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Difference between revisions of "Hypercharge"

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(Barrel Stabilizer as related action)
 
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{{Action Infobox
{{Action infobox
| image = hypercharge icon1.png
| description = Grants 5 stacks of Overheated, each stack allowing the execution of Blazing Shot or Auto Crossbow.
| Type = Weaponskill
| facts = {{action fact|duration|10}}{{action fact|Overheated Effect|Increases the potency of single-target weaponskills by 20}}{{action fact|Heat Gauge Cost|50}}<br>
| Acquired = Level  58  [[Machinist]]
Overheated effect only applicable to machinist job actions.
| Requires = [[MCH]]
| acquired = Machinist
| TP Cost =  0
| level = 30
| MP Cost =
| type = ability
| CP Cost =
| recast = 10
| GP Cost =
| traits =  
| Cast Time =  Instant
| actions = Heat Blast, Auto Crossbow, Blazing Shot, Barrel Stabilizer
| Cooldown = 120s
| req-quest = Master of Marksmanship
| Range = 0
| release = heavensward
| Radius = 0
| patch = 3.0
| Related Traits =  
| Combos From =  
| Combos Into =  
| Description = Overcharges your autoturret, increasing its effectiveness. Duration: 15s <br> Can only be executed when a turret is deployed.
| Upgrade 1 =  
| Upgrade 2 =  
| Upgrade 3 =
}}
}}
[[Hypercharge ]] is a level  58  [[Machinist#Actions|Machinist Action]].
==Notes==
==Additional Information==
*Prior to learning {{action icon|Blazing Shot}} at Lv. 68, this action will interact with {{action icon|Heat Blast}} in its place.
Hypercharge is similar to [[Bard]]'s [[Battle Voice]]. If the turret is in support mode, Hypercharge will double the rate of [[MP]]/[[TP]] regeneration. If the turret is in attack mode, it'll double it's attack power AND add a defense down. Rook adds Physical Defense down, Bishop adds Magic Defense down. It's nowhere near as strong as [[Foe Requiem]] and can't be used nearly as often.


==Images==
==History==
*{{patch|7.0|Stacks of Overheated now also allow the execution of Blazing Shot.}}
*{{patch|6.3|
**Now grants 5 stacks of Overheated.
**Effect duration has been increased from 8 to 10 seconds.}}
*{{patch|5.3|Description now clearly states the Overheat effect only applies to machinist actions. No change has been made to the effects of this action.}}
*{{patch|5.0|
**Now acquired at level 30 (previously level 58).
**No longer overcharges a turret. Instead, causes your weapon to become Overheated, increasing the potency of single-target weaponskills by 20.
**Now has an activation requirement of Heat Gauge Cost: 50.
**Recast time has been reduced from 120 to 10 seconds.}}
*{{patch|4.3|Fixed an issue wherein the damage from Hypercharge indicated in the action help text for the “Rook Autoturret” differed from the actual damage dealt.}}
*{{patch|4.0|No longer increases turret MP or TP regeneration.}}
*{{patch|3.2|
**Duration has been increased from 15 seconds to 20 seconds.
**The detrimental effects dealt by Rook Autoturret and Bishop Autoturret have been adjusted as follows:
**Rook Autoturret's increased physical damage effect has been increased from 5% to 10%.
**Bishop Autoturret's increased magic damage effect has been increased from 5% to 10%.}}
*{{patch|3.0|Added with the original description, "Overcharges your autoturret, increasing its effectiveness. Duration: 15s. Can only be executed when a turret is deployed."}}


 
==Trivia==
{{Machinist}}
The changes in patch 6.3 were in response to player feedback that high ping or latency made it difficult to fit five {{action icon|Heat Blast}}s or {{action icon|Auto Crossbow}}s in an 8-second window.

Latest revision as of 18:31, 25 October 2024

Hypercharge

Acquired
Machinist frame icon.png MCH (actions)
Level
30
Type
Ability
Casting
Instant
Recast
10s
Quest Req.
Job quest Master of Marksmanship
Patch
3.0

Grants 5 stacks of Overheated, each stack allowing the execution of Blazing Shot or Auto Crossbow.
Duration: 10s
Overheated Effect: Increases the potency of single-target weaponskills by 20
Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.

— In-game description

Hypercharge is an action unlocked by questing at level 30. It is available for Machinist.

Related actions

Notes

History

  • DT.png Patch 7.0 (2024-07-02): Stacks of Overheated now also allow the execution of Blazing Shot.
  • EW.png Patch 6.3 (2023-01-10):
    • Now grants 5 stacks of Overheated.
    • Effect duration has been increased from 8 to 10 seconds.
  • SHB.png Patch 5.3 (2020-08-11): Description now clearly states the Overheat effect only applies to machinist actions. No change has been made to the effects of this action.
  • SHB.png Patch 5.0 (2019-07-02):
    • Now acquired at level 30 (previously level 58).
    • No longer overcharges a turret. Instead, causes your weapon to become Overheated, increasing the potency of single-target weaponskills by 20.
    • Now has an activation requirement of Heat Gauge Cost: 50.
    • Recast time has been reduced from 120 to 10 seconds.
  • SB.png Patch 4.3 (2018-05-22): Fixed an issue wherein the damage from Hypercharge indicated in the action help text for the “Rook Autoturret” differed from the actual damage dealt.
  • SB.png Patch 4.0 (2017-06-20): No longer increases turret MP or TP regeneration.
  • HW.png Patch 3.2 (2016-02-23):
    • Duration has been increased from 15 seconds to 20 seconds.
    • The detrimental effects dealt by Rook Autoturret and Bishop Autoturret have been adjusted as follows:
    • Rook Autoturret's increased physical damage effect has been increased from 5% to 10%.
    • Bishop Autoturret's increased magic damage effect has been increased from 5% to 10%.
  • HW.png Patch 3.0 (2015-06-23): Added with the original description, "Overcharges your autoturret, increasing its effectiveness. Duration: 15s. Can only be executed when a turret is deployed."

Trivia

The changes in patch 6.3 were in response to player feedback that high ping or latency made it difficult to fit five Heat Blast.png  Heat Blasts or Auto Crossbow.png  Auto Crossbows in an 8-second window.