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Difference between revisions of "Eden's Promise: Eternity"

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| patch = 5.4
| patch = 5.4
| release = shadowbringers
| release = shadowbringers
| stone-sky-sea = Eden's Promise
}} The raid is also known as '''E12N'''.
}} The raid is also known as '''E12N'''.


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{{#ev:youtube|rYC-RtDoKC8|350|right|Eden's Promise: Eternity Raid Guide}}
{{#ev:youtube|rYC-RtDoKC8|350|right|Eden's Promise: Eternity Raid Guide}}
{{#ev:youtube|x-OdF8vEp4Q|350|right|Eden's Promise: Eternity (Normal) Guide}}
{{#ev:youtube|x-OdF8vEp4Q|350|right|Eden's Promise: Eternity (Normal) Guide}}
This fight is largely about memorizing the patterns of the primal crystals, as they are cast individually as well as in pairs (in the second half).
Please note that players may fall off of the arena to their deaths.


=== Stage 1 ===
=== Stage 1 ===
''Abilities''
''Abilities''


:'''Maleficium'':' Unavoidable raid-wide AOE, prepare to heal the party after it hits!
*'''Maleficium''': Unavoidable raid-wide AOE dealing magical damage.


: '''Cast'''  Eden's Promise will select and cast a target primal's devastating power onto the battlefield (patterns below, all descriptions assume you are facing towards the crystals):
* '''Cast''': Eden's Promise will tether one of the primal crystals in the background onto the battlefield, indicating a late telegraphed attack.
:- Leviathan (Blue):  The safe zone for this is directly down the middle of the battlefield.
**Leviathan (Blue):  The safe zone for this is directly down the middle of the battlefield.
:- Garuda (Green):  The safe zones for this strike are diagonal from the boss.
**Garuda (Green):  The safe zones for this strike are in the intercardinals.
:- Ramuh (Purple):  The safe zone for this is just a little ways away from the boss (it's a point-blank AOE, and a small one)
**Ramuh (Purple):  The safe zone for this is at max melee range from the boss (on the ring of the arena containing the X and O floor patterns).
:- Ifrit (Red):  The safe zone for this in a fairly tight space on either side of the boss.  Be immediately left or right of the boss to avoid.
**Ifrit (Red):  The safe zone for this in a narrow cone on either side of the boss.  Be immediately left or right of the boss to avoid.
**The Titan (brown) and Shiva (white) crystals will not be tethered.


:'''Formless Judgement''': Both tanks will be marked with large red arrows for a tankbuster single target ability. No splashing damage or positioning to be aware of.  Cooldowns recommended.
*'''Formless Judgment''': Both tanks will be marked with large red arrows for non-AoE tankbusters. Mitigation recommended.
 
After the boss reaches around 67% HP, it will become untargetable and a brief cutscene will play. All players must step on the glowing circle on the edge of the arena to be transported to a new platform, as the original arena will be destroyed. A massive untargetable '''Guardian of Eden''' will spawn for the upcoming phase.


=== Stage 2 ===
=== Stage 2 ===
During this phase, the party is entrusted with protecting Gaia's memories, which will be indicated by a duty gauge that decreases from 100. Adds will spawn and attack the memory crystal in the center. These adds should be defeated.
:Note: The adds are ''not'' a DPS check and will simply disappear if they are not killed in time with no consequence. It is not possible to fail from the duty gauge reaching 0.
''Platform Stage 1''
''Platform Stage 1''
:'''Line Stack Marker + Two Single Target AOE Telegraphs''': All non-marked players should stack up in the middle of the room, while the marked players move to either side to position a targeted cone away from the raid. After the cone telegraph comes out, both players can join the stack.
*Four adds will spawn.
*'''Line Stack Marker + Two Single Target AOE Telegraphs''': All non-marked players should stack up in the middle of the room, while the marked players move to either side to position a targeted cone away from the raid. After the cone telegraph comes out, both players can join the stack.
*Step on the glowing circle to move to the next platform.


''Platform Stage 2''
''Platform Stage 2''
:'''Two Stacking Telegraphs''': Split the raid onto the two stacking marked players, trying to get an even 4/4 split before the attack comes out.  Do not all stack together, and stack away from the crystal in the middle to avoid excess damage onto the Treasured Memory.
*'''Two Stack Markers''': Each healer is given a stack marker, indicating a statue add will spawn on them and do light damage. Because the stack AoEs do not inflict vulnerability debuffs on players, it is fine to stack both markers. Once the adds spawn, players will need to defeat the adds.
:'''Battlefield Push Telegraph (Side)''': Run to the edge of the battlefield, being careful not to fall off the edge. The telegraph extends beyond the battlefield itself so it's best to stay lined at the edge in the middle.
*'''{{action icon|Laser Eye}}''': A telegraphed knockback from one side. The telegraph extends beyond the battlefield itself so it's best to stay lined at the edge in the middle. Can also use knockback immune.
*Step on the glowing circle to move to the next platform.


''Platform Stage 3''
''Platform Stage 3''
:'''Battlefield Push Telegraph (Center)''': Run to the middle of the battlefield to avoid getting blown off the stage. Heal through the AOE damage and move onto the next platform!
*Six adds will spawn.
*'''Battlefield Push Telegraph (Center)''': Run to the middle of the battlefield to avoid getting blown off the stage, or use knockback immune.
*Step on the glowing circle to move to the next platform.


=== Stage 3 ===
=== Stage 3 ===
''Abilities''
''Abilities''


:'''Stock''': The boss will absorb a random two of the crystals' energy into them self to be cast at a later time.  Remember which two these were!
*'''Stock''': The boss will now tether two random crystals (excluding Titan and Shiva). Players will need to remember which two were tethered.
:'''Release''': The boss will cast both stored crystals at the same time, so the space to move is usually much much tighter. You definitely need to commit the individual patterns to memory so you know where to go.
*'''Release''': The boss will cast both stored crystals at the same time, releasing two overlapping AoEs.
**Leviathan + Garuda: In and intercardinals safe.
**Leviathan + Ramuh: North/south and max melee range safe.
**Leviathan + Ifrit: In and east/west safe. The safe spots are very small.
**Garuda + Ramuh: Out and intercardinals safe.
**Ifrit + Ramuh: Out and east/west safe.


:'''Junction Shiva''': The boss will pull energy from Shiva's crystal. This has no effect, but telegraphs the next series.
*'''Junction Shiva''': The boss will tether Shiva's crystal. This has no effect, but telegraphs the next series.
:'''Diamond Dust''': Make sure you spread out before this cast finishes, as the entire battlefield will be covered in ice. Half the raid's members will be single targeted with AOE markers at this time (if you've spread out, you won't need to move).
**'''Diamond Dust''': High unavoidable magical raid-wide damage and transitions the arena. Make sure you spread out before this cast finishes, as the entire battlefield will be covered in ice. Half of the party will be given with spread AOE markers at this time (if you've spread out, you won't need to move). Afterwards, one player will be given a stack AoE marker, so the entire party should stack on them.
:'''Rapturous Reach''': The boss telegraph a massive cone AOE that'll hit half the of battlefield, in addition to giving everyone in the raid an individual AOE marker.  Move to the correct side of the map, and spread out to avoid overlapping damage.
**'''Rapturous Reach''': The boss telegraphs a large cleave that will hit slightly more than half of the arena from its glowing arm, in addition to giving everyone in the raid an individual AOE marker.  Move to the correct side of the map, and spread out to avoid overlapping damage.


:'''Junction Titan''': The boss will pull energy from Titan's crystal. This has no effect, but telegraphs the next series.
*'''Junction Titan''': The boss will tether Titan's crystal. This has no effect, but telegraphs the next series.
:'''Earthen Fury''': The boss will place two large boulders on one side of the battlefield, and then two sets of small boulders around the battlefield along the edges.  Stand where the second set of small boulders spawned, and move onto the space where the first boulders were after they explode. Be on the opposite side of the battlefield from the large boulders!
**'''Earthen Fury''': High unavoidable magical raid-wide damage and transitions the arena. The boss will place two large boulders on one side of the battlefield, and then two sets of small boulders around the battlefield along the edges.  Stand where the second set of small boulders spawned, and move onto the space where the first boulders were after they explode. Start on the opposite side of the arena from the large boulders, as their explosions are much larger.
:'''Rapturous Reach''': The boss telegraph a massive cone AOE that'll hit half the of battlefield, in addition to giving everyone in the raid an individual AOE marker.  Move to the correct side of the map, and spread out to avoid overlapping damage.
**'''Rapturous Reach''': The boss telegraphs a massive cone AOE that will hit slightly more than half of the arena from its glowing arm, in addition to giving a random player a stack AoE marker.


==Loot==
==Loot==
*{{Item icon|Eden's Promise Card}}
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]
*{{Item icon|Eden's Promise Card}} (Drops at a fixed rate.)


===Treasure Coffer 1===
===Treasure Coffer 1===
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{{Drops table row|Promises to Keep Orchestrion Roll}}
{{Drops table row|Promises to Keep Orchestrion Roll}}
{{Table footer}}
{{Table footer}}
==Dialogue==
All boss and NPC lines are voice acted.
Eden's Promise: Joined as one, never to be parted...
Eden's Promise: Unbound by past or future in this single perfect moment!
Eden's Promise: We shall draw your memories from you...
Eden's Promise: And they will be your undoing!
Eden's Promise: Must you interfere?
Eden's Promise: Our utopia will only be complete...
Eden's Promise: ...once you are erased from our memory!
Gaia's memories have taken form!
Ryne: You've got to protect her memories! Hurry!
Protect Gaia's memories of Ryne!
Eden's Promise: You would defy us?
Ryne: Mmm! Delicious, aren't they?
Gaia: These are actually quite good.
Ryne: See? Let's have another one. Half each?
Eden's Promise: Such fragile things, memories...
Gaia: Hmm? What happened to the other half?
Ryne: Am I being erased from her memory!?
Protect Gaia's memories of Ryne!
Eden's Promise: Pitiful!
Gaia: I told you it would make a great necklace.
Ryne: Ohhh...it's beautiful! I think it'll really suit you!
Gaia: Me? But I thought you should have it...
Eden's Promise: They shatter... They fade...
Gaia: Is this ice? Where did this come from?
Ryne: If this goes on much longer, she'll forget everything!
Protect Gaia's memories of Ryne!
Eden's Promise: We tire of your insolence!
Ryne: How about... Hmm... This one?
Gaia: That's ''my'' color.
Gaia: Now this one on the other hand...
Gaia: What am I doing with this? I'd never wear this color...
Ryne: No...! We can't let this happen!
Eden's Promise: You are unworthy of our utopia!
Gaia's memories of Ryne are fading away...
Eden's Promise: We shall bring eternal harmony.
Eden's Promise: Tranquility and vitality in perfect balance...
Eden's Promise: Why will you not disappear?
Eden's Promise: No... Our utopia cannot fall...
Eden's Promise: Now, your memories belong to us!
Eden's Promise draws strength from your memories of Shiva!
Eden's Promise: Memories of ice...
Eden's Promise: Begone!
Eden's Promise draws strength from your memories of Titan!
Eden's Promise: Memories of earth...
Eden's Promise: Now, your memories belong to us!
==Achievements==
This duty is associated with the following [[achievements]]:
{| {{STDT|mech1}}
{{achievement table header}}
{{achievement table row|Paradise Within Thee I}}
{{achievement table row|Paradise Within Thee II}}
{{achievement table row|Paradise Within Thee III}}
|}


==Images==
==Images==

Latest revision as of 06:31, 1 September 2024

See also: Eden's Promise and Eden's Promise: Eternity (Savage)

Raid.png

Eden's Promise: Eternity

Eden's Promise Eternity.png
Level
80 (Sync: 80)
Item Level
485
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Duty Finder
Normal Raids (Shadowbringers)
Roulette
Normal Raids
Tomestones
Allagan Tomestone of Poetics 20 
Req. quest
Feature quest Voice of the Soul
Entrance
The Core (X:23.4, Y:23.2)
Location
The Garden of Nowhere
Region
Norvrandt
Stone, Sky, Sea
Available
Patch
5.4

The entity formed by the fusion of Mitron and Gaia seeks to create a utopia where time has no meaning. Should this plan succeed, not only will the vast quantities of aether absorbed by Eden drain the land of life, but Gaia as you know her will be lost forever. Ryne makes a desperate bid to send you in pursuit, though there is no way of knowing what manner of danger you will face.

— In-game description

Eden's Promise: Eternity is a level 80 raid introduced in patch 5.4 with Shadowbringers. The raid is also known as E12N.

Phases & Abilities

Aggressive difficulty r6.png Utopian Vision: Eden's Promise

Eden's Promise: Eternity Raid Guide
Eden's Promise: Eternity (Normal) Guide

Please note that players may fall off of the arena to their deaths.

Stage 1

Abilities

  • Maleficium: Unavoidable raid-wide AOE dealing magical damage.
  • Cast: Eden's Promise will tether one of the primal crystals in the background onto the battlefield, indicating a late telegraphed attack.
    • Leviathan (Blue): The safe zone for this is directly down the middle of the battlefield.
    • Garuda (Green): The safe zones for this strike are in the intercardinals.
    • Ramuh (Purple): The safe zone for this is at max melee range from the boss (on the ring of the arena containing the X and O floor patterns).
    • Ifrit (Red): The safe zone for this in a narrow cone on either side of the boss. Be immediately left or right of the boss to avoid.
    • The Titan (brown) and Shiva (white) crystals will not be tethered.
  • Formless Judgment: Both tanks will be marked with large red arrows for non-AoE tankbusters. Mitigation recommended.

After the boss reaches around 67% HP, it will become untargetable and a brief cutscene will play. All players must step on the glowing circle on the edge of the arena to be transported to a new platform, as the original arena will be destroyed. A massive untargetable Guardian of Eden will spawn for the upcoming phase.

Stage 2

During this phase, the party is entrusted with protecting Gaia's memories, which will be indicated by a duty gauge that decreases from 100. Adds will spawn and attack the memory crystal in the center. These adds should be defeated.

Note: The adds are not a DPS check and will simply disappear if they are not killed in time with no consequence. It is not possible to fail from the duty gauge reaching 0.

Platform Stage 1

  • Four adds will spawn.
  • Line Stack Marker + Two Single Target AOE Telegraphs: All non-marked players should stack up in the middle of the room, while the marked players move to either side to position a targeted cone away from the raid. After the cone telegraph comes out, both players can join the stack.
  • Step on the glowing circle to move to the next platform.

Platform Stage 2

  • Two Stack Markers: Each healer is given a stack marker, indicating a statue add will spawn on them and do light damage. Because the stack AoEs do not inflict vulnerability debuffs on players, it is fine to stack both markers. Once the adds spawn, players will need to defeat the adds.
  • Laser Eye.png  Laser Eye: A telegraphed knockback from one side. The telegraph extends beyond the battlefield itself so it's best to stay lined at the edge in the middle. Can also use knockback immune.
  • Step on the glowing circle to move to the next platform.

Platform Stage 3

  • Six adds will spawn.
  • Battlefield Push Telegraph (Center): Run to the middle of the battlefield to avoid getting blown off the stage, or use knockback immune.
  • Step on the glowing circle to move to the next platform.

Stage 3

Abilities

  • Stock: The boss will now tether two random crystals (excluding Titan and Shiva). Players will need to remember which two were tethered.
  • Release: The boss will cast both stored crystals at the same time, releasing two overlapping AoEs.
    • Leviathan + Garuda: In and intercardinals safe.
    • Leviathan + Ramuh: North/south and max melee range safe.
    • Leviathan + Ifrit: In and east/west safe. The safe spots are very small.
    • Garuda + Ramuh: Out and intercardinals safe.
    • Ifrit + Ramuh: Out and east/west safe.
  • Junction Shiva: The boss will tether Shiva's crystal. This has no effect, but telegraphs the next series.
    • Diamond Dust: High unavoidable magical raid-wide damage and transitions the arena. Make sure you spread out before this cast finishes, as the entire battlefield will be covered in ice. Half of the party will be given with spread AOE markers at this time (if you've spread out, you won't need to move). Afterwards, one player will be given a stack AoE marker, so the entire party should stack on them.
    • Rapturous Reach: The boss telegraphs a large cleave that will hit slightly more than half of the arena from its glowing arm, in addition to giving everyone in the raid an individual AOE marker. Move to the correct side of the map, and spread out to avoid overlapping damage.
  • Junction Titan: The boss will tether Titan's crystal. This has no effect, but telegraphs the next series.
    • Earthen Fury: High unavoidable magical raid-wide damage and transitions the arena. The boss will place two large boulders on one side of the battlefield, and then two sets of small boulders around the battlefield along the edges. Stand where the second set of small boulders spawned, and move onto the space where the first boulders were after they explode. Start on the opposite side of the arena from the large boulders, as their explosions are much larger.
    • Rapturous Reach: The boss telegraphs a massive cone AOE that will hit slightly more than half of the arena from its glowing arm, in addition to giving a random player a stack AoE marker.

Loot

Treasure Coffer 1

Name Type Item Level Rarity Quantity
Armor of lost antiquity icon1.png  Armor of Lost Antiquity Other N/A ABasic 1
Gauntlets of lost antiquity icon1.png  Gauntlets of Lost Antiquity Other N/A ABasic 1
Chausses of lost antiquity icon1.png  Chausses of Lost Antiquity Other N/A ABasic 1
Bangle of lost antiquity icon1.png  Bangle of Lost Antiquity Other N/A ABasic 1

Treasure Coffer 2

Name Type Item Level Rarity Quantity
Armor of lost antiquity icon1.png  Armor of Lost Antiquity Other N/A ABasic 1
Chausses of lost antiquity icon1.png  Chausses of Lost Antiquity Other N/A ABasic 1
Greaves of lost antiquity icon1.png  Greaves of Lost Antiquity Other N/A ABasic 1
Bangle of lost antiquity icon1.png  Bangle of Lost Antiquity Other N/A ABasic 1

Treasure Coffer 3

Name Type Item Level Rarity Quantity
Wind-up gaia icon2.png  Wind-up Gaia Minion N/A ABasic 1
Promises to keep orchestrion roll icon1.png  Promises to Keep Orchestrion Roll Orchestrion Roll N/A ABasic 1

Dialogue

All boss and NPC lines are voice acted.

Eden's Promise: Joined as one, never to be parted...
Eden's Promise: Unbound by past or future in this single perfect moment!
Eden's Promise: We shall draw your memories from you...
Eden's Promise: And they will be your undoing!
Eden's Promise: Must you interfere?
Eden's Promise: Our utopia will only be complete...
Eden's Promise: ...once you are erased from our memory!
Gaia's memories have taken form!
Ryne: You've got to protect her memories! Hurry!
Protect Gaia's memories of Ryne!
Eden's Promise: You would defy us?
Ryne: Mmm! Delicious, aren't they?
Gaia: These are actually quite good.
Ryne: See? Let's have another one. Half each?
Eden's Promise: Such fragile things, memories...
Gaia: Hmm? What happened to the other half?
Ryne: Am I being erased from her memory!?
Protect Gaia's memories of Ryne!
Eden's Promise: Pitiful!
Gaia: I told you it would make a great necklace.
Ryne: Ohhh...it's beautiful! I think it'll really suit you!
Gaia: Me? But I thought you should have it...
Eden's Promise: They shatter... They fade...
Gaia: Is this ice? Where did this come from?
Ryne: If this goes on much longer, she'll forget everything!
Protect Gaia's memories of Ryne!
Eden's Promise: We tire of your insolence!
Ryne: How about... Hmm... This one?
Gaia: That's my color.
Gaia: Now this one on the other hand...
Gaia: What am I doing with this? I'd never wear this color...
Ryne: No...! We can't let this happen!
Eden's Promise: You are unworthy of our utopia!
Gaia's memories of Ryne are fading away...
Eden's Promise: We shall bring eternal harmony.
Eden's Promise: Tranquility and vitality in perfect balance...
Eden's Promise: Why will you not disappear?
Eden's Promise: No... Our utopia cannot fall...
Eden's Promise: Now, your memories belong to us!
Eden's Promise draws strength from your memories of Shiva!
Eden's Promise: Memories of ice...
Eden's Promise: Begone!
Eden's Promise draws strength from your memories of Titan!
Eden's Promise: Memories of earth...
Eden's Promise: Now, your memories belong to us!

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Paradise within thee i icon1.png  Paradise Within Thee I 5 Complete Eden's Promise. - 5.4
Paradise within thee ii icon1.png  Paradise Within Thee II 10 Complete Eden's Promise 5 times. - 5.4
Paradise within thee iii icon1.png  Paradise Within Thee III 20 Complete Eden's Promise 10 times. - 5.4

Images