Difference between revisions of "Labyrinth of the Ancients"

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{{main|Crystal Tower}}
{{otheruses|the [[Feature Quests|Feature Quest]]|the level 50 [[Alliance Raid]]|The Labyrinth of the Ancients}}
{{#ev:youtube|-lBqmBFosfk|400|right|Labyrinth of the Ancients Guide}}
{{Quest infobox
[[File:crystal tower1.jpg|thumb|300px]]
| title = Labyrinth of the Ancients
[[File:crystal tower2.jpg|thumb|300px]]
| description = [[G'raha Tia]] is eager to begin the expedition to the [[Crystal Tower]].
[[File:crystal tower3.jpg|thumb|300px]]
| image = Labyrinth of the Ancients (Quest).png
[[File:crystal tower4.jpg|thumb|300px]]
| quest-giver = G'raha Tia
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[raid]] of 24 players. It features 4 bosses [[#Bone Dragon|Bone Dragon]], [[#Thanatos|Thanatos]], [[#King Behemoth|King Behemoth]] and [[#Acheron|Acheron]] and many sets of trash. Players will receive [[Crystal Tower Loot|iLevel 80 gear]] from the boss drops.
| location = Mor Dhona
| location-x = 30.4
| location-y = 12.1
| type = feature
| quest-line = Crystal Tower
| organization =
| class =
| job =
| level = 50
| req-quest =
| req-items =
| requirements =
| exp = 0
| gil = 3752
| mettle =
| reward(1-10) =
| overridereward(1-10) =
| reward-opt(1-8) =
| overridereward-opt(1-8) =
| unlocks = ra The Labyrinth of the Ancients
| prev-quest = A Performance for the Ages
| next-quest = For Prosperity
| patch = 2.1
| release =
| id-edb = c8031463e5b
| id-gt = 66738
}} __NOTOC__
==Walkthrough==
These [[alliance raid]]s are not difficult and can be done blind in the [[Duty Finder]].


*Players can start the questline by talking to [[Outlandish Man]] at [[Mor Dhona]] (x21,y8) then start the [[quests|quest]] [[Legacy of Allag]].
==Steps==
*Make your way to the gate located to the southeast of [[Saint Coinach's Find]].
*Enter [[the Labyrinth of the Ancients]].
*Speak with [[G'raha Tia]] at [[Saint Coinach's Find]].


*Players will receive 50 [[Level 50 Gear Guide|Tomestones of Mythology]] and 200 [[Level 50 Gear Guide|Tomestones of Philosophy]] for completing the Labyrinth of Ancients.
==Journal==
==Bosses and Trash Mobs==
* [[G'raha Tia]] is eager to begin the expedition to the [[Crystal Tower]].
===Bone Dragon===
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.


The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time.  
* Assuming the role of expedition leader, [[G'raha Tia]] issues instructions to the assembled fellowship of NOAH, detailing how the operation will proceed. Make your way to the large gate located to the southeast of [[Saint Coinach's Find]], and await the arrival of the rest of the survey team.


*Kill skeletons on different platforms, kill skeletons before they reach dragon.
* To the great relief of all concerned, the crystal “fangs” make short work of the tower's lethal outer defenses. Reasoning that the structure's inner reaches are like to contain further hazards, [[Cid]] volunteers you for the task of securing [[the Labyrinth of the Ancients]]. Rid the maze of anything which might pose a threat to the survey team.
*Pick the floating eyes, leave them with tank only
** ※[[The Labyrinth of the Ancients]] can be accessed via the [[Duty Finder]].
===Atomos===
The raid will need to divide into their 3 groups: 1 for each path. 2 healers and 2 ranged DPS need to stand on the colored platform, (4 people total). The boss does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms. The remaining 2 DPS kill the boss.  


*4 people stand on each colored platform. They should DPS adds and heal tanks. Turn off tank mode/shield oath when tanking boss, WRR should tank boss while PLD tank adds, otherwise, higher HP tank adds
* Along with your steadfast adventuring companions, you have succeeded in ridding the labyrinth of its deadly protectors. [[Cid]] and [[G'raha Tia]] praise your invaluable contribution to the expedition, and together you gaze upon the shimmering spire that rises from the center of the maze.


===Thanatos===
* Though your labors in the labyrinth have secured a route to the tower, much remains to be discussed before the expedition can proceed. Return to [[Saint Coinach's Find]] and speak with [[G'raha Tia]].
Thanatos is the 2rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.


Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and must be protected and healed throughout the fight, as they will enable you to damage the boss. If all three die, then you will be unable to harm the boss and will wipe.
* Back at the excavation site, [[G'raha Tia]] invites you to take a moment to collect your thoughts before debating how best to proceed.


*[[Stoneskin]] and [[Regen]] can be casted on the Magic Pots.
==Dialogue==
===Accepting the Quest===
'''G'raha Tia:''' Esteemed colleagues/gentlemen! The secrets of ancient Allag beckon!
'''G'raha Tia:''' Let's not keep them waiting any longer! Adventurer─you and I will join the engineers at the Crystal Tower's main gateway, where we will endeavor to neutralize the structure's outer defenses.
'''G'raha Tia:''' Rammbroes, meanwhile, will remain here and oversee the operation. Given my knowledge of Allagan history, it seems logical that I should lead the expedition itself...though I admit the role does not exactly befit my status as an observer.
'''G'raha Tia:''' Still, we can but make use of the resources at hand. Assuming all are in agreement, let us proceed forthwith to the large, lopsided gate found to the southeast.
'''(Optional)'''
'''G'raha Tia:''' I have studied the legacy of the Allagan Empire for long years. Now that this expedition is at least underway, the very core of my historical infatuation lies within my grasp.
'''G'raha Tia:''' It falls to us—to the fellowship of NOAH—to crack open the tomb of a fallen civilization, and bring the wealth of its history out of the shadows and into the light!


Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible”(?) debuff. The first group to receive buff is always A (note: C pot buff A, A buff B and B buff C). This debuff allows you to deal damage to the boss. A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots -- against the wall halfway between two pots is a good spot.
===Making your way to the gate located to the southeast of Saint Coinach's Find (Cutscene)===
'''Cid:''' The Crystal Tower lies beyond this portal. Now comes the interesting part...  


Anyone not having that debuff should focus on killing the adds that spawn throughout the fight. They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately. While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die, it can escape back to its safe spot.
  '''G'raha Tia:''' Cid, you are the only one of our number who has ever crossed this threshold. I ask that you take the lead for the present.  


This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.
'''G'raha Tia:''' I say... The energy radiating from these statues is...palpable.  


Once Thanatos is dead, grab your loot and head for the teleporter to go on to the next path.
'''Cid:''' Lucky for us that it is. One might otherwise stroll past them... Feast your eyes on the elemental defenses which prompted our lengthy preparations. These sentinels prevent would-be intruders from advancing to within twenty yalms of the tower's inner reaches.  


*If you're a ghost (invisible), DPS the boss. If you're visible, kill adds. Healers should keep the pots alive
'''G'raha Tia:''' ...No matter how swift they may be.  


===Allagan Bomb===
'''Cid:''' Happily, the crystal fangs we took such pains to craft should spare us the inconvenience of instantaneous annihilation. Here, allow me to demonstrate.  
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.


*MT should stand in front of Vassago before starting fight
'''Biggs:''' Ch-Chief!? It's too─
*Kill Priority for adds: Napalm first, Balloon second and Sword third.


===King Behemoth===
'''Cid:''' Dangerous to allow anyone else to risk his life testing one? Quite right. I made the damn things─it's my job to see that they work.
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.
'''Cid:''' ...Success!


Off tanks go to towers; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed asap. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they're doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.
'''G'raha Tia:''' I for one am convinced! Friends─ready your fangs!


===Acheron===
'''Cid:''' This last one is yours, old friend. It seemed only right...  
Acheron is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.
'''Wedge:''' Haha! We did it! So much for the outer defenses!


Acheron has only 1 big move to watch out for. The fight will start off slow and get you used to the visuals for his AoEs. A short while later, 3 adds will spawn and target a player to stun. each group should take a position ahead of time (A on the left, B center, C on the right) and kill the closest iron hand add. Once the add is down, each group needs to move to their corresponding circle (3 large circles on the outside of the arena). Doing this will put up a barrier to block his flare attack (flare will instantly kill you). Immediately after the flare, an iron golem will spawn for each group and must be picked up quickly by each tank. As the fight progresses the AoEs will become larger and harder to dodge. In addition, I was told that another iron hand will spawn if someone gets hit by the green AoE (confirm?). At 50% he will spawn another 3 iron hands and you need to repeat the above process to live. Once you've completely that, burn him down and enjoy your loot.
'''G'raha Tia:''' Indeed. The entrance to the tower is near at hand. My blood fairly sings with anticipation!


*Kill iron hands then have each group stand on once of the circles the adds spawned from.
'''Cid:''' Speaking of blood─I have a proposal for the next stage of the expedition.
'''Cid:''' I suggest we wait here while [Forename] and a handpicked party of her/his adventuring companions enter the tower.  


==Loot==
'''G'raha Tia:''' What!? Without us? I thought we came here to survey the entire structure!
{{main|Crystal Tower Loot}}


==Lore==
'''Cid:''' We did─and we will. But our investigations must proceed at a more measured pace.
{{dungeons}}
'''Cid:''' If the outside of the place is this well defended, can you imagine what awaits us on the ''inside''? Only a true hero could reasonably hope to brave the hazards ahead and live to tell the tale.
'''Cid:''' [Forename] here fits that description better than anyone I know.
'''Cid:''' And it is not as if we shall be idle in her/his absence. While [Forename] and her/his companions are risking life and limb to beat us a path to the tower, we can set about analyzing this rubble for evidence of how its technologies function.
'''Cid:''' Your knowledge of ancient lore will be invaluable in that endeavor, Historian G'raha Tia.
 
'''G'raha Tia:''' Bah! Do you ever tire of being right, old man!?
'''G'raha Tia:''' Ahem. [Forename]─as it seems I won't be accompanying you, allow me at least to provide some instruction. The maze that surrounds the base of the tower is known as the “Labyrinth of the Ancients.” During this initial foray, I suggest you concentrate on ridding the place of hostile elements.
'''G'raha Tia:''' When you are reasonably certain the maze is secure, contact me via linkshell and we shall join you posthaste─no matter what Master Garlond says!
'''G'raha Tia:''' Though we would prefer it if any relics you encounter remained intact, you have leave to do whatever is necessary to secure ingress to the upper levels of the tower. Fortune go with you, [Forename].
 
===Post Labyrinth of the Ancients Cutscene===
'''Cid:''' Ho there, [Forename]!
 
'''G'raha Tia:''' Very impressive, I must say! Your name shall be writ large in the volumes that are sure to be penned on this historic expedition.
 
'''Cid:''' The scale of this structure defies comprehension... Someone plainly thought bigger was better.
 
'''G'raha Tia:''' According to the findings of my Baldesion colleagues, the Crystal Tower was constructed to collect and store the endless energies of the sun. A characteristically ambitious undertaking.
'''G'raha Tia:''' Now, what of the tower's inner defenses? Judging by your haggard expression, clearing out the labyrinth was no small feat.
'''G'raha Tia:''' ...A giant of a man wielding a shimmering scimitar, you say? Yes, that will have been Phlegethon. Not Acheron. Phlegethon. He was a hero of the Allagan revolution.
 
'''Cid:''' And you gleaned that from what exactly? His choice of weapon?
 
'''G'raha Tia:''' Well, I ''am'' a historian. And I have a certain, shall we say, “affinity” for the lore of the Allagan Empire.
'''G'raha Tia:''' It is, of course, all knowledge gleaned from musty scrolls and tomes. The ancient texts claim that the Crystal Tower is defended by the champions of eld, resurrected and augmented through the Allagans' extraordinary technology.
 
'''Biggs:''' Chief, you need to see this!
 
'''Cid:''' Well, well, there it is...the foot of the tower. What surprises do ''you'' have in store for us, I wonder...?
'''Cid:''' I can't tell you how glad I am to have you with us on this little jaunt, old friend. Had you not beaten a path through that maze, I very much doubt we'd be standing here now...
 
'''G'raha Tia:''' Well! We have much to discuss and digest. Let us retire to Saint Coinach's Find for the present and there plan our next step. Lest there be any doubt, our expedition has some way to go yet!
 
===Speaking with G'raha Tia at Saint Coinach's Find===
'''G'raha Tia:''' So good of you to join us, [Forename]! Our meeting would be dull indeed without a full account of your experiences in the labyrinth.
'''G'raha Tia:''' Take a moment to collect yourself, and when you are ready, we shall debate how best to proceed.

Latest revision as of 07:02, 23 May 2024

Disambig icon.png This article is about the Feature Quest. For the level 50 Alliance Raid, see The Labyrinth of the Ancients.
Feature Quest icon.png

Labyrinth of the Ancients

Labyrinth of the Ancients (Quest).png
Quest giver
G'raha Tia
Location
Mor Dhona (X:30.4, Y:12.1)
Quest line
Crystal Tower
Level
50
Experience
Experience 0
Gil
Gil 3,752
Previous quest
Feature QuestA Performance for the Ages
Next quest
Feature QuestFor Prosperity
Patch
2.1
Links
EDB GT

G'raha Tia is eager to begin the expedition to the Crystal Tower.

— In-game description


Rewards

Unlocks

Walkthrough

These alliance raids are not difficult and can be done blind in the Duty Finder.

Steps

Journal

  • Assuming the role of expedition leader, G'raha Tia issues instructions to the assembled fellowship of NOAH, detailing how the operation will proceed. Make your way to the large gate located to the southeast of Saint Coinach's Find, and await the arrival of the rest of the survey team.
  • To the great relief of all concerned, the crystal “fangs” make short work of the tower's lethal outer defenses. Reasoning that the structure's inner reaches are like to contain further hazards, Cid volunteers you for the task of securing the Labyrinth of the Ancients. Rid the maze of anything which might pose a threat to the survey team.
  • Along with your steadfast adventuring companions, you have succeeded in ridding the labyrinth of its deadly protectors. Cid and G'raha Tia praise your invaluable contribution to the expedition, and together you gaze upon the shimmering spire that rises from the center of the maze.
  • Though your labors in the labyrinth have secured a route to the tower, much remains to be discussed before the expedition can proceed. Return to Saint Coinach's Find and speak with G'raha Tia.
  • Back at the excavation site, G'raha Tia invites you to take a moment to collect your thoughts before debating how best to proceed.

Dialogue

Accepting the Quest

G'raha Tia: Esteemed colleagues/gentlemen! The secrets of ancient Allag beckon! 
G'raha Tia: Let's not keep them waiting any longer! Adventurer─you and I will join the engineers at the Crystal Tower's main gateway, where we will endeavor to neutralize the structure's outer defenses. 
G'raha Tia: Rammbroes, meanwhile, will remain here and oversee the operation. Given my knowledge of Allagan history, it seems logical that I should lead the expedition itself...though I admit the role does not exactly befit my status as an observer. 
G'raha Tia: Still, we can but make use of the resources at hand. Assuming all are in agreement, let us proceed forthwith to the large, lopsided gate found to the southeast. 
(Optional)
G'raha Tia: I have studied the legacy of the Allagan Empire for long years. Now that this expedition is at least underway, the very core of my historical infatuation lies within my grasp.
G'raha Tia: It falls to us—to the fellowship of NOAH—to crack open the tomb of a fallen civilization, and bring the wealth of its history out of the shadows and into the light!

Making your way to the gate located to the southeast of Saint Coinach's Find (Cutscene)

Cid: The Crystal Tower lies beyond this portal. Now comes the interesting part... 
G'raha Tia: Cid, you are the only one of our number who has ever crossed this threshold. I ask that you take the lead for the present. 
G'raha Tia: I say... The energy radiating from these statues is...palpable. 
Cid: Lucky for us that it is. One might otherwise stroll past them... Feast your eyes on the elemental defenses which prompted our lengthy preparations. These sentinels prevent would-be intruders from advancing to within twenty yalms of the tower's inner reaches. 
G'raha Tia: ...No matter how swift they may be. 
Cid: Happily, the crystal fangs we took such pains to craft should spare us the inconvenience of instantaneous annihilation. Here, allow me to demonstrate. 
Biggs: Ch-Chief!? It's too─ 
Cid: Dangerous to allow anyone else to risk his life testing one? Quite right. I made the damn things─it's my job to see that they work. 
Cid: ...Success! 
G'raha Tia: I for one am convinced! Friends─ready your fangs! 
Cid: This last one is yours, old friend. It seemed only right... 

Wedge: Haha! We did it! So much for the outer defenses! 
G'raha Tia: Indeed. The entrance to the tower is near at hand. My blood fairly sings with anticipation! 
Cid: Speaking of blood─I have a proposal for the next stage of the expedition. 
Cid: I suggest we wait here while [Forename] and a handpicked party of her/his adventuring companions enter the tower. 
G'raha Tia: What!? Without us? I thought we came here to survey the entire structure! 
Cid: We did─and we will. But our investigations must proceed at a more measured pace. 
Cid: If the outside of the place is this well defended, can you imagine what awaits us on the inside? Only a true hero could reasonably hope to brave the hazards ahead and live to tell the tale. 
Cid: [Forename] here fits that description better than anyone I know. 
Cid: And it is not as if we shall be idle in her/his absence. While [Forename] and her/his companions are risking life and limb to beat us a path to the tower, we can set about analyzing this rubble for evidence of how its technologies function. 
Cid: Your knowledge of ancient lore will be invaluable in that endeavor, Historian G'raha Tia. 
G'raha Tia: Bah! Do you ever tire of being right, old man!? 
G'raha Tia: Ahem. [Forename]─as it seems I won't be accompanying you, allow me at least to provide some instruction. The maze that surrounds the base of the tower is known as the “Labyrinth of the Ancients.” During this initial foray, I suggest you concentrate on ridding the place of hostile elements. 
G'raha Tia: When you are reasonably certain the maze is secure, contact me via linkshell and we shall join you posthaste─no matter what Master Garlond says! 
G'raha Tia: Though we would prefer it if any relics you encounter remained intact, you have leave to do whatever is necessary to secure ingress to the upper levels of the tower. Fortune go with you, [Forename]. 

Post Labyrinth of the Ancients Cutscene

Cid: Ho there, [Forename]! 
G'raha Tia: Very impressive, I must say! Your name shall be writ large in the volumes that are sure to be penned on this historic expedition. 
Cid: The scale of this structure defies comprehension... Someone plainly thought bigger was better. 
G'raha Tia: According to the findings of my Baldesion colleagues, the Crystal Tower was constructed to collect and store the endless energies of the sun. A characteristically ambitious undertaking. 
G'raha Tia: Now, what of the tower's inner defenses? Judging by your haggard expression, clearing out the labyrinth was no small feat. 
G'raha Tia: ...A giant of a man wielding a shimmering scimitar, you say? Yes, that will have been Phlegethon. Not Acheron. Phlegethon. He was a hero of the Allagan revolution. 
Cid: And you gleaned that from what exactly? His choice of weapon? 
G'raha Tia: Well, I am a historian. And I have a certain, shall we say, “affinity” for the lore of the Allagan Empire. 
G'raha Tia: It is, of course, all knowledge gleaned from musty scrolls and tomes. The ancient texts claim that the Crystal Tower is defended by the champions of eld, resurrected and augmented through the Allagans' extraordinary technology. 
Biggs: Chief, you need to see this! 
Cid: Well, well, there it is...the foot of the tower. What surprises do you have in store for us, I wonder...? 
Cid: I can't tell you how glad I am to have you with us on this little jaunt, old friend. Had you not beaten a path through that maze, I very much doubt we'd be standing here now... 
G'raha Tia: Well! We have much to discuss and digest. Let us retire to Saint Coinach's Find for the present and there plan our next step. Lest there be any doubt, our expedition has some way to go yet! 

Speaking with G'raha Tia at Saint Coinach's Find

G'raha Tia: So good of you to join us, [Forename]! Our meeting would be dull indeed without a full account of your experiences in the labyrinth. 
G'raha Tia: Take a moment to collect yourself, and when you are ready, we shall debate how best to proceed.