Endwalker content

Difference between revisions of "Their Greatest Contribution"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
 
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Quest infobox
{{Quest infobox
| title = Their Greatest Contribution
| title = Their Greatest Contribution
| image =  
| image = Their Greatest Contribution.png
| description = Emet-Selch appears to be deep in thought.
| description = [[Emet-Selch]] appears to be deep in thought.
| quest-giver = Emet-Selch
| quest-giver = Emet-Selch
| location = Elpis
| location = Elpis
Line 12: Line 12:
| exp = 488400
| exp = 488400
| gil = 1312
| gil = 1312
| reward1 = 1 Ironwood Leg Gear Coffer (IL 539)
| unlocks =  
| unlocks =  
| prev-quest = Lives Apart
| prev-quest = Lives Apart
| next-quest = Aether to Aether
| next-quest = Aether to Aether, Touring Anagnorisis, Part I, I Order You to Relax, Labors of My Fruit, Nothing to Sneeze At, Second Guest, We'll Meet Again
| release = Endwalker
| release = Endwalker
| patch = 6.0
| patch = 6.0
| msq-index = 767
}}
}}
__NOTOC__
 
==Steps==
==Steps==
* Speak with Hermes.
* Speak with [[Hermes]].
* Speak with Hermes again.
* Speak with [[Hermes]] again.
* Speak with Hythlodaeus.
* Speak with [[Hythlodaeus]].
* With the chat mode in Say, enter "I have a favor to ask" to Emet-Selch.
* With the chat mode in {{colorize|```Say```}}, enter "I have a favor to ask" to [[Emet-Selch]].
* With the chat mode in Say, enter "Please, Emet-Selch" to Emet-Selch.
* With the chat mode in {{colorize|```Say```}}, enter "Please, Emet-Selch" to [[Emet-Selch]].
* /wave to Emet-Selch from the edge of the isle.
* [[Wave|/wave]] to [[Emet-Selch]] from the edge of the isle.
* Speak with Emet-Selch.
* Speak with [[Emet-Selch]].


==Journal==
==Journal==
*Emet-Selch appears to be deep in thought.


*On account of his conversance with the celestial, Emet-Selch believes that Hermes would be a welcome addition to the Convocation─assuming he is inclined to join. For now, you settle in for more observation as the chief overseer of Elpis goes about his work.


==Walkthrough==
*Having inspected the ampelos to his satisfaction, Hermes will next look in on a creature that is reportedly having problems─the charybdis. To that end, you make your way to the northern edge of Philomythes Notos.
 
 
==Dialogue==
Emet-Selch
* Not that I or anyone else would be able to make use of it even if we knew... But it irks me to discover that there is an entirely different form of energy -- and no one told me.
* That personal annoyance aside, Hermes's' knowledge is undeniably impressive. Given that there are none among the Fourteen who specialize in the celestial, he would be a welcome edition.
* Assuming he can be persuaded to join, that is. I still can't understand his hesitation...


'''"Why did you join the convocation?"'''
*You learn that a third-generation charybdis is unable to fly due to its aetheric balance leaning strongly towards water. Though the observer in charge wishes to revert the specimen and its kind, having deemed them a lost cause, Hermes is loath to give up on them, and offers to transform in order to guide the creature skyward. The proposal is met with shock and dismay, for transforming in public is considered vainglorious and unseemly. While Hermes seems willing to bear the shame if it means saving the creatures, Emet-Selch is not wholly convinced. It is then that Hythlodaeus conceives of a solution. For this, he sends Emet-Selch off with the charybdis, while you and the others remain to assist him with the necessary preparations.


Hytlodaeus
*Wearing a conspiratorial grin, Hythlodaeus reveals to you his grand plan: having Emet-Selch assist the charybdis. For your part, you are tasked with going to the man and making the initial plea. With the chat mode in Say, say “I have a favor to ask” to indicate to Emet-Selch that you have a request.
* Oho, you wish to know why Emet-Selch was chosen for the Convocation? I should be glad to share the tale!
* Ahem. It began when...
Emet-Selch
* Not. Another Word.
* Lest you've forgotten, we're here to learn about Hermes. Not me. My misspent youth is not your concern.


*As you had been warned, Emet-Selch is disinclined to cooperate, but persistence is the key. With the chat mode in Say, say “Please, Emet-Selch” to batter the man's bulwark of petulant defiance.


Talking to Emet-Selch right after picking up the quest.
*Beneath the combined weight of your incessant nagging, Emet-Selch finally caves and agrees to assist the charybdis. As he tends to the creature, you enjoy a quiet conversation with Hythlodaeus, who speaks of Emet-Selch and their mutual friend with great fondness and admiration. The tale draws to a close just as the charybdis appears to find its wings, and Hythlodaeus bids you signal to Emet-Selch that he may return to the ground. A simple /wave should do the trick.


'''"I want to learn about the Convocation"'''
*While the observer is impressed that the charybdis can in fact fly, he remains of the opinion that it would be better to simply have their concept adjusted. Hermes, however, is adamant that they continue to be given a chance to prove themselves a worthy addition to the star, and his underling acquiesces before taking his leave. With that, Hermes declares all his present tasks complete, and you set off together back to Anagnorisis.


Emet-Selch
*In observing Hermes performing his duties, you have gained some insight into the workings of Elpis, but thus far have uncovered no clear connection to the Final Days. For the sake of the star and all you hold dear, you must keep searching for clues.
* Hmmm... If you would accompany us, I suppose you should at least now that much.
* The Convocation of Fourteen is a governing body that determines myriad policies. Our goal is to ensure that all is right in creation, that our star may know a brighter future.
* As the name suggests, the council is comprised of fourteen offices, each of which is heald by an individual chosen for their surpassing abilities.
* Depending on the office, one is required to either be an authority in a certain field, or possess skills that would facilitate the performance of their stipulated duties.
* The former category includes Mitron, specialist in aquatic life; Loghrif, specialist in terrestrial life and husbandry...
* Halmarut, specialist in fungal and plant life; Emmerololth, specialist in medicine and healing...
* And Lahabrea, specialist in creation magicks, who has brought forth phantom beings of the highest complexity.
* As for the latter category, there is Altima, advocate of the arts; Igeyorhm, champion of enlightenment and rhetoric; Pashtarot, preserver of discipline and order...
* Emet-Selch, keeper of the aetherial realm─or “Underworld” in the vernacular; Fandaniel, pursuer of extant phenomena...
* And Azem, traveler of the world and counselor to the people.
* ...What? Should I be revealing such details to you? Don't be silly. Even children know this much, and you would do well to remember it all.

Latest revision as of 05:41, 17 April 2024

Main Scenario Quest icon.png

Their Greatest Contribution

Their Greatest Contribution.png
Quest giver
Emet-Selch
Location
Elpis (X:32.6, Y:22.2)
Quest line
Endwalker Main Scenario Quests
Level
86
Experience
Experience 488,400
Gil
Gil 1,312
Previous quest
Main Scenario QuestLives Apart
Next quest
Main Scenario QuestAether to Aether
Feature QuestTouring Anagnorisis, Part I
Side QuestI Order You to Relax
Side QuestLabors of My Fruit
Side QuestNothing to Sneeze At
Side QuestSecond Guest
Side QuestWe'll Meet Again
Patch
6.0

Main Scenario Progress: 767 / 960 (79.9%)

   

Endwalker Progress: 69 / 155 (44.5%)

   

Emet-Selch appears to be deep in thought.

— In-game description


Rewards

Steps

Journal

  • Emet-Selch appears to be deep in thought.
  • On account of his conversance with the celestial, Emet-Selch believes that Hermes would be a welcome addition to the Convocation─assuming he is inclined to join. For now, you settle in for more observation as the chief overseer of Elpis goes about his work.
  • Having inspected the ampelos to his satisfaction, Hermes will next look in on a creature that is reportedly having problems─the charybdis. To that end, you make your way to the northern edge of Philomythes Notos.
  • You learn that a third-generation charybdis is unable to fly due to its aetheric balance leaning strongly towards water. Though the observer in charge wishes to revert the specimen and its kind, having deemed them a lost cause, Hermes is loath to give up on them, and offers to transform in order to guide the creature skyward. The proposal is met with shock and dismay, for transforming in public is considered vainglorious and unseemly. While Hermes seems willing to bear the shame if it means saving the creatures, Emet-Selch is not wholly convinced. It is then that Hythlodaeus conceives of a solution. For this, he sends Emet-Selch off with the charybdis, while you and the others remain to assist him with the necessary preparations.
  • Wearing a conspiratorial grin, Hythlodaeus reveals to you his grand plan: having Emet-Selch assist the charybdis. For your part, you are tasked with going to the man and making the initial plea. With the chat mode in Say, say “I have a favor to ask” to indicate to Emet-Selch that you have a request.
  • As you had been warned, Emet-Selch is disinclined to cooperate, but persistence is the key. With the chat mode in Say, say “Please, Emet-Selch” to batter the man's bulwark of petulant defiance.
  • Beneath the combined weight of your incessant nagging, Emet-Selch finally caves and agrees to assist the charybdis. As he tends to the creature, you enjoy a quiet conversation with Hythlodaeus, who speaks of Emet-Selch and their mutual friend with great fondness and admiration. The tale draws to a close just as the charybdis appears to find its wings, and Hythlodaeus bids you signal to Emet-Selch that he may return to the ground. A simple /wave should do the trick.
  • While the observer is impressed that the charybdis can in fact fly, he remains of the opinion that it would be better to simply have their concept adjusted. Hermes, however, is adamant that they continue to be given a chance to prove themselves a worthy addition to the star, and his underling acquiesces before taking his leave. With that, Hermes declares all his present tasks complete, and you set off together back to Anagnorisis.
  • In observing Hermes performing his duties, you have gained some insight into the workings of Elpis, but thus far have uncovered no clear connection to the Final Days. For the sake of the star and all you hold dear, you must keep searching for clues.