Difference between revisions of "Machinist"
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{{Quote|The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.<br />Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.| Game Description}} | {{Quote|The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.<br />Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.| Game Description}} | ||
Machinist is a ranged DPS [[job]] introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job scheduled to be released in [[Heavensward]]. Unlike 2.0 jobs, Machinist does not require a base [[class]] and starts from level 30. The job's main weapon is the [[Firearm]]. Machinist will use specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets. | Machinist is a ranged DPS [[job]] introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job scheduled to be released in [[Heavensward]]. Unlike 2.0 jobs, Machinist does not require a base [[class]] and starts from level 30. The job's main weapon is the [[Firearm]]. Machinist will use specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets. |
Revision as of 11:04, 19 June 2015
"The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist." — Game Description
Machinist is a ranged DPS job introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job scheduled to be released in Heavensward. Unlike 2.0 jobs, Machinist does not require a base class and starts from level 30. The job's main weapon is the Firearm. Machinist will use specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets.
Using deployable turrets, Machinist can perform a support style role in addition to the DPS role. The turrets can attack enemies, debuff enemies or buff allies.
When using attachments on his gun, Machinist increases his DPS and transforms his weapon to something similar to a cannon. He will charge up before an attack and movement will cancel the attack and reset the charge. If you need to be constantly on the move, don't use attachments. Gun actions require a stacking gunpowder(or ammo) buff. Learning when to reload will be an important.
Requirement
- Heavensward
- Access to Ishgard, where Machinist's Guild is located.
- Complete the quest Savior of Skysteel.
Actions
Details of some of Machinist's abilities were announced during the Letter from the Producer LIVE:
Machinist's role is similar to bard. However, the play style and the awareness for the job will greatly differ. Their major speciality is to use a buff called ammunition, and by using stacks of these it’ll add various additional effects to the weapon skills.
- Reload
By using this, you can reload five stacks of ammunition. Not only will you reload when you use up all the stacks of ammunition, but you can reload when not out of any ammunition to increase the damage efficiency. Additionally, there is an action called Quick Reload which will instantly load one ammunition for use in dire situations, so use these utilities to manage the amount of ammunition you have.
Weapon skills work a bit differently. There are weapon skill combination where you use shot 1, shot 2, and shot 3, but using shot 1 gives a 50% chance of boost to shot 2, and another 50% chance to boost shot 3. By using ammunitions you can make sure the boost procs. Furthermore, machinist has many unique actions, such as Wildfire which charges the damage and attacks at once, and turrets which will affect party members in range.
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Split Shot | 1 | 70 | Instant | 2.5s | ?? | 0 | Delivers an attack with a potency of 140. Additional Effect: 50% chance of increasing next Slug Shot potency by 80. Gauss Barrel Effect: Next slug Shot will have no cast time. Duration: 10s Ammunition Effect: 100% chance of increasing next Slug Shot potency. | |
Slug Shot | 2 | 60 | Instant | 2.5s | ?? | 0 | Delivers an attack with a potency of 100. Split Shot Bonus Potency: 180. Additional Effect: 50% chance of increasing next Clean Shot potency by 100. Gauss Barrel Effect: Next Clean Shot will have no cast time. Duration: 10s Ammunition Effect: 100% chance of increasing next Clean Shot potency. | |
Reload | 4 | 0 | Instant | 60s | 0 | 0 | Loads firearm with five rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed. Increase that weaponskill's potency by 20. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered. No more than five rounds can be loaded one at a time. Duration: 30s | |
Lead Shot | 6 | 80 | Instant | 2.5s | ?? | 0 | Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s. | |
Heartbreak | 8 | 0 | Instant | 30s | ?? | 0 | Delivers an attack with a potency of 180. Can only be executed when target's HP is below 20%. | |
Leg Graze | 10 | 0 | Instant | 20s | ?? | 0 | Inflicts target with Heavy +40%. Duration 12s (PvP 8s) Shares a recast timer with Foot Graze. | |
Reassemble | 12 | 0 | Instant | 90s | 0 | 0 | Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage. Duration: 20s | |
Blank | 15 | 0 | Instant | 30s | 5y | 0 | Deals damage with a potency of 100. Additional Effect: 15-yalm knockback | |
Spread Shot | 18 | 130 | Instant | 2.5s | 8y | 3y | Deliver an attack with a potency of 100 to all enemies in a cone before you. | |
Foot Graze | 22 | 0 | Instant | 20s | ?? | 0 | Binds target. Duration 12s (PvP 8s) Cancels auto-attack upon execution Shares a recast timer with Leg Graze. | |
Quick Reload | 26 | 0 | Instant | 40s | 0 | 0 | Replenishes your ammunition by 1 and restores 50 TP. | |
Hot Shot | 30 | 80 | Instant | 2.5s | ?? | 0 | Delivers an attack with a potency of 120. Additional Effect: Increases physical damage dealt by 5%. Duration: 30s | |
Rapid Fire | 30 | 0 | Instant | 90s | 0 | 0 | Reduces weaponskill recast timer to 1.5s. Gauss Barrel Effect: Weaponskills will have no cast time. Effect ends upon using 3 weaponskills. Duration: 15s | |
Head Graze | 34 | 0 | Instant | 25s | ?? | 0 | Delivers an attack with a potency of 100. Additional Effect: Silence Duration: 2s Share a recast timer with Suppressive Fire | |
Clean Shot | 35 | 60 | Instant | 2.5s | ?? | 0 | Delivers an attack with a potency of 100. Slug Shot Bonus Potency: 200 | |
Wildfire | 38 | 0 | Instant | 90s | ?? | 0 | Covers target's body in a slow-burning pitch. For the next 15 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect’s duration. | |
Rook Autoturret | 40 | 0 | Instant | 10s | 25y | 7y | Deploys a single-target battle turret which will deliver auto-attacks with a potency of 60 to its master's target. Using a weaponskill will cause turret to change targets. Hypercharge Potency: 160. Hypercharge Effect: Increases target’s physical damage taken by 5%. Duration: 10s. Shares a recast timer with Bishop Autoturret. | |
Turret Retrieval | 40 | 0 | Instant | 5s | 0 | 0 | Retrieves an autoturret from the battlefield. | |
Promotion | 42 | 0 | Instant | 5s | 0 | 0 | Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted. Hypercharge Effect: Regeneration potency is doubled. Attack mode is reactivated upon reuse. | |
Suppressive Fire | 45 | Instant | 25s | 5y | 0 | Delivers an attack with a potency of 100. Additional Effect: Stun Duration 2s. Shares a recast timer with Head Graze. | ||
Grenado Shot | 46 | 160 | Instant | 2.5s | ?? | 2y | Delivers an attack with a potency of 120 to target and enemies near it. | |
Bishop Autoturret | 50 | Instant | 10s | 25y | 7y | Deploys an area of effect battle turret which will deliver auto-attacks with a potency of 60 to all nearby enemies. Hypercharge Potency: 120 Hypercharge Effect: Increases target’s magic damage taken by 5% Duration: 10s. Shares a recast timer with Rook Autoturret | ||
Dismantle | 50 | 0 | Instant | 90s | ?? | 0 | Lowers target's physical damage dealt by 5% Duration: 10s Shares a recast timer with Rend Mind | |
Gauss Barrel | 52 | 0 | 3s | 5s | 0 | 0 | Equips your current firearm with a gauss barrel, increasing damage dealt by 20%. While barrel is equipped, all auto-attack will stop and all weaponskills will require casting time. Effect ends upon reuse. | |
Gauss Round | 54 | 9 | Instant | 20s | ?? | 0 | Delivers an attack with potency of 200. Can only be executed with a Gauss Barrel attached. Cast Instant, Recast 20s | |
Rend Mind | 56 | 0 | Instant | 90s | ?? | 0 | Lowers target's magic damage dealt by 5%. Duration: 10s Share a recast timer with Dismantle. | |
Hypercharge | 58 | 0 | Instant | 120s | 0 | 0 | Overcharges your autoturret, increasing its effectiveness. Duration: 15s Can only be executed when a turret is deployed. | |
Ricochet | 60 | 0 | Instant | 60s | ?? | 2y | Delivers an attack with a potency of 100 to target and 300 distributed among all nearby targets. Can only be executed with a Gauss Barrel attached. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Dexterity | 8 | ||
Lodged Lead | 14 | ||
Enhanced Dexterity II | 16 | ||
Increased Action Damage | 20 | ||
Enhanced Dexterity III | 24 | ||
Enhanced Reassemble | 28 | ||
Quicker Reload | 32 | ||
Enhanced Spread Shot | 36 | ||
Increased Action Damage II | 40 | ||
Enhanced Rapid Fire | 44 | ||
Enhanced Wildfire | 48 |
Cross-Class Actions
Lancer | Archer | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Feint | 2 | Straight Shot | 2 | ||
Keen Flurry | 6 | Raging Strikes | 4 | ||
Invigorate | 22 | Venomous Bite | 6 | ||
Blood for Blood | 34 | Hawk's Eye | 26 | ||
Quelling Strikes | 34 |
Cross-Discipline Actions
Botanist | Miner | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Triangulate | 1 | Prospect | 1 | ||
Arbor Call | 3 | Lay of the Land | 3 | ||
Arbor Call II | 6 | Lay of the Land II | 6 | ||
Truth of Forests | 46 | Truth of Mountains | 46 |
PvP Actions
Action | Icon | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|---|
Between the Eyes | |||||
Stun Gun | |||||
Report |