Difference between revisions of "Machinist"

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{{Quote|The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.<br />Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.| Game Description}}
{{Quote|The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.<br />Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.| Game Description}}
Machinist is a ranged DPS [[job]] introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job scheduled to be released in [[Heavensward]]. Unlike 2.0 jobs, Machinist does not require a base [[class]] and starts from level 30. The job's main weapon is the [[Firearm]]. Machinist will use specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets.
Machinist is a ranged DPS [[job]] introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job scheduled to be released in [[Heavensward]]. Unlike 2.0 jobs, Machinist does not require a base [[class]] and starts from level 30. The job's main weapon is the [[Firearm]]. Machinist will use specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets.

Revision as of 11:04, 19 June 2015

Machinist announcement1.jpg
Machinist1.jpg
Machinist2.jpg

"The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist." — Game Description
Machinist is a ranged DPS job introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job scheduled to be released in Heavensward. Unlike 2.0 jobs, Machinist does not require a base class and starts from level 30. The job's main weapon is the Firearm. Machinist will use specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets.

Using deployable turrets, Machinist can perform a support style role in addition to the DPS role. The turrets can attack enemies, debuff enemies or buff allies.

When using attachments on his gun, Machinist increases his DPS and transforms his weapon to something similar to a cannon. He will charge up before an attack and movement will cancel the attack and reset the charge. If you need to be constantly on the move, don't use attachments. Gun actions require a stacking gunpowder(or ammo) buff. Learning when to reload will be an important.

Requirement

Actions

Details of some of Machinist's abilities were announced during the Letter from the Producer LIVE:

Machinist's role is similar to bard. However, the play style and the awareness for the job will greatly differ. Their major speciality is to use a buff called ammunition, and by using stacks of these it’ll add various additional effects to the weapon skills.

  • Reload

By using this, you can reload five stacks of ammunition. Not only will you reload when you use up all the stacks of ammunition, but you can reload when not out of any ammunition to increase the damage efficiency. Additionally, there is an action called Quick Reload which will instantly load one ammunition for use in dire situations, so use these utilities to manage the amount of ammunition you have.

Weapon skills work a bit differently. There are weapon skill combination where you use shot 1, shot 2, and shot 3, but using shot 1 gives a 50% chance of boost to shot 2, and another 50% chance to boost shot 3. By using ammunitions you can make sure the boost procs. Furthermore, machinist has many unique actions, such as Wildfire which charges the damage and attacks at once, and turrets which will affect party members in range.

Action Icon Level TP Cost Cast Time Cooldown Range Radius Description
Split Shot 1 70 Instant 2.5s ?? 0 Delivers an attack with a potency of 140.
Additional Effect: 50% chance of increasing next Slug Shot potency by 80.
Gauss Barrel Effect: Next slug Shot will have no cast time. Duration: 10s
Ammunition Effect: 100% chance of increasing next Slug Shot potency.
Slug Shot 2 60 Instant 2.5s ?? 0 Delivers an attack with a potency of 100.
Split Shot Bonus Potency: 180.
Additional Effect: 50% chance of increasing next Clean Shot potency by 100.
Gauss Barrel Effect: Next Clean Shot will have no cast time. Duration: 10s
Ammunition Effect: 100% chance of increasing next Clean Shot potency.
Reload 4 0 Instant 60s 0 0 Loads firearm with five rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed. Increase that weaponskill's potency by 20. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered. No more than five rounds can be loaded one at a time. Duration: 30s
Lead Shot 6 80 Instant 2.5s ?? 0 Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.
Heartbreak 8 0 Instant 30s ?? 0 Delivers an attack with a potency of 180.
Can only be executed when target's HP is below 20%.
Leg Graze 10 0 Instant 20s ?? 0 Inflicts target with Heavy +40%. Duration 12s (PvP 8s)
Shares a recast timer with Foot Graze.
Reassemble 12 0 Instant 90s 0 0 Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage. Duration: 20s
Blank 15 0 Instant 30s 5y 0 Deals damage with a potency of 100.
Additional Effect: 15-yalm knockback
Spread Shot 18 130 Instant 2.5s 8y 3y Deliver an attack with a potency of 100 to all enemies in a cone before you.
Foot Graze 22 0 Instant 20s ?? 0 Binds target. Duration 12s (PvP 8s)
Cancels auto-attack upon execution
Shares a recast timer with Leg Graze.
Quick Reload 26 0 Instant 40s 0 0 Replenishes your ammunition by 1 and restores 50 TP.
Hot Shot 30 80 Instant 2.5s ?? 0 Delivers an attack with a potency of 120.
Additional Effect: Increases physical damage dealt by 5%. Duration: 30s
Rapid Fire 30 0 Instant 90s 0 0 Reduces weaponskill recast timer to 1.5s.
Gauss Barrel Effect: Weaponskills will have no cast time.
Effect ends upon using 3 weaponskills. Duration: 15s
Head Graze 34 0 Instant 25s ?? 0 Delivers an attack with a potency of 100.
Additional Effect: Silence Duration: 2s
Share a recast timer with Suppressive Fire
Clean Shot 35 60 Instant 2.5s ?? 0 Delivers an attack with a potency of 100.
Slug Shot Bonus Potency: 200
Wildfire 38 0 Instant 90s ?? 0 Covers target's body in a slow-burning pitch. For the next 15 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect’s duration.
Rook Autoturret 40 0 Instant 10s 25y 7y Deploys a single-target battle turret which will deliver auto-attacks with a potency of 60 to its master's target. Using a weaponskill will cause turret to change targets.
Hypercharge Potency: 160.
Hypercharge Effect: Increases target’s physical damage taken by 5%. Duration: 10s.
Shares a recast timer with Bishop Autoturret.
Turret Retrieval 40 0 Instant 5s 0 0 Retrieves an autoturret from the battlefield.
Promotion 42 0 Instant 5s 0 0 Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.
Hypercharge Effect: Regeneration potency is doubled.
Attack mode is reactivated upon reuse.
Suppressive Fire 45 Instant 25s 5y 0 Delivers an attack with a potency of 100.
Additional Effect: Stun Duration 2s.
Shares a recast timer with Head Graze.
Grenado Shot 46 160 Instant 2.5s ?? 2y Delivers an attack with a potency of 120 to target and enemies near it.
Bishop Autoturret 50 Instant 10s 25y 7y Deploys an area of effect battle turret which will deliver auto-attacks with a potency of 60 to all nearby enemies.
Hypercharge Potency: 120
Hypercharge Effect: Increases target’s magic damage taken by 5% Duration: 10s.
Shares a recast timer with Rook Autoturret
Dismantle 50 0 Instant 90s ?? 0 Lowers target's physical damage dealt by 5% Duration: 10s
Shares a recast timer with Rend Mind
Gauss Barrel 52 0 3s 5s 0 0 Equips your current firearm with a gauss barrel, increasing damage dealt by 20%. While barrel is equipped, all auto-attack will stop and all weaponskills will require casting time.
Effect ends upon reuse.
Gauss Round 54 9 Instant 20s ?? 0 Delivers an attack with potency of 200. Can only be executed with a Gauss Barrel attached.
Cast Instant, Recast 20s
Rend Mind 56 0 Instant 90s ?? 0 Lowers target's magic damage dealt by 5%. Duration: 10s
Share a recast timer with Dismantle.
Hypercharge 58 0 Instant 120s 0 0 Overcharges your autoturret, increasing its effectiveness. Duration: 15s
Can only be executed when a turret is deployed.
Ricochet 60 0 Instant 60s ?? 2y Delivers an attack with a potency of 100 to target and 300 distributed among all nearby targets. Can only be executed with a Gauss Barrel attached.

Traits

Trait Icon Level Description
Enhanced Dexterity Enhanced dexterity i.png 8
Lodged Lead 14
Enhanced Dexterity II Enhanced dexterity ii.png 16
Increased Action Damage Increased Action Damage (archer).png 20
Enhanced Dexterity III Enhanced dexterity iii.png 24
Enhanced Reassemble 28
Quicker Reload 32
Enhanced Spread Shot 36
Increased Action Damage II Increased Action Damage II (archer).png 40
Enhanced Rapid Fire 44
Enhanced Wildfire 48

Cross-Class Actions

Lancer Archer
Action Icon Level Action Icon Level
Feint Feint.png 2 Straight Shot Straight shot.png 2
Keen Flurry Keen flurry.png 6 Raging Strikes Raging strikes.png 4
Invigorate Invigorate.png 22 Venomous Bite Venomous bite.png 6
Blood for Blood Blood for blood.png 34 Hawk's Eye Hawks eye.png 26
Quelling Strikes Quelling strikes.png 34

Cross-Discipline Actions

Botanist Miner
Action Icon Level Action Icon Level
Triangulate Triangulate.png 1 Prospect Prospect.png 1
Arbor Call Arbor Call.png 3 Lay of the Land Lay of the Land.png 3
Arbor Call II Arbor Call II.png 6 Lay of the Land II Lay of the Land II.png 6
Truth of Forests Truth of Forests.png 46 Truth of Mountains Truth of Mountains.jpg 46

PvP Actions

Action Icon Description Upgrade 1 Upgrade 2 Upgrade 3
Between the Eyes
Stun Gun
Report

Quests

Images

Machinist concept art1.jpg Machinist3.jpg

Template:Classes and Jobs