Difference between revisions of "Enchanted Reprise"
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*Potency is 290 prior to learning {{action icon|Red Magic Mastery III}}. | *Potency is 290 prior to learning {{action icon|Red Magic Mastery III}}. | ||
*Used as a last-resort mobility tool if you do not have a melee combo or instant cast spells available, and both {{action icon|Swiftcast}} and {{action icon|Acceleration}} are down. Because this action costs Balance Gauge Mana, using it too often will come at the risk of possibly losing a melee combo, resulting in a significant damage loss. | *Used as a last-resort mobility tool if you do not have a melee combo or instant cast spells available, and both {{action icon|Swiftcast}} and {{action icon|Acceleration}} are down. Because this action costs Balance Gauge Mana, using it too often will come at the risk of possibly losing a melee combo, resulting in a significant damage loss. | ||
==History== | |||
*{{patch|6.5|Potency has been increased from 330 to 340.}} | |||
*{{patch|6.0| | |||
**Potency has changed from 300 to 330. | |||
**Recast time has been increased from 2.2s to 2.5s.}} | |||
*{{patch|5.1|Potency has been increased from 250 to 300.}} | |||
*{{patch|5.05| | |||
**Potency has been increased from 220 to 250. | |||
**Mana requirements have been decreased from 10 Black Mana and 10 White Mana to 5 Black Mana and 5 White Mana.}} | |||
*{{patch|5.0}} |
Revision as of 23:48, 24 February 2024
Enchanted Reprise
“Deals unaspected damage with a potency of 340.
Balance Gauge Cost: 5 Black Mana
Balance Gauge Cost: 5 White Mana
※This action cannot be assigned to a hotbar.— In-game description
Enchanted Reprise is an action unlocked at level 76. It is available for Red Mage.
Related traits
- Red Magic Mastery III (Lv. 84) - Upgrades Jolt II to Jolt III. Increases the potency of Enchanted Riposte to 280, Verthunder II to 140, Veraero II to 140, Verfire to 340, Verstone to 340, Enchanted Zwerchhau to 150, Enchanted Redoublement to 130, Impact to 210, and Enchanted Reprise to 340.
Related actions
Notes
- Potency is 290 prior to learning Red Magic Mastery III.
- Used as a last-resort mobility tool if you do not have a melee combo or instant cast spells available, and both Swiftcast and Acceleration are down. Because this action costs Balance Gauge Mana, using it too often will come at the risk of possibly losing a melee combo, resulting in a significant damage loss.
History
- Patch 6.5 (2023-10-03): Potency has been increased from 330 to 340.
- Patch 6.0 (2021-12-07):
- Potency has changed from 300 to 330.
- Recast time has been increased from 2.2s to 2.5s.
- Patch 5.1 (2019-10-29): Potency has been increased from 250 to 300.
- Patch 5.05 (2019-07-29):
- Potency has been increased from 220 to 250.
- Mana requirements have been decreased from 10 Black Mana and 10 White Mana to 5 Black Mana and 5 White Mana.
- Patch 5.0 (2019-07-02): Added.