Difference between revisions of "Tenacity"
Jump to navigation
Jump to search
(Redirected page to Category:Tenacity) |
Freedom4556 (talk | contribs) m |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
<noinclude>{{otheruses|the [[attribute]]|the [[shield]]|Tenacity (Shield)}} | |||
</noinclude>Affects the amount of physical and magical damage dealt and received, as well as [[HP]] restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. '''Only applicable when role is {{Tank}} [[Tank]].''' | |||
Generally considered an undesirable attribute due to its relative lack of impact compared to substats such as [[Critical Hit]] and [[Direct Hit Rate]], so [[materia]] melds and best-in-slot gear avoid tenacity when possible.<noinclude> | |||
==History== | |||
Tenacity replaced [[Parry]] in [[Patch 4.0]] with the release of [[Stormblood]]. | |||
{{attributes}} | |||
[[Category:Patch 4.0 Features]]</noinclude> |
Latest revision as of 20:35, 6 September 2023
- This article is about the attribute. For the shield, see Tenacity (Shield).
Affects the amount of physical and magical damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank.
Generally considered an undesirable attribute due to its relative lack of impact compared to substats such as Critical Hit and Direct Hit Rate, so materia melds and best-in-slot gear avoid tenacity when possible.
History
Tenacity replaced Parry in Patch 4.0 with the release of Stormblood.