Difference between revisions of "Template talk:Quest infobox"
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== Locations should include an optional floor specification == | |||
Location can specify the name of the location and an x/y coordinate. Some locations have an effective z-coordinate, often as a named floor or level. Take for example Eulmore in Norvrandt. It has three levels, named "The Buttress", "The Understory", "The Canopy". The current quest infobox lacks a way to easily specify the level. This can make for some frustration when you're looking for a quest giver at the coordinates indicated but you don't realize you're on the wrong level. The Infobox should include an optional named level specification for greater precision. | |||
:Agree that Z-coordinate should be supported, but in the meantime use the <code><nowiki>==Walkthrough==</nowiki></code> section to provide guidance to the questgiver or other quest objective. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 16:04, 17 August 2022 (UTC) | |||
== HQ item requirements and rewards == | == HQ item requirements and rewards == |
Latest revision as of 16:04, 17 August 2022
Locations should include an optional floor specification
Location can specify the name of the location and an x/y coordinate. Some locations have an effective z-coordinate, often as a named floor or level. Take for example Eulmore in Norvrandt. It has three levels, named "The Buttress", "The Understory", "The Canopy". The current quest infobox lacks a way to easily specify the level. This can make for some frustration when you're looking for a quest giver at the coordinates indicated but you don't realize you're on the wrong level. The Infobox should include an optional named level specification for greater precision.
- Agree that Z-coordinate should be supported, but in the meantime use the
==Walkthrough==
section to provide guidance to the questgiver or other quest objective. Freedom4556 (talk) 16:04, 17 August 2022 (UTC)
HQ item requirements and rewards
Hi. Is there any way to set the items as high quality in this template?
I'm quite proficient in java and matlab, however I'm very new to using this language in templates and also wiki editing overall. I've tried as many ways I think of but nothing works. Brackets either show around text or break the page, creates red link like Potion of Intelligence HQ, or
{{iconHQ|Mega-Potion of Intelligence}}
using iconHQ template for
creates 2 correct picture, but otherwise breaks the req. box and induce error for exceed string length.
My goal is to have the exact same format as now with icon and then item name after, just want to have the icon as HQ version. Not like https://ffxiv.consolegameswiki.com/wiki/Alchemist_Quests where it's just icons and makes it hard to get an quick overview of what items are needed.
- Not sure about making the icon sparkle around the boarder like the in-game icon - since I started editing - I've seen two ways to make the HQ item appear which is either to use the {{HQ}} template or some templates let you put &HQ when you list the item and it will show. So you'd do 5&HQ Black Willow Log and it would show the icon of the item with the symbol after it. There is an example at the bottom of this template (but that may only be built into that template and not any others) Template:Vendor table row Perhaps if Fenorar sees this they might be able to help they've made some really useful edits to the templates lately and know what they are doing :) I am still learning semanticwiki when I can so not nearly as good as them. JohnnySolas (talk)
Integrate questlink template with the display of quest requirements
On similar thoughts as above. I think it would be beneficial to use questlink template to improve this template. Edited a quest page earlier that had I msq quest as req. and thought that that would be nice to highlight. Maybe even add level req. next to it for that msq quest, since I think most doesn't know all quest names but might know ish what level they have progressed to. Just to minimize the need to always jump through links, back and forth between pages. Might be a discussion in Template talk:questlink but they are quite connected, atleast in this case. To use it on all links in the box, both previous and next could be overkill since that already show which type with the icon in top right corner.