Difference between revisions of "Containment Bay P1T6"
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{{ | {{otheruses|the optional story-mode level 60 [[trial]]|the level 60 challenge-mode [[trial]]|Containment Bay P1T6 (Extreme)|the level 90 challenge-mode [[Faux Hollows]] trial|Containment Bay P1T6 (Unreal)}} | ||
|name=Containment Bay P1T6 | {{Duty infobox | ||
|image=[[ | | name = Containment Bay P1T6 | ||
|type= | | image = Containment_Bay_P1T6.png | ||
| | | description = History tells of a [[Meracydian]] nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The "Goddess," as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony. In the present day, she is better known as [[Sophia]], one of the incalculably powerful eikons of the [[Warring Triad]]. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine "balance" bring all the world to equal ruin! | ||
|level=60 | | type = Trial | ||
| | | level = 60 | ||
| | | level-sync = 60 | ||
|time=60 | | ilvl = 220 | ||
|roulette= | | ilvl-sync = | ||
| | | difficulty = normal | ||
| | | size = 8 | ||
| | | time-limit = 60 | ||
| duty-finder = Trials (Heavensward) | |||
| roulette = Trials | |||
}} | | entrance = Azys Lla | ||
{{ | | entrance-coordinates = 25.4, 22.5, 8.4 | ||
== | | location = Containment Bay P1T6 | ||
*''' | | region = Abalathia's Spine | ||
*''' | | tomestones = 15 poetics | ||
*''' | | req-quest = Balance unto All | ||
*''' | | patch = 3.4 | ||
*''' | | release = heavensward | ||
| echo = trial | |||
}} {{TOC limit|3}} | |||
==Strategy== | |||
===[[File:Aggressive difficulty r6.png|link=]] The Goddess: [[Sophia]]=== | |||
Sophia utilizes the following moves and mechanics throughout a total of three phases. | |||
{{#ev:youtube|2ls7ubGGKxA|350|right|Updated Shadowbringers Guide}} | |||
{{#ev:youtube|wu7sz0kHSKc|350|right|Sophia (Normal) Guide}} | |||
===Phase 1=== | |||
*The fight begins with '''Thunder II''', a large conal AoE aimed in the direction that Sophia is facing, immediately followed by '''Thunder III'''. | |||
*'''Thunder III''' is a giant donut AoE emitted from Sophia with a safe spot just inside her hitbox. If players are far enough away, it can also be avoided by standing at max-range, depending on Sophia's position. | |||
*Players must also be wary of '''Aero II''', a large AoE centred on Sophia that deals moderate damage and inflicts a knockback. While neither fatal nor particularly difficult to avoid, players should respect this mechanic later in the fight seeing as the rails on the side of the arena will eventually collapse, allowing players to fall out of the arena to their deaths. | |||
*'''Daughter''', the lower-half of Sophia, will occasionally disappear from beneath her and materialize at the edges of the arena. After doing so, it will charge up and fire a straight line-AoE called '''Light Dew''' across the platform. | |||
*'''Sophia Rush''' is much like the '''Daughter''' attack used by her lower half. Sophia herself will move to the eastern or western edge of the arena and charge a huge straight line-AoE across the platform that must be avoided. | |||
*Sophia will eventually create '''Proximity Markers''' under the feet of players that they must move away from to avoid as much damage as possible. | |||
===Phase 2=== | |||
*Sophia begins this phase by casting '''Cloudy Heavens''', making herself invulnerable and marking all players with '''Eternal Doom'''. This debuff can only be cleared by defeating three adds. | |||
*If players are fatally injured while affected by '''Eternal Doom''', they will become mindless zombies, attacking their fellow teammates with no control over their actions. | |||
*'''The First Demiurge''' is a Paladin-based add that utilizes AoE attacks and a directional parry. Players who attack the wrong side during the parry-mechanic will be knocked away. Ideally, this add should be focused last. | |||
*'''The Second Demiurge''' is a Healer-based add which will heal the other adds and also uses a gaze mechanic to confuse any players looking directly at it. Ideally, this add should be slain first. | |||
*'''The Third Demiurge''' is a Lancer-based add that will eventually drop a persistent ice puddle on the ground at its current position. Ideally, this add should be positioned at the side of the arena to prevent the puddle from being too obstructive during Phase 3 and the rest of the current add-phase. | |||
===Phase 3=== | |||
For the most part, Phase 3 is very similar to Phase 1, apart from a few new additions. | |||
*From here on, it will now be possible to fall off the platform, though players that do so for any reason can still be resurrected after a brief delay. | |||
*Sophia will eventually use '''{{action icon|Quasar}}''', which creates tethers to the east and west of the platform. Each of these tethers will spawn a '''meteor''' that will slowly fall towards a set of scales on both sides of the platform. Players must determine which side of the arena is safe by calculating the 'weight' of the meteors and moving to the side that weighs the least. On collision, the arena will tilt towards the side that weighs the most and send players sliding in that direction. The larger the weight-difference, the further players will slide. | |||
*There are two types of '''Meteors''' that help calculate the tilt. | |||
*'''Orange Meteors''' have a value of 1 and can appear on both sides of the arena. | |||
*'''Blue Meteors''' have a value of 3 and will only appear on one side. | |||
The best approach to this mechanic is to always move towards the opposite side of any '''Blue Meteors''' and stand at the very edge before the arena tilts. | |||
*Players must also be mindful of the ice puddle left behind by '''The Third Demiruge''' during Phase 2. Before the scales tip, it is best to position yourself so that you don't slide through the puddle. | |||
*Sophia will occasionally cast '''Sin & Punishment''', placing a white ring around two players and a dark blue ring around two other players. To avoid high damage and debuffs, each affected player must stack with one player with an '''opposite colour'''. | |||
* | *Lastly, when Sophia reaches 15% health or less, she will spawn another '''Second Demiruge''' (healer-add) with the same abilities from Phase 2. However, despite being a healer, it cannot heal the boss. Depending on overall DPS, the group must decide between nuking the add to reduce the threat of its gaze attack, or have the off-tank move it away while the group focuses on Sophia to end the fight. | ||
==Loot== | ==Loot== | ||
*[[Sophia Card | *{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]] | ||
*{{Item icon|Sophia Card}} (Drops at a fixed rate.) | |||
== | ==Images== | ||
<gallery mode=packed> | |||
Containment bay p1t61.jpg | |||
containment bay p1t63.jpg | |||
containment bay p1t64.jpg | |||
</gallery> | |||
==Dialogue== | |||
===Cutscene=== | |||
'''Krile:''' I leave the goddess in your capable hands. Just watch out for her worshippers... | |||
== | ===Duty Dialogue=== | ||
'''Sophia:''' The unenlightened come... | |||
'''Sophia:''' Know you the full weight of death. | |||
'''Sophia:''' To me, my faithful. | |||
'''Sophia:''' Come forth, Scales of Revelation! | |||
'''Sophia:''' I would know the weight of your souls. | |||
'''Sophia:''' Can you bring...equilibrium? | |||
'''Sophia:''' I shall tip back the balance... | |||
'''Sophia:''' Sin must be balanced with suffering. | |||
'''Sophia:''' Daughter, be the bearer of my wisdom. | |||
'''Sophia:''' My revelations are lost... | |||
{{ | {{Duties nav|trial}} |
Latest revision as of 21:56, 11 August 2024
- This article is about the optional story-mode level 60 trial. For the level 60 challenge-mode trial, see Containment Bay P1T6 (Extreme). For the level 90 challenge-mode Faux Hollows trial, see Containment Bay P1T6 (Unreal).
Containment Bay P1T6
- Level
- 60 (Sync: 60)
- Item Level
- 220
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Duty Finder
- Trials (Heavensward)
- Roulette
- Trials
- Tomestones
- 15
- Req. quest
- Balance unto All
- Entrance
- Azys Lla (X:25.4, Y:22.5, Z:8.4)
- Location
- Containment Bay P1T6
- Region
- Abalathia's Spine
- Patch
- 3.4
- The Echo
- On wipe: +10% (max +50%)
“History tells of a Meracydian nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The "Goddess," as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony. In the present day, she is better known as Sophia, one of the incalculably powerful eikons of the Warring Triad. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine "balance" bring all the world to equal ruin!
— In-game description
Containment Bay P1T6 is a level 60 trial introduced in patch 3.4 with Heavensward.
Strategy
The Goddess: Sophia
Sophia utilizes the following moves and mechanics throughout a total of three phases.
Phase 1
- The fight begins with Thunder II, a large conal AoE aimed in the direction that Sophia is facing, immediately followed by Thunder III.
- Thunder III is a giant donut AoE emitted from Sophia with a safe spot just inside her hitbox. If players are far enough away, it can also be avoided by standing at max-range, depending on Sophia's position.
- Players must also be wary of Aero II, a large AoE centred on Sophia that deals moderate damage and inflicts a knockback. While neither fatal nor particularly difficult to avoid, players should respect this mechanic later in the fight seeing as the rails on the side of the arena will eventually collapse, allowing players to fall out of the arena to their deaths.
- Daughter, the lower-half of Sophia, will occasionally disappear from beneath her and materialize at the edges of the arena. After doing so, it will charge up and fire a straight line-AoE called Light Dew across the platform.
- Sophia Rush is much like the Daughter attack used by her lower half. Sophia herself will move to the eastern or western edge of the arena and charge a huge straight line-AoE across the platform that must be avoided.
- Sophia will eventually create Proximity Markers under the feet of players that they must move away from to avoid as much damage as possible.
Phase 2
- Sophia begins this phase by casting Cloudy Heavens, making herself invulnerable and marking all players with Eternal Doom. This debuff can only be cleared by defeating three adds.
- If players are fatally injured while affected by Eternal Doom, they will become mindless zombies, attacking their fellow teammates with no control over their actions.
- The First Demiurge is a Paladin-based add that utilizes AoE attacks and a directional parry. Players who attack the wrong side during the parry-mechanic will be knocked away. Ideally, this add should be focused last.
- The Second Demiurge is a Healer-based add which will heal the other adds and also uses a gaze mechanic to confuse any players looking directly at it. Ideally, this add should be slain first.
- The Third Demiurge is a Lancer-based add that will eventually drop a persistent ice puddle on the ground at its current position. Ideally, this add should be positioned at the side of the arena to prevent the puddle from being too obstructive during Phase 3 and the rest of the current add-phase.
Phase 3
For the most part, Phase 3 is very similar to Phase 1, apart from a few new additions.
- From here on, it will now be possible to fall off the platform, though players that do so for any reason can still be resurrected after a brief delay.
- Sophia will eventually use Quasar, which creates tethers to the east and west of the platform. Each of these tethers will spawn a meteor that will slowly fall towards a set of scales on both sides of the platform. Players must determine which side of the arena is safe by calculating the 'weight' of the meteors and moving to the side that weighs the least. On collision, the arena will tilt towards the side that weighs the most and send players sliding in that direction. The larger the weight-difference, the further players will slide.
- There are two types of Meteors that help calculate the tilt.
- Orange Meteors have a value of 1 and can appear on both sides of the arena.
- Blue Meteors have a value of 3 and will only appear on one side.
The best approach to this mechanic is to always move towards the opposite side of any Blue Meteors and stand at the very edge before the arena tilts.
- Players must also be mindful of the ice puddle left behind by The Third Demiruge during Phase 2. Before the scales tip, it is best to position yourself so that you don't slide through the puddle.
- Sophia will occasionally cast Sin & Punishment, placing a white ring around two players and a dark blue ring around two other players. To avoid high damage and debuffs, each affected player must stack with one player with an opposite colour.
- Lastly, when Sophia reaches 15% health or less, she will spawn another Second Demiruge (healer-add) with the same abilities from Phase 2. However, despite being a healer, it cannot heal the boss. Depending on overall DPS, the group must decide between nuking the add to reduce the threat of its gaze attack, or have the off-tank move it away while the group focuses on Sophia to end the fight.
Loot
- 15 Allagan Tomestone of Poetics
- Sophia Card (Drops at a fixed rate.)
Images
Dialogue
Cutscene
Krile: I leave the goddess in your capable hands. Just watch out for her worshippers...
Duty Dialogue
Sophia: The unenlightened come... Sophia: Know you the full weight of death. Sophia: To me, my faithful. Sophia: Come forth, Scales of Revelation! Sophia: I would know the weight of your souls. Sophia: Can you bring...equilibrium? Sophia: I shall tip back the balance... Sophia: Sin must be balanced with suffering. Sophia: Daughter, be the bearer of my wisdom. Sophia: My revelations are lost...