Difference between revisions of "Template:Recipe"

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<includeonly>
{{#vardefine:recipecnt|{{#expr:{{#var:recipecnt|0}}+1}}}}<div class="recipe-box" style="padding-bottom:0.4em; margin: 10px 1em 10px 0;">
<table style="border:2px solid #BDB76B;border-radius:5px;background:#292929;color:white;">
{{#if: {{#ifeq:{{{debug|n}}}|y||{{NAMESPACE}}}} | <!-- no subobject if outside mainspace --> |
<tr>
    {{#arraymap: {{{class|}}} |,|@@@|[[Category:@@@ recipes]]|}}<!-- -->
<th colspan="2"> {{{1|{{{Class|}}}}}} - Level {{{2|{{{Level|}}}}}}{{#switch:{{{3|{{{{Stars|}}}}}} |0=|1=|2=♦♦|3=♦♦♦|4=♦♦♦♦|5=♦♦♦♦♦|default=}}</th>
    {{#subobject:recipe{{#var:recipecnt}}
</tr>
      | Has context=Recipe
<tr>
      | Has canonical name ={{#titleparts:{{BASEPAGENAME}}}}
<th colspan="2"> Yields: {{{4|{{{Yield|1}}}}}}</th>
      | Has recipe source ={{#switch:{{lc:{{{source|}}}}}
</tr>
        | tome | crafting tome = Crafting tome
<tr>
        | #default  = {{ucfirst:{{{source|}}}}} <!-- source = class -->
<th colspan="2">Difficulty: {{{5|{{{Difficulty|???}}}}}} Durability: {{{6|{{{Durability|???}}}}}} Maximum Quality: {{{7|{{{MaximumQuality|???}}}}}}</th>
      }}
</tr>
      | Has recipe type ={{ucfirst:{{{type|}}}}} <!-- meal, miscellany, etc -->
{{#if:{{{9|{{{Crystal1|}}}}}}|
      | Has recipe yield = {{{yield|{{{quantity|1}}}}}}
<tr>
      | Has crafting difficulty = {{{difficulty|1}}}
<td>{{{8|{{{Crystal1Number}}}}}}</td>
      | Has crafting durability = {{{durability|}}}
<td>[[File:{{lc:{{{9|{{{Crystal1}}} }}} }} icon1.png{{!}}link={{{9|{{{Crystal1}}} }}}]]</td>
      | Has maximum quality = {{{max-quality|}}}
<td>{{{9|{{{Crystal1}}} }}}</td>
      | Has recipe rank = {{#if:{{{rank|}}}|{{{rank|}}}|0}}
</tr>
      | Allows quick synthesis = {{#if:{{{quick-synthesis|}}}|no|yes}}
|}}
      | Requires qs craftsmanship = {{{qs-craftsmanship|}}}
</table>
      | Requires qs control = {{{qs-control|}}}
</includeonly>
      | Allows high quality = {{#if:{{{hq|}}}|no|yes}}
<noinclude>
      | Learned from recipe sheet = {{{sheet|}}}|+sep=;
      | Requires craftsmanship = {{{craftsmanship|}}}
      | Requires control = {{{control|}}}
      | Requires elemental aspect = {{ucfirst:{{{aspect|}}}}}
      | Requires crafting level = {{{level|1}}}
      | Requires specialization = {{#if:{{{specialization|}}}|yes|no}}
      | Requires equipment = {{{equipment-req|}}}
      | Requires status = {{{status-req|}}}
      | Is expert recipe = {{#if:{{{expert-recipe|}}}|yes|no}}
      | Is collectable recipe = {{#if:{{{collectable|}}}|yes|no}}
      | Requires class = {{{class|}}} |+sep=,
      | Class count = {{#len:{{#arraymap:{{{class}}}|,|@@@|.|}}}}
      | Has ingredient = {{#if: {{{ingredient1|}}} | 1;{{#explode:{{{ingredient1}}}| |0}};{{#sub:{{{ingredient1}}}|{{#pos:{{{ingredient1}}}| }}}} }}
      | Has ingredient = {{#if: {{{ingredient2|}}} | 2;{{#explode:{{{ingredient2}}}| |0}};{{#sub:{{{ingredient2}}}|{{#pos:{{{ingredient2}}}| }}}} }}
      | Has ingredient = {{#if: {{{ingredient3|}}} | 3;{{#explode:{{{ingredient3}}}| |0}};{{#sub:{{{ingredient3}}}|{{#pos:{{{ingredient3}}}| }}}} }}
      | Has ingredient = {{#if: {{{ingredient4|}}} | 4;{{#explode:{{{ingredient4}}}| |0}};{{#sub:{{{ingredient4}}}|{{#pos:{{{ingredient4}}}| }}}} }}
      | Has ingredient = {{#if: {{{ingredient5|}}} | 5;{{#explode:{{{ingredient5}}}| |0}};{{#sub:{{{ingredient5}}}|{{#pos:{{{ingredient5}}}| }}}} }}
      | Has ingredient = {{#if: {{{ingredient6|}}} | 6;{{#explode:{{{ingredient6}}}| |0}};{{#sub:{{{ingredient6}}}|{{#pos:{{{ingredient6}}}| }}}} }}
      | Has ingredient = {{#if: {{{ingredient7|}}} | 7;{{#explode:{{{ingredient7}}}| |0}};{{#sub:{{{ingredient7}}}|{{#pos:{{{ingredient7}}}| }}}} }}
      | Has ingredient = {{#if: {{{ingredient8|}}} | 8;{{#explode:{{{ingredient8}}}| |0}};{{#sub:{{{ingredient8}}}|{{#pos:{{{ingredient8}}}| }}}} }}
      | Can be queried for base ingredients = {{ucfirst:{{{base ingredients|y}}}}}
      | Has item data object = {{PAGENAME}}
    }}
}}
<div id="recipe{{#var:recipecnt}}" class="heading">{{{name|{{BASEPAGENAME}}}}}</div>
<div class="wrapper">
{{#if:{{{expert-recipe|}}}|<div align="center" style="color:#F08E37">[[File:Expert recipe icon.png|link=Expert Recipes]] '''Expert Recipe'''[[Category:Expert recipes]]</div>|}}{{#if:{{{collectable|}}}|<div align="center">[[File:Collectable recipe icon.png|link=Collectables]] '''Collectable'''[[Category:Collectables]]</div>|}}
; Source
: {{#switch:{{lc:{{{source|}}}}}
| sheet | recipe sheet = {{#vardefine:sheet_count|0}}{{#arraymap:{{{sheet}}}|;|@@@|{{#ifexpr:{{#var:sheet_count}}=3|<div class="mw-collapsible mw-collapsed"><small>more...</small><div class="mw-collapsible-content">}}{{cname|@@@}}{{#vardefine:sheet_count|{{#expr:{{#var:sheet_count|0}}+1}}}}|<br>}}{{#ifexpr:{{#var:sheet_count}}>3|</div></div>}}
| #default  = {{ucfirst:{{{source|''Unspecified''}}}}}
}}{{#if:{{{type|}}}|
; Type
: {{ucfirst:{{{type}}}}} }}{{#if: {{{class|}}} | ; Class{{#ifexpr: {{#vardefineecho:class_count|{{#len:{{#arraymap:{{{class}}}|,|@@@|.|}}}}}} > 1|es}}
: {{#arraymap:{{{class|}}}|,|@@@|{{@@@|name=y}} {{#if:{{{specialization|}}}|<small>([[Specialist]] only)</small>}}|<br>}}
; Level
: {{{level|1}}} {{#switch:{{{rank|}}}|1=★|2=★★|3=★★★|4=★★★★|5=★★★★★|#default=}}
; Durability
: {{{durability|}}}
; Difficulty
: {{{difficulty|}}}
; Max quality
: {{{max-quality|}}}
{{#if:{{{quality-req|}}}|
; Quality req.
: {{{quality-req|}}}
}}
; Yield
: {{#if: {{{upper quantity|}}} | <span style="border-bottom:1px dotted silver" title="The output quantity varies between these two values for this recipe.">{{{yield|{{{quantity|1}}}}}} – {{{upper quantity|}}}</span> | {{{yield|{{{quantity|1}}}}}} }}
</div>
{{clear}}
<div class="subheading">Characteristics</div>
{{clear}}
<div class="characteristics">
; Quick Synthesis
: {{#if:{{{quick-synthesis|}}}|Unavailable|Available}}<!--    -->{{#if:{{{qs-craftsmanship|}}}{{{qs-control|}}}|
; QS requirements
: {{#if:{{{qs-craftsmanship|}}}|[[Craftsmanship]]: {{{qs-craftsmanship}}} {{#if:{{{qs-control|}}}|
; :[[Control]]: {{{qs-control}}}}}|{{#if:{{{qs-control|}}}|[[Control]]: {{{qs-control}}}}}}}
}}
; High Quality
: {{#if:{{{collectable|}}}|Collectable|{{#if:{{{hq|}}}|Unavailable|Available}}}}{{#if:{{{craftsmanship|}}}|
; Craftsmanship req.
: {{{craftsmanship|}}}
}}{{#if:{{{craftsmanship-rec|}}}|
; Craftsmanship rec.
: {{{craftsmanship-rec|}}}
}}{{#if:{{{control|}}}|
; Control req.
: {{{control|}}}
}}{{#if:{{{control-rec|}}}|
; Control rec.
: {{{control-rec|}}}
}}{{#if:{{{status-req|}}}|
; Status req.
: [[{{{status-req|}}}]]
}}{{#if:{{{equipment-req|}}}|
; Equipment req.
: {{item icon|{{{equipment-req|}}}}}
}}{{#if:{{{aspect|}}}|
; Aspect
: {{ucfirst:{{{aspect|}}}}}
}}
}}</div>
{{clear}}
<div class="subheading">Ingredients</div>
<div class="ingredients" style="padding-left:1em">
{{#arraymap:{{{ingredient1|}}}; {{{ingredient2|}}}; {{{ingredient3|}}}; {{{ingredient4|}}}; {{{ingredient5|}}}; {{{ingredient6|}}}; {{{ingredient7|}}}; {{{ingredient8|}}}|;|@@@|{{#iferror:{{#expr:@@@*1}}
|<!-- if expr returns error, @@@ contains alpha -->
; {{#explode:@@@| |0}}
: {{item icon|{{#sub:@@@|{{#pos:@@@| }}}}}}
|<!-- if expr doesn't error, @@@ is numeric -->
; 1
: {{item icon|@@@}}
}}|\n}}
</div>
{{clear}}</div><noinclude>
 
== Description ==
<pre>{{Recipe
| name =
| source =
| sheet  =
| type =
| yield =
| class =
| level =
| difficulty =
| durability =
| max-quality =
| quality-req =
| rank =
| quick-synthesis =
| qs-craftsmanship =
| qs-control =
| hq =
| craftsmanship =
| craftsmanship-rec =
| control =
| control-rec =
| aspect =
| specialization =
| ingredient1 =
| ingredient(2-8) =
}}</pre>
 
== Parameters ==
; name : The recipe name (defaults to <code>BASEPAGENAME</code>)
; source
: How the recipe is learned:
:* <code>class</code> - Learned automatically by levelling a class.
:* <code>recipe sheet</code> - Learned from a [[recipe sheet]]; requires parameter <code>sheet</code> below.
; sheet : The name of the recipe sheet item that teaches the recipe; only use for <code>source = recipe sheet</code>. If learnt by multiple sources, separate sources with a semicolon ";".
; type : The recipe type, i.e. the header it appears under in the recipe list.
; yield: The number of items produced from the recipe. Defaults to 1.
; class : The classes that can use the recipe. Accepts a comma-separated list (e.g. <code>class = culinarian, alchemist</code>).
; level : The level required in a class to use the recipe.
; difficulty
: Recipe difficulty.
; durability
: Recipe durability.
; max-quality
: Maximum recipe quality.
; quality-req
: Minimum quality required for synthesis. Only applicable to certain recipes.
; rank
: Recipe rank. Defaults to <code>none</code>. Accepts from 1 to 4.
; quick-synthesis
: Whether an item can be crafted through quick synthesis. Set anything to disable QS for the item. Defaults to <code>yes</code>.
; qs-craftsmanship
: Optional. Craftsmanship required in order to unlock quick synthesis for this recipe.
; qs-control
: Optional. Control required in order to unlock quick synthesis for this recipe.
; hq
: Whether an item can be high quality. Set anything to disable HQ for the item. Defaults to <code>yes</code>.
; craftsmanship
: Optional. Craftsmanship required in order to craft this item.
; craftsmanship-rec
: Optional. Craftsmanship Recommended
; control
: Optional. Control required in order to craft this item.
; control-rec
: Optional. Control Recommended
; aspect
: Optional. Elemental aspect required in order to craft this item. Accepts: ''earth'', ''wind'', ''water'' or ''lightning''.
; specialization
: Whether an item requires a specialist. Set anything to enable specialization requirement for the item. Defaults to <code>no</code>.
; ingredient1
: Required. The ingredients of the recipe (including crystals). Value should be a quantity followed by an item name.
:* <code>&lt;quantity> &lt;item name></code>, e.g. <code>1 Lowland Grapes</code>
; ingredient2
; ingredient3
; ingredient4
; ingredient5
; ingredient6
; ingredient7
; ingredient8
: Optional. Same functionality as ingredient1.
 
== Example ==
<pre>
<pre>
{{Recipe|
{{Recipe
|Class = CUL
| name = Raisins
|Level = 50
| source = Class
|Stars = 1
| type = Meal
|Yield = 1
| class = Culinarian
|Difficulty = 195
| level = 3
|Durability = 80
| yield = 3
|MaximumQuality = 2646
| difficulty = 10
|Crystal1Number = 3
| durability = 40
|Crystal1 = Fire Crystal
| max-quality = 339
|Crystal2Number = 2
| craftsmanship = 300
|Crystal2 = Water Crystal
| ingredient1 = 1 Fire Shard
|Ingredient1Number =  
| ingredient2 = 1 Lowland Grapes
|Ingredient1 =  
|Ingredient2Number =
|Ingredient2 =
|Ingredient3Number =
|Ingredient3 =
|Ingredient4Number =
|Ingredient4 =
|Ingredient5Number =
|Ingredient5 =
|Ingredient6Number =
|Ingredient6 =
}}
}}
</pre>
</pre>
</noinclude>
{{Recipe
| name = Raisins
| source = Class
| type = Meal
| class = Culinarian
| level = 3
| yield = 3
| difficulty = 10
| durability = 40
| max-quality = 339
| craftsmanship = 300
| ingredient1 = 1 Fire Shard
| ingredient2 = 1 Lowland Grapes
}}
 
[[Category:Infobox templates|Recipe]]
[[Category:Subobject templates]]</noinclude>

Latest revision as of 15:29, 24 September 2023

Recipe
Source
Unspecified
Ingredients

Description

{{Recipe
| name = 
| source = 
| sheet  = 
| type = 
| yield = 
| class = 
| level = 
| difficulty = 
| durability = 
| max-quality = 
| quality-req = 
| rank = 
| quick-synthesis = 
| qs-craftsmanship = 
| qs-control = 
| hq = 
| craftsmanship = 
| craftsmanship-rec = 
| control = 
| control-rec = 
| aspect = 
| specialization = 
| ingredient1 = 
| ingredient(2-8) =
}}

Parameters

name
The recipe name (defaults to BASEPAGENAME)
source
How the recipe is learned:
  • class - Learned automatically by levelling a class.
  • recipe sheet - Learned from a recipe sheet; requires parameter sheet below.
sheet
The name of the recipe sheet item that teaches the recipe; only use for source = recipe sheet. If learnt by multiple sources, separate sources with a semicolon ";".
type
The recipe type, i.e. the header it appears under in the recipe list.
yield
The number of items produced from the recipe. Defaults to 1.
class
The classes that can use the recipe. Accepts a comma-separated list (e.g. class = culinarian, alchemist).
level
The level required in a class to use the recipe.
difficulty
Recipe difficulty.
durability
Recipe durability.
max-quality
Maximum recipe quality.
quality-req
Minimum quality required for synthesis. Only applicable to certain recipes.
rank
Recipe rank. Defaults to none. Accepts from 1 to 4.
quick-synthesis
Whether an item can be crafted through quick synthesis. Set anything to disable QS for the item. Defaults to yes.
qs-craftsmanship
Optional. Craftsmanship required in order to unlock quick synthesis for this recipe.
qs-control
Optional. Control required in order to unlock quick synthesis for this recipe.
hq
Whether an item can be high quality. Set anything to disable HQ for the item. Defaults to yes.
craftsmanship
Optional. Craftsmanship required in order to craft this item.
craftsmanship-rec
Optional. Craftsmanship Recommended
control
Optional. Control required in order to craft this item.
control-rec
Optional. Control Recommended
aspect
Optional. Elemental aspect required in order to craft this item. Accepts: earth, wind, water or lightning.
specialization
Whether an item requires a specialist. Set anything to enable specialization requirement for the item. Defaults to no.
ingredient1
Required. The ingredients of the recipe (including crystals). Value should be a quantity followed by an item name.
  • <quantity> <item name>, e.g. 1 Lowland Grapes
ingredient2
ingredient3
ingredient4
ingredient5
ingredient6
ingredient7
ingredient8
Optional. Same functionality as ingredient1.

Example

{{Recipe
| name = Raisins
| source = Class
| type = Meal
| class = Culinarian
| level = 3
| yield = 3
| difficulty = 10
| durability = 40
| max-quality = 339
| craftsmanship = 300
| ingredient1 = 1 Fire Shard
| ingredient2 = 1 Lowland Grapes
}}
Raisins
Source
Class
Type
Meal
Class
Culinarian frame icon.png CUL
Level
3
Durability
40
Difficulty
10
Max quality
339
Yield
3
Characteristics
Quick Synthesis
Available
High Quality
Available
Craftsmanship req.
300
Ingredients