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Difference between revisions of "Kugane Ohashi"

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{{see also|Battle on the Big Bridge|Battle in the Big Keep}}
{{Duty infobox
{{Duty infobox
| name = Kugane Ohashi
| name = Kugane Ohashi
Line 5: Line 6:
| type = Trial
| type = Trial
| level = 70
| level = 70
| level-sync =  
| level-sync = 70
| ilvl = 365
| ilvl = 365
| ilvl-sync =  
| ilvl-sync =  
Line 11: Line 12:
| size = full
| size = full
| time-limit = 60
| time-limit = 60
| roulette = Trial
| duty-finder = Trials (Stormblood)
| tomestones = 10 mendacity + 5 genesis
| roulette = Trials
| tomestones = 10 poetics
| location = Kugane Ohashi
| region = Hingashi
| entrance =  
| entrance =  
| entrance-coordinates =  
| entrance-coordinates =  
Line 18: Line 22:
| patch = 4.56
| patch = 4.56
| release = Stormblood
| release = Stormblood
}}
| echo = trial
 
}} It is part of the [[Even Further Hildibrand Adventures Quests]] questline.
 
==Requirements==
*[[Quest]]: [[The Past is Never Past]]
*Requirement: Disciple of War or Magic level 70
*Starting NPC: [[Nashu Mhakaracca]] in [[Kugane]] (X:10.5 Y:8.2)
*Prerequisite quest: Players must first complete the [[Even Further Hildibrand Adventures]] quest [[Good Swords, Good Dogs]]
 
==Guide==
==Guide==
===[[File:Aggressive difficulty r6.png|link=]] [[Yojimbo (boss)|Yojimbo]]===
{{#ev:youtube|deG7Lw1AJL4|400|right|Kugane Ohashi Trial Guide}}
Throughout the fight, the boss will comment on the various attacks he uses, either by saying a phrase that appears in a speech balloon above his head. The first time the bosses uses an ability, the line will instead be shouted, appearing in a dialogue box and printed in the chat log.
Throughout the fight, the boss will comment on the various attacks he uses, either by saying a phrase that appears in a speech balloon above his head. The first time the bosses uses an ability, the line will instead be shouted, appearing in a dialogue box and printed in the chat log.


===Phase 1===
===Phase 1===
*'''Wakizashi''': Tankbuster that hits an arc around the target.
*'''Inoshikacho''': Summons 4 butterflies that land on random players. When they touch the ground, they create large AoEs around them. Deals heavy damage, and may be enough to kill squishy players.
*'''Inoshikacho''': Four butterflies will slowly float to random spots in the arena, exploding into large AoEs shortly after touching the ground.
*'''Metta-giri''': Moderate party-wide AoE damage.
*'''Metta-giri''': Moderate party-wide damage.
 
Stack in advance for '''Inoshikacho''' to make it easier to dodge the butterflies.


===Phase 2===
===Phase 2===
*After reaching 80% HP, Yojimbo will move to the center of the arena, become untargetable, and shout "Now we fight like men. And ladies. And men who dress like ladies! For Yojimbo... It is Gilgameshing time!". Yojimbo will sink into a black vortex, then emerge from a golden light as '''Gilgamesh''' and toss his hat away. Phase 1 will then resume until Gilgamesh reaches 50% HP.
After reaching 80% HP, Yojimbo will move to the center of the arena, become untargetable, and shout "Now we fight like men. And ladies. And men who dress like ladies! For Yojimbo... It is Gilgameshing time!". Yojimbo will sink into a black vortex, then emerge from a golden light as '''[[Gilgamesh]]''' and toss his hat away. Phase 2 will then begin until Gilgamesh reaches 50% HP.
*'''Dragon Night''': Six dragon heads appear on one edge of the arena and slowly travel across in a straight line, dealing damage to players they touch and inflicting a stack of '''Vulnerability Up'''. After reaching the other end of the arena, the heads bombard the ground for moderate party-wide damage. Yojimbo says: "Uh-oh! Someone woke the dragon..."
 
*'''???''': Ice spears will appear on the edges of the arena, firing off in checkerboard pattern line AoEs.
*'''Icewind''': Multiple crisscrossing white line AoEs will form, with squares of safe spots beneath them. Immediately after, additional crisscrossing line AoEs will cover up the previous safe spots, with new safe spots where they previously covered. Always combined with '''Gekko'''.
*'''Gekka''': Each player is marked with a peach-colored orb above their head and a small AoE at their feet. After a short delay, the attack hits in the small AoE for minor damage, then strikes as a ring AoE around each initial hit for higher damage. Despite what the indicators may seem, it's safer to stack with allies than to spread apart, though players should never stack with more than two others.
*'''Gekko''': Marks each player with a whiteish medium AoE. After a few seconds, it will go off, dealing moderate damage to all players in the AoE. Immediately drops a large pink donut AoE with the safe spot in a small circle in the center where the player is standing. While stacking would be ideal, the damage from the initial AoE will kill everyone if they stack together, so it's best to spread out enough that your pink donut doesn't overlap with other players safe spots and allows you to stay put. Gilgamesh says: "Divide and conquer, Gilgamesh style!"
**Occasionally, the ring AoEs from the most recent use of Gekka will reappear a short time later and strike again. Gilgamesh says: "Divide and conquer, Gilgamesh style!"
*'''Bitter End''': Frontal cleave on the tank. Keep facing away from the group.
*'''Tiny Song''': Red triangle markers over each player. Players not stacking with at least one other person are inflicted with the '''Minimum''' debuff. Gilgamesh says: "This should cut you down to size!"
*'''Tiny Song''': Marks each player with a red arrow pointing down at their heads. All players must stack together to avoid being inflicted with [[File:Minimum icon1.png|link=]] '''Minimum'''.
*'''Zanmato''': Reduces the entire party's HP to 1. Gilgamesh says: "Behold, the sword art of legend—Zanmato!"
*'''Dragon's Head''': Summons ghostly dragon heads along one wall of the arena, with a few gaps between them. The line of heads will slowly move across the arena. Players need to stand in the gaps to avoid taking moderate damage and gaining {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' debuffs. Followed by '''Dragon Night'''. Yojimbo says: "Uh-oh! Someone woke the dragon..."
*'''Dragon Night''': Used by the '''Dragon's Head'''s after they reach the far wall. Moderate arena-wide AoE damage.
 
'''Healer''': If you see '''Dragon's Head''', top players off before they reach the end of the arena as they will use '''Dragon Night''' shortly after.<br>
Avoid standing in the front so you aren't hit with '''Bitter End'''.<br>
Stack with at least 1 other player to avoid being inflicted with [[File:Minimum icon1.png|link=]] '''Minimum''' by '''Tiny Song'''.<br>
Keep a decent spread distance for '''Gekko''' so you aren't both hit by other's white AoEs and forced to move from their pink donut AoE.


===Phase 3===
===Phase 3===
*To start the phase, Gilgamesh will split into two '''Embodiment''' adds, while a giant version of him will rise in the background and begin building up a '''Divine Epicness''' bar.
Starts around ~40%. Uses '''Gekko''' during this.
*'''Giga Jump''': Spread AoE marker on both tanks.
*'''Embodiment''': After the boss leaps away, both tanks will be marked with a Flare marker. Move to opposite corners for best effect. After a few seconds, an Embodiment add will leap to each tank, dealing proximity damage to all players in the arena. These must be killed before the '''Divine Epicness''' bar reaches 100%. They cannot be stacked or they will become almost invulnerable.
*'''Ame-no-Murakumo''': Ultimate attack. Quoting Susano, the giant Gilgamesh slams a colossal sword into the ground, dealing damage to the entire party. If Divine Epicness reaches 100%, the attack will wipe the party.
*'''Divine Epicness''': When both '''Embodiment''' adds are dead or the bar reaches 100%, the boss will use '''Ame-no-Murakumo'''.
*'''Ame-no-Murakumo''': The boss does his best Susano impression and cleaves the center of the arena with a massive sword, dealing more damage the closer players are to the center while also dealing damage based on the charge of the '''Epicness''' bar.
*'''Giga Jump''': After '''Ame-no-Murakumo''', the boss will target the MT with a Flare marker and use '''Giga Jump''' to jump to them, dealing proximity damage. Signals the start of '''phase 4'''.
 
Don't stand near the tanks for '''Embodiment''' and '''Giga Jump'''.<br>
Avoid standing in the center of the arena so you aren't cleaved with '''Ame-no-Murakumo'''.


===Phase 4===
===Phase 4===
*Gilgamesh lands with another Giga Jump on a single tank.
Uses all abilities from '''Phase 2''' in addition to the ones below.  
*'''Electrogenetic Force''': A grid of lightning orbs will appear in the arena, each exploding with a small AoE. The only safe spot is one of the "grids" near Gilgamesh's landing point. All subsequent casts instead place a lightning orb on top of each living player. Gilgamesh says: "And now for something truly ''shocking''!"
 
**Gilgamesh will now always use '''Electrogenetic Force''' or '''Tiny Song''' during '''Dragon Night'''. Which one he uses is random.
*'''Electrogenetic Force''': Has 2 variations. Deals heavy damage if hit; being struck by two or with missing health will likely kill you. Gilgamesh says: "And now for something truly ''shocking''!"
*'''Masamune''': Gilgamesh dashes across the arena in a Line, following up with the two following attacks in quick succession. Gilgamesh says: "Not the ''strongest'' of swords, but it should suffice."
**Multiple purple lightning orbs will spawn and create large, overlapping AoEs around them, with one spot left without an orb. Players must determine safe spot and move there ASAP.
*'''Zanma Zanmai''': Reduces the entire party's HP to 1. Identical to Zanmato. Gilgamesh says: "Behold, the sword art of legend—Zanmato!"
**Drops purple lightning orbs on random players, forcing players to move aside. Can happen during '''Dragon's Head'''.
*'''Epic Stormsplitter''': Line AoE directly across the arena, followed immediately by two rectangular AoEs on either side, covering the entire platform save for a narrow line directly in front of Gilgamesh. Stand in the larger AoEs until the line attack fires, then quickly move into the now-safe middle area. Gilgamesh says: "The seas part for Gilgamesh alone!"
*'''Enchain''': Tethers the 2 tanks and 2 healers to the boss. After a few seconds, they will be locked in '''Iron Chains''' and begin casting '''Hells' Gate'''. As he casts '''Enchain''', Gilgamesh will say: "What's the matter, friend? All tied up?"
*'''Enchain''': Traps four players in '''Fetters''', prioritizing both tanks and both healers. Fettered players are untargetable and cannot act, but the fetters themselves can be targeted and destroyed. As he casts this ability, Gilgamesh will say: "What's the matter, friend? All tied up?"
*'''Iron Chains''': A targetable enemy entangling the tanks and healers from '''Enchain'''. The DPS must kill the chains to free their teammates before '''Hells' Gate''' finishes casting, or they will die. The closer a chained player is to the boss, the stronger it will be.
*'''Hells' Gate''': Slow casting attack that inflicts '''Instant Death''' on all players with the Fetters debuff.
*'''Hells' Gate''': Used after '''Enchain'''. Kills all players still in '''Iron Chains'''.
*'''Masamune''': Long line AoE. The boss will charge down the line after a few seconds and begin casting '''Zanma Zanmai'''. Gilgamesh says: "Not the ''strongest'' of swords, but it should suffice."
*'''Zanma Zanmai''': Used after '''Masamune'''. Drops all players to 1 HP. Followed by '''Epic Stormsplitter'''. Gilgamesh says: "Behold, the sword art of legend—Zanmato!"
*'''Epic Stormsplitter''': A thin blue line AoE down the center of the arena. About halfway through the cast, two additional AoEs will spawn, covering the majority of the arena except for a thin strip down the middle of the blue line AoE. Wait for the blue AoE to go off, then move into the safe spot to avoid the secondary AoE. Gilgamesh says: "The seas part for Gilgamesh alone!"
 
The boss will start using more abilities together, like '''Dragon's Head''' and '''Tiny Song'''. Just continue to do the mechanics properly as they come and you'll do just fine.<br>
Wait for the blue AoE to go off in '''Epic Stormsplitter''' before you move into the safe spot or you'll take heavy damage.<br>
The chained players should move some distance away from the boss and stack to make destroying the chains easier.


==Loot==
==Loot==
* [[Yojimbo Barding]]
*{{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics]]
* [[Stormblood Gilgamesh Card]]
* {{Item icon|Stormblood Gilgamesh Card}} (drops at a fixed rate)
 
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===
{{Drops table header}}
{{Drops table row|Yojimbo Barding}}
{{Table footer}}
 
==Achievements==
This duty is associated with the following [[achievements]]:
 
{| {{STDT|mech1}}
{{achievement table header}}
{{achievement table row|Bite Me}}
|}
 
==Dialogue==
===Cutscene===
'''Yojimbo:''' For far, far too long have I waited for this rematch!
'''Yojimbo:''' The Soboro Sukehiro may have brought us together, but 'twas fate the ordained we engage in glorious fisticuffs—but with swords!—once more!
'''Yojimbo:''' Victory will be mine this day!
 
===Duty Dialogue===
'''Yojimbo:''' The time has come and so have I!
'''Yojimbo:''' I...I did not expect such fierce opposition!
And from ''eight'' of you, no less!
'''Yojimbo:''' Enough! It is time we fought like men.
And ladies. And men who dress like ladies!
'''Yojimbo:''' For Yojimbo... It is Gilgameshing time!
'''Gilgamesh:''' Yes, 'tis I! The man, the myth, the legend!
'''Gilgamesh:''' Divide and conquer, Gilgamesh style!
'''Gilgamesh:''' I have learned much and more in the
Far East, my friends! Behold!
'''Gilgamesh:''' Double your pleasure! Double your fun!
'''Gilgamesh:''' Look behind you! A giant ''me''!
'''Gilgamesh:''' How our hearts sing in the chaos!
'''Gilgamesh:''' You have some skill, I'll give you that...
But Gilgamesh has only just begun to fight!
'''Gilgamesh:''' What's the matter, friend? All tied up?
'''Gilgamesh:''' Take wing, ye souls of war!
'''Gilgamesh:''' Most impressive! Very well!
I, too, shall fight with all my strength!
'''Gilgamesh:'''  I...I will not be bested yet again! Have at thee!
 
==Images==
<gallery heights=200px mode=packed>
File:Kugane Ohashi1.png
</gallery>


{{Duties nav|trial}}
{{Duties nav|trial}}

Latest revision as of 02:44, 14 November 2024

See also: Battle on the Big Bridge and Battle in the Big Keep

Trial.png

Kugane Ohashi

Kugane Ohashi.png
Level
70 (Sync: 70)
Item Level
365
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (Stormblood)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 10 
Req. quest
Feature quest The Past Is Never Past
Location
Kugane Ohashi
Region
Hingashi
Patch
4.56
The echo icon1.png The Echo
On wipe: +10% (max +50%)

In the Far Eastern realm of Hingashi, in the pitch of night, perched atop a ship's mast, a warrior awaits. In his hand, a sacred treasure, a sword without peer. Yet the enigmatic Yojimbo is a man with many secrets secreted within his many sleeves—all of which he is prepared to bring to bear against his most fearsome and radiant foe...

— In-game description

Kugane Ohashi is a level 70 trial introduced in patch 4.56 with Stormblood. It is part of the Even Further Hildibrand Adventures Quests questline.

Guide

Aggressive difficulty r6.png Yojimbo

Kugane Ohashi Trial Guide

Throughout the fight, the boss will comment on the various attacks he uses, either by saying a phrase that appears in a speech balloon above his head. The first time the bosses uses an ability, the line will instead be shouted, appearing in a dialogue box and printed in the chat log.

Phase 1

  • Inoshikacho: Summons 4 butterflies that land on random players. When they touch the ground, they create large AoEs around them. Deals heavy damage, and may be enough to kill squishy players.
  • Metta-giri: Moderate party-wide AoE damage.

Stack in advance for Inoshikacho to make it easier to dodge the butterflies.

Phase 2

After reaching 80% HP, Yojimbo will move to the center of the arena, become untargetable, and shout "Now we fight like men. And ladies. And men who dress like ladies! For Yojimbo... It is Gilgameshing time!". Yojimbo will sink into a black vortex, then emerge from a golden light as Gilgamesh and toss his hat away. Phase 2 will then begin until Gilgamesh reaches 50% HP.

  • Icewind: Multiple crisscrossing white line AoEs will form, with squares of safe spots beneath them. Immediately after, additional crisscrossing line AoEs will cover up the previous safe spots, with new safe spots where they previously covered. Always combined with Gekko.
  • Gekko: Marks each player with a whiteish medium AoE. After a few seconds, it will go off, dealing moderate damage to all players in the AoE. Immediately drops a large pink donut AoE with the safe spot in a small circle in the center where the player is standing. While stacking would be ideal, the damage from the initial AoE will kill everyone if they stack together, so it's best to spread out enough that your pink donut doesn't overlap with other players safe spots and allows you to stay put. Gilgamesh says: "Divide and conquer, Gilgamesh style!"
  • Bitter End: Frontal cleave on the tank. Keep facing away from the group.
  • Tiny Song: Marks each player with a red arrow pointing down at their heads. All players must stack together to avoid being inflicted with Minimum icon1.png Minimum.
  • Dragon's Head: Summons ghostly dragon heads along one wall of the arena, with a few gaps between them. The line of heads will slowly move across the arena. Players need to stand in the gaps to avoid taking moderate damage and gaining Vulnerability Up icon1.png Vulnerability Up debuffs. Followed by Dragon Night. Yojimbo says: "Uh-oh! Someone woke the dragon..."
  • Dragon Night: Used by the Dragon's Heads after they reach the far wall. Moderate arena-wide AoE damage.

Healer: If you see Dragon's Head, top players off before they reach the end of the arena as they will use Dragon Night shortly after.
Avoid standing in the front so you aren't hit with Bitter End.
Stack with at least 1 other player to avoid being inflicted with Minimum icon1.png Minimum by Tiny Song.
Keep a decent spread distance for Gekko so you aren't both hit by other's white AoEs and forced to move from their pink donut AoE.

Phase 3

Starts around ~40%. Uses Gekko during this.

  • Embodiment: After the boss leaps away, both tanks will be marked with a Flare marker. Move to opposite corners for best effect. After a few seconds, an Embodiment add will leap to each tank, dealing proximity damage to all players in the arena. These must be killed before the Divine Epicness bar reaches 100%. They cannot be stacked or they will become almost invulnerable.
  • Divine Epicness: When both Embodiment adds are dead or the bar reaches 100%, the boss will use Ame-no-Murakumo.
  • Ame-no-Murakumo: The boss does his best Susano impression and cleaves the center of the arena with a massive sword, dealing more damage the closer players are to the center while also dealing damage based on the charge of the Epicness bar.
  • Giga Jump: After Ame-no-Murakumo, the boss will target the MT with a Flare marker and use Giga Jump to jump to them, dealing proximity damage. Signals the start of phase 4.

Don't stand near the tanks for Embodiment and Giga Jump.
Avoid standing in the center of the arena so you aren't cleaved with Ame-no-Murakumo.

Phase 4

Uses all abilities from Phase 2 in addition to the ones below.

  • Electrogenetic Force: Has 2 variations. Deals heavy damage if hit; being struck by two or with missing health will likely kill you. Gilgamesh says: "And now for something truly shocking!"
    • Multiple purple lightning orbs will spawn and create large, overlapping AoEs around them, with one spot left without an orb. Players must determine safe spot and move there ASAP.
    • Drops purple lightning orbs on random players, forcing players to move aside. Can happen during Dragon's Head.
  • Enchain: Tethers the 2 tanks and 2 healers to the boss. After a few seconds, they will be locked in Iron Chains and begin casting Hells' Gate. As he casts Enchain, Gilgamesh will say: "What's the matter, friend? All tied up?"
  • Iron Chains: A targetable enemy entangling the tanks and healers from Enchain. The DPS must kill the chains to free their teammates before Hells' Gate finishes casting, or they will die. The closer a chained player is to the boss, the stronger it will be.
  • Hells' Gate: Used after Enchain. Kills all players still in Iron Chains.
  • Masamune: Long line AoE. The boss will charge down the line after a few seconds and begin casting Zanma Zanmai. Gilgamesh says: "Not the strongest of swords, but it should suffice."
  • Zanma Zanmai: Used after Masamune. Drops all players to 1 HP. Followed by Epic Stormsplitter. Gilgamesh says: "Behold, the sword art of legend—Zanmato!"
  • Epic Stormsplitter: A thin blue line AoE down the center of the arena. About halfway through the cast, two additional AoEs will spawn, covering the majority of the arena except for a thin strip down the middle of the blue line AoE. Wait for the blue AoE to go off, then move into the safe spot to avoid the secondary AoE. Gilgamesh says: "The seas part for Gilgamesh alone!"

The boss will start using more abilities together, like Dragon's Head and Tiny Song. Just continue to do the mechanics properly as they come and you'll do just fine.
Wait for the blue AoE to go off in Epic Stormsplitter before you move into the safe spot or you'll take heavy damage.
The chained players should move some distance away from the boss and stack to make destroying the chains easier.

Loot

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Yojimbo barding icon1.png  Yojimbo Barding Other N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Bite me icon1.png  Bite Me 10 Defeat Yojimbo on Kugane Ohashi. - 4.56

Dialogue

Cutscene

Yojimbo: For far, far too long have I waited for this rematch!
Yojimbo: The Soboro Sukehiro may have brought us together, but 'twas fate the ordained we engage in glorious fisticuffs—but with swords!—once more!
Yojimbo: Victory will be mine this day!

Duty Dialogue

Yojimbo: The time has come and so have I!
Yojimbo: I...I did not expect such fierce opposition!
And from eight of you, no less!
Yojimbo: Enough! It is time we fought like men.
And ladies. And men who dress like ladies!
Yojimbo: For Yojimbo... It is Gilgameshing time!
Gilgamesh: Yes, 'tis I! The man, the myth, the legend!
Gilgamesh: Divide and conquer, Gilgamesh style!
Gilgamesh: I have learned much and more in the
Far East, my friends! Behold!
Gilgamesh: Double your pleasure! Double your fun!
Gilgamesh: Look behind you! A giant me!
Gilgamesh: How our hearts sing in the chaos!
Gilgamesh: You have some skill, I'll give you that...
But Gilgamesh has only just begun to fight!
Gilgamesh: What's the matter, friend? All tied up?
Gilgamesh: Take wing, ye souls of war!
Gilgamesh: Most impressive! Very well!
I, too, shall fight with all my strength! 
Gilgamesh:  I...I will not be bested yet again! Have at thee!

Images