Difference between revisions of "The Striking Tree (Extreme)"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
(Undo revision 821287 by Oncheab (talk))
Tag: Undo
 
(37 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{see also|The Striking Tree (Hard)}}
{{EX notice}}
{{otheruses|the level 50 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Striking Tree (Hard)}}
{{Duty infobox
{{Duty infobox
| name = The Striking Tree (Extreme)
| name = The Striking Tree (Extreme)
Line 12: Line 13:
| size = 8
| size = 8
| time-limit = 60
| time-limit = 60
| duty-finder = High-end Trials (A Realm Reborn)
| roulette = mentor
| roulette = mentor
| entrance = East Shroud
| entrance-coordinates = 25.3, 17.0
| location = The Striking Tree
| region = The Black Shroud
| tomestones = 20 poetics
| tomestones = 20 poetics
| req-quest = Judgment Bolts and Lightning
| req-quest = Judgment Bolts and Lightning
| patch = 2.3
| patch = 2.3
}}
| echo = ex-trial
{{#ev:youtube|xeqWLN07m2M|350|right|Ramuh Extreme Guide}}
}} {{TOC limit|3}}
==Strategy==
==Phases and Abilities==
{{#ev:youtube|u6ESw6DfKNA|350|right|The Striking Tree (Extreme) - Trial Guide (2021)}}
{{#ev:youtube|xeqWLN07m2M|350|right|Ramuh EXTREME Guide (2014)}}
===[[File:Aggressive difficulty r6.png|link=]] Lord of Levin: [[Ramuh]]===
===[[File:Aggressive difficulty r6.png|link=]] Lord of Levin: [[Ramuh]]===
===Abilities===
===Abilities===
'''Chaotic Strike''' - Fears 2 players that are not top [[enmity]] after a short cast time. They will walk slowly toward Ramuh then get killed by the melee AoE (Area of Effect) Thunderspark by Ramuh if Chaos/Seduced is not broken by Thunderstorm. Player with the Thunderstorm needs to move to the feared players. This is a team coordination mechanic, think T8 ballistic missile.
*'''Chaotic Strike''': Will target two players: the furthest from the boss and a random player that is not top [[enmity]], with an orange crosshair and then inflict [[File:Chaos icon1.png|link=]] '''Chaos''' on them after a short cast time. When the debuff expires after 6 seconds, it will turn into [[File:Seduced icon1.png|link=]] '''Seduced''' They will walk slowly toward Ramuh then be killed by the melee AoE (Area of Effect) Thunderspark by Ramuh if Chaos/Seduced is not broken by Thunderstorm. Player with the Thunderstorm needs to move to the feared players.  
*'''Thunderspark''': AoE centered on [[Ramuh]]. Standing at max melee range allows you to dodge it. Will kill '''Chaotic Strike''' targets.
*'''Thunderstorm''': Random players and patches of ground will be marked with an AoE. Deals moderate damage and breaks '''Chaotic Strike'''. The water on the arena will also electrify and deal damage ('''Conductivity''') to anyone standing it, so players should move to the circular region of higher ground near Ramuh. Ground Thunderstorms will leave behind '''Lightning Orbs'''.
*'''Lightning Orbs''': The more orbs on the ground, the higher the damage of [[Ramuh]]'s abilities. Touching an orb gives a stacking buff called [[File:Electroconductivity icon1.png|link=]] '''Electroconductivity''', with 3 stacks changing into a buff called [[File:Surge protection icon1.png|link=]] '''Surge Protection''' for 55 seconds, lowering damage taken from '''Shock Strike''' and preventing/cancelling '''Rolling Thunder'''. Touching orbs when this buff is active will result in a stack of the [[File:Static condensation icon1.png|link=]] '''Static Condensation''' debuff, reducing healing magic effectiveness. The orbs and Thunderstorm circles leave a stacking buff (Electroconductivity) on anyone hit. The water in the arena will also electrify after Thunderstorm, dealing more damage if stood in.
*'''{{action icon|Shock Strike}}''':  Untelegraphed AoE tankbuster on the highest enmity player. Will deal lethal damage unless the target has [[File:Surge protection icon1.png|link=]] '''Surge Protection'''. Note that this will bypass tank invulnerabilities.
*'''Grey Arbiters''': Six [[Grey Arbiter]] adds will appear around the arena. Players should immediately switch to them, halting DPS on the boss. They shoot lightning beams at random players, which are less obvious line AoEs that can be dodged by sidestepping. Must be killed before '''Judgment Bolt'''. They will also periodically use '''Increased Sentence''' on Ramuh, reducing the amount of time left until he casts '''Judgment Bolt'''.
*'''Judgment Bolt''': [[Ramuh]]'s Ultimate. Wipes the group if any Arbiters are alive. Deals moderate damage otherwise.
*'''Rolling Thunder''': Tethers 2 players together, inflicting [[File:Causality icon1.png|link=]] '''Causality''' and [[File:Thunderclap icon2.png|link=]] '''Thunderclap'''. Every action used inflicts damage to the player, with casts causing them to take continuous damage. If the tether is not removed, Thunderclap will continue to stack and deal increased damage-over-time. One of the tethered players must touch 3 Lightning Orbs to get the [[File:Surge protection icon1.png|link=]] '''Surge Protection''' buff and cancel the tether, allowing both players to continue.


'''Grey Arbiter''' - Adds (additional enemies) that spawn at 65%, just kill them all so the party does not wipe (the entire party killed) to Judgement Bolt. Because they fire lightning beams at random targets, these adds do not need to be tanked. They also have an ability that fires at Ramuh and lowers the time left until Judgement bolt, so kill them sequentially. Melee should begin from behind the boss and ranged from in front of the boss, and move clockwise.
===Phases===
'''Phase 1: 100% - 64%'''
 
Thunderstorm and Chaos Strike
 
At 64%, adds spawn. Ramuh will need to be rotated to face away from the group as adds are killed. Thunderstorm and Chaos Strike persist.
 
'''Phase 2: 64% - 0%'''
 
Introduces tether mechanic. Thunderstorm frequency increases. At 29%, untargetable adds spawn that just deal a little extra damage.
 
At around 11 minutes into the fight, Ramuh will cast '''Judgment Bolt''' again as an enrage, which will wipe the party.
 
===Strategy===
This fight is one of the most difficult extreme trials in ''A Realm Reborn'' due to the high degree of coordination required, especially between the two tanks.


'''Judgement Bolt''' - Negligible damage if all Grey Arbiter adds were killed, otherwise dealing 30k damage and instantly kills the player.
Before pulling, it is recommended to place a [[waymark]] south of center on the arena (not in the water). This will indicate where players targeted by '''Chaotic Strike''' (orange crosshairs) will go to.


'''Orbs''' - Eat 3 to give a shield for a minute that prevents you from dying to Shock Strike, otherwise it does around 17k damage and goes through Hallowed. Building shield also removes tether. The more orbs are out, the more damage Thunderstorm deals. Managing shield duration is the tank swap mechanic. Eating more than 3 will give an 'overcharged' shield that reduces healing per stack but still blocks Shock Strike. It caps at 3 stacks.
'''<u>Tank Responsibilities:</u>'''


'''Rolling Thunder''' - After the add phase, two random people can get chained by a lightning. These two players need to stop all actions and one, and only one, of the chained players need to quickly gather 3 orbs to break the chain. If the off-tank gets the chain, he picks up the orbs and provokes Ramuh afterwards.
Determine beforehand who will main tank and who will off tank to start the battle. Upon engaging the boss, it will use '''Thunderstorm''', requiring the party to avoid overlapping their AoEs to prevent excessive damage, while staying out of the electrified water. This will also spawn several '''Lightning Orbs''' across the arena. The off tank will ''immediately'' pick up three orbs to get [[File:Surge protection icon1.png|link=]] '''Surge Protection'''  and then {{action icon|provoke}} the boss to tank swap. Ramuh will use '''Shock Strike''', an untelegraphed AoE tankbuster, that will instantly kill anyone unless if they have Surge Protection. The highest enmity target must have this buff and be spread out from others. When the debuff is about to expire, the other tank should collect 3 orbs and provoke the boss. Tanks will swap like this for the duration of the fight. Because Thunderstorm is used frequently, the current off tank should collect 3 orbs and tank swap whenever new orbs spawn. This will ensure one tank has Surge Protection up at all times while managing the number of orbs on the arena, because these also increase Ramuh's damage. Note that collecting orbs with Surge Protection active will instead grant one stack of a debuff called [[File:Static condensation icon1.png|link=]] '''Static Condensation''', reducing healing received and dealing damage over time, although this will still protect from Shock Strike.


'''Shock Strike''' - AoE attack on tanks. Tanks need to gather three to get a debuff (Surge Protection) that makes them able to survive Shock Strike. The current off-tank picks up 3 orbs from every second Thunderstorm and Provokes Ramuh. Tanks keep swapping like this until the end. Tanks can get more than three stacks of orbs but any extra after third reduces healing received (Static Condensation).
'''<u>Chaotic Strike:</u>'''


'''Thunderstorm''' - Happens all throughout the fight. AoE circles at random spots and three following random players. Some of them leave orbs behind that empower Ramuh but can be picked up. The orbs and Thunderstorm circles leave a stacking debuff (Electroconductivity) on anyone hit, which will be the main mechanic of the fight. The water in the arena will also electrify after Thunderstorm, dealing more damage if stood in.
The rest of the party will handle '''Chaotic Strike''', which will target 2 random party members who are not top enmity. Players who are marked with an orange crosshair should go to the waymark, which will allow others to easily identify them and free them from [[File:Chaos icon1.png|link=]] '''Chaos''' by hitting them with a player-targeted Thunderstorm AoE. Players who are not freed in time will become [[File:Seduced icon1.png|link=]] '''Seduced''' and walk towards Ramuh, who will instantly kill them with '''Thunderspark'''. Players should be careful not to overlap two or more AoEs on the trapped players, as the excess damage could be lethal. It is possible for the current off tank to be targeted with '''Chaotic Strike''', so it is critical to free them immediately.


'''Thunderspark''' - melee AoE, moderate damage, but kills Chaotic Strike targets.
'''<u>Add Phase:</u>'''


===Phases===
Six '''Grey Arbiters''' will spawn on the edge of the arena. This will need to be killed in time, or the party will wipe to '''Judgment Bolt'''. The party should start with the south add and kill them in a clockwise order, while dodging the line AoEs they use. The main tank should take note of the party's position and move to avoid hitting anyone with '''Shock Strike'''. During this phase, Ramuh will still use '''Thunderstorm''' and '''Chaotic Strike''', which should be handled as before. Thunderstorm will be used fairly frequently and will deal more damage the more orbs there are, so it may be beneficial for a non-tank to clear some (but not too many) orbs to reduce damage from Thunderstorm.
====Phase 1: 100% - 64%====
 
Thunderstorm and Chaos Strike
'''<u>Rolling Thunder:</u>'''


At 64%, adds spawn. Ramuh will need to be rotated to face away from the group as adds are killed. Thunderstorm and Chaos Strike persist.
Two players will be tethered and be inflicted with [[File:Causality icon1.png|link=]] '''Causality'''  and [[File:Thunderclap icon2.png|link=]] '''Thunderclap''', dealing damage upon using actions, and stacking damage-over-time, respectively. One player must collect 3 orbs and gain [[File:Surge protection icon1.png|link=]] '''Surge Protection''' to break the tether and remove the debuffs. They should be careful not to collect too many orbs so enough will still remain for the tanks.


====Phase 2: 64% - 0%====
The mechanics from the first phase will cycle from this point onwards, with an increased Thunderstorm frequency, making orb management trickier.
Introduces tether mechanic. Thunderstorm frequency increases. At 29%, untargetable adds spawn that just deal a little extra damage.


===Solo strategy (level 70+)===
===Solo strategy (level 70+)===
With a high player level (70 to 80) and high-end gear, The Striking Tree (Extreme) can be finished solo or with a small party. To do so, enter the trial unsynced by selecting "Undersized Party" in the duty finder options.
With a high player level (70+) and high-end gear (item level 400+), The Striking Tree (Extreme) can be finished solo or with a small party. To do so, enter the trial unsynced by selecting "[[Unrestricted Party]]" in the Duty Finder options.


With sufficient defenses, healing and damage, the fight's mechanics can be largely ignored, and all damage focused on Ramuh. It is still advised to kill the Grey Arbiter adds as they spawn.
With sufficient defenses, healing and damage, the fight's mechanics can be largely ignored, and all damage focused on Ramuh. It is still advised to kill the Grey Arbiter adds as they spawn.
The {{BLU}} [[Blue Mage]] spell {{action icon|Shock Strike}} can be learned here. However, the story-mode version of the fight is a much easier duty to learn it from.


==Loot==
==Loot==
{{see also|Levin Weapons}}
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]
*{{Item icon|Ramuh Card}} (Drops at a fixed rate.)
*{{Item icon|Ramuh Card}} (Drops at a fixed rate.)
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===
{{Drops table header}}
{{Drops table header}}
Line 82: Line 113:
{{Drops table row|Faded Copy of Thunder Rolls}}
{{Drops table row|Faded Copy of Thunder Rolls}}
{{Table footer}}
{{Table footer}}
==Achievements==
This duty is associated with the following [[achievements]]:
{| {{STDT|mech1}}
{{achievement table header}}
{{achievement table row|Contempt of Court}}
{{achievement table row|Mightier than Levin}}
|}


==Images==
==Images==
<gallery heights=200px mode="packed">
<gallery heights=200px mode="packed">
ramuh3.jpg
ramuh4.jpg
ramuh1.jpg
ramuh1.jpg
ramuh2.jpg
ramuh2.jpg
ramuh3.jpg
ramuh4.jpg
</gallery>
</gallery>


{{Duties nav|trial}}
{{Duties nav|trial}}

Latest revision as of 22:15, 13 August 2024

Disambig icon.png This article is about the level 50 challenge-mode trial. For the story-mode Main Scenario trial, see The Striking Tree (Hard).
Trial.png

The Striking Tree (Extreme)

The striking tree extreme banner1.png
Level
50 (Sync: 50)
Item Level
85
Difficulty
Extreme
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
High-end Trials (A Realm Reborn)
Roulette
Mentor
Tomestones
Allagan Tomestone of Poetics 20 
Req. quest
Feature quest Judgment Bolts and Lightning
Entrance
East Shroud (X:25.3, Y:17.0)
Location
The Striking Tree
Region
The Black Shroud
Patch
2.3
The echo icon1.png The Echo
On wipe: +5% (max +25%)

Satisfied that the Warriors of Light have passed his trial, the primal Ramuh departs Eorzea for the aetherial sea. His sylphic thralls, however, unconvinced that their territory is truly safe, have focused their deep-rooted fear and spite into summoning their god anew. Can you rise to the challenge and prove your might once again? Crackling with the vengeful energies of his children's prayers, the Lord of Levin's judgment promises to be harsh indeed...

— In-game description

The Striking Tree (Extreme) is a level 50 trial introduced in patch 2.3.

Phases and Abilities

The Striking Tree (Extreme) - Trial Guide (2021)
Ramuh EXTREME Guide (2014)

Aggressive difficulty r6.png Lord of Levin: Ramuh

Abilities

  • Chaotic Strike: Will target two players: the furthest from the boss and a random player that is not top enmity, with an orange crosshair and then inflict Chaos icon1.png Chaos on them after a short cast time. When the debuff expires after 6 seconds, it will turn into Seduced icon1.png Seduced They will walk slowly toward Ramuh then be killed by the melee AoE (Area of Effect) Thunderspark by Ramuh if Chaos/Seduced is not broken by Thunderstorm. Player with the Thunderstorm needs to move to the feared players.
  • Thunderspark: AoE centered on Ramuh. Standing at max melee range allows you to dodge it. Will kill Chaotic Strike targets.
  • Thunderstorm: Random players and patches of ground will be marked with an AoE. Deals moderate damage and breaks Chaotic Strike. The water on the arena will also electrify and deal damage (Conductivity) to anyone standing it, so players should move to the circular region of higher ground near Ramuh. Ground Thunderstorms will leave behind Lightning Orbs.
  • Lightning Orbs: The more orbs on the ground, the higher the damage of Ramuh's abilities. Touching an orb gives a stacking buff called Electroconductivity icon1.png Electroconductivity, with 3 stacks changing into a buff called Surge protection icon1.png Surge Protection for 55 seconds, lowering damage taken from Shock Strike and preventing/cancelling Rolling Thunder. Touching orbs when this buff is active will result in a stack of the Static condensation icon1.png Static Condensation debuff, reducing healing magic effectiveness. The orbs and Thunderstorm circles leave a stacking buff (Electroconductivity) on anyone hit. The water in the arena will also electrify after Thunderstorm, dealing more damage if stood in.
  • Shock Strike.png  Shock Strike: Untelegraphed AoE tankbuster on the highest enmity player. Will deal lethal damage unless the target has Surge protection icon1.png Surge Protection. Note that this will bypass tank invulnerabilities.
  • Grey Arbiters: Six Grey Arbiter adds will appear around the arena. Players should immediately switch to them, halting DPS on the boss. They shoot lightning beams at random players, which are less obvious line AoEs that can be dodged by sidestepping. Must be killed before Judgment Bolt. They will also periodically use Increased Sentence on Ramuh, reducing the amount of time left until he casts Judgment Bolt.
  • Judgment Bolt: Ramuh's Ultimate. Wipes the group if any Arbiters are alive. Deals moderate damage otherwise.
  • Rolling Thunder: Tethers 2 players together, inflicting Causality icon1.png Causality and Thunderclap icon2.png Thunderclap. Every action used inflicts damage to the player, with casts causing them to take continuous damage. If the tether is not removed, Thunderclap will continue to stack and deal increased damage-over-time. One of the tethered players must touch 3 Lightning Orbs to get the Surge protection icon1.png Surge Protection buff and cancel the tether, allowing both players to continue.

Phases

Phase 1: 100% - 64%

Thunderstorm and Chaos Strike

At 64%, adds spawn. Ramuh will need to be rotated to face away from the group as adds are killed. Thunderstorm and Chaos Strike persist.

Phase 2: 64% - 0%

Introduces tether mechanic. Thunderstorm frequency increases. At 29%, untargetable adds spawn that just deal a little extra damage.

At around 11 minutes into the fight, Ramuh will cast Judgment Bolt again as an enrage, which will wipe the party.

Strategy

This fight is one of the most difficult extreme trials in A Realm Reborn due to the high degree of coordination required, especially between the two tanks.

Before pulling, it is recommended to place a waymark south of center on the arena (not in the water). This will indicate where players targeted by Chaotic Strike (orange crosshairs) will go to.

Tank Responsibilities:

Determine beforehand who will main tank and who will off tank to start the battle. Upon engaging the boss, it will use Thunderstorm, requiring the party to avoid overlapping their AoEs to prevent excessive damage, while staying out of the electrified water. This will also spawn several Lightning Orbs across the arena. The off tank will immediately pick up three orbs to get Surge protection icon1.png Surge Protection and then Provoke.png  Provoke the boss to tank swap. Ramuh will use Shock Strike, an untelegraphed AoE tankbuster, that will instantly kill anyone unless if they have Surge Protection. The highest enmity target must have this buff and be spread out from others. When the debuff is about to expire, the other tank should collect 3 orbs and provoke the boss. Tanks will swap like this for the duration of the fight. Because Thunderstorm is used frequently, the current off tank should collect 3 orbs and tank swap whenever new orbs spawn. This will ensure one tank has Surge Protection up at all times while managing the number of orbs on the arena, because these also increase Ramuh's damage. Note that collecting orbs with Surge Protection active will instead grant one stack of a debuff called Static condensation icon1.png Static Condensation, reducing healing received and dealing damage over time, although this will still protect from Shock Strike.

Chaotic Strike:

The rest of the party will handle Chaotic Strike, which will target 2 random party members who are not top enmity. Players who are marked with an orange crosshair should go to the waymark, which will allow others to easily identify them and free them from Chaos icon1.png Chaos by hitting them with a player-targeted Thunderstorm AoE. Players who are not freed in time will become Seduced icon1.png Seduced and walk towards Ramuh, who will instantly kill them with Thunderspark. Players should be careful not to overlap two or more AoEs on the trapped players, as the excess damage could be lethal. It is possible for the current off tank to be targeted with Chaotic Strike, so it is critical to free them immediately.

Add Phase:

Six Grey Arbiters will spawn on the edge of the arena. This will need to be killed in time, or the party will wipe to Judgment Bolt. The party should start with the south add and kill them in a clockwise order, while dodging the line AoEs they use. The main tank should take note of the party's position and move to avoid hitting anyone with Shock Strike. During this phase, Ramuh will still use Thunderstorm and Chaotic Strike, which should be handled as before. Thunderstorm will be used fairly frequently and will deal more damage the more orbs there are, so it may be beneficial for a non-tank to clear some (but not too many) orbs to reduce damage from Thunderstorm.

Rolling Thunder:

Two players will be tethered and be inflicted with Causality icon1.png Causality and Thunderclap icon2.png Thunderclap, dealing damage upon using actions, and stacking damage-over-time, respectively. One player must collect 3 orbs and gain Surge protection icon1.png Surge Protection to break the tether and remove the debuffs. They should be careful not to collect too many orbs so enough will still remain for the tanks.

The mechanics from the first phase will cycle from this point onwards, with an increased Thunderstorm frequency, making orb management trickier.

Solo strategy (level 70+)

With a high player level (70+) and high-end gear (item level 400+), The Striking Tree (Extreme) can be finished solo or with a small party. To do so, enter the trial unsynced by selecting "Unrestricted Party" in the Duty Finder options.

With sufficient defenses, healing and damage, the fight's mechanics can be largely ignored, and all damage focused on Ramuh. It is still advised to kill the Grey Arbiter adds as they spawn.

The Blue Mage frame icon.png Blue Mage spell Shock Strike.png  Shock Strike can be learned here. However, the story-mode version of the fight is a much easier duty to learn it from.

Loot

See also: Levin Weapons

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Paladins levin arms (il 100) icon1.png  Paladin's Levin Arms (IL 100) Other N/A CBlue 1
Thunderstorm icon1.png  Thunderstorm Marauder's Arm 100 CBlue 1
Thunderclap icon1.png  Thunderclap Dark Knight's Arm 100 CBlue 1
Thunderbolt icon1.png  Thunderbolt Lancer's Arm 100 CBlue 1
Thundercrack icon1.png  Thundercrack Pugilist's Arm 100 CBlue 1
Thunderstroke icon1.png  Thunderstroke Samurai's Arm 100 CBlue 1
Thundersparks icon1.png  Thundersparks Rogue's Arm 100 CBlue 1
Thunderdart icon1.png  Thunderdart Archer's Arm 100 CBlue 1
Thundershower icon1.png  Thundershower Machinist's Arm 100 CBlue 1
Adjudicators staff icon1.png  Adjudicator's Staff Two-handed Thaumaturge's Arm 100 CBlue 1
Ona ramuhda icon1.png  Ona Ramuhda Arcanist's Grimoire 100 CBlue 1
Thunderstone icon1.png  Thunderstone Red Mage's Arm 100 CBlue 1
Adjudicators gavel icon1.png  Adjudicator's Gavel Two-handed Conjurer's Arm 100 CBlue 1
The law of levin icon1.png  The Law of Levin Scholar's Arm 100 CBlue 1
Thunderdome icon1.png  Thunderdome Astrologian's Arm 100 CBlue 1
Judgment ring of fending icon1.png  Judgment Ring of Fending Ring 110 CBlue 1
Judgment ring of slaying icon1.png  Judgment Ring of Slaying Ring 110 CBlue 1
Judgment ring of aiming icon1.png  Judgment Ring of Aiming Ring 110 CBlue 1
Judgment ring of casting icon1.png  Judgment Ring of Casting Ring 110 CBlue 1
Judgment ring of healing icon1.png  Judgment Ring of Healing Ring 110 CBlue 1
Levin orb icon1.png  Levin Orb Material N/A ABasic 1
Large levin orb icon1.png  Large Levin Orb Material N/A ABasic 1
Levin weapon coffer (il 100) icon1.png  Levin Weapon Coffer (IL 100) Other N/A ABasic 1
Markab whistle icon1.png  Markab Whistle Other N/A ABasic 1
Faded copy of thunder rolls icon1.png  Faded Copy of Thunder Rolls Orchestrion Roll N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Contempt of court icon1.png  Contempt of Court 10 Defeat Ramuh at the Striking Tree (Extreme). - 2.3
Mightier than levin icon1.png  Mightier than Levin 5 Complete the Striking Tree (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. - 5.15

Images