req Floors Final Boss Roulette Loot Item Level Tome
per turn
Unlock
Pandæmonium: Asphodelos 90 565 4 Hesperos Normal Raids 580 Allagan Tomestone of Astronomy 10 Allagan Tomestone of Causality 5 Feature QuestThe Crystal from Beyond
Pandæmonium: Asphodelos (Savage) 90 570–580 4 Hesperos - 600–605 Allagan Tomestone of Causality 15 Nemjiji, Labyrinthos
Dragonsong's Reprise (Ultimate) 90 605 1 Dragon-king Thordan - 605 Allagan Tomestone of Causality 30 Wandering Minstrel, Old Sharlayan
Pandæmonium: Abyssos 90 585 4 Hephaistos Normal Raids 610 Allagan Tomestone of Astronomy 20 Allagan Tomestone of Causality 10 Feature QuestAn Unwelcome Visitor
Pandæmonium: Abyssos (Savage) 90 600–610 4 Hephaistos - 630–635 Allagan Tomestone of Causality 30 Nemjiji, Labyrinthos

Alliance Raids (24 Players)

A Realm Reborn

Main article: Crystal Tower
Duty Name Level Item Level Req Final Boss Roulette Loot Item Level Tomestones Unlock
The Labyrinth of the Ancients 50 50 Phlegethon Alliance Raids 80 Allagan Tomestone of Poetics 100 Feature QuestLabyrinth of the Ancients
Syrcus Tower 50 70 Xande Alliance Raids 100 Allagan Tomestone of Poetics 100 Feature QuestSyrcus Tower
The World of Darkness 50 90 Cloud of Darkness Alliance Raids 120 Allagan Tomestone of Poetics 100 Feature QuestThe World of Darkness

Heavensward

Main article: Shadow of Mhach
Duty Name Level Item Level Req Final Boss Roulette Loot Item Level Tomestones Unlock
The Void Ark 60 175 Echidna Alliance Raids 200 Allagan Tomestone of Poetics 100 Feature QuestTo Rule the Skies
The Weeping City of Mhach 60 205 Calofisteri Alliance Raids 230 Allagan Tomestone of Poetics 100 Feature QuestThe Weeping City
Dun Scaith 60 235 Diabolos Hollow Alliance Raids 260 Allagan Tomestone of Poetics 100 Feature QuestWhere Shadows Reign

Stormblood

Main article: Return to Ivalice
Duty Name Level Item Level Req Final Boss Roulette Loot Item Level Tomestones Unlock
The Royal City of Rabanastre 70 305 Argath Thadalfus Alliance Raids 330 Allagan Tomestone of Poetics 100 Feature QuestA City Fallen
The Ridorana Lighthouse 70 335 Yiazmat Alliance Raids 360 Allagan Tomestone of Poetics 100 Feature QuestAnnihilation
The Orbonne Monastery 70 365 Ultima, The High Seraph Alliance Raids 390 Allagan Tomestone of Poetics 100 Feature QuestThe City of Lost Angels

Shadowbringers

Main article: YoRHa: Dark Apocalypse
Duty Name Level Item Level Req Final Boss Roulette Loot Item Level Tomestones Unlock
The Copied Factory 80 435 9S-operated Walking Fortress Alliance Raids 460 Allagan Tomestone of Poetics 100 Feature QuestOn the Threshold
The Puppets' Bunker 80 465 Compound 2P Alliance Raids 490 Allagan Tomestone of Poetics 100 Feature QuestEverything You Know Is Wrong
The Tower at Paradigm's Breach 80 495 Her Inflorescence Alliance Raids 520 Allagan Tomestone of Poetics 100 Feature QuestBrave New World

Endwalker

Main article: Myths of the Realm
Duty Name Level Item Level Req Final Boss Roulette Loot Item Level Tomestones Unlock
Aglaia 90 565 Nald'thal Alliance Raids 590 Allagan Tomestone of Astronomy 100 Allagan Tomestone of Causality 15 Feature QuestThe Realm of the Gods
Euphrosyne 90 595 Menphina Mentor 620 Allagan Tomestone of Astronomy 100 Allagan Tomestone of Causality 20 Feature QuestReturn to the Phantom Realm

Achievements

Raid completion is associated generally with the following achievements:

Name Points Task Reward Patch
To the dungeons i icon1.png  To the Dungeons I 5 Successfully complete 5 unique instanced dungeon raids or trials. - 2.1
To the dungeons ii icon1.png  To the Dungeons II 10 Successfully complete 10 unique instanced dungeon raids or trials. - 2.1
To the dungeons iii icon1.png  To the Dungeons III 20 Successfully complete 20 unique instanced dungeon raids or trials. - 2.1
To the dungeons iv icon1.png  To the Dungeons IV 20 Successfully complete 30 unique instanced dungeon raids or trials. - 3.0
To the dungeons v icon1.png  To the Dungeons V 20 Successfully complete 40 unique instanced dungeon raids or trials. - 3.0
To the dungeons vi icon1.png  To the Dungeons VI 20 Successfully complete 50 unique instanced dungeon raids or trials. - 3.0
Dungeon siege i icon1.png  Dungeon Siege I 5 Complete 10 instanced dungeon raids or trials. - 2.1
Dungeon siege ii icon1.png  Dungeon Siege II 5 Complete 30 instanced dungeon raids or trials. - 2.1
Dungeon siege iii icon1.png  Dungeon Siege III 5 Complete 100 instanced dungeon raids or trials. - 2.1
Dungeon siege iv icon1.png  Dungeon Siege IV 10 Complete 300 instanced dungeon raids or trials. Achievement title icon.png Dungeon Master 2.1
Dungeon master icon1.png  Dungeon Master 20 Complete 1,000 instanced dungeon raids or trials. - 2.1
Lifer i icon1.png  Lifer I 20 Successfully complete 2,000 instanced dungeon raids or trials. - 3.0
Lifer ii icon1.png  Lifer II 20 Successfully complete 5,000 instanced dungeon raids or trials. - 3.0
Lifer iii icon1.png  Lifer III 20 Successfully complete 10,000 instanced dungeon raids or trials. - 3.0

Specific raids will also reward certain achievements upon completion.

Images