Difference between revisions of "Critical Hit"

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m (Vahlemon moved page Critical Hit Rate to Critical Hit: Attribute now name "Critical Hit")
(defaults, behavior when guaranteed, and mention of critical direct hits)
 
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Critical Hit Rate increases the chance of a physical attack or magical spell doing critical damage. After the release of [[Heavensward]], Critical Hit Rate also increases the damage of critical hits.
Affects the amount of physical and magical damage dealt, as well as [[HP]] restored. The higher the value, the higher the frequency with which your hits will be critical '''''AND''''' the higher the potency of critical hits. By default, the chance of a critical hit is 5%, with a damage increase of 40%.


{{attributes}}
When under an effect that increases the chance of a Critical Hit, actions that are guaranteed to deal a Critical Hit will deal increased damage, according to the Critical Hit rate (as of [[Patch 6.2]]).
 
If an attack is both a Critical Hit and a Direct Hit, it is considered a Critical Direct Hit, and the damage boosts of the two effects are multiplied by each other.
 
Heals can Critical Hit, but they cannot be Direct Hits.
 
Because Critical Hit acts to boost both the frequency and ''power'' of criticals, it is widely considered the most important secondary attribute for increasing DPS and as such is often prioritized for [[materia]] melding.<noinclude>
 
==History==
Critical Hit was formerly named ''Critical Hit Rate'' before [[Patch 4.0]] and the release of [[Stormblood]].
{{attributes}}</noinclude>

Latest revision as of 05:54, 1 November 2024

Affects the amount of physical and magical damage dealt, as well as HP restored. The higher the value, the higher the frequency with which your hits will be critical AND the higher the potency of critical hits. By default, the chance of a critical hit is 5%, with a damage increase of 40%.

When under an effect that increases the chance of a Critical Hit, actions that are guaranteed to deal a Critical Hit will deal increased damage, according to the Critical Hit rate (as of Patch 6.2).

If an attack is both a Critical Hit and a Direct Hit, it is considered a Critical Direct Hit, and the damage boosts of the two effects are multiplied by each other.

Heals can Critical Hit, but they cannot be Direct Hits.

Because Critical Hit acts to boost both the frequency and power of criticals, it is widely considered the most important secondary attribute for increasing DPS and as such is often prioritized for materia melding.

History

Critical Hit was formerly named Critical Hit Rate before Patch 4.0 and the release of Stormblood.