Difference between revisions of "Thornmarch (Hard)"

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{{See also|Thornmarch (Extreme)}}
{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 50 challenge-mode [[trial]]|Thornmarch (Extreme)}}
{{Duty infobox
{{Duty infobox
| name = Thornmarch (Hard)
| name = Thornmarch (Hard)
Line 12: Line 12:
| size = 8
| size = 8
| time-limit = 60
| time-limit = 60
| duty-finder = Trials (A Realm Reborn)
| roulette = trials
| roulette = trials
| entrance = East Shroud
| entrance-coordinates = 15.0, 20.8
| location = Thornmarch
| region = The Black Shroud
| tomestones = 12 poetics
| tomestones = 12 poetics
| req-quest = You Have Selected Regicide
| req-quest = You Have Selected Regicide
| patch = 2.1
| patch = 2.1
}}
| echo = trial
 
}} As of [[patch 6.2]], extensive changes have been implemented to streamline the encounter, as this is the first mandatory 8-player duty that new players will participate in. {{TOC limit|3}}
==General Information==
==Strategy==
Thornmarch is a level 50 [[trials|trial]] that requires the player to defeat [[Good King Moggle Mog XII]] and his [[Mogglesguard]]s. The trial requires a full party of 8 players with average item level (iLevel) of 54 or above. To unlock the trial, players must be on the [[quests|quest]] {{questlink|main|You Have Selected Regicide}} and have completed the quest {{questlink|main|Hail to the King, Kupo}}.  
===[[File:Aggressive difficulty r6.png|link=]] King of Moogles: [[Good King Moggle Mog XII]]===
 
Owing to its lack of an ilvl sync, enemies' health can be downed quickly and thus not all mechanics listed below may be experienced. Initially, the Mooglesguard must be defeated before the boss, Good King Moggle Mog XII, appears. Each of the moogles has a [[class]]/[[job]] and name to tell them apart:
*Players can start the questline by talking to [[Vorsaile Heuloix]] at [[New Gridania]] (x9,y11).
 
*The difficulty of Thornmarch is between that of [[The Howling Eye (Hard)|Garuda (Hard)]] and [[The Navel (Hard)|Titan (Hard)]]


==Strategy==
*[[Whiskerwall Kupdi Koop]] - Paladin
===[[File:Aggressive difficulty r6.png|link=]] [[Primal]]: [[Good King Moggle Mog XII]]===
*[[Woolywart Kupqu Kogi]] - Archer
There are 2 phases and a kill priority for all of the moogles which is the same in both phases. The priority is [[Black Mage|BLM]] > [[White Mage|WHM]] > [[Bard|BRD]] > [[Rogue|ROG]] > [[Archer|ARC]] > [[Paladin|PLD]] > [[Warrior|WAR]] > King. (This is simply the way I've always done it. I'm not sure if you can kill the King before any of the other ones, or what happens if you do. If you can, and nothing bad happens, kill King before WAR). You want to put King towards the end because the King spell Momento Moogle/Mori will do party wide damage based on how many of the minions are alive at the time.
*[[Pukla Puki the Pomburner]] - Black Mage
*[[Pukna Pako the Tailturner]] - Rogue
*[[Furryfoot Kupli Kipp]] - White Mage (uses {{BLU}} [[Blue Mage]] [[spell]] '''{{action icon|Pom Cure}}''')
*[[Ruffletuft Kupta Kapa]] - Warrior
*[[Puksi Piko the Shaggysong]] - Bard


If you mark moogles in phase 1, the marks will stay on them in phase 2. So have someone mark them BLM(1), WHM(2), BRD(3), ROG(4), ARC(5), PLD(X1), WAR(X2).
===Phase 1===
===Phase 1===
Moogles will pop up as a function of time. At the start, only the PLD is on the Battlefield. 20 seconds after engaging, the ARC and BLM enter. 30 seconds more, the WHM, ROG and WAR join. And 40 seconds after the BRD pops in. Once the seven have popped, you have roughly 60 seconds before all seven respawn and group together to summon the King.
Moogles will gradually pop up over time, with only Kupdi Koop present at the start. He uses '''Spinning Mogshield''', a point-blank AoE, but has nothing else noteable. Immediately after Kupdi Koop is defeated, Kupqu Kogi and Kupta Kapa will spawn. Kupqu Kogi casts '''Mograin of death''', a damage AoE cast on every player, who should spread out to avoid overlapping, while Kupta Kapa casts '''1000 Kuporize Swipe''', a cone frontal AoE. Once they are defeated, Puksi Riko and Kupli Kipp will appear and attack. Puksi Riko casts '''Moogleday Night fever''', a line AoE, while Kupli Kipp casts '''Pom Holy''', a small damage AoE that may force players to begin dancing for a few seconds.
 
Moogles in order of Phase 1 appearance:
 
*[[File:Target_to_Ignore1.png|48x48px]]'''Whiskerwall Kupdi Koop''' (PLD) light blue pom: Uses ''Spinning Mogshield'', a circular AoE attack around him. Also charms players.  
 
*[[File:Target_to_Attack1.png|48x48px]]'''Pukla Puki the Pomburner''' (BLM) purple pom: Casts Flare which has a large range and needs to be stunned or silenced. Ring is a big orange ring on the ground. King gets meteor when she dies. Avoidable. Somewhat responsive to hate.
 
*[[File:Target_to_Attack5.png|48x48px]]'''WoolyWart Kupu Kogi''' (ARC) light green pom: Sits in a corner of the battlefield randomly targeting a player. The targeted player will be identified by a large floating  Crosshair above them. After a short delay he will use Eagle Eye Shot, a five hit ranged attack that may deal considerable damage.
 
*[[File:Target_to_Attack2.png|48x48px]]'''Furryfoot Kupli Kipp''' (WHM) white pom: Casts holy and cures moogles. King gets holy when he dies. I think holy does less damage the further you are away from it, but not sure. Doesn't respond to hate.
 
*[[File:Target_to_Attack4.png|48x48px]]'''Pukna Pako the Tailturner''' (ROG) yellow pom: Randomly targets a player, then running up and stabbing them. She also spreads a large circle that does heavy poison damage around her feet, lasts a good while.
 
*[[File:Target_to_Ignore2.png|48x48px]]'''Ruffletuft Kupta Kapa''' (WAR) red pom: AoE cone that does some damage. Decent hitting auto attack. Large AoE Steel Cyclone as the fight goes on and some moogles die. Simply get out of the large circle if you're not a tank. Circle is black with a green outline. King gets this when he dies. Responds to hate.
 
*[[File:Target_to_Attack3.png|48x48px]]'''Puksi Piko the Shaggysong''' (BRD) blue pom: Has an attack bonus song to other moogles and a damage song that does AoE around her. Somewhat responsive to hate.
 
For the fight, have everyone try to kill PLD before the other moogles pop. Avoid the circle stun that it does. If the other moogles pop, go for the BLM while MT finishes the PLD off solo. ARC and BLM pop next. MT will finish PLD and start to work on ARC who will go to the outside and sit there. The rest of the party proceeds on the kill order with the OT trying to tank as many of the other moogles as possible and keeping them off of healers. MT will pick up the WAR and keep soloing the ARC while positioning the WAR so that his overpower is oriented outside of the circle. Ignore the WAR for this entire phase. Just keep him overpowering the outside and solo the ARC. The group will continue killing moogles and finish the ARC off just in time for them to summon the King.
 
Only the WAR should be alive when King is summoned meaning that Momento Moogle will do very little damage. If more than the WAR is alive by the time they summon, you will take more damage, with 3 moogles up being a wipe.


The last two Mooglesguard, Pukla Puki and Pukna Pako, will then drop down into the arena. Pukla Puki casts '''Pom Meteor''', which summons 4 meteors signaled by falling Moogle heads towards red circles. Players should go into these circles to prevent the Moogle heads from hitting the ground and inflicting unavoidable damage. Meanwhile, Pukna Pako will cast a tankbuster, '''Moogle Thrust''', so tanks should prepare with mitigation abilities. Once they are defeated, all the Mooglesguard will get up, now untargettable, and summon the boss, Good King Moogle Mog XII. The King casts '''Memento Moogle''', inflicting hard unavoidable damage, while the Mooglesguard disappear and leave you to fight the King.
===Phase 2===
===Phase 2===
MT gets hate on King as soon as he comes up (you can attack him while he's charming momento moogle) and pulls him to the very edge. MT will also provoke the WAR and keep shield lobbing/tomahawking/flashing both while kiting in a semi-circle fashion around the edge. This is all the main tank does the entire fight. Keep the WAR and the king out of the BRD songs and keep running back and forth along the edge of the circle path.
The King will be the only enemy targettable, and defeating him will the end the trial, but this phase will have many mechanics to look out for:
*'''Good King's Decree''': Throughout the fight, the King will summon his Mooglesguard, still untargettable, to bombard the raid with their abilities shown in Phase 1, only much more serious.
** '''First Decree''': The King first summons Pukna Pako and Kupqu Kogi, and the former casts '''Pom Bog''', creating a poison AoE in the middle of the arena. Meanwhile, the King casts '''Mog Stone IV''', a stack marker, but be prepared to spread out afterwards, as Kupqu Kogi then casts '''Mograin of death'''. After that, the King casts '''Pom Holy'''.
** '''Second Decree''': The King next summons  Kupdi Koop, Puksi Piko, and Kupta Kapa. Aside from Puksi Piko, the King and the other two Mooglesguard begin casting massive AoEs named '''Moogle-Go-Round''', soon covering the entire arena in AoEs. Stay on the Moogle who begin casting '''Moogle-Go-Round''' next, then move to the King when he finishes casting to have a safe spot. Once the AoEs are done, Puksi Piko will cast '''Moogleday Night fever''' in the safe spot, forcing players to run to safety. After that, the King casts '''Twin Pom Meteor''', the first time players will ever see a tankbuster stack marker, meaning the tanks should stack together to survive it, and then '''Pom Holy''' once more.
** '''Third Decree''': Lastly, the King summons Kupli Kipp and Pukla Puki. After Pukla Puki casts '''Pom Meteor''' again, the King casts '''Mog Comet''', summoning circle AoEs that being chasing random players around. Once that is done, players should go inside the circles and mitigate the Moogle Heads. Kupli Kipp then casts '''Pom Stone III''', covering the ciruclar middle in a AoE, and then the edges and middle. Once the middle AoE has gone, go there to avoid the second part of '''Pom Stone III'''. The King will immedietly cast '''Mog Stone IV''', followed in rapid succession by '''Mog Creation''', a Line Aoe, so players should spread out to avoid being hit once the stack is dealt with.


The rest of the party proceeds along the kill order with the OT saving their stun for BLM flare.
After that, the King casts '''Pom Holy''', as well as a tankbuster, '''1000 Kuponze Charge'''. The King then repeats the '''Good King's Decree''' cycle as shown above until he is defeated.
 
The whole fight is a damage check. The king will do momento moogle in phase 2 to check how many moogles are alive and if too many are alive, you will all die because your damage was too slow.
 
As long as the king's line attack and the WAR's aoe are as far from the rest of the party as possible and facing the outside, you should have no trouble winning.


==Loot==
==Loot==
{{see also|Mogpon Weapons}}
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]
*{{Item icon|Good King Moggle Mog XII Card}} (Drops at a fixed rate.)
*{{Item icon|Good King Moggle Mog XII Card}} (Drops at a fixed rate.)
*{{Item icon|Moggle Mog XII's Whisker}}
*{{Item icon|Moggle Mog XII's Whisker}} (Drops at a fixed rate.)


===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===
Line 83: Line 71:
{{Drops table row|Munificent Mogtome}}
{{Drops table row|Munificent Mogtome}}
{{Drops table row|Moonlit Moglobe}}
{{Drops table row|Moonlit Moglobe}}
{{Drops table row|Mogpon Coffer (IL 75)}}
{{Table footer}}
{{Table footer}}


==Lore==
==Lore==
{{see also|The Raven#The Raven 04 - Moogle Myth Made Manifest}}
Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.
Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.


Line 95: Line 85:


==Images==
==Images==
<gallery mode=packed>
<gallery heights=200px mode=packed>
good king moggle1.jpg
good king moggle1.jpg
good king moggle2.jpg
good king moggle2.jpg
Thornmarch Hard rework.jpg
File:MoggleMog Concept.png
File:Good King Moggle Mog XII concept art.png
</gallery>
</gallery>


==Video Guides==
==Dialogue==
{{#ev:youtube|v=E_H2xRBX8Pk&t|350|left|Thornmarch (Hard) Guide}}
===Cutscene===
{{#ev:youtube|iyXONCAtiNg|350|left}}
'''Kupta Kapa:''' Kupo?! Who in the seven hells are they!?
{{#ev:youtube|nlQq_3HJEq8|350|left}}
 
'''Kupqu Kogi:''' Meddling adventurers, I'd wager!
 
'''Kupdi Koop:''' Mogglesguard, to arms! Defend the king, kupo!
 
===Duty Dialogue===
'''Whiskerwall Kupdi Koop:''' Mogglesguard, assemble! We must drive them out together, kupo!
 
'''Pukla Puki the Pomburner:''' You'll be blown to smithereens, kupo!
 
'''Whiskerwall Kupdi Koop:''' Our foe is formidable, kupo. But surely, they are no match for our king!


'''Mogglesguard:''' Hail to the king, kupo!


'''Good King Moggle Mog XII:''' You shall suffer for your transgressions against my subjects!
'''Good King Moggle Mog XII:''' And now our battle begins in earnest!
'''Good King Moggle Mog XII:''' Mogglesguard, to arms! Your king has need of you!
'''Good King Moggle Mog XII:''' Hearken unto me, brave Mogglesguard! These villains must be vanquished!
'''Good King Moggle Mog XII:''' Hold fast, Mogglesguard! Together we shall cast them out!
{{Duties nav|trial}}
{{Duties nav|trial}}

Latest revision as of 23:58, 30 May 2024

Disambig icon.png This article is about the story-mode Main Scenario trial. For the level 50 challenge-mode trial, see Thornmarch (Extreme).
Trial.png

Thornmarch (Hard)

Thornmarch banner1.png
Level
50 (Sync: 50)
Item Level
54
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (A Realm Reborn)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 12 
Req. quest
Main Scenario quest You Have Selected Regicide
Entrance
East Shroud (X:15.0, Y:20.8)
Location
Thornmarch
Region
The Black Shroud
Patch
2.1
The echo icon1.png The Echo
On wipe: +10% (max +50%)

Good King Moggle Mog, the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people's peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm.

— In-game description

Thornmarch (Hard) is a level 50 trial introduced in patch 2.1. As of patch 6.2, extensive changes have been implemented to streamline the encounter, as this is the first mandatory 8-player duty that new players will participate in.

Strategy

Aggressive difficulty r6.png King of Moogles: Good King Moggle Mog XII

Owing to its lack of an ilvl sync, enemies' health can be downed quickly and thus not all mechanics listed below may be experienced. Initially, the Mooglesguard must be defeated before the boss, Good King Moggle Mog XII, appears. Each of the moogles has a class/job and name to tell them apart:

Phase 1

Moogles will gradually pop up over time, with only Kupdi Koop present at the start. He uses Spinning Mogshield, a point-blank AoE, but has nothing else noteable. Immediately after Kupdi Koop is defeated, Kupqu Kogi and Kupta Kapa will spawn. Kupqu Kogi casts Mograin of death, a damage AoE cast on every player, who should spread out to avoid overlapping, while Kupta Kapa casts 1000 Kuporize Swipe, a cone frontal AoE. Once they are defeated, Puksi Riko and Kupli Kipp will appear and attack. Puksi Riko casts Moogleday Night fever, a line AoE, while Kupli Kipp casts Pom Holy, a small damage AoE that may force players to begin dancing for a few seconds.

The last two Mooglesguard, Pukla Puki and Pukna Pako, will then drop down into the arena. Pukla Puki casts Pom Meteor, which summons 4 meteors signaled by falling Moogle heads towards red circles. Players should go into these circles to prevent the Moogle heads from hitting the ground and inflicting unavoidable damage. Meanwhile, Pukna Pako will cast a tankbuster, Moogle Thrust, so tanks should prepare with mitigation abilities. Once they are defeated, all the Mooglesguard will get up, now untargettable, and summon the boss, Good King Moogle Mog XII. The King casts Memento Moogle, inflicting hard unavoidable damage, while the Mooglesguard disappear and leave you to fight the King.

Phase 2

The King will be the only enemy targettable, and defeating him will the end the trial, but this phase will have many mechanics to look out for:

  • Good King's Decree: Throughout the fight, the King will summon his Mooglesguard, still untargettable, to bombard the raid with their abilities shown in Phase 1, only much more serious.
    • First Decree: The King first summons Pukna Pako and Kupqu Kogi, and the former casts Pom Bog, creating a poison AoE in the middle of the arena. Meanwhile, the King casts Mog Stone IV, a stack marker, but be prepared to spread out afterwards, as Kupqu Kogi then casts Mograin of death. After that, the King casts Pom Holy.
    • Second Decree: The King next summons Kupdi Koop, Puksi Piko, and Kupta Kapa. Aside from Puksi Piko, the King and the other two Mooglesguard begin casting massive AoEs named Moogle-Go-Round, soon covering the entire arena in AoEs. Stay on the Moogle who begin casting Moogle-Go-Round next, then move to the King when he finishes casting to have a safe spot. Once the AoEs are done, Puksi Piko will cast Moogleday Night fever in the safe spot, forcing players to run to safety. After that, the King casts Twin Pom Meteor, the first time players will ever see a tankbuster stack marker, meaning the tanks should stack together to survive it, and then Pom Holy once more.
    • Third Decree: Lastly, the King summons Kupli Kipp and Pukla Puki. After Pukla Puki casts Pom Meteor again, the King casts Mog Comet, summoning circle AoEs that being chasing random players around. Once that is done, players should go inside the circles and mitigate the Moogle Heads. Kupli Kipp then casts Pom Stone III, covering the ciruclar middle in a AoE, and then the edges and middle. Once the middle AoE has gone, go there to avoid the second part of Pom Stone III. The King will immedietly cast Mog Stone IV, followed in rapid succession by Mog Creation, a Line Aoe, so players should spread out to avoid being hit once the stack is dealt with.

After that, the King casts Pom Holy, as well as a tankbuster, 1000 Kuponze Charge. The King then repeats the Good King's Decree cycle as shown above until he is defeated.

Loot

See also: Mogpon Weapons

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Morbid mogblade icon1.png  Morbid Mogblade Gladiator's Arm 75 CBlue 1
Malignant mogaxe icon1.png  Malignant Mogaxe Marauder's Arm 75 CBlue 1
Monstrous mogsword icon1.png  Monstrous Mogsword Dark Knight's Arm 75 CBlue 1
Melancholy mogfork icon1.png  Melancholy Mogfork Lancer's Arm 75 CBlue 1
Murderous mogfists icon1.png  Murderous Mogfists Pugilist's Arm 75 CBlue 1
Maliferous mogtana icon1.png  Maliferous Mogtana Samurai's Arm 75 CBlue 1
Mortal mogknives icon1.png  Mortal Mogknives Rogue's Arm 75 CBlue 1
Mischievous mogbow icon1.png  Mischievous Mogbow Archer's Arm 75 CBlue 1
Menacing mog gun icon1.png  Menacing Mog Gun Machinist's Arm 75 CBlue 1
Maleficent mogstaff icon1.png  Maleficent Mogstaff Two-handed Thaumaturge's Arm 75 CBlue 1
Majestic mogtome icon1.png  Majestic Mogtome Arcanist's Grimoire 75 CBlue 1
Manipulative mogfoil icon1.png  Manipulative Mogfoil Red Mage's Arm 75 CBlue 1
Mighty mogrod icon1.png  Mighty Mogrod Two-handed Conjurer's Arm 75 CBlue 1
Munificent mogtome icon1.png  Munificent Mogtome Scholar's Arm 75 CBlue 1
Moonlit moglobe icon1.png  Moonlit Moglobe Astrologian's Arm 75 CBlue 1
Mogpon coffer (il 75) icon1.png  Mogpon Coffer (IL 75) Other N/A ABasic 1

Lore

See also: The Raven#The Raven 04 - Moogle Myth Made Manifest

Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.

However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.

Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.

Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.

Images

Dialogue

Cutscene

Kupta Kapa: Kupo?! Who in the seven hells are they!? 
Kupqu Kogi: Meddling adventurers, I'd wager! 
Kupdi Koop: Mogglesguard, to arms! Defend the king, kupo!

Duty Dialogue

Whiskerwall Kupdi Koop: Mogglesguard, assemble! We must drive them out together, kupo! 
Pukla Puki the Pomburner: You'll be blown to smithereens, kupo! 
Whiskerwall Kupdi Koop: Our foe is formidable, kupo. But surely, they are no match for our king! 
Mogglesguard: Hail to the king, kupo! 
Good King Moggle Mog XII: You shall suffer for your transgressions against my subjects! 
Good King Moggle Mog XII: And now our battle begins in earnest! 
Good King Moggle Mog XII: Mogglesguard, to arms! Your king has need of you! 
Good King Moggle Mog XII: Hearken unto me, brave Mogglesguard! These villains must be vanquished! 
Good King Moggle Mog XII: Hold fast, Mogglesguard! Together we shall cast them out!