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{{Quest infobox | |||
| title = Born Again Anima | |||
| description = [[Ardashir]] seems eager to tell you something.<br><br>※Changing classes or jobs will prevent progress during this quest. | |||
| image = Born Again Anima.png | |||
| quest-giver = Ardashir | |||
| location = Azys Lla | |||
| location-x = 7.4 | |||
| location-y = 11.5 | |||
| type = repfeature | |||
| quest-line = Anima Weapons Quests | |||
| organization = | |||
| class = | |||
| job = | |||
| level = 60 | |||
| req-quest = | |||
| req-items = 1 Magicked Bauble, 1 Ancient Magicked Poppet, 1 Spectral Magma, 1 Newborn Soulstone, 1 Enhanced Anima Glass, 1 Sharpened Sword of the Twin Thegns, 1 Sharpened Shield of the Twin Thegns, 1 Sharpened Axe of the Blood Emperor, 1 Sharpened Guillotine of the Tyrant, 1 Sharpened Trident of the Overlord, 1 Sharpened Sultan's Fists, 1 Sharpened Spurs of the Thorn Prince, 1 Sharpened Bow of the Autarch, 1 Sharpened Flame of the Dynast, 1 Sharpened Rod of the Black Khan, 1 Sharpened Book of the Mad Queen, 1 Sharpened Cane of the White Tsar, 1 Sharpened Word of the Magnate, 1 Sharpened Sphere of the Last Heir | |||
| requirements = | |||
| exp = 0 | |||
| gil = 615 | |||
| mettle = | |||
| reward(1-10) = | |||
| overridereward(1-10) = | |||
| reward-opt(1-8) = | |||
| overridereward-opt(1-8) = | |||
| unlocks = | |||
| prev-quest = Future Proof, Some Assembly Required | |||
| next-quest = Body and Soul | |||
| patch = 3.5 | |||
| release = heavensward | |||
| id-edb = | |||
| id-gt = | |||
}} __NOTOC__ | |||
==Rewards== | |||
'''Depending on [[job]]:''' | |||
* {{item reward|1|Aettir}} | |||
* {{item reward|1|Priwen}} | |||
* {{item reward|1|Minos}} | |||
* {{item reward|1|Cronus}} | |||
* {{item reward|1|Areadbhar}} | |||
* {{item reward|1|Nyepels}} | |||
* {{item reward|1|Sandungs}} | |||
* {{item reward|1|Terpander}} | |||
* {{item reward|1|Deathlocke}} | |||
* {{item reward|1|Kaladanda}} | |||
* {{item reward|1|Mimesis}} | |||
* {{item reward|1|Sindri}} | |||
* {{item reward|1|Anabasis}} | |||
* {{item reward|1|Canopus}} | |||
==Walkthrough== | |||
{{main|Complete Anima Weapons/Quest#Born Again Anima}} | |||
As with all quests, the steps must be performed in order, from top to bottom. | |||
==Steps== | |||
*With (your Anima weapon/shield) equipped or in your inventory, obtain a [[Magicked Bauble|magicked bauble]] from [[The Lost City of Amdapor (Hard)]]. | |||
*With (your Anima weapon/shield) equipped or in your inventory, obtain an [[Ancient Magicked Poppet|ancient magicked poppet]] from [[The Great Gubal Library (Hard)]]. | |||
*With (your Anima weapon/shield) equipped or in your inventory, obtain [[Spectral Magma|spectral magma]] from [[Sohm Al (Hard)]]. | |||
*With (your Anima weapon/shield) equipped or in your inventory, deliver the forging materials to [[Gerolt]] in [[Azys Lla]]. | |||
*With (your Anima weapon/shield) equipped or in your inventory, activate the [[Processing Node]]. | |||
*With (your Anima weapon/shield) in your inventory, access the [[Verification Node]]. | |||
*With (your Anima weapon/shield) equipped or in your inventory, access the verification node. | |||
*With (your Anima weapon/shield) in your inventory, deliver the [[Newborn Soulstone]] to [[Gerolt]] in [[Azys Lla]]. | |||
==Journal== | |||
*Ardashir seems eager to tell you something. | |||
**※Changing classes or jobs will prevent progress during this quest. | |||
*Ardashir has good news to share with you─work on the processing node vital to his work is nearly complete. His elation is soon dampened, however, when Gerolt rebukes him for not lifting a finger to help. The young scholar soon insists on doing his fair share of the work, but never fear─there is plenty to go around. Ardashir wastes no time in splitting up his duties, tasking you with obtaining three oddities needed to forge the new anima weapon: a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al. | |||
*Braving the perils of Eorzea's darkest dungeons you emerge unscathed, and three rarities richer for the experience. You can only hope Ardashir will have completed his tasks by the time you get back. | |||
*You arrive in Azys Lla to find the processing node is fully operational. Not wanting to waste time, Ardashir insists Gerolt ignore his thirst for ale and begin work on the weapon. Meanwhile, he would have you activate the now-functioning node. | |||
*The node springs to life with a buzz and a whir, ready to fashion you a soulstone. Assuming you have the required materials, of course. When you are finished with the processing node, Ardashir asks that you activate the verification node in preparation for the anima's transfer. | |||
*Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability. | |||
**※Should you misplace the anima glass, you may obtain a new one by speaking with Ardashir at Azys Lla. | |||
*You traverse the realm to fortify the anima through feats of heroism both great and small, from saving cats trapped on cold stone rooves to slaying beasts sent from the void. Confident that the anima is ready, you return to Azys Lla to have the anima weapon examined. The verification node begins its analysis, and after what seems an eternity, you are pleased to hear the chance of failure is nigh on impossible. All that remains is carrying out the transfer. | |||
*His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherworldly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be? | |||
**※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire. |
Latest revision as of 07:03, 25 August 2023
Born Again Anima
- Quest giver
- Ardashir
- Location
- Azys Lla (X:7.4, Y:11.5)
- Quest line
- Anima Weapons Quests
- Level
- 60
- Required items
- 1 Magicked Bauble
1 Ancient Magicked Poppet
1 Spectral Magma
1 Newborn Soulstone
1 Enhanced Anima Glass
1 Sharpened Sword of the Twin Thegns
1 Sharpened Shield of the Twin Thegns
1 Sharpened Axe of the Blood Emperor
1 Sharpened Guillotine of the Tyrant
1 Sharpened Trident of the Overlord
1 Sharpened Sultan's Fists
1 Sharpened Spurs of the Thorn Prince
1 Sharpened Bow of the Autarch
1 Sharpened Flame of the Dynast
1 Sharpened Rod of the Black Khan
1 Sharpened Book of the Mad Queen
1 Sharpened Cane of the White Tsar
1 Sharpened Word of the Magnate
1 Sharpened Sphere of the Last Heir - Experience
- 0
- Gil
- 615
- Previous quest
- Future Proof
Some Assembly Required - Next quest
- Body and Soul
- Patch
- 3.5
“Ardashir seems eager to tell you something.
※Changing classes or jobs will prevent progress during this quest.— In-game description
Rewards
Depending on job:
- 1 Aettir
- 1 Priwen
- 1 Minos
- 1 Cronus
- 1 Areadbhar
- 1 Nyepels
- 1 Sandungs
- 1 Terpander
- 1 Deathlocke
- 1 Kaladanda
- 1 Mimesis
- 1 Sindri
- 1 Anabasis
- 1 Canopus
Walkthrough
- Main article: Complete Anima Weapons/Quest#Born Again Anima
As with all quests, the steps must be performed in order, from top to bottom.
Steps
- With (your Anima weapon/shield) equipped or in your inventory, obtain a magicked bauble from The Lost City of Amdapor (Hard).
- With (your Anima weapon/shield) equipped or in your inventory, obtain an ancient magicked poppet from The Great Gubal Library (Hard).
- With (your Anima weapon/shield) equipped or in your inventory, obtain spectral magma from Sohm Al (Hard).
- With (your Anima weapon/shield) equipped or in your inventory, deliver the forging materials to Gerolt in Azys Lla.
- With (your Anima weapon/shield) equipped or in your inventory, activate the Processing Node.
- With (your Anima weapon/shield) in your inventory, access the Verification Node.
- With (your Anima weapon/shield) equipped or in your inventory, access the verification node.
- With (your Anima weapon/shield) in your inventory, deliver the Newborn Soulstone to Gerolt in Azys Lla.
Journal
- Ardashir seems eager to tell you something.
- ※Changing classes or jobs will prevent progress during this quest.
- Ardashir has good news to share with you─work on the processing node vital to his work is nearly complete. His elation is soon dampened, however, when Gerolt rebukes him for not lifting a finger to help. The young scholar soon insists on doing his fair share of the work, but never fear─there is plenty to go around. Ardashir wastes no time in splitting up his duties, tasking you with obtaining three oddities needed to forge the new anima weapon: a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al.
- Braving the perils of Eorzea's darkest dungeons you emerge unscathed, and three rarities richer for the experience. You can only hope Ardashir will have completed his tasks by the time you get back.
- You arrive in Azys Lla to find the processing node is fully operational. Not wanting to waste time, Ardashir insists Gerolt ignore his thirst for ale and begin work on the weapon. Meanwhile, he would have you activate the now-functioning node.
- The node springs to life with a buzz and a whir, ready to fashion you a soulstone. Assuming you have the required materials, of course. When you are finished with the processing node, Ardashir asks that you activate the verification node in preparation for the anima's transfer.
- Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability.
- ※Should you misplace the anima glass, you may obtain a new one by speaking with Ardashir at Azys Lla.
- You traverse the realm to fortify the anima through feats of heroism both great and small, from saving cats trapped on cold stone rooves to slaying beasts sent from the void. Confident that the anima is ready, you return to Azys Lla to have the anima weapon examined. The verification node begins its analysis, and after what seems an eternity, you are pleased to hear the chance of failure is nigh on impossible. All that remains is carrying out the transfer.
- His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherworldly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be?
- ※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire.