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{{Endwalker expansion content}}
[[file:Island Sanctuary.jpg|center|400px|link=https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/island_sanctuary/]]
[[file:Island Sanctuary.jpg|center|400px|link=https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/island_sanctuary/]]
{{Quotation|[https://na.finalfantasyxiv.com/lodestone/topics/detail/6eee1ca8a733856669d901d95d2fa9db46a466e6/ Patch 6.2 Official Website]|Find sanctuary in an island paradise abundant with wildlife, where crops may be sown and minions let to roam. What will you learn in nature's embrace─and what will you create from this newfound inspiration?<br>Make ready to set sail, for your hideaway awaits!}}
{{Quotation|[https://na.finalfantasyxiv.com/lodestone/topics/detail/6eee1ca8a733856669d901d95d2fa9db46a466e6/ Patch 6.2 Official Website]|Find sanctuary in an island paradise abundant with wildlife, where crops may be sown and minions let to roam. What will you learn in nature's embrace─and what will you create from this newfound inspiration?<br>Make ready to set sail, for your hideaway awaits!}}
==Introduction==
 
The island sanctuary allows you to create your own personal paradise amidst the natural beauty of the Cieldalaes.
'''Island Sanctuary''' is a non-combat solo gameplay mode first released in [[patch 6.2]], allowing players to explore and develop an [[Unnamed Island|uninhabited island]] in the tropical Cieldalaes near [[Vylbrand]]. Here players can collect resources and materials, build accommodations, grow crops, capture wild animals, and more. The goods produced on the island can also be exchanged for various rewards, including [[minions]], [[mounts]], [[glamour]], and Grade IX/X crafting and gathering [[materia]]. Aside from providing a source of materia, Island Sanctuary has no interaction with regular character progression.
Here you can collect resources and materials, build accommodations, grow crops, and more. The goods produced on your island can also be exchanged for various rewards.
 
Cultivate the land, or enjoy the slow life as your minions roam free─the choice is entirely up to you.
While there are a variety of activities to pursue in the island, the primary means of development is to increase production of [[Isleworks Handicrafts]] in the [[Island Workshop]]. Most island activities provide items that serve as crafting materials for handicrafts.
 
Major development updates for this feature concluded with the release of [[patch 6.5]], although there may be some minor updates from [[patch 7.0]] and onwards. There are no announced plans for additional major updates. Instead, a new type of "lifestyle" content—[[Cosmic Exploration]]—will be introduced in the ''[[Dawntrail]]'' expansion.


===[https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/island_sanctuary/ Official Island Sanctuary Guide on Lodestone]===
===[https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/island_sanctuary/ Official Island Sanctuary Guide on Lodestone]===
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===Traveling to the Island Sanctuary===
===Traveling to the Island Sanctuary===
Players can travel to their island sanctuary at any time by speaking with [[Baldin]] in [[Lower La Noscea]] (X:24.9 Y:34.8), but they must be in their home world. Players can travel to their acquaintance's island by speaking with the same NPC.
Players can travel to their island sanctuary at any time by speaking with [[Baldin]] in [[Lower La Noscea]] (X:24.9 Y:34.8), but they must be in their home world. The nearest [[File:Aetheryte (map icon).png|20px|link=Aetheryte]] [[aetheryte]] is the [[Moraby Drydocks]]. Players can travel to their acquaintance's island by speaking with the same NPC.


===Classes and Jobs===
===Classes and Jobs===
While it is possible to craft and gather on the island sanctuary, it is not required to unlock [[Disciples of the Hand]] or [[Disciples of the Land|Land]] to do so.
While it is possible to craft and gather on the island sanctuary, it is not required to unlock [[Disciples of the Hand]] or [[Disciples of the Land|Land]] to do so. Crafting and gathering on the island sanctuary are entirely separate systems from regular crafting and gathering. Players may partake in all island sanctuary activities with any class or job.


===Leaving Island Sanctuary===
===Leaving Island Sanctuary===
Players can leave island sanctuary at any time by boat (X:9.2 Y:28.3) or via use of {{action icon|Return}} and {{action icon|Teleport}}.
Players can leave island sanctuary at any time by boat (X:9.2 Y:28.3) or via use of {{action icon|Return}} and {{action icon|Teleport}}.
* Players who are inactive for more than 30 minutes will be moved to [[lower La Noscea]] (X:24.9 Y:34.8) automatically.
* Players who are inactive for more than 30 minutes will be moved to [[Lower La Noscea]] (X:24.9 Y:34.8) automatically.


===Other Islands===
===Other Islands===
[[File:Island_Sanctuary_-_Access.png|thumb|right|Visitor settings]]
[[File:Island_Sanctuary_-_Access.png|thumb|right|Visitor settings]]
It is possible to visit the islands of acquaintances. Each island has room for up to 16 players (including owner) to explore at a time.
It is possible to visit the islands of acquaintances even without owning one. Each island has room for up to 16 players (including its owner) to explore at a time.
* After reaching a sanctuary rank 4 and getting second upgrade of [[Cozy Cabin II|Cozy Cabin]], players can grant others access to their island sanctuary.
* After reaching sanctuary rank 4, players can grant others access to their island sanctuary.
* Visiting other players island requires completion of {{questlink|main|The Ultimate Weapon}}
* Visiting other players' islands requires completion of {{questlink|main|The Ultimate Weapon}}. Afterwards, talk to [[Baldin]] in [[Lower La Noscea]] (X:24.9 Y:34.8) to complete the Lv. 1 quasi-quest {{questlink|feature|Seeing the Cieldalaes}}.
* Island sanctuary activities such as crafting and gathering cannot be carried out when visiting another island.
* Island sanctuary activities such as crafting and gathering cannot be carried out when visiting another island.
* Owner of the island sanctuary must enable access for others to visit.
* The owner of the island sanctuary must enable access for others to visit.
* As of [[Patch 6.2]], players will not be able to hear orchestrion music when visiting another island. This will be made possible in a future update.


===Questline===
===Questline===
Island Sanctuary has simple [[Island Sanctuary Quests|questline]] consisting of 3 quests:
Island Sanctuary has a [[Island Sanctuary Quests|questline]] consisting of 6 quests:
* {{questlink|feature|Seeking Sanctuary}} unlocks Island Sanctuary.
* {{questlink|feature|Seeking Sanctuary}} unlocks Island Sanctuary.
* {{questlink|side|The Land, Wind, and Sea}} becomes available after reaching rank 9 and building all buildings on all plots (3 workshops, 2 granaries and 4 landmarks), upgrades are not required. Quest rewards players with the [[Isle Farmhand's Glamour Set]].
* {{questlink|side|The Land, Wind, and Sea}} becomes available after reaching rank 9 and building all buildings on all plots available at rank 9 (3 workshops, 2 granaries and 4 landmarks), upgrades are not required. Quest rewards players with the [[Isle Farmhand's Glamour Set]].
* {{questlink|side|A Far Eastern Yarn}} becomes available after completing the previous quest and ???. Quest rewards players with the [[Isle Shepherd's Glamour Set]].
* {{questlink|side|A Far Eastern Yarn}} becomes available after completing the previous quest and reaching rank 12. Quest rewards players with the [[Isle Shepherd's Glamour Set]].
* {{questlink|side|An Ideal Marriage}} becomes available after completing the previous quest, reaching rank 15, and completing the "The Land of Luxury" vision. Quest rewards players with the [[Baronial Glamour Set]].
* {{questlink|side|The Sweetest Thing}} becomes available after completing the previous quest, reaching rank 19, and completing the "An Idyllic Island" vision. Quest rewards players with the [[Recreationisle Glamour Set]].
* {{questlink|side|Where Worries Melt Away}} becomes available after completing the previous quest and also main story quest {{questlink|main|Growing Light}}. Quest rewards 6x [[Garlean Cheese]] {{HQ}}.


==[[Islekeep's Index]]==
{{quest list header|unlocks=y|item-rewards=y}}
{{quest list row|Seeking Sanctuary}}
{{quest list row|The Land, Wind, and Sea}}
{{quest list row|A Far Eastern Yarn}}
{{quest list row|An Ideal Marriage}}
{{quest list row|The Sweetest Thing}}
{{quest list row|Where Worries Melt Away}}
{{table footer}}
 
===Visions===
[[File:Otherquest.png|20px|link=]] Visions are quasi-quests that assist the player in developing their island. Completing these rewards {{cowrie|seafarer}} [[Seafarer's Cowrie]]s and {{islandexp}} island EXP. When certain visions are in progress in the island sanctuary, players can speak with the felicitous furball to receive hints about how they may be completed, although the requirements are detailed below.
 
{| {{STDT|mech1 align-left}}
|-
! Vision !! Unlock Rank !! Completion Requirement !! {{cowrie|seafarer}} Cowries !! {{Islandexp}} Island EXP
|-
| The Coziest of Cabins
| 1
| Construct {{item icon|Cozy Cabin I}}.
| 500
| 2,500
|-
| Top Crops
| 2
| Construct [[Cropland I]].
| 700
| 3,000
|-
| Adorable Animals
| 2
| Construct [[Pasture I]].
| 1,000
| 4,000
|-
| A Workshop of Wonders
| 3
| Construct {{item icon|Workshop I}}.
| 1,500
| 5,000
|-
| The Perfect Paradise
| 9
| All building plots available at rank 9 filled.
| 5,000
| 7,500
|-
| Passionate Pioneering
| 9
| Achieve sanctuary rank 12.
| 7,000
| 10,000
|-
| Delightful Discovery
| 12
| Unlock the [[Mountain Hollow]].
| 7,000
| 13,500
|-
| The Land of Luxury
| 15
| All building plots filled.
| 7,000
| 15,000
|-
| A Subterranean Expansion
| 15
| Requires cave expansion.
| 7,000
| 17,500
|-
| An Idyllic Island
| 19
| All buildings max rank.
| 7,000
| 20,000
|-
|}
 
==Islekeep's Index==
[[File:Island_Sanctuary_-_Islekeep_Index.png|thumb|right|Islekeep's Index]]  
[[File:Island_Sanctuary_-_Islekeep_Index.png|thumb|right|Islekeep's Index]]  
The islekeep's index is an island-specific HUD element that allows players to confirm important information, switch gameplay modes, and manage island's various features.  
The islekeep's index is an island-specific HUD element that allows players to confirm important information, switch gameplay modes, and manage island's various features.  
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===Main Menu===
===Main Menu===
The main menu consists of buttons by which players can confirm important information and manage various aspects of the island.
The main menu consists of buttons by which players can confirm important information and manage various aspects of the island.
[[File:Island Sanctuary Islekeep's Index Main Menu.png|thumb|left|Main Menu of Islekeep's Index]]
[[File:Island Sanctuary Islekeep's Index Main Menu.png|thumb|right|Main Menu of Islekeep's Index]]


===Sanctuary Rank===
===Sanctuary Rank===
Sanctuary rank indicates experience with subsisting in an island environment and improving sanctuary. Earn {{Islandexp}} '''island experience''' by engaging in various activities on the island. The higher rank, the more features and options will become available. Highest rank is rank 12.
Sanctuary rank indicates experience with subsisting in an island environment and improving sanctuary. Earn {{Islandexp}} '''island experience''' by engaging in various activities on the island. The higher rank, the more features and options will become available. Highest rank is rank 20.
[[File:Island Sanctuary Islekeep's Index Basic Information.png|thumb|left|Current rank and amount of both Cowries]]
[[File:Island Sanctuary Islekeep's Index Basic Information.png|thumb|right|Current rank and amount of both Cowries]]
{| {{STDT|mech1 align-left}}
|-
! Rank !! {{Islandexp}} Island EXP to Next !! Rank !! {{Islandexp}} Island EXP to Next
|-
| 1 || 3,000 || 11 || 43,500
|-
| 2 || 6,000 || 12 || 44,000
|-
| 3 || 9,500 || 13 || 45,500
|-
| 4 || 13,500 || 14 || 47,500
|-
| 5 || 18,000 || 15 || 65,000
|-
| 6 || 23,000 || 16 || 65,500
|-
| 7 || 28,500 || 17 || 66,000
|-
| 8 || 34,500 || 18 || 70,000
|-
| 9 || 41,000 || 19 || 100,000
|-
| 10 || 42,000 || 20 || N/A
|-
| colspan="2" | '''Total'''
| colspan="2" | '''766,000'''
|}


===Currency===
===Currency===
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There are currently three available upgrades:
There are currently three available upgrades:
* [[Cozy Cabin I]] - unlocks [[Cropland I]], [[Pasture I]], orchestrion
* {{item icon|Cozy Cabin I}} - unlocks [[Cropland I]], [[Pasture I]], orchestrion
* [[Cozy Cabin II]] - requires rank 4 and unlocks [[Cropland II]], [[Pasture II]]
* {{item icon|Cozy Cabin II}} - requires rank 4 and unlocks [[Cropland II]], [[Pasture II]]
* [[Cozy Cabin III]] - requires rank 7 and unlocks [[Cropland III]], [[Pasture III]]
* {{item icon|Cozy Cabin III}} - requires rank 7 and unlocks [[Cropland III]], [[Pasture III]]
* {{item icon|Cozy Cabin IV}} - requires rank 13
* {{item icon|Cozy Cabin V}} - requires rank 17


===[[Workshop I|Workshop]]===
===[[Island Workshop|Workshop]]===
[[File:Island_Sanctuary_-_Workshop.png|thumb|right|Workshop]]
[[File:Island_Sanctuary_-_Workshop.png|thumb|right|Workshop]]
The Workshop provides a place for mammets in players employ to create handicrafts out of the materials obtained on the island.
The Workshop provides a place for mammets in players employ to create handicrafts out of the materials obtained on the island.
After conveying a schedule of production to the tactful taskmaster, handicrafts will be automatically created by the mammets on staff in the Workshop.
After conveying a schedule of production to the tactful taskmaster, handicrafts will be automatically created by the mammets on staff in the Workshop.
Workshop can be built on any of the 5 facility plots, but only 3 Workshops can be built.
Workshop can be built on any of the 6 facility plots, but only 4 Workshops can be built.
There are currently three available upgrades:
There are currently three available upgrades:
* [[Workshop I]] - unlocks at rank 3
* {{item icon|Workshop I}} - unlocks at rank 3
* [[Workshop II]] - unlocks at rank 6, increases yield of the {{cowrie|seafarer}} [[Seafarer's Cowrie]]s by 10%
* {{item icon|Workshop II}} - unlocks at rank 6, increases yield of {{cowrie|seafarer}} [[Seafarer's Cowrie]]s by 10%
* [[Workshop III]] - unlocks at rank 8, increases yield of the {{cowrie|seafarer}} [[Seafarer's Cowrie]]s by 20%
* {{item icon|Workshop III}} - unlocks at rank 8, increases yield of {{cowrie|seafarer}} [[Seafarer's Cowrie]]s by 20%
* {{item icon|Workshop IV}} - unlocks at rank 14, increases yield of {{cowrie|seafarer}} [[Seafarer's Cowrie]]s by 30%
* {{item icon|Workshop V}} - unlocks at rank 19, increases yield of {{cowrie|seafarer}} [[Seafarer's Cowrie]]s by 40%


===[[Granary I|The Granary]]===
===[[Island Granary|The Granary]]===
[[File:Island_Sanctuary_-_Granary.png|thumb|right|Granary]]
[[File:Island_Sanctuary_-_Granary.png|thumb|right|Granary]]
After constructing a Granary, players may send a team of exploratory mammets on foraging expeditions to gather materials. Each expedition will yield some common materials but most importantly, set amount of specific rare material.  
After constructing a Granary, players may send a team of exploratory mammets on foraging expeditions to gather materials. Each expedition will yield some common materials but most importantly, set amount of specific rare material.  
After choosing desired expedition area and the number of days, mammets will venture out to gather materials, returning once per day until the foraging expedition is over. If player has paid for multiple days of expedition, they can still change expedition area without any additional fee. Expedition returns every day at the same time.
After choosing desired expedition area and the number of days, mammets will venture out to gather materials, returning once per day until the foraging expedition is over. If player has paid for multiple days of expedition, they can still change expedition area without any additional fee. Expedition returns every day at the same time.
Granary can be built on any of the 5 facility plots, but only 2 Granaries can be built.
Granary can be built on any of the 6 facility plots, but only 2 Granaries can be built.
There are currently three available upgrades:
There are currently three available upgrades:
* [[Granary I]] - unlocks at rank 5, single expedition in one day will yield 2 rare resources
* {{item icon|Granary I}} - unlocks at rank 5, single expedition in one day will yield 2 rare resources
* [[Granary II]] - unlocks at rank 6, single expedition in one day will yield 3 rare resources
* {{item icon|Granary II}} - unlocks at rank 6, single expedition in one day will yield 3 rare resources
* [[Granary III]] - unlocks at rank 8, single expedition in one day will yield 4 rare resources
* {{item icon|Granary III}} - unlocks at rank 8, single expedition in one day will yield 4 rare resources
* {{item icon|Granary IV}} - unlocks at rank 13, single expedition in one day will yield 5 rare resources
* {{item icon|Granary V}} - unlocks at rank 18, single expedition in one day will yield 6 rare resources


===[[Island Landmark|Landmark]]===
===[[Island Landmark|Landmark]]===
Landmarks increase maximum '''Groove''', which increases efficiency of the [[Island_Sanctuary#Workshop|Workshop]].
Landmarks increase maximum '''Groove''', which increases efficiency of the [[Island_Sanctuary#Workshop|Workshop]].
There are 4 plots for landmarks and 4 types of landmark plus 1 special landmark, the [[Water Otter Fountain]]. All landmarks have same effect and cannot be upgraded. 1/2/3/4 Landmarks increase maximum Groove to 15/20/25/35.
There are 5 plots for landmarks and 6 types of landmark plus 2 special landmarks, the [[Water Otter Fountain]] and [[Uncharted Course]]. All landmarks have same effect and cannot be upgraded. 1/2/3/4/5 Landmarks increase maximum Groove to 15/20/25/35/45. Each landmark is functionally identical. Because there are more landmarks than plots, it is not possible to have all landmarks built at a time. However, after first building a landmark on a plot, players can choose to replace any landmark in a plot with another one with no construction time, although construction materials for the new landmark are needed.


* [[Towering Tree Fort]] - unlocks at rank 3
* {{item icon|Towering Tree Fort}} - unlocks at rank 4
* [[Quixotic Windmill]] - unlocks at rank 3
* {{item icon|Quixotic Windmill}} - unlocks at rank 4
* [[Boiling Bathhouse]] - unlocks at rank 5
* {{item icon|Boiling Bathhouse}} - unlocks at rank 5
* [[Lominsan Lighthouse]] - unlocks at rank 9
* {{item icon|Lominsan Lighthouse}} - unlocks at rank 9
* {{item icon|Water Otter Fountain}} - unlocks at rank 9 and requires completion of {{questlink|side|The Land, Wind, and Sea}}  ('''special landmark'''; [[Expert Recipes|Expert Crafting]] required)
* {{item icon|Gamboling Garden}} - unlocks at rank 12
* {{item icon|Quaint Clock Tower}} - unlocks at rank 15
* {{item icon|Uncharted Course}} - unlocks at rank 15 and requires completion of {{questlink|side|An Ideal Marriage}} ('''special landmark'''; [[Expert Recipes|Expert Crafting]] required)
* {{item icon|Sanctuary Sanctuary}} - unlocks at rank 19
* {{item icon|Aetherial Arbor}} - unlocks at rank 19 and requires completion of {{questlink|side|The Sweetest Thing}} ('''special landmark'''; [[Expert Recipes|Expert Crafting]] required)


===[[Island Pasture|Pasture]]===
===[[Island Pasture|Pasture]]===
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===[[Island Cropland|Cropland]]===
===[[Island Cropland|Cropland]]===
Allows player to plant seeds and gather [[Island Produce|Produce]]. Each plants take 48 earth hours to grow. Plants need to be watered.
Allows player to plant seeds and gather [[Island Produce|Produce]]. Each plant takes 48 earth hours to grow. Plants need to be watered or they will not grow.


There are currently three available upgrades:
There are currently three available upgrades:
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* [[Cropland III]] - unlocks at rank 7, maximum of 20 crop plots
* [[Cropland III]] - unlocks at rank 7, maximum of 20 crop plots
Note: Even though visually there are 10 plants per crop plot, each plot will yield only 5 [[Island Produce|Produce]]
Note: Even though visually there are 10 plants per crop plot, each plot will yield only 5 [[Island Produce|Produce]]
===[[Furnishing Glamours]]===
{{see also|Furnishing Glamours}}
Upon reaching sufficient progress in developing the island, players can unlock the Furnishing Glamours feature, allowing for the placement of housing [[furnishing]]s in the hideaway. The number of furnishing slots will increase with sanctuary rank, up to a maximum of 90 slots at rank 15.
===[[Pathological Pathfinder]]===
The Pathfinder mammet expands the land available in the hideaway for constructing Processing Facilities and Landmarks. They are marked as [[File:Otherquest.png|20px]] on the map.
{{:Pathological Pathfinder/Individual Pathfinders}}


==Progression==
==Progression==
Following image shows progression timeline of Island Sanctuary. Many features, building and upgrades require preceding upgrades and/or other features. Indirect requirements, like [[Islekeep's Stone Hatchet]] which you need to gather materials to build [[Cozy Cabin I]], are not visualized.  
{{main|Island Progression}}
The following expandable chart shows progression timeline of Island Sanctuary. Many features, building and upgrades require preceding upgrades and/or other features. Indirect requirements, like [[Islekeep's Stone Hatchet]] which you need to gather materials to build [[Cozy Cabin I]], are not visualized.
 
{{:Island Progression Chart}}<!--
 
{{section-stub|reason=Timeline chart is still work in progress}}


'''Note: Timeline chart is still work in progress'''
<!--
Link for photoshop file incase someone wants to improve or fix timeline:
Link for photoshop file incase someone wants to improve or fix timeline:
https://mega.nz/file/sB9HmT5a#yeJzuhjsdBRxrPlxhPQJytoi8fAVQZ7LBWESAoxIrp0
https://mega.nz/file/sB9HmT5a#yeJzuhjsdBRxrPlxhPQJytoi8fAVQZ7LBWESAoxIrp0
-->


[[File: island_sanctuary_progression_timeline.png|500px]]
 
[[File: island_sanctuary_progression_timeline.png|500px]]-->


==Resources==
==Resources==
Island resources can be divided into 4 categories - common materials, animals' leavings, produce and rare materials.
Island resources can be divided into 4 categories - common materials, animals' leavings, produce and rare materials.


===Common===
===Common Materials===
[[Island Materials|Common materials]] can be gathered from gathering nodes across island. They are not constrained by any mechanics like time or weather. They can be gathered endlessly. However, players need to have right gathering tools unlocked to gather specific resources. Underwater resources are accessible via standard [[Swimming and Diving|diving]] game mechanics.
[[Island Materials|Common materials]] can be gathered from gathering nodes across island. They are not constrained by any mechanics like time or weather. They can be gathered endlessly. However, players need to have right gathering tools unlocked to gather specific resources. Underwater resources are accessible via standard [[Swimming and Diving|diving]] game mechanics.


===Leavings===
===Leavings===
[[Island Stock Stores#Leavings|Leavings]] are produced by pasture animals after certain amount of time. Each type of animal has 2 types of leavings - common and rare. This, however, is not related to quality or rarity of said leaving. One animal can drop [[Sanctuary Fleece]] as its common leaving and [[Sanctuary Milk]] as its rare leaving, but other animal can drop [[Sanctuary Milk]] as its common leaving and [[Sanctuary Fleece]] as its rare leaving.
[[Island Stock Stores#Leavings|Leavings]] are produced by pasture animals after certain amount of time. Each type of animal has 2 types of leavings - common and rare. This, however, is not related to quality or rarity of said leaving. One animal can drop [[Sanctuary Fleece]] as its common leaving and [[Sanctuary Milk]] as its rare leaving, but another animal can drop [[Sanctuary Milk]] as its common leaving and [[Sanctuary Fleece]] as its rare leaving.


Animals always produce its common leaving, but rare leaving has only a chance to drop depending on animals happiness. The happier animal is, the higher chance that it will drop its rare leaving. Happiness is influenced by the quality of its feed.
Animals always produce its common leaving, but rare leaving has only a chance to drop depending on animal's [[mood]]. The happier the animal is, the higher chance that it will drop its rare leaving. Happiness is influenced by its current appetite level and the quality of its feed.


===Produce===
===Produce===
[[Island Produce|Produce]] are products that have been grown and gathered in [[Island Cropland|Cropland]]. Every plant takes 48 earth hours to grow and highest upgrade of [[Island Cropland|Cropland]] has capacity of 20 plots. Each plot yields 5 produce, meaning that maximum amount of produce players can generate is 100 every 48 hours.  
[[Island Produce|Produce]] are products that have been grown and gathered in [[Island Cropland|Cropland]]. Every plant takes 48 earth hours to grow. Each plot yields 5 produce, meaning that maximum amount of produce players can generate is 100 every 48 hours.  
 
Produce can be used to create higher quality feed for [[Island Pasture|pasture animals]] or to craft items in the [[Island Workshop|Workshop]].
Produce can be used to create higher quality feed for [[Island Pasture|pasture animals]] or to craft items in the [[Island Workshop|Workshop]].


===Rare Materials===
===Rare Materials===
[[Island Materials|Rare materials]] can be only obtained through [[Island Granary|Granary]] expeditions. They can be used for 3rd upgrades of [[Workshop III]] and [[Granary III]] or to craft items in [[Island Workshop|Workshop]].
[[Island Materials|Rare materials]] can be only obtained through [[Island Granary|Granary]] expeditions. They can be used for 3rd upgrades of [[Workshop III]] and [[Granary III]], for the construction of certain [[Island Landmarks|Landmarks]], or to craft items in the [[Island Workshop|Workshop]].


==Activities==
==Activities==
===[[Island Materials|Gathering]]===
===[[Island Materials|Gathering]]===
[[File:Island_Sanctuary_-_Gathering.png|thumb|right|Gathering]]
[[File:Island_Sanctuary_-_Gathering.png|thumb|right|Gathering]]
Players can collect [[Island Materials|resources and materials]] on their island, which are then recorded in the islekeep's index, where players can check where the resource is located. Materials are usually not limited exclusively to this area. With few exceptions, each gathering node contains 2 different resources, but players can only gather them if they have required tools. If player can gather only one resource from node, then they can gather only this resource. If player does not have tools to gather any of the two resources, they cannot see the gathering node at all.
Players can collect [[Island Materials|resources and materials]] on their island, which are then recorded in the islekeep's index, where players can check where the resource is located. Materials are usually not limited exclusively to this area. With a few exceptions, each gathering node contains 2 different resources, but players can only gather them if they have required tools. If player can gather only one resource from node, then they can gather only this resource. If player does not have tools to gather any of the two resources, they cannot see the gathering node at all.
 
Each gathering round will yield one of each resource that the player qualifies (i.e. has the appropriate tool) for. It is not possible to increase yield beyond one per resource.


====Node Respawn====
====Node Respawn====
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===[[Island Construction|Construction]]===
===[[Island Construction|Construction]]===
[[File:Island_Sanctuary_-_Construction.png|thumb|right|Construction]]
[[File:Island_Sanctuary_-_Construction.png|thumb|right|Construction]]
A variety of [[Island Construction|structures can be built]] on the island. Players must first access the logboard in front of a vacant plot, but they can check status and required materials remotely using "Manage Hideaway" from Islekeep's Index.
A variety of [[Island Construction|structures can be built]] on the island. Players must first access the logboard in front of a vacant plot, but they can check status and required materials remotely using "Manage Hideaway" from Islekeep's Index. Many structures require several real-life hours for construction to finish.
{{clear}}
{{clear}}


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===Releasing [[Minions]]===
===Releasing [[Minions]]===
[[File:Island_Sanctuary_-_Minions.png|thumb|right|Roaming minions]]
[[File:Island_Sanctuary_-_Minions.png|thumb|right|Roaming minions]]
One of each [[minion]], up to 40, can be released to roam free in the various areas of the island. As they while away the hours wandering about the island, players may find they behave differently when left to their own devices.
One of each [[minion]], up to 40, can be released to roam free in the various areas of the island. As they while away the hours wandering about the island, players may find they behave differently when left to their own devices. Upon reaching rank 15, the number of minion slots will increase to 50.
{{clear}}
{{clear}}
===[[Isleworks Handicrafts]]===
Crafting and exporting Isleworks Handicrafts in [[Island Workshop|Island Workshops]] (accessed via the [[Tactful Taskmaster]]) is the primary means of consuming materials acquired from other island sanctuary activities. Each handicraft takes either 4, 6, or 8 real-life hours to craft, and players can set a production schedule based on this. The value of a given export is determined by an ever-changing supply-and-demand system.
===[[Island Workshop#Felicitous Favors|Felicitous Favors]]===
Unlocked towards the end of island sanctuary progression (rank 19), this system allows players to make specific handicrafts in the Island Workshop in exchange for {{cowrie|token}} [[Felicitous Token]]s. New favors are assigned each week. These tokens can be exchanged for a {{item icon|Sanctuary Materiel Container}} containing a random item from a pool, or indirectly for the rare {{item icon|Island Adenium}} mount, requiring several months of token accumulation. This mount can also be obtained from the [[Market Board]] or directly from a Sanctuary Material Container at a low rate.


==Achievements==
==Achievements==
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{{achievement table row|No Mammet Is an Island}}
{{achievement table row|No Mammet Is an Island}}
{{achievement table row|Mammet Is the Architect}}
{{achievement table row|Mammet Is the Architect}}
{{achievement table row|No Gods or Kings, Only Mammets}}
{{achievement table row|Mammet Is the Measure Of Most Things}}
{{achievement table row|Sustainable Sourcing I}}
{{achievement table row|Sustainable Sourcing I}}
{{achievement table row|Sustainable Sourcing II}}
{{achievement table row|Sustainable Sourcing II}}
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{{achievement table row|No Rest (Cycle) for the Wicked I}}
{{achievement table row|No Rest (Cycle) for the Wicked I}}
{{achievement table row|No Rest (Cycle) for the Wicked II}}
{{achievement table row|No Rest (Cycle) for the Wicked II}}
{{achievement table row|No Rest (Cycle) for the Wicked III}}
{{achievement table row|Holy Cowrie}}
{{achievement table row|Holy Cowrie}}
|}
|}
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Latest revision as of 00:17, 12 July 2024

Island Sanctuary.jpg

Find sanctuary in an island paradise abundant with wildlife, where crops may be sown and minions let to roam. What will you learn in nature's embrace─and what will you create from this newfound inspiration?
Make ready to set sail, for your hideaway awaits!

Patch 6.2 Official Website

Island Sanctuary is a non-combat solo gameplay mode first released in patch 6.2, allowing players to explore and develop an uninhabited island in the tropical Cieldalaes near Vylbrand. Here players can collect resources and materials, build accommodations, grow crops, capture wild animals, and more. The goods produced on the island can also be exchanged for various rewards, including minions, mounts, glamour, and Grade IX/X crafting and gathering materia. Aside from providing a source of materia, Island Sanctuary has no interaction with regular character progression.

While there are a variety of activities to pursue in the island, the primary means of development is to increase production of Isleworks Handicrafts in the Island Workshop. Most island activities provide items that serve as crafting materials for handicrafts.

Major development updates for this feature concluded with the release of patch 6.5, although there may be some minor updates from patch 7.0 and onwards. There are no announced plans for additional major updates. Instead, a new type of "lifestyle" content—Cosmic Exploration—will be introduced in the Dawntrail expansion.

Official Island Sanctuary Guide on Lodestone

Basic Information

Requirements

Speak to Clueless Crier in Old Sharlayan (X:11.9 Y:11.0) to accept the level 1 quest Feature QuestSeeking Sanctuary after completing the level 90 Main Scenario Quest Main Scenario QuestEndwalker.

Traveling to the Island Sanctuary

Players can travel to their island sanctuary at any time by speaking with Baldin in Lower La Noscea (X:24.9 Y:34.8), but they must be in their home world. The nearest Aetheryte (map icon).png aetheryte is the Moraby Drydocks. Players can travel to their acquaintance's island by speaking with the same NPC.

Classes and Jobs

While it is possible to craft and gather on the island sanctuary, it is not required to unlock Disciples of the Hand or Land to do so. Crafting and gathering on the island sanctuary are entirely separate systems from regular crafting and gathering. Players may partake in all island sanctuary activities with any class or job.

Leaving Island Sanctuary

Players can leave island sanctuary at any time by boat (X:9.2 Y:28.3) or via use of Return.png  Return and Teleport1.png  Teleport.

  • Players who are inactive for more than 30 minutes will be moved to Lower La Noscea (X:24.9 Y:34.8) automatically.

Other Islands

Visitor settings

It is possible to visit the islands of acquaintances even without owning one. Each island has room for up to 16 players (including its owner) to explore at a time.

  • After reaching sanctuary rank 4, players can grant others access to their island sanctuary.
  • Visiting other players' islands requires completion of Main Scenario QuestThe Ultimate Weapon. Afterwards, talk to Baldin in Lower La Noscea (X:24.9 Y:34.8) to complete the Lv. 1 quasi-quest Feature QuestSeeing the Cieldalaes.
  • Island sanctuary activities such as crafting and gathering cannot be carried out when visiting another island.
  • The owner of the island sanctuary must enable access for others to visit.

Questline

Island Sanctuary has a questline consisting of 6 quests:

Quest Type Level Quest Giver Unlocks Rewards
Seeking Sanctuary Feature quest 1 Clueless Crier Island Sanctuary
The Land, Wind, and Sea Sidequest 1 Curious Courier 1 Isle farmhands work shirt icon1.png  Isle Farmhand's Work Shirt
1 Isle farmhands cotton gloves icon1.png  Isle Farmhand's Cotton Gloves
1 Isle farmhands widebottoms icon1.png  Isle Farmhand's Widebottoms
1 Isle farmhands cutoffs icon1.png  Isle Farmhand's Cutoffs
1 Isle farmhands boots icon1.png  Isle Farmhand's Boots
A Far Eastern Yarn Sidequest 1 Curious Courier 1 Isle shepherds headdress icon1.png  Isle Shepherd's Headdress
1 Isle shepherds tunic icon1.png  Isle Shepherd's Tunic
1 Isle shepherds wristdress icon1.png  Isle Shepherd's Wristdress
1 Isle shepherds bottoms icon1.png  Isle Shepherd's Bottoms
1 Isle shepherds sandals icon1.png  Isle Shepherd's Sandals
An Ideal Marriage Sidequest 1 Curious Courier 1 Baronial hat icon1.png  Baronial Hat
1 Baronial jacket icon1.png  Baronial Jacket
1 Baronial wristwraps icon1.png  Baronial Wristwraps
1 Baronial culottes icon1.png  Baronial Culottes
1 Baronial longboots icon1.png  Baronial Longboots
The Sweetest Thing Sidequest 1 Curious Courier 1 Recreationisle shirt icon1.png  Recreationisle Shirt
1 Recreationisle dive watch icon1.png  Recreationisle Dive Watch
1 Recreationisle halfslops icon1.png  Recreationisle Halfslops
1 Recreationisle shoes icon1.png  Recreationisle Shoes
Where Worries Melt Away Sidequest 1 Curious Courier 6 Garlean cheese icon1.png  Garlean Cheese HQ icon.png

Visions

Otherquest.png Visions are quasi-quests that assist the player in developing their island. Completing these rewards Seafarer's Cowrie Seafarer's Cowries and Island Experience.png island EXP. When certain visions are in progress in the island sanctuary, players can speak with the felicitous furball to receive hints about how they may be completed, although the requirements are detailed below.

Vision Unlock Rank Completion Requirement Seafarer's Cowrie Cowries Island Experience.png Island EXP
The Coziest of Cabins 1 Construct Cozy Cabin I.png  Cozy Cabin I. 500 2,500
Top Crops 2 Construct Cropland I. 700 3,000
Adorable Animals 2 Construct Pasture I. 1,000 4,000
A Workshop of Wonders 3 Construct Workshop I.png  Workshop I. 1,500 5,000
The Perfect Paradise 9 All building plots available at rank 9 filled. 5,000 7,500
Passionate Pioneering 9 Achieve sanctuary rank 12. 7,000 10,000
Delightful Discovery 12 Unlock the Mountain Hollow. 7,000 13,500
The Land of Luxury 15 All building plots filled. 7,000 15,000
A Subterranean Expansion 15 Requires cave expansion. 7,000 17,500
An Idyllic Island 19 All buildings max rank. 7,000 20,000

Islekeep's Index

Islekeep's Index

The islekeep's index is an island-specific HUD element that allows players to confirm important information, switch gameplay modes, and manage island's various features.

Modes

Selected mode influences how players interact with features and creatures on the island.

Island Sanctuary Islekeep's Index Modes.png

Free

Default mode

Gather

Allows player to see and gather resource nodes, fully grown crops and gather pasture animals's leavings.

Sow

Allows player to plant seeds in empty crop plots.

Water

Allows player to water crop plots that are not fully soaked.

Cull

Allows player to destroy plants in cropland.

Feed

Allows player to feed animals.

Pet

Allows player to pet their pasture animals. Has no effect on gameplay.

Beckon

Interacting with an pasture animal from distance will make it come to player.

Capture

Allows player to capture animals. It is required to use an appropriate restraint to match the animal's size. Each attempt costs 1 restraint, regardless of whether capture was successful or not. Different animals have different capture rates, with rare animals (i.e., those that spawn in certain times or weather conditions) being harder to capture. If the player fails to capture the animal, it will either notice their presence and run away (despawn), or not notice their presence and allow for another immediate capture attempt.

Main Menu

The main menu consists of buttons by which players can confirm important information and manage various aspects of the island.

Main Menu of Islekeep's Index

Sanctuary Rank

Sanctuary rank indicates experience with subsisting in an island environment and improving sanctuary. Earn Island Experience.png island experience by engaging in various activities on the island. The higher rank, the more features and options will become available. Highest rank is rank 20.

Current rank and amount of both Cowries
Rank Island Experience.png Island EXP to Next Rank Island Experience.png Island EXP to Next
1 3,000 11 43,500
2 6,000 12 44,000
3 9,500 13 45,500
4 13,500 14 47,500
5 18,000 15 65,000
6 23,000 16 65,500
7 28,500 17 66,000
8 34,500 18 70,000
9 41,000 19 100,000
10 42,000 20 N/A
Total 766,000

Currency

As development of the island sanctuary progresses, players will earn two types of currency - Seafarer's Cowrie Seafarer's Cowries and Islander's Cowrie Islander's Cowries. These are Cieldalaes-specific currencies to be used at shops that become available on the island.

Seafarer's Cowrie Seafarer's Cowries

Used to pay for expansions of the island through Pathological Pathfinders. Can be also traded with Horrendous Hoarder in Cozy Cabin for various items or with Produce Producer for seeds.

Can be acquired from time-gated activities, most notably from Workshop or by completing weekly challenge log challenges. Additionally, players can sell cropland's Produce, pasture animal's leavings or granaries' Rare Materials at somewhat questionable rate.

Islander's Cowrie Islander's Cowries

Used to buy items from Horrendous Hoarder in Cozy Cabin. Can be acquired by selling gathered resources to the Enterprising Exporter.

Hideaway

Center of the Hideaway

The hideaway is south-western part of the island and it's player's base of operations. All buildings, pasture and cropland are located here.

The Cozy Cabin

Cozy Cabin

The Cozy Cabin is the primary facility of the hideaway. Player may access the orchestrion, exchange various items with merchants stationed there, and more.

There are currently three available upgrades:

Workshop

Workshop

The Workshop provides a place for mammets in players employ to create handicrafts out of the materials obtained on the island. After conveying a schedule of production to the tactful taskmaster, handicrafts will be automatically created by the mammets on staff in the Workshop. Workshop can be built on any of the 6 facility plots, but only 4 Workshops can be built. There are currently three available upgrades:

The Granary

Granary

After constructing a Granary, players may send a team of exploratory mammets on foraging expeditions to gather materials. Each expedition will yield some common materials but most importantly, set amount of specific rare material. After choosing desired expedition area and the number of days, mammets will venture out to gather materials, returning once per day until the foraging expedition is over. If player has paid for multiple days of expedition, they can still change expedition area without any additional fee. Expedition returns every day at the same time. Granary can be built on any of the 6 facility plots, but only 2 Granaries can be built. There are currently three available upgrades:

  • Granary I.png  Granary I - unlocks at rank 5, single expedition in one day will yield 2 rare resources
  • Granary II.png  Granary II - unlocks at rank 6, single expedition in one day will yield 3 rare resources
  • Granary III.png  Granary III - unlocks at rank 8, single expedition in one day will yield 4 rare resources
  • Granary iv icon1.png  Granary IV - unlocks at rank 13, single expedition in one day will yield 5 rare resources
  • Granary V.png  Granary V - unlocks at rank 18, single expedition in one day will yield 6 rare resources

Landmark

Landmarks increase maximum Groove, which increases efficiency of the Workshop. There are 5 plots for landmarks and 6 types of landmark plus 2 special landmarks, the Water Otter Fountain and Uncharted Course. All landmarks have same effect and cannot be upgraded. 1/2/3/4/5 Landmarks increase maximum Groove to 15/20/25/35/45. Each landmark is functionally identical. Because there are more landmarks than plots, it is not possible to have all landmarks built at a time. However, after first building a landmark on a plot, players can choose to replace any landmark in a plot with another one with no construction time, although construction materials for the new landmark are needed.

Pasture

Allows player to keep captured animals. Animals will drop Leavings.

There are currently three available upgrades:

  • Pasture I - unlocks at rank 2, maximum of 5 animals
  • Pasture II - unlocks at rank 4, maximum of 10 animals
  • Pasture III - unlocks at rank 7, maximum of 20 animals

Cropland

Allows player to plant seeds and gather Produce. Each plant takes 48 earth hours to grow. Plants need to be watered or they will not grow.

There are currently three available upgrades:

  • Cropland I - unlocks at rank 2, maximum of 5 crop plots
  • Cropland II - unlocks at rank 4, maximum of 10 crop plots
  • Cropland III - unlocks at rank 7, maximum of 20 crop plots

Note: Even though visually there are 10 plants per crop plot, each plot will yield only 5 Produce

Furnishing Glamours

See also: Furnishing Glamours

Upon reaching sufficient progress in developing the island, players can unlock the Furnishing Glamours feature, allowing for the placement of housing furnishings in the hideaway. The number of furnishing slots will increase with sanctuary rank, up to a maximum of 90 slots at rank 15.

Pathological Pathfinder

The Pathfinder mammet expands the land available in the hideaway for constructing Processing Facilities and Landmarks. They are marked as Otherquest.png on the map.

Pathfinder Unlock Rank Coordinates Build Time Island EXP Unlocks Materials
Pathological Pathfinder Mk. I 1 (x12.6, y29.0) None 1,520 Facility I & II slots Free
Pathological Pathfinder Mk. II 4 (x12.6, y26.8) None 2,025 Landmark I slot Basic Mammet-sized Builder's Tools.png  Basic Mammet-sized Builder's Tools
 Seafarer's Cowrie 500 Seafarer's Cowries
Pathological Pathfinder Mk. III 5 (x12.9, y29.4) None 2,160 Facility III & IV slots
Landmark II slot
Better Mammet-sized Builder's Tools.png  Better Mammet-sized Builder's Tools
 Seafarer's Cowrie 1,000 Seafarer's Cowries
Pathological Pathfinder Mk. IV 7 (x14.2, y30.0) None 2,565 Facility V slot
Landmark III slot
Best Mammet-sized Builder's Tools.png  Best Mammet-sized Builder's Tools
 Seafarer's Cowrie 1,500 Seafarer's Cowries
Pathological Pathfinder Mk. V 9 (x14.9, y29.4) None 3,280 Landmark IV slot Bestest Mammet-sized Builder's Tools.png  Bestest Mammet-sized Builder's Tools
 Seafarer's Cowrie 3,000 Seafarer's Cowries
Pathological Pathfinder Mk. VI 15 (x15.1, y30.3) None 4,875 Facility VI slot
Landmark V slot
Bestestest Mammet-sized Builder's Tools.png  Bestestest Mammet-sized Builder's Tools
 Seafarer's Cowrie 3,000 Seafarer's Cowries

Progression

Main article: Island Progression

The following expandable chart shows progression timeline of Island Sanctuary. Many features, building and upgrades require preceding upgrades and/or other features. Indirect requirements, like Islekeep's Stone Hatchet which you need to gather materials to build Cozy Cabin I, are not visualized.

Rank Mammet Tools & Unlocked Plots Cozy Cabin Cropland & Pasture Facilities Landmark Feature Visions & Quests Tool Materials
1 Cozy Cabin I Orchestrion The Coziest of Cabins Stone Hatchet Pumpkin Seeds; Cabbage Seeds; Palm Leaf;
Apple; Branch; Stone; Clam; Laver; Coral;
Islewort; Sand; Log; Palm Log; Vine; Sap
2 Cropland I
Pasture I
Makeshift Net
Small Animals
Top Crops
Adorable Animals
3 (none)Pathfinder Mk. I
⠀⠀⠀⠀⠀⠀⠀Facility Plot I, II
Workshop I Minion Release A Workshop of Wonders Stone Hammer Copper Ore; Limestone; Rock Salt
4 BasicPathfinder Mk. II
 ⠀⠀⠀⠀⠀⠀Landmark I
Cozy Cabin II Cropland II
Pasture II
Towering Tree Fort
Quixotic Windmill
5 BetterPathfinder Mk. III
  ⠀⠀⠀⠀⠀⠀Facility Plot III, IV
  ⠀⠀⠀⠀⠀⠀Landmark Plot II
Granary I Boiling Bathhouse Shovel Clay; Tinsand; Popoto Set; Parsnip Seeds
Granary: Alyssum; Garnet; Spruce Log;
 ⠀⠀⠀⠀⠀⠀Hammerhead; Silver Ore
6 Workshop II
Granary II
Makeshift Restraint
Medium Animals
Copper Scythe Sugarcane; Hemp; Cotton Boll
7 BestPathfinder Mk. IV
 ⠀⠀⠀⠀⠀Facility Plot V
 ⠀⠀⠀⠀⠀Landmark Plot III
Cropworker's
Pastureworker's
Cozy Cabin III Cropland III
Pasture III
Automation
Bronze Gig Islefish; Jellyfish; Squid
Cropland: Isleberry Seeds; Onion Set; Tomato Seeds;
⠀⠀⠀⠀⠀⠀⠀Wheat Seeds; Corn Seeds; Radish Seeds
8 Workshop III
Granary III
Makeshift Soporific
Large Animals
Bronze Beakaxe Quartz; Iron Ore; Leucogranite
9 BestestPathfinder Mk. V
 ⠀⠀⠀⠀⠀⠀⠀Landmark Plot IV
Lominsan Lighthouse
Expert Recipe Water Otter Fountain
The Perfect Paradise
Passionate Pioneering
Side QuestThe Land, Wind, and Sea
Iron Hatchet* Resin; Coconut; Beehive Chip; Wood Opal
10  
 
Flight Multicolored Isleblooms
11  
 
Cropland: Leek Set; Paprika Seeds
12 SpelunkingDetermined Digger
  ⠀⠀⠀⠀⠀Area: Mountain Hollow
Gamboling Garden Delightful Discovery
Side QuestA Far Eastern Yarn
Glimshroom; Coal; Effervescent Water
Granary: Cave Shrimp*
13 Cozy Cabin IV  
 
Granary IV Steel Hammer Shale; Spectrine; Mythril Ore; Marble
14 Workshop IV Cropland: Runner Bean Seeds; Beet Seeds;
⠀⠀⠀⠀⠀⠀⠀Eggplant Seeds; Zucchini Seeds
15 BestestestPathfinder Mk. VI
  ⠀⠀⠀⠀⠀⠀⠀⠀⠀Facility Plot VI
  ⠀⠀⠀⠀⠀⠀⠀⠀⠀Landmark Plot V
Spl. SpelunkingDet. Digger
⠀⠀⠀⠀⠀⠀⠀⠀⠀Area: Mother Lode
Quaint Clock Tower
Expert Recipe Uncharted Course
The Land of Luxury
A Subterranean Expansion
Side QuestAn Ideal Marriage
Yellow Copper Ore; Hawk's Eye Sand
16
17 Cozy Cabin V Mythril Pickaxe
Chisel
Gold Ore; Durium Sand; Crystal Formation
18 Granary V Cropland: Watermelon Seeds; Sweet Popoto Set;
⠀⠀⠀⠀⠀⠀⠀Broccoli Seeds; Buffalo Bean Seeds
19 Workshop V Sanctuary Sanctuary
Expert Recipe Aetherial Arbor
Felicitous Favors* An Idyllic Island
Side QuestThe Sweetest Thing
20 Flawless Net
Flawless Restraints
Flawless Soporifics

In most cases completing unlocks from previous ranks is required. For example, completing Cozy Cabin II is required for Cozy Cabin III.
Additionally, sometimes other structures from the same Rank are required for unlocks, e.g. Cozy Cabin III is required for Cropland III, Pasture III, and their respective automation unlocks.

Aspects listed with an asterisk (*) have additional prerequisites in addition to the Rank requirement, usually the completion of a vision or quest.

Aspects shown in italics are features which become unlocked but do not require specific crafting or resource expenditure.

Resources

Island resources can be divided into 4 categories - common materials, animals' leavings, produce and rare materials.

Common Materials

Common materials can be gathered from gathering nodes across island. They are not constrained by any mechanics like time or weather. They can be gathered endlessly. However, players need to have right gathering tools unlocked to gather specific resources. Underwater resources are accessible via standard diving game mechanics.

Leavings

Leavings are produced by pasture animals after certain amount of time. Each type of animal has 2 types of leavings - common and rare. This, however, is not related to quality or rarity of said leaving. One animal can drop Sanctuary Fleece as its common leaving and Sanctuary Milk as its rare leaving, but another animal can drop Sanctuary Milk as its common leaving and Sanctuary Fleece as its rare leaving.

Animals always produce its common leaving, but rare leaving has only a chance to drop depending on animal's mood. The happier the animal is, the higher chance that it will drop its rare leaving. Happiness is influenced by its current appetite level and the quality of its feed.

Produce

Produce are products that have been grown and gathered in Cropland. Every plant takes 48 earth hours to grow. Each plot yields 5 produce, meaning that maximum amount of produce players can generate is 100 every 48 hours.

Produce can be used to create higher quality feed for pasture animals or to craft items in the Workshop.

Rare Materials

Rare materials can be only obtained through Granary expeditions. They can be used for 3rd upgrades of Workshop III and Granary III, for the construction of certain Landmarks, or to craft items in the Workshop.

Activities

Gathering

Gathering

Players can collect resources and materials on their island, which are then recorded in the islekeep's index, where players can check where the resource is located. Materials are usually not limited exclusively to this area. With a few exceptions, each gathering node contains 2 different resources, but players can only gather them if they have required tools. If player can gather only one resource from node, then they can gather only this resource. If player does not have tools to gather any of the two resources, they cannot see the gathering node at all.

Each gathering round will yield one of each resource that the player qualifies (i.e. has the appropriate tool) for. It is not possible to increase yield beyond one per resource.

Node Respawn

Nodes have predetermined locations and use simple system where they respawn after player has gathered 10 other nodes. This means that players can keep gathering same 11 nodes in endless loop. However players cannot gather node if their inventory for gathered resource is full (limit is 999).

Crafting

Crafting

Acessing the Sanctuary Crafting Log, players can create items using the materials acquired from the island. Crafting log has 3 sections:

  • Tools - Either players tool which unlock gathering new materials or mammet tools used to expand island. These items can be crafted only once.
  • Feed - Food is used to feed pasture animals.
  • Restraints - Restraints are used to capture animals.

Construction

Construction

A variety of structures can be built on the island. Players must first access the logboard in front of a vacant plot, but they can check status and required materials remotely using "Manage Hideaway" from Islekeep's Index. Many structures require several real-life hours for construction to finish.

Crops

Farming Crops

Players can plant seeds and get variety of produce. After upgrading croplands to level 3 at rank 7 and crafting Mammet-sized Cropworker's Tools at rank 8, players can pay Produce Producer for automation of the cropland. Players will not receive Island Experience.png experience this way.

Pasture

Pasture

Players can capture animals, feed them and then collect their leavings. After upgrading pasture to level 3 at rank 7 and crafting Mammet-sized Pastureworker's Tools at rank 8, players can pay Creature Comforter for automation of the pasture. Players will not receive Island Experience.png experience this way.

Releasing Minions

Roaming minions

One of each minion, up to 40, can be released to roam free in the various areas of the island. As they while away the hours wandering about the island, players may find they behave differently when left to their own devices. Upon reaching rank 15, the number of minion slots will increase to 50.

Isleworks Handicrafts

Crafting and exporting Isleworks Handicrafts in Island Workshops (accessed via the Tactful Taskmaster) is the primary means of consuming materials acquired from other island sanctuary activities. Each handicraft takes either 4, 6, or 8 real-life hours to craft, and players can set a production schedule based on this. The value of a given export is determined by an ever-changing supply-and-demand system.

Felicitous Favors

Unlocked towards the end of island sanctuary progression (rank 19), this system allows players to make specific handicrafts in the Island Workshop in exchange for Felicitous Token Felicitous Tokens. New favors are assigned each week. These tokens can be exchanged for a Sanctuary materiel container icon1.png  Sanctuary Materiel Container containing a random item from a pool, or indirectly for the rare Island adenium icon2.png  Island Adenium mount, requiring several months of token accumulation. This mount can also be obtained from the Market Board or directly from a Sanctuary Material Container at a low rate.

Achievements

Island Sanctuary is associated with the following achievements:

Name Points Task Reward Patch
No mammet is an island icon1.png  No Mammet Is an Island 10 Achieve sanctuary rank 10 in your island sanctuary. Achievement title icon.png Sanctuary Seeker 6.2
Mammet is the architect icon1.png  Mammet Is the Architect 10 Achieve sanctuary rank 12 in your island sanctuary. - 6.3
No gods or kings, only mammets icon1.png  No Gods or Kings, Only Mammets 10 Achieve sanctuary rank 16 in your island sanctuary. - 6.4
Mammet is the measure of most things icon1.png  Mammet Is The Measure of Most Things 10 Achieve sanctuary rank 20 in your island sanctuary. Achievement title icon.png Count of Monte Cowrie (Male) / Countess of Monte Cowrie (Female) 6.5
Sustainable sourcing i icon1.png  Sustainable Sourcing I 5 Gather resources from the wilds of your island sanctuary 1,000 times. - 6.2
Sustainable sourcing ii icon1.png  Sustainable Sourcing II 10 Gather resources from the wilds of your island sanctuary 3,000 times. - 6.2
Sustainable sourcing iii icon1.png  Sustainable Sourcing III 20 Gather resources from the wilds of your island sanctuary 30,000 times. - 6.2
Mine now i icon1.png  Mine Now I 5 Gather leavings from animals in your island sanctuary pasture 100 times. - 6.2
Mine now ii icon1.png  Mine Now II 10 Gather leavings from animals in your island sanctuary pasture 500 times. - 6.2
Mine now iii icon1.png  Mine Now III 20 Gather leavings from animals in your island sanctuary pasture 5,000 times. - 6.2
Agri-cultured i icon1.png  Agri-cultured I 5 Gather produce from your island sanctuary cropland 50 times. - 6.2
Agri-cultured ii icon1.png  Agri-cultured II 10 Gather produce from your island sanctuary cropland 250 times. - 6.2
Agri-cultured iii icon1.png  Agri-cultured III 20 Gather produce from your island sanctuary cropland 2,500 times. - 6.2
But at what cost i icon1.png  But at What Cost I 5 Collect 50 rare materials via island granary foraging expeditions. - 6.2
But at what cost ii icon1.png  But at What Cost II 10 Collect 200 rare materials via island granary foraging expeditions. - 6.2
But at what cost iii icon1.png  But at What Cost III 20 Collect 2,000 rare materials via island granary foraging expeditions. - 6.2
No rest (cycle) for the wicked i icon1.png  No Rest (Cycle) for the Wicked I 10 Accrue isleworks earnings totaling at least 10,000 cowries across a seven-cycle period. - 6.2
No rest (cycle) for the wicked ii icon1.png  No Rest (Cycle) for the Wicked II 20 Accrue isleworks earnings totaling at least 17,000 cowries across a seven-cycle period. Achievement title icon.png Trader of Paradise 6.2
No rest (cycle) for the wicked iii icon1.png  No Rest (Cycle) for the Wicked III 20 Accrue isleworks earnings totaling at least 33,000 cowries across a seven-cycle period. Achievement title icon.png Wolf of Easy Street 6.4
Holy cowrie icon1.png  Holy Cowrie 20 Earn a total of 500,000 seafarer's cowries in your island sanctuary. Achievement title icon.png Cieldalaes Connoisseur 6.2

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