Difference between revisions of "The World of Darkness"

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{{TOCRIGHT}}
{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|The World of Darkness (Quest)}}
{{see also|Crystal Tower}}
{{Duty infobox
==General Information==
| name = The World of Darkness
The World of Darkness is the third and final part of [[Crystal Tower]]. It is a [[dungeon]] that requires a full raid of 24 players with item levels of at least 90. Similar to [[Syrcus Tower]], the raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).
| description = In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood. <br> When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend's coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud's flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?
*The World of Darkness was released in patch 2.5.
| image = TheWorldofDarkness.png
*The weekly loot lockout was removed in Patch 2.55 (see here :[http://na.finalfantasyxiv.com/lodestone/topics/detail/ca7d7d74c94b623db3991220110aa80df21ff1fc 2.55 Patch Notes])
| type = raid
*Reward: 100 [[Allagan Tomestones of Soldiery]] and 20 [[Allagan Tomestones of Poetics]]
| level = 50
==Unlock==
| level-sync = 50
*Quest: [[The World of Darkness (Quest)]]
| ilvl = 90
*Quest-giver Location: [[Rammbroes]] - [[Mor Dhona]] (x30,y12)
| size = alliance
*Prerequisites: Completed [[Syrcus Tower]]
| time-limit = 120
| duty-finder = Alliance Raids (A Realm Reborn)
| roulette = alliance raid
| tomestones = 100 poetics
| entrance = Mor Dhona
| entrance-coordinates = 35.7, 20.0
| location = The World of Darkness
| region = Mor Dhona
| req-quest = The World of Darkness (Quest)
| patch = 2.5
| release =
}} It is the third part of [[Crystal Tower]].
{{TOC limit|3}}
==Objectives==
#Clear the Eye: 0/1
#Defeat [[Angra Mainyu]]: 0/1
#Clear the Nape: 0/1
#Defeat the [[Five-headed Dragon|five-headed dragon]]: 0/1
#Clear the Jaws: 0/1
#Defeat [[Cerberus (boss)|Cerberus]]: 0/1
#Defeat [[Cloud Of Darkness]]: 0/1
 
==Bosses==
==Bosses==
{{#ev:youtube|a6vkTkhQikw|400|right|Video Guide}}
While [[The World of Darkness]] also lacks an [[Item Level|IL]] sync, as it is the last raid in the series it is much closer to the maximum [[Item Level]] for level 50 (IL 130). This means most mechanics must still be dealt with appropriately unlike in the previous two [[Alliance Raids]] in the [[Crystal Tower]] series.
===Angra Mainyu===
 
===[[File:Aggressive difficulty r6.png|link=]] [[Angra Mainyu]]===
{{#ev:youtube|cYI0ho8DffI|350|right|Updated World of Darkness Guide}}
{{#ev:youtube|a6vkTkhQikw|350|right|Video Guide Part One}}
{{#ev:youtube|icr0cH_x54g|350|right|Video Guide Part Two}}
'''Double Vision''', a floor-covering AoE that is split into red and white, which gives a stacking debuff depending on what colour you're standing on. The white AOE will give a "Sullen" debuff and the red AOE will give an "Ireful" debuff. The stacks will reset to 1 if you alternate which colour you stand on when it hits. If you get 2 stacks of the debuff you will take 2.5k damage. If you get 3 stacks you will die.
'''Double Vision''', a floor-covering AoE that is split into red and white, which gives a stacking debuff depending on what colour you're standing on. The white AOE will give a "Sullen" debuff and the red AOE will give an "Ireful" debuff. The stacks will reset to 1 if you alternate which colour you stand on when it hits. If you get 2 stacks of the debuff you will take 2.5k damage. If you get 3 stacks you will die.


When he casts '''Mortal Gaze''', anyone looking in his direction will receive a '''Doom''' debuff that kills you in 10 seconds. Stand on 1 of 4 circular platforms that is lit up to remove this debuff. You can also turn away from the boss when he casts the ability to completely avoid the Doom debuff.
When he casts '''Mortal Gaze''', anyone looking in his direction will receive a {{status effect|doom}} '''[[Doom (status effect)|Doom]]''' debuff that kills you in 10 seconds. Stand on whichever one of the four circular platforms that is lit up to remove this debuff. You can also turn away from the boss when he casts the ability to completely avoid the Doom debuff.
 
'''Roulette''', signified by a finger and a cone that rotates clockwise around the boss room, occurs when 4 '''Final Hourglass''' spawn at the outer edge of the room. Kill the 4 Final Hourglass one by one. To avoid being killed, do not stand in the quarter that is lit up when the last Final Hourglass dies. As long as all four of the Hourglasses die, you will be able to run out of that section if you happen to be in it.


'''Roulette''', signified by a finger and a cone that rotates clockwise around the boss room, occurs when 4 '''Final Hourglass''' spawn at the outer edge of the room. Kill the 4 Final Hourglass one by one in a clockwise direction. To avoid being killed, do not stand in the quarter that is lit up when the last Final Hourglass dies. As long as all four of the Hourglasses die, you will be able to run out of that section if you happen to be in it.
'''Level 100 Flare''': Red ball spawns on a player and a red circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the red circle will all take massive damage if the total number of players in the circle is an even number.


'''Level 100 Flare''': Red ball spawns on a player and a red circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players will all die if the total number of players in the circle is an even number.
'''Level 150 Death''': Purple ball spawns on a player and a purple circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the purple circle will all die if the total number of players in the circle is a multiple of 3.


'''Level 150 Doom''': Purple ball spawns on a player and a purple circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players will all die if the total number of players in the circle is a multiple of 3.
Adds should be killed or they will deal powerful raidwide damage.


===Five-headed Dragon===
===[[File:Aggressive difficulty r6.png|link=]] [[Five-headed Dragon]]===
Ice Floor's AoE expends if it hits a player. When you see a white, circular swirl on the ground, run away.
'''Ice Floor''''s AoE expands if it hits a player. When you see a white, circular swirl on the ground, run away.


The poison '''Slimes''' need to be killed to stop them from joining together and casting silence on the entire raid. Killing them causes them to burst into poison resistance buffs. Wherever the slimes spawn, there will be a puddle of slime left over. At least one player needs to stand in the puddle to prevent more slimes from spawning and turning into a '''Toxic Slime'''.
The poison '''Slimes''' need to be killed to stop them from joining together and casting silence on the entire raid. Killing them causes them to burst into poison resistance buffs. Wherever the slimes spawn, there will be a puddle of slime left over. At least one player needs to stand in the puddle to prevent more slimes from spawning and turning into a '''Toxic Slime'''.


When the boss channels '''Discordance''' you have to kill the 5 extra heads that appear or the raid will wipe. I have seen him use this multiple times, so stay on your toes if your DPS is slower.
When the boss channels '''Discordance''' you have to kill the 5 extra heads that appear or the raid will wipe. The boss could use this multiple times, so stay on your toes if your DPS is slower.


The boss will occasionally '''mark a player''' with a symbol similar to the lightning ball symbol from Scylla in [[Syrcus Tower]]. When this happens, a small number of players (usually 3-5) need to stack on this player to split the damage. If this does not happen, the player will receive 9999 damage, likely killing them unless they are a tank with over 10,000 health.
The boss will occasionally '''mark a player''' with a stack marker. When this happens, a small number of players (usually 3-5) need to stack on this player to split the damage. If this does not happen, the player will receive 9999 damage.


When you see '''Prominence''', red circles spawn on the ground followed by red or white balls, kill the red balls ASAP because they explode and deal 1.5k to 2k damage.
When you see '''Prominence''', red circles spawn on the ground followed by red or white balls, kill the balls ASAP before they explode and deal damage.


'''Red Bird Tether''' attaches to a player and inflicts a debuff, the player needs to run and touch another player before the debuff kills them.
'''Red Bird Tether''' attaches to a player and inflicts a debuff, the player needs to run and touch another player before the debuff kills them.


'''Heatwave''' is a raid-wide attack used when the boss' HP is low. For 5 seconds, every action you make will deal 500 damage. DO NOT CAST ANYTHING while you have the debuff on!
'''Heatwave''' is a raid-wide attack used when the boss' HP is low. For 5 seconds, every action you make will deal 500 damage.


===Howling Atomos (3rd Trash Pull)===
===Howling Atomos (3rd Trash Pull)===
Everyone stacks on one side including tank. One person will get marked, they have to go to the other side and get devoured by themselves and will be spit off the platform. Then someone in the party has to stand in the light circle, and that person can jump back up. Stand right under the mob when it's casting Shockwave because if you're not in that purple puddle you will get knocked off.
Everyone stacks on one side including tank. One person will get marked, they have to go to the other side and get devoured by themselves and will be spit off the platform. Then someone in the party has to stand in the light circle, and that person can jump back up. Stand right under the mob when it's casting Shockwave because if you're not in that purple puddle you will get knocked off. The knockback can be prevented with {{action icon|Arm's Length}} or {{action icon|Surecast}}.
 
===[[File:Aggressive difficulty r6.png|link=]] [[Cerberus (boss)|Cerberus]]===
When Cerberus becomes unchained and starts '''Thrashing''', a group of players (usually Alliance B, plus any DPS that want to) needs to execute the following in order:


It might be useful for the person that gets marked to run opposite the group and then run off the edge once the marker fades so they don't get sucked in but it still turn the boss away in time. Then no one takes damage.
# Stand next to the '''Gastric Orb''' mob to get hit by [[File:Minimum icon1.png|link=]] '''Mini''' spell and shrunk to a small size.
# Stand in the '''Purple Goo''' to get '''{{action icon|Devour}}ed''' by the boss. (Do not stand in the purple goo if you don't have the [[File:Minimum icon1.png|link=]] '''Mini''' debuff, as Cerberus will instantly kill you.)
# Once inside, kill the adds on the wall in his stomach.  


===Cerberus===
When the adds are dead he will stop thrashing, and will slump to the ground in pain. Groups outside the stomach need to use the two tethers to re-chain him while he is weakened - both tethers need to be re-attached to each of the '''Open Fetters''' on his sides by interacting with them.
When Cerberus becomes unchained and starts '''Thrashing''', one group needs to stand next to the '''Gastric Orb''' mob to get hit by '''Mini''' spell and shrunk to a small size. The same group then stands in the '''Purple Goo''' to get eaten by the boss. Once inside, the group needs to kill the adds in his stomach. When the adds are dead he will stop thrashing, and will "slump to the ground in pain". Groups outside the stomach need to use the two tethers to re-chain him while he is weakened - both tethers need to be re-attached to each of the '''Open Fetters''' on his sides.


Alliance A should focus on the adds.
If there are fewer than 5 living players outside the belly, Cerberus will immediately eject all players inside him without collapsing.<ref>[https://www.youtube.com/watch?v=j0zj4o3fcQc FFXIV Mythbusters | What if Cerberus Ate EVERYONE? - Caetsu Chaiji Ch.]</ref>
Alliance B should go into Cerberus' stomach.
Alliance C should focus on re-chaining Cerberus whilst he is weakened.


*If he is not re-chained, Cerberus' haste buff will stack out of control.
If his belly adds are not killed or he is not re-chained, Cerberus' {{buff|haste}} '''[[Haste]]''' and {{buff|Damage Up}} '''[[Damage Up]]''' buffs will stack out of control and wipe the raid. There are two meta strategies for handling this mechanic:


*Do not stand in the purple goo if you don't have the Mini debuff, as it is an instant kill when Cerberus attempts to eat you.
====DPS Rush====
* All DPS should get swallowed to burn down the stomach walls as quickly as possible. One (1) healer joins them so they don't die.
 
DPS Rush is both '''faster''' and '''safer''', as B alliance can be people who don't know how to get in the belly or are new. The ABC strat below is just included for reference and should only be used if most of the alliance insists on doing it.
 
====ABC = Adds/Belly/Chains====
* Alliance A should pull and kill the adds, [[Wolfsbane]], which are quite dangerous if not tanked because their attack is a large cleave poison.
* Alliance B should go into Cerberus' stomach.
* Alliance C should tank Cerberus, and focus on re-chaining Cerberus whilst he is weakened.
 
Due to gear creep, DPS Rush is far more common nowadays, but just make sure your alliance is all on the same page and you should have no trouble.


Cerberus has a '''Tail Swipe''' attack that hits players behind him in a cone.
Cerberus has a '''Tail Swipe''' attack that hits players behind him in a cone.
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'''Ululation''' is a roar that causes players who are not around other players to become feared for 15 seconds. Stay near your party members to avoid the fear effect.
'''Ululation''' is a roar that causes players who are not around other players to become feared for 15 seconds. Stay near your party members to avoid the fear effect.


===Cloud of Darkness===
===[[File:Aggressive difficulty r6.png|link=]] [[Cloud of Darkness]]===
Any time CoD moves around the ring, she fires a massive laser through the center of the area. When she disappears, immediately move to the sides. This attack will give a vulnerability debuff.
Cloud of Darkness targets the tank with a powerful auto-attack that also deals damage over time, so keep your tank safe.


Throughout the fight, CoD will spawn comets that mark off small areas in a regular pattern across the area. AT LEAST 1 PERSON has to be in each comet area before the comet reaches the ground or suffer extensive raid wide damage. The person in the comet area will take a hit, but this can be split among the people standing in the area when the comet falls and becomes negligible with just two or three players.
A random player will get targeted with red crosshairs ('''Feint Particle Beam'''). After a few seconds, blasts will start chasing after the target player at running speed damaging anyone nearby. Each blast adds a {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' debuff and it kills you quickly if you stop moving. The player targeted should run towards the outside edge of the area, away from all other players.


A random player will get targeted with a floating marker. After a few seconds, blasts will start falling from the sky chasing after the target player. The blasts move towards the player at running speed, so use '''Sprint''' if they get too close. Each blast adds a Vulnerability Up debuff and it will kill you quickly if you let it. The player targeted should start running a lap around the outside edge of the area, away from all other players because those blasts can and will hit anyone caught by them.
Any time she moves around the ring, she fires a massive laser ('''Zero-form Particle Beam''') through the center of the area. When she disappears, immediately move to the sides. This attack will give a {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' debuff.


During the next phase, worm adds will spawn around the area. Hitting them once or twice causes them to disappear. The worms add many debuffs like Morbol's Bad Breath to anyone standing too close to them. Stay away and let the ranged DPS handle.
Throughout the fight, she will spawn '''comets''' on yellow circle markers. At least one person should stand in each one before the comet reaches the ground or the raid suffers moderate damage (several empty comets will wipe the raid). The person in the comet area will take a small hit.


After the worms, the floor of the area will light up and cloud and storm adds will start spawning. These MUST be killed quickly. They slowly make their way toward CoD and if she eats them she gets a damage buff for her next, raid-wide attack. If she is allowed to consume too many she will wipe you with the attack. The clouds can be affected by '''Heavy''' but not by Bind. If anyone stands between the clouds and CoD, it will add the '''Heavy''' effect to them.
Mid-fight, the floor of the area will light up and cloud and storm adds will start spawning. Kill them before they get close enough for the boss to eat them, or she will wipe you if she eats enough. The clouds can be affected by {{status effect|heavy}} '''[[Heavy]]''' but not by {{status effect|bind}} '''[[Bind]]'''. If anyone stands between the clouds and CoD, it will add the {{status effect|heavy}} '''[[Heavy]]''' effect to them. After the cloud phase is done she will do a raid-wide attack.


After the cloud phase is done she will do a raid-wide attack that will hurt a lot. AoE heals and protection buffs are important.
Next, she will spawn 3 clouds in a triangle formation. These clouds have a box shaped outline around them and cannot be damaged outside the box after a few seconds, so move into one of the boxes and kill the clouds. A, B, and C should have their own cloud and this should be marked ahead of time.


Next phase she will spawn 3 clouds in a triangle formation. These clouds have a box shaped outline around them and each party HAS TO get in one of the boxes. A, B, and C should have their own cloud and this should be marked ahead of time. After a few seconds the box will go up and make it impossible for anyone to enter or leave until the clouds are either dead or explode. The raid will survive one of these exploding, some might survive two, none will survive three. Kill 'em quick.
If your raid DPS is very low, worm adds will spawn around the area before the cloud phase. Hitting them once or twice causes them to disappear. The worms add many debuffs like Morbol's Bad Breath to anyone standing too close to them. Stay away and let the ranged DPS handle.


Almost immediately after the clouds in boxes phase, many comets will spawn all around the area. If you aren't ready for this, you will wipe, probably multiple times. Everyone needs to spread out right after the clouds in boxes are down and each comet MUST be taken by at least one person. It may be prudent to save the Healer LB3 for this phase if your alliance screws up.
==Loot==
{{see also|Demon Armor}}
===[[File:Silver Coffer (small).png|link=]] [[Angra Mainyu]]===
*{{Item reward|10|Allagan Tomestone of Poetics}}
{{Drops list|Angra Mainyu}}


After the big sequence of comets ends, comets will start spawning along with clouds and storms. Comets must be taken by at least one person and clouds and storms must be killed before they make it to CoD. Ranged DPS is key here, prepare to get a workout.
===[[File:Silver Coffer (small).png|link=]] [[Five-headed Dragon]]===
*{{Item reward|20|Allagan Tomestone of Poetics}}
{{Drops list|Five-headed Dragon}}


==Loot==
===[[File:Silver Coffer (small).png|link=]] [[Cerberus (boss)|Cerberus]]===
===Angra Mainyu Loot===
*{{Item reward|30|Allagan Tomestone of Poetics}}
{| class="wikitable sortable" style="text-align:center"
{{Drops list|Cerberus (boss)}}
|-
 
!Item
===[[File:Gold Coffer (small).png|link=]] [[Cloud of Darkness]]===
!Icon
*{{Item reward|40|Allagan Tomestone of Poetics}}
!Level
*{{Item icon|Onion Knight Card}} (Drops at a fixed rate.)
!Item Level
*{{Item icon|Cloud of Darkness Card}} (Drops at a fixed rate.)
!Requirement
====Treasure Coffer 1====
!Slot
{{Drops list|Cloud of Darkness}}
!Defence
 
!Magic Defence
====Treasure Coffer 2====
!Materia Slots
{{Drops table header}}
!Stats and Attributes
{{Drops table row|Syrcus Shard}}
|-
{{Table footer}}
|[[Demon Bracers of Scouting]]||[[File:demon bracers of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||66||66||0||align = "left" |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27
 
|-
==Rewards==
|[[Demon Bracers of Striking]]||[[File:demon bracers of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Hands||66||66||0||align = "left" |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27
When originally released, players could receive only one reward item per week for completing duties in The World of Darkness. Weekly limits were lifted in [[patch 2.55]].
|-
 
|[[Demon Circlet of Maiming]]||[[File:demon circlet of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||84||66||0||align = "left" |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
|-
* Players cannot open a treasure chest belonging to another party.
|[[Demon Gloves of Healing]]||[[File:demon gloves of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Hands||50||84||0||align = "left" |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +19, [[Determination]] +19
 
|-
==Achievements==
|[[Demon Greaves of Maiming]]||[[File:demon greaves of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||84||66||0||align = "left" |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Determination]] +19
This duty is associated with the following [[achievements]]:
|-
 
|[[Demon Hat of Aiming]]||[[File:demon hat of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Head||66||66||0||align = "left" |[[Dexterity]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Critical Hit Rate]] +27
{| {{STDT|mech1}}
|-
{{achievement table header}}
|[[Demon Hat of Casting]]||[[File:demon hat of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Head||50||84||0||align = "left" |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +27, [[Spell Speed]] +19
{{achievement table row|Let the Sun Shine In (Achievement)}}
|-
{{achievement table row|Mapping the Realm: The World of Darkness}}
|[[Demon Sabatons of Fending]]||[[File:demon sabatons of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Feet||118||118||0||align = "left" |[[Strength]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +27, [[Determination]] +13
|-
|[[Demon Sash of Striking]]||[[File:demon sash of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Waist||58||58||0||align = "left" |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20
|-
|[[Demon Tassets of Fending]]||[[File:demon tassets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Waist||102||102||0||align = "left" |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20
|-
|}
===Five-headed Dragon Loot===
{| class="wikitable sortable" style="text-align:center"
|-
!Item
!Icon
!Level
!Item Level
!Requirement
!Slot
!Defence
!Magic Defence
!Materia Slots
!Stats and Attributes
|-
|[[Demon Belt of Aiming]]||[[File:demon belt of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Waist||58||58||0||align = "left" |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20
|-
|[[Demon Belt of Casting]]||[[File:demon belt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Waist||43||72||0||align = "left" |[[Vitality]] +22, [[Intelligence]] +21, [[Accuracy]] +14, [[Determination]] +14
|-
|[[Demon Belt of Healing]]||[[File:demon belt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Waist||43||72||0||align = "left" |[[Vitality]] +22, [[Mind]] +21, [[Accuracy]] +4, [[Critical Hit Rate]] +20, [[Determination]] +10
|-
|[[Demon Caligae of Scouting]]||[[File:demon caligae of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||66||66||0||align = "left" |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19
|-
|[[Demon Circlet of Scouting]]||[[File:demon circlet of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Head||66||66||0||align = "left" |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27
|-
|[[Demon Circlet of Striking]]||[[File:demon circlet of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Head||66||66||0||align = "left" |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19
|-
|[[Demon Gauntlets of Fending]]||[[File:demon gauntlets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Hands||118||118||0||align = "left" |[[Strength]] +27, [[Vitality]] +32, [[Parry]] +19, [[Critical Hit Rate]] +27
|-
|[[Demon Hat of Healing]]||[[File:demon hat of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Head||50||84||0||align = "left" |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +27, [[Determination]] +13
|-
|[[Demon Mail of Maiming]]||[[File:demon mail of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Body||117||93||0||align = "left" |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44
|-
|[[Demon Skirt of Casting]]||[[File:demon skirt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Legs||69||117||0||align = "left" |[[Vitality]] +47, [[Intelligence]] +45, [[Accuracy]] +31, [[Spell Speed]] +44
|-
|[[Demon Tabard of Aiming]]||[[File:demon tabard of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Body||93||93||0||align = "left" |[[Dexterity]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22
|-
|}
|}


===Cerberus Loot===
==Unsync clearing==
{| class="wikitable sortable" style="text-align:center"
 
|-
It is possible to farm the World of Darkness alliance raid for loot with one level 90 character and two characters of any level.
!Item
 
!Icon
To run alliance raids "unsync", that is, with the "unrestricted party" option enabled in the duty finder, the lead player must start a party finder recruitment using the "Raid" option, and at least one player must join each other alliance.
!Level
!Item Level
!Requirement
!Slot
!Defence
!Magic Defence
!Materia Slots
!Stats and Attributes
|-
|[[Demon Boots of Aiming]]||[[File:demon boots of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Feet||66||66||0||align = "left" |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Determination]] +19
|-
|[[Demon Breeches of Fending]]||[[File:demon breeches of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Legs||165||165||0||align = "left" |[[Strength]] +45, [[Vitality]] +52, [[Parry]] +44, [[Skill Speed]] +31
|-
|[[Demon Chestpiece of Scouting]]||[[File:demon chestpiece of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Body||93||93||0||align = "left" |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +44, [[Critical Hit Rate]] +31
|-
|[[Demon Gauntlets of Maiming]]||[[File:demon gauntlets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||84||66||0||align = "left" |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19
|-
|[[Demon Gloves of Casting]]||[[File:demon gloves of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Hands||50||84||0||align = "left" |[[Vitality]] +29, [[Intelligence]] +27, [[Accuracy]] +19, [[Critical Hit Rate]] +27
|-
|[[Demon Helm of Fending]]||[[File:demon helm of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Head||118||118||0||align = "left" |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19
|-
|[[Demon Sandals of Healing]]||[[File:demon sandals of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Feet||50||84||0||align = "left" |[[Vitality]] +29, [[Mind]] +27, [[Piety]] +14, [[Accuracy]] +5, [[Determination]] +19
|-
|[[Demon Sarouels of Striking]]||[[File:demon sarouels of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Legs||93||93||0||align = "left" |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44
|-
|[[Demon Sash of Scouting]]||[[File:demon sash of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||58||58||0||align = "left" |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Determination]] +14
|-
|[[Demon Skirt of Healing]]||[[File:demon skirt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Legs||69||117||0||align = "left" |[[Vitality]] +47, [[Mind]] +45, [[Accuracy]] +9, [[Critical Hit Rate]] +44, [[Determination]] +22
|-
|}


===Cloud of Darkness Loot===
The encounters in the World of Darkness can be cleared without regard to mechanics with the damage output of one level 90 player, with one exception: In the Atomos miniboss fight, the player must stand exactly under the Howling Atomos monster in the middle of the platform in order to prevent being knocked off the platform and dying (as happens when no player is on the platform). It is enough to kill one Howling Atomos to clear the fight.
*[[Syrcus Shard]]
*[[Puff of Darkness]]
*[[Onion Knight Card]]
{| class="wikitable sortable" style="text-align:center"
|-
!Item
!Icon
!Level
!Item Level
!Requirement
!Slot
!Defence
!Magic Defence
!Materia Slots
!Stats and Attributes
|-
|[[Demon Armor of Fending]]||[[File:demon armor of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Body||165||165||0||align = "left" |[[Strength]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22
|-
|[[Demon Bracers of Aiming]]||[[File:demon bracers of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Hands||66||66||0||align = "left" |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27
|-
|[[Demon Breeches of Aiming]]||[[File:demon breeches of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Legs||93||93||0||align = "left" |[[Dexterity]] +45, [[Vitality]] +52, [[Determination]] +22, [[Skill Speed]] +44
|-
|[[Demon Breeches of Maiming]]||[[File:demon breeches of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||117||93||0||align = "left" |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44
|-
|[[Demon Caligae of Striking]]||[[File:demon caligae of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Feet||66||66||0||align = "left" |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Skill Speed]] +27
|-
|[[Demon Chestpiece of Striking]]||[[File:demon chestpiece of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Body||93||93||0||align = "left" |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44
|-
|[[Demon Robe of Casting]]||[[File:demon robe of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Body||69||117||0||align = "left" |[[Vitality]] +47, [[Intelligence]] +45, [[Critical Hit Rate]] +31, [[Determination]] +31
|-
|[[Demon Robe of Healing]]||[[File:demon robe of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Body||69||117||0||align = "left" |[[Vitality]] +47, [[Mind]] +45, [[Piety]] +23, [[Accuracy]] +9, [[Spell Speed]] +44
|-
|[[Demon Sandals of Casting]]||[[File:demon sandals of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Feet||50||84||0||align = "left" |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +19, [[Determination]] +19
|-
|[[Demon Sarouels of Scouting]]||[[File:demon sarouels of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||93||93||0||align = "left" |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44
|-
|[[Demon Tassets of Maiming]]||[[File:demon tassets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||72||58||0||align = "left" |[[Strength]] +21, [[Vitality]] +24, [[Critical Hit Rate]] +14, [[Skill Speed]] +20
|-
|}


==Images==
==Images==
===Gear Images===
===Gear Images===
'''Left to Right:''' [[BRD]], [[BLM]]/[[SMN]], [[DRG]], [[WHM]]/[[SCH]], [[MNK]], [[NIN]], [[WAR]]/[[PLD]]
<gallery heights=225px widths=400px mode=packed>
File:The World of Darkness gear1.png
File:Oa044e0h6hu61.jpg
</gallery>


[[File:world of darkness bard gear1.jpg|200px]] [[File:world of darkness caster gear1.jpg|200px]] [[File:world of darkness dragoon gear1.jpg|200px]] [[File:world of darkness healer gear1.jpg|200px]] [[File:world of darkness monk gear1.jpg|200px]] [[File:world of darkness ninja gear1.jpg|200px]] [[File:world of darkness tank gear1.jpg|200px]]
<gallery heights=300px widths=300px mode=packed>
world of darkness tank gear1.jpg
world of darkness dragoon gear1.jpg
world of darkness monk gear1.jpg
world of darkness ninja gear1.jpg
world of darkness bard gear1.jpg
world of darkness caster gear1.jpg
world of darkness healer gear1.jpg
</gallery>


===Dungeon Images===
===Dungeon Images===
[[File:the world of darkness1.jpg|350px]] [[File:the world of darkness2.jpg|350px]] [[File:the world of darkness3.jpg|350px]]
<gallery mode="packed">
 
File:Woc title.jpg
==Lore==
File:The world of darkness4.png
In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.
File:The world of darkness5.png
File:the world of darkness1.jpg
File:the world of darkness2.jpg
File:the world of darkness3.jpg
</gallery>


When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend's coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud's flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?
===Concept Art===
<gallery heights=200px mode="packed">
File:Cerberus concept.png
File:Cloud of Darkness.png
</gallery>


{{dungeons}}
{{Duties nav|raid}}

Latest revision as of 15:35, 16 September 2024

Disambig icon.png This article is about the level 50 Alliance Raid. For the Feature Quest, see The World of Darkness (Quest).
Raid.png

The World of Darkness

TheWorldofDarkness.png
Level
50 (Sync: 50)
Item Level
90
Difficulty
Normal
Party size
Alliance
24 man 3 Tank role.png 6 Healer role.png 15 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Duty Finder
Alliance Raids (A Realm Reborn)
Roulette
Alliance Raids
Tomestones
Allagan Tomestone of Poetics 100 
Req. quest
Feature quest The World of Darkness
Entrance
Mor Dhona (X:35.7, Y:20.0)
Location
The World of Darkness
Region
Mor Dhona
Patch
2.5

In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.
When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend's coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud's flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?

— In-game description

The World of Darkness is a level 50 raid introduced in patch 2.5. It is the third part of Crystal Tower.

Objectives

  1. Clear the Eye: 0/1
  2. Defeat Angra Mainyu: 0/1
  3. Clear the Nape: 0/1
  4. Defeat the five-headed dragon: 0/1
  5. Clear the Jaws: 0/1
  6. Defeat Cerberus: 0/1
  7. Defeat Cloud Of Darkness: 0/1

Bosses

While The World of Darkness also lacks an IL sync, as it is the last raid in the series it is much closer to the maximum Item Level for level 50 (IL 130). This means most mechanics must still be dealt with appropriately unlike in the previous two Alliance Raids in the Crystal Tower series.

Aggressive difficulty r6.png Angra Mainyu

Updated World of Darkness Guide
Video Guide Part One
Video Guide Part Two

Double Vision, a floor-covering AoE that is split into red and white, which gives a stacking debuff depending on what colour you're standing on. The white AOE will give a "Sullen" debuff and the red AOE will give an "Ireful" debuff. The stacks will reset to 1 if you alternate which colour you stand on when it hits. If you get 2 stacks of the debuff you will take 2.5k damage. If you get 3 stacks you will die.

When he casts Mortal Gaze, anyone looking in his direction will receive a Doom Doom debuff that kills you in 10 seconds. Stand on whichever one of the four circular platforms that is lit up to remove this debuff. You can also turn away from the boss when he casts the ability to completely avoid the Doom debuff.

Roulette, signified by a finger and a cone that rotates clockwise around the boss room, occurs when 4 Final Hourglass spawn at the outer edge of the room. Kill the 4 Final Hourglass one by one. To avoid being killed, do not stand in the quarter that is lit up when the last Final Hourglass dies. As long as all four of the Hourglasses die, you will be able to run out of that section if you happen to be in it.

Level 100 Flare: Red ball spawns on a player and a red circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the red circle will all take massive damage if the total number of players in the circle is an even number.

Level 150 Death: Purple ball spawns on a player and a purple circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the purple circle will all die if the total number of players in the circle is a multiple of 3.

Adds should be killed or they will deal powerful raidwide damage.

Aggressive difficulty r6.png Five-headed Dragon

Ice Floor's AoE expands if it hits a player. When you see a white, circular swirl on the ground, run away.

The poison Slimes need to be killed to stop them from joining together and casting silence on the entire raid. Killing them causes them to burst into poison resistance buffs. Wherever the slimes spawn, there will be a puddle of slime left over. At least one player needs to stand in the puddle to prevent more slimes from spawning and turning into a Toxic Slime.

When the boss channels Discordance you have to kill the 5 extra heads that appear or the raid will wipe. The boss could use this multiple times, so stay on your toes if your DPS is slower.

The boss will occasionally mark a player with a stack marker. When this happens, a small number of players (usually 3-5) need to stack on this player to split the damage. If this does not happen, the player will receive 9999 damage.

When you see Prominence, red circles spawn on the ground followed by red or white balls, kill the balls ASAP before they explode and deal damage.

Red Bird Tether attaches to a player and inflicts a debuff, the player needs to run and touch another player before the debuff kills them.

Heatwave is a raid-wide attack used when the boss' HP is low. For 5 seconds, every action you make will deal 500 damage.

Howling Atomos (3rd Trash Pull)

Everyone stacks on one side including tank. One person will get marked, they have to go to the other side and get devoured by themselves and will be spit off the platform. Then someone in the party has to stand in the light circle, and that person can jump back up. Stand right under the mob when it's casting Shockwave because if you're not in that purple puddle you will get knocked off. The knockback can be prevented with Arm's Length.png  Arm's Length or Surecast.png  Surecast.

Aggressive difficulty r6.png Cerberus

When Cerberus becomes unchained and starts Thrashing, a group of players (usually Alliance B, plus any DPS that want to) needs to execute the following in order:

  1. Stand next to the Gastric Orb mob to get hit by Minimum icon1.png Mini spell and shrunk to a small size.
  2. Stand in the Purple Goo to get Devour.png  Devoured by the boss. (Do not stand in the purple goo if you don't have the Minimum icon1.png Mini debuff, as Cerberus will instantly kill you.)
  3. Once inside, kill the adds on the wall in his stomach.

When the adds are dead he will stop thrashing, and will slump to the ground in pain. Groups outside the stomach need to use the two tethers to re-chain him while he is weakened - both tethers need to be re-attached to each of the Open Fetters on his sides by interacting with them.

If there are fewer than 5 living players outside the belly, Cerberus will immediately eject all players inside him without collapsing.[1]

If his belly adds are not killed or he is not re-chained, Cerberus' Haste icon1.png Haste and Damage up icon1.png Damage Up buffs will stack out of control and wipe the raid. There are two meta strategies for handling this mechanic:

DPS Rush

  • All DPS should get swallowed to burn down the stomach walls as quickly as possible. One (1) healer joins them so they don't die.

DPS Rush is both faster and safer, as B alliance can be people who don't know how to get in the belly or are new. The ABC strat below is just included for reference and should only be used if most of the alliance insists on doing it.

ABC = Adds/Belly/Chains

  • Alliance A should pull and kill the adds, Wolfsbane, which are quite dangerous if not tanked because their attack is a large cleave poison.
  • Alliance B should go into Cerberus' stomach.
  • Alliance C should tank Cerberus, and focus on re-chaining Cerberus whilst he is weakened.

Due to gear creep, DPS Rush is far more common nowadays, but just make sure your alliance is all on the same page and you should have no trouble.

Cerberus has a Tail Swipe attack that hits players behind him in a cone.

Ululation is a roar that causes players who are not around other players to become feared for 15 seconds. Stay near your party members to avoid the fear effect.

Aggressive difficulty r6.png Cloud of Darkness

Cloud of Darkness targets the tank with a powerful auto-attack that also deals damage over time, so keep your tank safe.

A random player will get targeted with red crosshairs (Feint Particle Beam). After a few seconds, blasts will start chasing after the target player at running speed damaging anyone nearby. Each blast adds a Vulnerability Up icon1.png Vulnerability Up debuff and it kills you quickly if you stop moving. The player targeted should run towards the outside edge of the area, away from all other players.

Any time she moves around the ring, she fires a massive laser (Zero-form Particle Beam) through the center of the area. When she disappears, immediately move to the sides. This attack will give a Vulnerability Up icon1.png Vulnerability Up debuff.

Throughout the fight, she will spawn comets on yellow circle markers. At least one person should stand in each one before the comet reaches the ground or the raid suffers moderate damage (several empty comets will wipe the raid). The person in the comet area will take a small hit.

Mid-fight, the floor of the area will light up and cloud and storm adds will start spawning. Kill them before they get close enough for the boss to eat them, or she will wipe you if she eats enough. The clouds can be affected by Heavy icon1.png Heavy but not by Bind icon1.png Bind. If anyone stands between the clouds and CoD, it will add the Heavy icon1.png Heavy effect to them. After the cloud phase is done she will do a raid-wide attack.

Next, she will spawn 3 clouds in a triangle formation. These clouds have a box shaped outline around them and cannot be damaged outside the box after a few seconds, so move into one of the boxes and kill the clouds. A, B, and C should have their own cloud and this should be marked ahead of time.

If your raid DPS is very low, worm adds will spawn around the area before the cloud phase. Hitting them once or twice causes them to disappear. The worms add many debuffs like Morbol's Bad Breath to anyone standing too close to them. Stay away and let the ranged DPS handle.

Loot

See also: Demon Armor

Silver Coffer (small).png Angra Mainyu

Name Type Item Level Rarity Quantity
Demon boots of aiming icon1.png  Demon Boots of Aiming Feet 120 CBlue 1
Demon caligae of scouting icon1.png  Demon Caligae of Scouting Feet 120 CBlue 1
Demon caligae of striking icon1.png  Demon Caligae of Striking Feet 120 CBlue 1
Demon circlet of maiming icon1.png  Demon Circlet of Maiming Head 120 CBlue 1
Demon circlet of scouting icon1.png  Demon Circlet of Scouting Head 120 CBlue 1
Demon circlet of striking icon1.png  Demon Circlet of Striking Head 120 CBlue 1
Demon greaves of maiming icon1.png  Demon Greaves of Maiming Feet 120 CBlue 1
Demon hat of aiming icon1.png  Demon Hat of Aiming Head 120 CBlue 1
Demon hat of casting icon1.png  Demon Hat of Casting Head 120 CBlue 1
Demon hat of healing icon1.png  Demon Hat of Healing Head 120 CBlue 1
Demon helm of fending icon1.png  Demon Helm of Fending Head 120 CBlue 1
Demon sabatons of fending icon1.png  Demon Sabatons of Fending Feet 120 CBlue 1
Demon sandals of casting icon1.png  Demon Sandals of Casting Feet 120 CBlue 1
Demon sandals of healing icon1.png  Demon Sandals of Healing Feet 120 CBlue 1

Silver Coffer (small).png Five-headed Dragon

Name Type Item Level Rarity Quantity
Demon bracers of aiming icon1.png  Demon Bracers of Aiming Hands 120 CBlue 1
Demon bracers of scouting icon1.png  Demon Bracers of Scouting Hands 120 CBlue 1
Demon bracers of striking icon1.png  Demon Bracers of Striking Hands 120 CBlue 1
Demon breeches of aiming icon1.png  Demon Breeches of Aiming Legs 120 CBlue 1
Demon breeches of fending icon1.png  Demon Breeches of Fending Legs 120 CBlue 1
Demon breeches of maiming icon1.png  Demon Breeches of Maiming Legs 120 CBlue 1
Demon gauntlets of fending icon1.png  Demon Gauntlets of Fending Hands 120 CBlue 1
Demon gauntlets of maiming icon1.png  Demon Gauntlets of Maiming Hands 120 CBlue 1
Demon gloves of casting icon1.png  Demon Gloves of Casting Hands 120 CBlue 1
Demon gloves of healing icon1.png  Demon Gloves of Healing Hands 120 CBlue 1
Demon sarouel of scouting icon1.png  Demon Sarouel of Scouting Legs 120 CBlue 1
Demon sarouel of striking icon1.png  Demon Sarouel of Striking Legs 120 CBlue 1
Demon skirt of casting icon1.png  Demon Skirt of Casting Legs 120 CBlue 1
Demon skirt of healing icon1.png  Demon Skirt of Healing Legs 120 CBlue 1

Silver Coffer (small).png Cerberus

Name Type Item Level Rarity Quantity
Demon armor of fending icon1.png  Demon Armor of Fending Body 120 CBlue 1
Demon boots of aiming icon1.png  Demon Boots of Aiming Feet 120 CBlue 1
Demon caligae of scouting icon1.png  Demon Caligae of Scouting Feet 120 CBlue 1
Demon caligae of striking icon1.png  Demon Caligae of Striking Feet 120 CBlue 1
Demon chestpiece of scouting icon1.png  Demon Chestpiece of Scouting Body 120 CBlue 1
Demon chestpiece of striking icon1.png  Demon Chestpiece of Striking Body 120 CBlue 1
Demon greaves of maiming icon1.png  Demon Greaves of Maiming Feet 120 CBlue 1
Demon mail of maiming icon1.png  Demon Mail of Maiming Body 120 CBlue 1
Demon robe of casting icon1.png  Demon Robe of Casting Body 120 CBlue 1
Demon robe of healing icon1.png  Demon Robe of Healing Body 120 CBlue 1
Demon sabatons of fending icon1.png  Demon Sabatons of Fending Feet 120 CBlue 1
Demon sandals of casting icon1.png  Demon Sandals of Casting Feet 120 CBlue 1
Demon sandals of healing icon1.png  Demon Sandals of Healing Feet 120 CBlue 1
Demon tabard of aiming icon1.png  Demon Tabard of Aiming Body 120 CBlue 1

Gold Coffer (small).png Cloud of Darkness

Treasure Coffer 1

Name Type Item Level Rarity Quantity
Demon armor of fending icon1.png  Demon Armor of Fending Body 120 CBlue 1
Demon bracers of aiming icon1.png  Demon Bracers of Aiming Hands 120 CBlue 1
Demon bracers of scouting icon1.png  Demon Bracers of Scouting Hands 120 CBlue 1
Demon bracers of striking icon1.png  Demon Bracers of Striking Hands 120 CBlue 1
Demon breeches of aiming icon1.png  Demon Breeches of Aiming Legs 120 CBlue 1
Demon breeches of fending icon1.png  Demon Breeches of Fending Legs 120 CBlue 1
Demon breeches of maiming icon1.png  Demon Breeches of Maiming Legs 120 CBlue 1
Demon chestpiece of scouting icon1.png  Demon Chestpiece of Scouting Body 120 CBlue 1
Demon chestpiece of striking icon1.png  Demon Chestpiece of Striking Body 120 CBlue 1
Demon circlet of maiming icon1.png  Demon Circlet of Maiming Head 120 CBlue 1
Demon circlet of scouting icon1.png  Demon Circlet of Scouting Head 120 CBlue 1
Demon circlet of striking icon1.png  Demon Circlet of Striking Head 120 CBlue 1
Demon gauntlets of fending icon1.png  Demon Gauntlets of Fending Hands 120 CBlue 1
Demon gauntlets of maiming icon1.png  Demon Gauntlets of Maiming Hands 120 CBlue 1
Demon gloves of casting icon1.png  Demon Gloves of Casting Hands 120 CBlue 1
Demon gloves of healing icon1.png  Demon Gloves of Healing Hands 120 CBlue 1
Demon hat of aiming icon1.png  Demon Hat of Aiming Head 120 CBlue 1
Demon hat of casting icon1.png  Demon Hat of Casting Head 120 CBlue 1
Demon hat of healing icon1.png  Demon Hat of Healing Head 120 CBlue 1
Demon helm of fending icon1.png  Demon Helm of Fending Head 120 CBlue 1
Demon mail of maiming icon1.png  Demon Mail of Maiming Body 120 CBlue 1
Demon robe of casting icon1.png  Demon Robe of Casting Body 120 CBlue 1
Demon robe of healing icon1.png  Demon Robe of Healing Body 120 CBlue 1
Demon sarouel of scouting icon1.png  Demon Sarouel of Scouting Legs 120 CBlue 1
Demon sarouel of striking icon1.png  Demon Sarouel of Striking Legs 120 CBlue 1
Demon skirt of casting icon1.png  Demon Skirt of Casting Legs 120 CBlue 1
Demon skirt of healing icon1.png  Demon Skirt of Healing Legs 120 CBlue 1
Demon tabard of aiming icon1.png  Demon Tabard of Aiming Body 120 CBlue 1
Faded copy of blind to the dark icon1.png  Faded Copy of Blind to the Dark Orchestrion Roll N/A ABasic 1
Faded copy of hunger icon1.png  Faded Copy of Hunger Orchestrion Roll N/A ABasic 1
Puff of darkness icon2.png  Puff of Darkness Minion N/A ABasic 1

Treasure Coffer 2

Name Type Item Level Rarity Quantity
Syrcus shard icon1.png  Syrcus Shard Material N/A ABasic 1

Rewards

When originally released, players could receive only one reward item per week for completing duties in The World of Darkness. Weekly limits were lifted in patch 2.55.

Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.

  • Players cannot open a treasure chest belonging to another party.

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Let the sun shine in (achievement) icon1.png  Let the Sun Shine In 20 Clear the World of Darkness. - 2.5
Mapping the realm the world of darkness icon1.png  Mapping the Realm: The World of Darkness 10 Discover every location within the World of Darkness. - 2.5

Unsync clearing

It is possible to farm the World of Darkness alliance raid for loot with one level 90 character and two characters of any level.

To run alliance raids "unsync", that is, with the "unrestricted party" option enabled in the duty finder, the lead player must start a party finder recruitment using the "Raid" option, and at least one player must join each other alliance.

The encounters in the World of Darkness can be cleared without regard to mechanics with the damage output of one level 90 player, with one exception: In the Atomos miniboss fight, the player must stand exactly under the Howling Atomos monster in the middle of the platform in order to prevent being knocked off the platform and dying (as happens when no player is on the platform). It is enough to kill one Howling Atomos to clear the fight.

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