Difference between revisions of "Western Thanalan"

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}}<br>
}}<br>
Level 1 [[Striking Dummy|Striking Dummies]] are located at (26.4, 24.7).
Level 1 [[Striking Dummy|Striking Dummies]] are located at (26.4, 24.7).
 
{{TOC limit|3}}
==Locations==
==Locations==
{{location table header|Western Thanalan|showLevel=false}}
{{location table header|Western Thanalan|showLevel=false}}
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|
|
: {{map icon|settlement}} [[Scorpion Crossing]]
: {{map icon|settlement}} [[Scorpion Crossing]]
: {{map icon|landmark}} [[Nophica's Wells]]
: {{map icon|landmark}} [[The East Hammer]]
: {{map icon|landmark}} [[The East Hammer]]
: {{map icon|landmark}} [[The West Hammer]]
: {{map icon|landmark}} [[The West Hammer]]
Line 57: Line 58:
: {{map icon|chocobokeep}} [[Chocobo Porter]]
: {{map icon|chocobokeep}} [[Chocobo Porter]]
|-
|-
| [[Cape Westwind (area)|Cape Westwind]]
| [[Cape Westwind]]
|
|
: {{map icon|landmark}} [[Parata's Peace]]
: {{map icon|landmark}} [[Parata's Peace]]
: {{map icon|landmark}} [[Imperial Outpost]]
: {{map icon|landmark}} [[Imperial Outpost]]
: {{map icon|landmark}} [[Castrum Marinum]]
: {{map icon|landmark}} [[Castrum Marinum]]
: {{map icon|trial}} [[Castrum Marinum]] {{ShB}}
|}
|}


Line 117: Line 119:
===S Rank===
===S Rank===
*[[Zona Seeker]]
*[[Zona Seeker]]
==Vistas==
{{see also|Sightseeing Log}}
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] (X:10.7, Y:6.0).
{| {{STDT|location sortable align-left}}
|-
! #
! Name
! Zone         
! Coordinate
! Weather
! data-sort-type=number | Time
! Emote
! Comment
|-
| 16 || [[Sightseeing Log 16: The Jewel of the Desert| The Jewel of the Desert]] ||[[Western Thanalan]] || (X:22.3, Y:22.3)|| {{weather icon|fair skies}} [[Fair Skies]] <br> {{weather icon|clear skies}} [[Clear Skies]] || 18:00-5:00 || {{action icon|Lookout}} ||Use your mount and jump from the boulder to the awning (the cloth roof) at the beginning of the staircase.
|-
| 51 || [[Sightseeing Log 51: Castrum Marinum| Castrum Marinum]] || [[Western Thanalan]] || (X:8.7, Y:5.2) || {{weather icon|fair skies}} [[Fair Skies]] <br> {{weather icon|clear skies}} [[Clear Skies]] || 17:00-18:00 || {{action icon|Lookout}} ||On the lamp.
|-
| 52 || [[Sightseeing Log 52: Vesper Bay| Vesper Bay]] || [[Western Thanalan]] || (X:12.4, Y:14.8) || {{weather icon|fair skies}} [[Fair Skies]] <br> {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Point}} ||Top of the building, north west corner.
|}
==Achievements==
This zone is associated with the following achievements:
{| {{STDT| mech1 sortable align-left}}
{{achievement table header}}
{{achievement table row|Mapping the Realm: Western Thanalan}}
|}


==Images==
==Images==
Line 122: Line 154:
File:WestThanalan1.jpg
File:WestThanalan1.jpg
File:WestThanalan2.jpg
File:WestThanalan2.jpg
File:WestThanalan3.jpg
File:WestThanalan4.jpg
</gallery>
</gallery>
==Lore==
Western Thanalan serves as Uldah's ocean gateway, and establishments devoted to trade can be found throughout, from docks to markets to well-trodden roads. On a clear day following a good rain that has cleared the skies of desert dust from the coasts of this rocky region, one might even spy Vylbrand across the Rhotano Sea.
===The Eighty Sins of Sasamo===
Some two hundred years ago, Princess Sasamo—the second daughter of her house—plotted to steal the throne from the rightful heir. Her conspiracy was found out before she could act, and she was arrested. Charged with high treason, she was made to walk the eighty steps just outside the city’s gate eighty times a day for eighty straight days. With the final stride of her penance, she reached the last step and fell to the ground, dead.
===Hammerlea===
With the influx of refugees, the living conditions of Ul’dah no longer suit the tastes of its wealthiest inhabitants. Hammerlea, then, is their escape—an area upon which great estates will one day be built. At present, mighty towers known as the Hammers pound the ground into a solid foundation, and give the place its name.
====Scorpion Crossing====
From the East Aldenard Trading Company to the independent merchants of the Seventy-Seven Caravans, shopkeeps of all kinds send their wares through Scorpion Crossing. Here, goods unloaded at Vesper Bay are sorted by quality: the best sent on to Ul'dah, and the remaining to the Silver Bazaar.
====The Silver Bazaar====
The Silver Bazaar was once the heart of Uldahn sea trade. However, few vessels put into port at the hamlet’s lonely docks anymore, sailing instead for the deep harbor at Vesper Bay. Of late, the town is a refuge for those who saw their dreams shattered in Ul'dah and are trying in desperation to pick up the pieces.
====Beaconhill Lighthouse====
In times long past, the merchants of the Silver Bazaar would light a great bonfire on a hill adjacent to the hamlet in order to see ships safely into port. At the height of the Bazaar’s prosperity, money was donated by shopkeeps and ship captains alike towards the construction of a mighty lighthouse that stands atop that selfsame hill.
===Nophica’s Wells===
Nestled between Hammerlea and Horizon’s Edge, Nophica’s Wells is a natural basin created by the recent cave-in of a massive network of underground caverns. As a rare source of water in the deserts of Thanalan, the area is lush and verdant, as if blessed by Nophica, the goddess of abundance.
===Horizon’s Edge===
It is said one can see all the way to the very edge of the horizon from atop the rocky cliffs that line this otherwise arid wasteland.
====Copperbell Mines====
Abandoned once purged of ore, Copperbell Mines lay untouched for nearly three centuries until Amajina & Sons Mineral Concern reclaimed the shafts—their sights set on expanding the mines downward to tap yet undiscovered veins of valuable metal. However, the miners delved too deep, and an army of raging giants came pouring from the darkest recesses of the mines. These were hecatoncheires—thralls of the Thorne Dynasty—who had been sealed in a lightless prison for rebelling against their masters.
====Horizon====
Along the Royal Allagan Sunway that connects Vesper Bay to Ul'dah, Horizon is home to a Brass Blades encampment there to ensure travelers and traders may pass safely between the harbors of Vesper Bay and Ul’dah proper. One can catch the first glimpse of dawn through Sunrise Gate to the east, and watch dusk fall through Sunset Gate to the west.
===The Footfalls===
Though separated by less than a malm, the Footfalls sit much lower than neighboring Horizon’s Edge. A common bedtime tale is that an ancient race of angry giants trampled the lands down in their journeys from the north to the volcanoes of Vylbrand.
====The Silent King====
Thought to be a relic of Belah’dia, the Silent King is the upper half of a colossal statue revealed for the first time in centuries following the recent collapse of a sinkhole. At present, the Order of Nald’thal has dispatched thaumaturges to learn more of its mysteries. Unfortunately, many of the other ruins revealed in the collapse have since been removed by local families for use in the reconstruction of buildings destroyed in the Calamity.
====Crescent Cove====
Shaped like a waning crescent moon, this cove is home to a small, forlorn fishing village. Its inhabitants have grown increasingly despondent since the Calamity—the altered flow of currents in nearby seas rendering once-rich fishing grounds barren.
====Vesper Bay====
A bustling port city strategically situated on the western coast of Thanalan and maintained using funds generously provided by Syndicate chairman Lolorito, Vesper Bay serves as a gateway in and out of sultanate-controlled lands. The colossal bronze statue in the main plaza is said to be an exact likeness of said chairman (when viewed from afar).
====Parata’s Peace====
Legend has it that the monster known as the Parata, terror of the straits, was finally slain in this secluded valley after generations of terrorizing nearby fishing villages, demanding virgin sacrifices. With the area’s earth aspect weakened, Parata’s Peace is now shrouded with clouds of caustic gas—which the superstitious locals blame on some curse uttered by the Parata in its final moments.
====Moondrip====
The waters within this cavern glow with a weak light, as if they have somehow trapped the moon’s radiance. While some mountebanks claim this makes the liquid a potent curative, and sell vials of it for no less than a small fortune, scholars deny its mystical properties, claiming the water’s luminosity a result of thousands of tiny phosphorescent fauna.
===Cape West Wind===
This area takes its name from a westerly breeze that blows from the seas. Few souls now venture anywhere near the cape for fear of the imperial army, which occupied the area soon after the Calamity.
====Imperial Outpost====
This makeshift encampment connects Castrum Marinum—a floating, man-made island tasked with resupplying Garlean legions—to imperial units stationed on the mainland by means of a large magitek transporter.
<ref>Encyclopaedia Eorzea: Volume I, page 142</ref>
==References==
<references />


{{Zone nav}}
{{Zone nav}}

Latest revision as of 17:06, 17 November 2023

Western Thanalan

Clear Skies.png Fair Skies.png Clouds.png Fog.png Rain.png

Western Thanalan Map1.PNG
Map of Western Thanalan

Type
Zone
Zone
Thanalan
(Aldenard)
Connects to
The Goblet (SE)
Ul'dah - Steps of Nald (SE)
Central Thanalan (E)
Limsa Lominsa Lower Decks (W)
Aetherytes
Horizon (X:22.8, Y:17.1)

Western Thanalan serves as Ul'dah's ocean gateway, and establishments devorted to trade can be found throughout, from docks to markets to well-trodden roads. On a clear day following a good rain that has cleared the skies of desert dust from the coasts of this rocky region, one might even spy Vylbrand across the Rhotano Sea.

— In-game description

Western Thanalan is a zone in Thanalan.
Level 1 Striking Dummies are located at (26.4, 24.7).

Locations

Area Points of Interest
The Eighty Sins of Sasamo
Landmark (map icon).png
The Gate of the Sultana
Hammerlea
Settlement icon.png
Scorpion Crossing
Landmark (map icon).png
Nophica's Wells
Landmark (map icon).png
The East Hammer
Landmark (map icon).png
The West Hammer
Landmark (map icon).png
The South Hammer
Landmark (map icon).png
Beaconhill Lighthouse
Settlement icon.png
The Silver Bazaar
Ferry icon.png
Silver Bazaar Docks
Chocobokeep (map icon).png
Chocobo Porter
Horizon's Edge
Landmark (map icon).png
Sunrise Gate
Landmark (map icon).png
Sunset Gate
Dungeon (map icon).png
Copperbell Mines
Horizon
Aetheryte (map icon).png
Horizon
Chocobokeep (map icon).png
Chocobo Porter
The Footfalls
Landmark (map icon).png
The Silent King
Settlement icon.png
Crescent Cove
Ferry icon.png
Crescent Cove Docks
Settlement icon.png
Vesper Bay
Landmark (map icon).png
The Waking Sands
Ferry icon other.png
Ferry Docks
Chocobokeep (map icon).png
Chocobo Porter
Cape Westwind
Landmark (map icon).png
Parata's Peace
Landmark (map icon).png
Imperial Outpost
Landmark (map icon).png
Castrum Marinum
Trial (map icon).png
Castrum Marinum SHB.png

Activities

Shops & Services

Merchant Name Merchant Location
Merchant (map icon).png
Goberin
(X:12.1, Y:15)
Merchant (map icon).png
Haberdasher
(X:25.7, Y:24.8)
Merchant (map icon).png
Independent Armorfitter
(X:22.5, Y:16.8)
Merchant (map icon).png
Independent Armorfitter
(X:12.2, Y:14.6)
Merchant (map icon).png
Merchant & Mender
(X:15.3, Y:18.5)
Merchant (map icon).png
Merchant & Mender
(X:22.3, Y:16.1)
Merchant (map icon).png
Merchant & Mender
(X:25.6, Y:24.1)
Merchant (map icon).png
Merchant & Mender
(X:15.1, Y:29.3)
Merchant (map icon).png
Merchant & Mender
(X:12.1, Y:13.8)

Enemies

Normal

B Rank

A Rank

S Rank

Vistas

See also: Sightseeing Log

Players can unlock the Sightseeing Log by completing the level 20 quest Feature QuestA Sight to Behold. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC Millith Ironheart in Old Gridania (X:10.7, Y:6.0).

# Name Zone Coordinate Weather Time Emote Comment
16 The Jewel of the Desert Western Thanalan (X:22.3, Y:22.3) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
18:00-5:00 Lookout.png  Lookout Use your mount and jump from the boulder to the awning (the cloth roof) at the beginning of the staircase.
51 Castrum Marinum Western Thanalan (X:8.7, Y:5.2) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
17:00-18:00 Lookout.png  Lookout On the lamp.
52 Vesper Bay Western Thanalan (X:12.4, Y:14.8) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
12:00-17:00 Point.png  Point Top of the building, north west corner.

Achievements

This zone is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm western thanalan icon1.png  Mapping the Realm: Western Thanalan 10 Visit western Thanalan and unlock the area map. - 2.1

Images

Lore

Western Thanalan serves as Uldah's ocean gateway, and establishments devoted to trade can be found throughout, from docks to markets to well-trodden roads. On a clear day following a good rain that has cleared the skies of desert dust from the coasts of this rocky region, one might even spy Vylbrand across the Rhotano Sea.

The Eighty Sins of Sasamo

Some two hundred years ago, Princess Sasamo—the second daughter of her house—plotted to steal the throne from the rightful heir. Her conspiracy was found out before she could act, and she was arrested. Charged with high treason, she was made to walk the eighty steps just outside the city’s gate eighty times a day for eighty straight days. With the final stride of her penance, she reached the last step and fell to the ground, dead.

Hammerlea

With the influx of refugees, the living conditions of Ul’dah no longer suit the tastes of its wealthiest inhabitants. Hammerlea, then, is their escape—an area upon which great estates will one day be built. At present, mighty towers known as the Hammers pound the ground into a solid foundation, and give the place its name.

Scorpion Crossing

From the East Aldenard Trading Company to the independent merchants of the Seventy-Seven Caravans, shopkeeps of all kinds send their wares through Scorpion Crossing. Here, goods unloaded at Vesper Bay are sorted by quality: the best sent on to Ul'dah, and the remaining to the Silver Bazaar.

The Silver Bazaar

The Silver Bazaar was once the heart of Uldahn sea trade. However, few vessels put into port at the hamlet’s lonely docks anymore, sailing instead for the deep harbor at Vesper Bay. Of late, the town is a refuge for those who saw their dreams shattered in Ul'dah and are trying in desperation to pick up the pieces.

Beaconhill Lighthouse

In times long past, the merchants of the Silver Bazaar would light a great bonfire on a hill adjacent to the hamlet in order to see ships safely into port. At the height of the Bazaar’s prosperity, money was donated by shopkeeps and ship captains alike towards the construction of a mighty lighthouse that stands atop that selfsame hill.

Nophica’s Wells

Nestled between Hammerlea and Horizon’s Edge, Nophica’s Wells is a natural basin created by the recent cave-in of a massive network of underground caverns. As a rare source of water in the deserts of Thanalan, the area is lush and verdant, as if blessed by Nophica, the goddess of abundance.

Horizon’s Edge

It is said one can see all the way to the very edge of the horizon from atop the rocky cliffs that line this otherwise arid wasteland.

Copperbell Mines

Abandoned once purged of ore, Copperbell Mines lay untouched for nearly three centuries until Amajina & Sons Mineral Concern reclaimed the shafts—their sights set on expanding the mines downward to tap yet undiscovered veins of valuable metal. However, the miners delved too deep, and an army of raging giants came pouring from the darkest recesses of the mines. These were hecatoncheires—thralls of the Thorne Dynasty—who had been sealed in a lightless prison for rebelling against their masters.

Horizon

Along the Royal Allagan Sunway that connects Vesper Bay to Ul'dah, Horizon is home to a Brass Blades encampment there to ensure travelers and traders may pass safely between the harbors of Vesper Bay and Ul’dah proper. One can catch the first glimpse of dawn through Sunrise Gate to the east, and watch dusk fall through Sunset Gate to the west.

The Footfalls

Though separated by less than a malm, the Footfalls sit much lower than neighboring Horizon’s Edge. A common bedtime tale is that an ancient race of angry giants trampled the lands down in their journeys from the north to the volcanoes of Vylbrand.

The Silent King

Thought to be a relic of Belah’dia, the Silent King is the upper half of a colossal statue revealed for the first time in centuries following the recent collapse of a sinkhole. At present, the Order of Nald’thal has dispatched thaumaturges to learn more of its mysteries. Unfortunately, many of the other ruins revealed in the collapse have since been removed by local families for use in the reconstruction of buildings destroyed in the Calamity.

Crescent Cove

Shaped like a waning crescent moon, this cove is home to a small, forlorn fishing village. Its inhabitants have grown increasingly despondent since the Calamity—the altered flow of currents in nearby seas rendering once-rich fishing grounds barren.

Vesper Bay

A bustling port city strategically situated on the western coast of Thanalan and maintained using funds generously provided by Syndicate chairman Lolorito, Vesper Bay serves as a gateway in and out of sultanate-controlled lands. The colossal bronze statue in the main plaza is said to be an exact likeness of said chairman (when viewed from afar).

Parata’s Peace

Legend has it that the monster known as the Parata, terror of the straits, was finally slain in this secluded valley after generations of terrorizing nearby fishing villages, demanding virgin sacrifices. With the area’s earth aspect weakened, Parata’s Peace is now shrouded with clouds of caustic gas—which the superstitious locals blame on some curse uttered by the Parata in its final moments.

Moondrip

The waters within this cavern glow with a weak light, as if they have somehow trapped the moon’s radiance. While some mountebanks claim this makes the liquid a potent curative, and sell vials of it for no less than a small fortune, scholars deny its mystical properties, claiming the water’s luminosity a result of thousands of tiny phosphorescent fauna.

Cape West Wind

This area takes its name from a westerly breeze that blows from the seas. Few souls now venture anywhere near the cape for fear of the imperial army, which occupied the area soon after the Calamity.

Imperial Outpost

This makeshift encampment connects Castrum Marinum—a floating, man-made island tasked with resupplying Garlean legions—to imperial units stationed on the mainland by means of a large magitek transporter. [1]

References

  1. Encyclopaedia Eorzea: Volume I, page 142