Difference between revisions of "Astrologian Guide"

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Older guides:
{{stub|reason=Update for 6.0 [[Endwalker]] changes}}
{{see also|Healer Guide|Guides}}


* [[Astrologian Guide/Heavensward]]
'''An up-to-date [[Astrologian]] job guide is provided by [https://www.thebalanceffxiv.com/jobs/healers/astrologian/ The Balance].'''
* [[Astrologian Guide/Stormblood]]
 
__TOC__
 
==Shadowbringers Astrologian Guide==
{{Retired
| description1 = This is the [[Shadowbringers]] era guide. It is now obsolete.
| patch = 6.0
}}
=== Offense ===
 
* Your basic damage spell is {{action icon|Malefic}} and your DoT spell is {{action icon|Combust}}.
** Keep your DoT ticking on the enemy; reapply it when it is about to fall off.
** Like all healers, keep spamming your basic damage spell when you don't need to use a healing [[Acronyms|GCD]]; optimize your healing so that you can deal as much damage as possible.
* Your AoE damage spell is {{action icon|Gravity}}. Spam it on all mob pulls.
** Note that it's a targeted spell and doesn't explode from yourself, unlike WHM and SCH.
* Since ASTs have more to do between [[Acronyms|GCDs]] (more oGCDs), your basic damage spell is unique among healers in that its cast time isn't the full GCD. You can use that extra time to position, dodge, use an oGCD such as drawing/playing a card, and so on.
* AST has mana management issues. {{action icon|Lightspeed}} can help with that and can also help you maximize uptime during movement-heavy mechanics.
** Remember to keep using {{action icon|Lucid Dreaming}} as well.
 
=== Healing and Sects ===
 
==== Sects ====
 
You need to choose to use either {{action icon|Diurnal Sect}} or {{action icon|Nocturnal Sect}}. This cannot be changed for the duration of one fight.
* Generally, Diurnal Sect is for regen (healing over time), and Nocturnal Sect is for shielding. {{action icon|Celestial Opposition}} (Lv. 74) is the exception to this rule.
* Diurnal Sect gives more total healing potency and stacks with a WHM/SCH's regen.
* Nocturnal Sect gives shields which are useful for creating more "space" to maneuver your healing, but your GCD shields do '''not''' stack with SCH's GCD shields (Galvanize). Other shields can stack.
* {{action icon|Neutral Sect}} (Lv. 80) is a 20s buff that improves healing potency and lets you benefit from both Sects for both of your GCD healing spells (not oGCD abilities) in its duration.
 
==== Healing GCDs ====
 
* Your small single-target heal is {{action icon|Benefic}}.
* Your large single-target heal is {{action icon|Benefic II}}.
** Unless you mismanaged your mana or had it drained by being forced to revive repeatedly, you should always prefer to cast Benefic II, and do so without wasting its potent heal (i.e. when your target is low enough).
* Your AoE heal is {{action icon|Helios}}.
* Your single-target regen/shield (depending on Sect) is {{action icon|Aspected Benefic}} (Lv. 34).
* Your AoE regen/shield (depending on Sect) is {{action icon|Aspected Helios}} (Lv. 42).
* Generally, you should use oGCDs first to heal, and use GCDs only when you run out of oGCDs.
 
==== Healing oGCDs ====
 
A good healer is one that maximizes the use of all of their oGCD healing: "free" healing abilities that have no cast and recast time, allowing you to spend more time dealing damage or using GCD healing. ASTs have many oGCD healing options:
* {{action icon|Essential Dignity}} has incredible potency on low-HP targets (up to 1100).
* {{action icon|Collective Unconscious}} (Lv. 58) has two effects:
** The "bubble effect", which applies while your bubble is up and around them (you must stay still and take no action).
*** Under Diurnal Sect, the bubble effect is reduced damage taken.
*** Under Nocturnal Sect, the bubble effect is regen.
** The "status effect", which is applied upon anyone that enters your bubble, and continues after they leave and even if you cancel the bubble.
*** Under Diurnal Sect, the status effect is regen.
*** Under Nocturnal Sect, the status effect is reduced damage taken.
** For example, if you trigger Collective Unconscious near the tank and cancel it quickly, they will still benefit from the status effect, which means you can give them a free regen/tank cooldown.
* {{action icon|Celestial Opposition}} (Lv. 60) is a powerful AoE heal under {{action icon|Diurnal Sect}} and a good AoE shield under {{action icon|Nocturnal Sect}}.
* {{action icon|Earthly Star}} (Lv. 62) has great AoE healing potency and does damage too, but it can be difficult to maximize its healing and its damage on fights your party has not planned out. Nevertheless, you should use it as much as possible, triggering it with {{action icon|Stellar Detonation}} after 10 seconds.
* {{action icon|Celestial Intersection}} (Lv. 74) is a short cooldown single-target shield/regen, but does the opposite of what your Sect usually gives.
* {{action icon|Horoscope}} (Lv. 76) is a small free AoE heal by itself, but you can double its heal effect if you also use an AoE heal in its 10s duration. Don't forget to trigger it.
* {{action icon|Synastry}} (Lv. 50) heals its target for 40% of your heal whenever you use a single-target '''GCD''' heal.
** That means it only works on Benefic and Benefic II.
** It still works if the person you heal is the same person you used Synastry on, giving you 140% to Benefic or Benefic II.
** This can be useful for large mob pulls when you anticipate being forced to cast Benefic II.
 
=== Cards ===
 
* {{action icon|Play}}ing a card grants you a Seal, and having three Seals lets you use {{action icon|Divination}} (Lv. 50), which buffs party members within your AoE heal range (15y).
** Divination is stronger the more different Seals you had when triggering it.
** You can see which three Seals you have accumulated on top of your Job Gauge (the same thing that shows your cards).
* Your six cards give three possible Seals: Red, Yellow, and Blue, and can possibly best be played on two different types of party members: Ranged or Melee.
** When you have drawn a card, a little symbol on top of each card shows what Seal it would grant you. 
** A symbol on the edge, as well as its color, shows whether it is best for Melee (blue cross) or Ranged (purple circle).
** Another way to see if it would best for Melee or Ranged is to check which action icon {{action icon|Minor Arcana}} turned into - Sword ({{action icon|Lord of Crowns}}) for Melee, Wings ({{action icon|Lady of Crowns}}) for Ranged.
* {{action icon|Minor Arcana}} (Lv. 50) lets you Play a card for a stronger buff effect without obtaining a Seal.
** This is a benefit when you have already collected 3 Seals but you're waiting for Divination's cooldown - that is a good time to use Minor Arcana.
* You can use up to three stacks of {{action icon|Redraw}} (Lv. 40) to get yourself a better card.
** It is not worth delaying Divination or your GCDs, though.
* {{action icon|Sleeve Draw}} (Lv. 70) lets you draw one free card. It will always draw a card with a Seal you didn't have, unless you already have all three, in which case it draws any card.
* Undraw is useless and can be safely taken off your hotbar.

Latest revision as of 22:07, 7 December 2022

See also: Healer Guide and Guides

An up-to-date Astrologian job guide is provided by The Balance.

Shadowbringers Astrologian Guide

Offense

  • Your basic damage spell is Malefic.png  Malefic and your DoT spell is Combust.png  Combust.
    • Keep your DoT ticking on the enemy; reapply it when it is about to fall off.
    • Like all healers, keep spamming your basic damage spell when you don't need to use a healing GCD; optimize your healing so that you can deal as much damage as possible.
  • Your AoE damage spell is Gravity.png  Gravity. Spam it on all mob pulls.
    • Note that it's a targeted spell and doesn't explode from yourself, unlike WHM and SCH.
  • Since ASTs have more to do between GCDs (more oGCDs), your basic damage spell is unique among healers in that its cast time isn't the full GCD. You can use that extra time to position, dodge, use an oGCD such as drawing/playing a card, and so on.
  • AST has mana management issues. Lightspeed.png  Lightspeed can help with that and can also help you maximize uptime during movement-heavy mechanics.

Healing and Sects

Sects

You need to choose to use either Diurnal Sect.png  Diurnal Sect or Nocturnal Sect.png  Nocturnal Sect. This cannot be changed for the duration of one fight.

  • Generally, Diurnal Sect is for regen (healing over time), and Nocturnal Sect is for shielding. Celestial Opposition.png  Celestial Opposition (Lv. 74) is the exception to this rule.
  • Diurnal Sect gives more total healing potency and stacks with a WHM/SCH's regen.
  • Nocturnal Sect gives shields which are useful for creating more "space" to maneuver your healing, but your GCD shields do not stack with SCH's GCD shields (Galvanize). Other shields can stack.
  • Neutral Sect.png  Neutral Sect (Lv. 80) is a 20s buff that improves healing potency and lets you benefit from both Sects for both of your GCD healing spells (not oGCD abilities) in its duration.

Healing GCDs

  • Your small single-target heal is Benefic.png  Benefic.
  • Your large single-target heal is Benefic II.png  Benefic II.
    • Unless you mismanaged your mana or had it drained by being forced to revive repeatedly, you should always prefer to cast Benefic II, and do so without wasting its potent heal (i.e. when your target is low enough).
  • Your AoE heal is Helios.png  Helios.
  • Your single-target regen/shield (depending on Sect) is Aspected Benefic.png  Aspected Benefic (Lv. 34).
  • Your AoE regen/shield (depending on Sect) is Aspected Helios.png  Aspected Helios (Lv. 42).
  • Generally, you should use oGCDs first to heal, and use GCDs only when you run out of oGCDs.

Healing oGCDs

A good healer is one that maximizes the use of all of their oGCD healing: "free" healing abilities that have no cast and recast time, allowing you to spend more time dealing damage or using GCD healing. ASTs have many oGCD healing options:

  • Essential Dignity.png  Essential Dignity has incredible potency on low-HP targets (up to 1100).
  • Collective Unconscious.png  Collective Unconscious (Lv. 58) has two effects:
    • The "bubble effect", which applies while your bubble is up and around them (you must stay still and take no action).
      • Under Diurnal Sect, the bubble effect is reduced damage taken.
      • Under Nocturnal Sect, the bubble effect is regen.
    • The "status effect", which is applied upon anyone that enters your bubble, and continues after they leave and even if you cancel the bubble.
      • Under Diurnal Sect, the status effect is regen.
      • Under Nocturnal Sect, the status effect is reduced damage taken.
    • For example, if you trigger Collective Unconscious near the tank and cancel it quickly, they will still benefit from the status effect, which means you can give them a free regen/tank cooldown.
  • Celestial Opposition.png  Celestial Opposition (Lv. 60) is a powerful AoE heal under Diurnal Sect.png  Diurnal Sect and a good AoE shield under Nocturnal Sect.png  Nocturnal Sect.
  • Earthly Star.png  Earthly Star (Lv. 62) has great AoE healing potency and does damage too, but it can be difficult to maximize its healing and its damage on fights your party has not planned out. Nevertheless, you should use it as much as possible, triggering it with Stellar Detonation.png  Stellar Detonation after 10 seconds.
  • Celestial Intersection.png  Celestial Intersection (Lv. 74) is a short cooldown single-target shield/regen, but does the opposite of what your Sect usually gives.
  • Horoscope.png  Horoscope (Lv. 76) is a small free AoE heal by itself, but you can double its heal effect if you also use an AoE heal in its 10s duration. Don't forget to trigger it.
  • Synastry.png  Synastry (Lv. 50) heals its target for 40% of your heal whenever you use a single-target GCD heal.
    • That means it only works on Benefic and Benefic II.
    • It still works if the person you heal is the same person you used Synastry on, giving you 140% to Benefic or Benefic II.
    • This can be useful for large mob pulls when you anticipate being forced to cast Benefic II.

Cards

  • Play.png  Playing a card grants you a Seal, and having three Seals lets you use Divination.png  Divination (Lv. 50), which buffs party members within your AoE heal range (15y).
    • Divination is stronger the more different Seals you had when triggering it.
    • You can see which three Seals you have accumulated on top of your Job Gauge (the same thing that shows your cards).
  • Your six cards give three possible Seals: Red, Yellow, and Blue, and can possibly best be played on two different types of party members: Ranged or Melee.
    • When you have drawn a card, a little symbol on top of each card shows what Seal it would grant you.
    • A symbol on the edge, as well as its color, shows whether it is best for Melee (blue cross) or Ranged (purple circle).
    • Another way to see if it would best for Melee or Ranged is to check which action icon Minor Arcana.png  Minor Arcana turned into - Sword (Lord of Crowns.png  Lord of Crowns) for Melee, Wings (Lady of Crowns.png  Lady of Crowns) for Ranged.
  • Minor Arcana.png  Minor Arcana (Lv. 50) lets you Play a card for a stronger buff effect without obtaining a Seal.
    • This is a benefit when you have already collected 3 Seals but you're waiting for Divination's cooldown - that is a good time to use Minor Arcana.
  • You can use up to three stacks of Redraw.png  Redraw (Lv. 40) to get yourself a better card.
    • It is not worth delaying Divination or your GCDs, though.
  • Sleeve Draw.png  Sleeve Draw (Lv. 70) lets you draw one free card. It will always draw a card with a Seal you didn't have, unless you already have all three, in which case it draws any card.
  • Undraw is useless and can be safely taken off your hotbar.