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[[File: | [[File:Paladin concept art.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/paladin FinalFantasyXIV.com Paladin]| | ||
For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.}} | |||
{{Paladin|big=y}} '''Paladin''' ('''PLD''') is a [[job]] unlockable at level 30 as an upgrade from the [[Gladiator]] [[class]] and is one of four [[Tank]] jobs. | |||
[[ | {{TOC limit|3}} | ||
== General information == | |||
=== Guild === | |||
The [[Gladiators' Guild]] is in [[Ul'dah - Steps of Thal]]. [[Gladiator]]s must specialize into paladin once they reach level 30, and complete the quests {{questlink|main|Sylph-management}} and {{questlink|feature|The Rematch}}. The job trainer is [[Jenlyns]], who is normally found on [[The Royal Promenade]] in the [[Hustings Strip]] (X:10.7, Y:11.1). The [[Hustings Strip]], which is a second floor of [[Ul'dah - Steps of Thal|the Steps of Thal]], is accessed via staircases off of [[the Gold Court]]. There is an [[Aetheryte|Aethernet Shard]] for the [[The Royal Promenade]] there, as well. | |||
== | === Equipment === | ||
The paladin is a [[disciple of war]] and wears [[armor]] and [[accessories]] "of Fending." They use [[sword]]s as weapons and [[shield]]s for both offense and defense. | |||
{| {{STDT|item align-left}} | |||
!style="width:150px;"|Weapon | |||
!style="width:150px;"|Armor | |||
!style="width:150px;"|Accessories | |||
| | |||
|- | |- | ||
| [[ | |[[Gladiator's Arm]]s<br>[[Shields]] | ||
|[[:Category:Paladin headwear|Head]]<br>[[:Category:Paladin chestwear|Body]]<br>[[:Category:Paladin handwear|Hands]]<br>[[:Category:Paladin legwear|Legs]]<br>[[:Category:Paladin footwear|Feet]] | |||
|[[:Category:Paladin bracelets|Bracelets]]<br>[[:Category:Paladin earrings|Earrings]]<br>[[:Category:Paladin necklace|Necklace]]<br>[[:Category:Paladin ring|Ring]] | |||
|} | |} | ||
== | === [[Hunting Log]] === | ||
See [[Gladiator Hunting Log|gladiator hunting log]]. | |||
== [[List of paladin quests|Quests]] == | |||
===Paladin Job Quests=== | |||
{{:List of paladin quests}} | |||
===Tank Role Quests (Shadowbringers)=== | |||
{{#lsth:Tank Role Quests|Shadowbringers}} | |||
===Tank Role Quests (Endwalker)=== | |||
{{#lsth:Tank Role Quests|Endwalker}} | |||
===Tank Role Quests (Dawntrail)=== | |||
| | {{#lsth:Tank Role Quests|Dawntrail}} | ||
| [[ | |||
== [[List of paladin actions|Actions]] == | |||
{{:List of paladin actions}} | |||
== [[List of paladin traits|Traits]] == | |||
{{:List of paladin traits}} | |||
==Combos== | |||
Performing actions in a certain order increases potency and applies combo bonuses. | |||
== | [[file:Fast Blade.png|40px|link=Fast Blade]] => [[file:Riot Blade.png|40px|link=Riot Blade]] => [[file:Royal Authority.png|40px|link=Royal Authority]] = Deals high damage and, upon learning the trait [[Chivalry]] at level 58, recovers [[MP]]. Upon reaching level 60, the action [[Rage of Halone]] is upgraded to [[Royal Authority]], further increasing the combo's damage. Upon reaching level 64, and learning the trait [[Divine Magic Mastery]], Royal Authority grants Divine Might for 30s. This allows either [[Holy Spirit]] or [[Holy Circle]] to be cast immediately with increased potency, further increasing the combo's damage. | ||
[[file:Atonement.png|40px|link=Atonement]] => [[file:Supplication.png|40px|link=Supplication]] => [[file:Sepulchre.png|40px|link=Sepulchre]] Upon reaching level 76, and learning the trait [[Sword Oath]], [[Royal Authority]] also grants Atonement Ready, allowing for execution of this single-button combo that deals increased damage compared to the basic single-target combo. | |||
[[file:Total Eclipse.png|40px|link=Total Eclipse]] => [[file:Prominence.png|40px|link=Prominence]] = Hits multiple enemies while also recovering MP. At level 66, and learning the trait [[Enhanced Prominence]], Divine Might is granted for 30s upon casting [[Prominence]]. This grants the ability to cast either Holy Spirit or Holy Circle immediately with increased potency. | |||
[[file:Requiescat.png|40px|link=Requiescat]] => [[file:Confiteor.png|40px|link=Confiteor]] => [[file:Blade of Faith.png|40px|link=Blade of Faith]] => [[file:Blade of Truth.png|40px|link=Blade of Truth]] => [[file:Blade of Valor.png|40px|link=Blade of Valor]] = Deals high damage to multiple enemies while also recovering HP. The full combo isn't available to Paladins until reaching level 90. Prior to level 90, only [[Requiescat]] and [[Confiteor]] are available, with Holy Spirit (single target) or Holy Circle (AoE) substituting for the missing parts of the combo. Prior to level 80, only Requiescat is available, meaning Holy Spirit or Holy Circle must be used instead of Confiteor and its related skills. Upon reaching level 96, Requiescat is upgraded to {{action icon|Imperator}}, which deals significantly more damage and is an AoE. At level 100, using Blade of Valor grants the ability to use the off-global cooldown attack {{action icon|Blade of Honor}}. | |||
==Job mechanics== | |||
{{:Oath Gauge}} | |||
==Achievements== | |||
This job is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|Stick Them with the Pointy End IV}} | |||
|- | {{achievement table row|Stick Them with the Pointy End V}} | ||
| | {{achievement table row|Stick Them with the Pointy End VI}} | ||
{{achievement table row|Stick Them with the Pointy End VII}} | |||
{{achievement table row|Stick Them with the Pointy End VIII}} | |||
{{achievement table row|Stick Them with the Pointy End IX}} | |||
{{achievement table row|Stick Them with the Pointy End X}} | |||
{{achievement table row|A Tankless Job I (Paladin)}} | |||
{{achievement table row|A Tankless Job II (Paladin)}} | |||
{{achievement table row|But Somebody's Gotta Do It (Paladin)}} | |||
{{achievement table row|Tank You, Paladin I}} | |||
{{achievement table row|Tank You, Paladin II}} | |||
{{achievement table row|Tank You, Paladin III}} | |||
{{achievement table row|Tank You, Paladin IV}} | |||
{{achievement table row|Tank You, Paladin V}} | |||
{{achievement table row|Tank You, Paladin VI}} | |||
|} | |} | ||
==[[ | ==Notable Paladins== | ||
*[[Warrior of Light]] (''[[Endwalker]]'' showcase) | |||
| | |||
==Gallery== | |||
<gallery heights=200px mode=packed> | |||
File:Paladin1.jpg | |||
File:Paladin2.jpg | |||
File:Paladin A Realm Reborn.png||Paladin Artifact Armor in 2.0 A Realm Reborn. | |||
File:paladin heavensward.jpg|Paladin Artifact Armor in 3.0 Heavensward. | |||
| | File:Paladin3.jpg|Paladin Artifact Armor in 4.0 Stormblood. | ||
File:Paladin4.png|Paladin Artifact Armor in 5.0 Shadowbringers. | |||
File:Paladin5.jpg|Paladin Artifact Armor in 6.0 Endwalker. | |||
File:Paladin6.jpg|Paladin Artifact Armor in 7.0 Dawntrail. | |||
</gallery> | |||
==Lore== | |||
===History=== | |||
In the year 969 of the Sixth Astral Era, a dispute surrounding the succession of twin princes erupted into an internecine war—a conflict which ultimately fractured the Thanalan city-state of [[Belah'dia]] into the rival nations of Ul'dah and Sil'dih. Upon this bitter division, Ul'dah's first ruler, Sasagan Ul Sisigan, gathered to him those knights who had sworn him fealty, and established a retinue of bodyguards thenceforth known as the Sultansworn. | |||
For six hundred years now, generations of Sultansworn have taken the oath of their forebears, and honed their martial prowess in service to the royal house of Ul'dah. Centuries of training and tradition have led to the development of an indomitable style of combat that has many times proven instrumental in the salvation of the desert nation and its people. | |||
Yet beloved as they are as the shield of the sultanate, the Sultansworn have lost their former luster—both their morale and their numbers dwindling apace with the royal family's eroded authority. Thus it is that Captain Jenlyns, in an effort to preserve the teachings of his failing order, has begun training worthy adventurers in the arts of the paladin. | |||
For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. | |||
===Equipment=== | |||
====Gallant Armor==== | |||
A silver armor of the Sultansworn, the kingsguard of Ul'dah. No sultan wins the people's love by surrounding himself with guards clad in heavy plate—but no sultan survives his subjects by surrounding himself with guards clad in silks. An armorer's craft is the art of making beautiful what is brutal, tenacious what is gracious. Only those who ascend to paladin standing may reap the reward. | |||
====Curtana==== | |||
One of three swords hewn for the first Sultansworn from a single block of stone, alike as brothers born under a single caul. This one was given to the paladin Jhal Tristram the True, who wept when he took Curtana from the hands of Sasagan Ul Sisigan, the first sultan of Ul'dah—for Tristram knew that the sweetest moment of his life had come and gone. | |||
====Creed Armor==== | |||
History tells the tale of some six score years ago, when a fisherman rescued a half-drowned Sea Wolf off the coast of Thanalan. The bedraggled Roegadyn's name was Caerkympf, and he had hitherto lived the life of a brutal pirate. His gratitude towards his savior was such, however, that he swore an oath to liberate the fisherman's village from the ravages of the local Amaljaa tribe. True to his word, the Sea Wolf drove off the beastmen, and the story of his exploits reached the ear of the sultan in Ul'dah. The ruler rewarded Caerkympf with a suit of armor of such impressive splendor that, for some time afterwards, armorsmiths across the land were harried to emulate its design. | |||
====Hauteclaire==== | |||
This weapon once belonged to Beltrant de Durendaire, an Ishgardian knight who distinguished himself during the Autumn War. Though sorely wounded, he brought crucial intelligence on the Ala Mhigan army's movements to his embattled allies, both ensuring their survival and earning their gratitude in the form of a specially commissioned blade. Bearing the name "Hauteclaire," the sword was forged of Lominsan steel, set with Gridanian crystals, and adorned with Ul'dahn gold. After Beltrant's death, it is said that Hauteclaire was auctioned to raise funds for war orphans in accordance with the knight's last will and testament. | |||
===Tricks of the Trade=== | |||
*[[Last Bastion]]: A potent and draining defensive magick, Last Bastion draws upon a paladin's protective fervor, shielding threatened allies with an aura of steely resolution. | |||
*[[Flash]]: This technique focuses aether at the tip of a blade, then releases it in a dazzling flare of light. As well as causing temporary blindness, Flash unfailingly draws the foe's attention away from allies and onto oneself. | |||
*[[Hallowed Ground]]: One of the sacred teachings of the Sultansworn. Using a soul crystal as a medium to condense aether, a paladin encases himself in a sheath of nigh-impenetrable energy. | |||
*[[Royal Authority]]: A technique gleaned from the accumulated wisdom of a soul crystal. Devised by the order's inaugural captain, Royal Authority is the martial manifestation of the Sultansworn's oath to defend their monarch's right to rule. | |||
===Jenlyns Aesc=== | |||
*Race (Clan): [[Hyur]] ([[Midlander]]) | |||
*Gender: Male | |||
*Age: 29 | |||
*Epithet: Jenlyns Straightblade | |||
The gradual erosion of the Sultansworn's presence and authority has been exacerbated by the loss of Oathkeeper—a legendary blade passed down from captain to captain—and Jenlyns, current captain of the Sultansworn, has begun enlisting worthy adventurers to offset the order's decline. A young Jenlyns first dreamed of donning a paladin's silver armor when Solkzagyl himself, the then captain of the Sultansworn, rescued him from a beating at the hands of bored ruffians in an Ul'dahn back alley. Jenlyns enlisted in the order as soon as he came of age, and his honest and forthright nature saw him rise quickly through the ranks. Promoted to captain following the mysterious disappearance of Solkzagyl, Jenlyns now shoulders the difficult task of preserving his ailing brotherhood. | |||
===Solkzagyl Keltnaglsyn=== | |||
*Race (Clan): [[Roegadyn]] ([[Sea Wolves]]) | |||
*Gender: Male | |||
*Age: 54 | |||
*Epithet: Solkzagyl the Loyal | |||
Former captain of the Sultansworn, Solkzagyl aspired to paladinhood that he might honor his grandfather, Caerkympf, a pirate whose life took a profound turn after he was saved from drowning off the coast of Thanalan. Trained in swordplay since childhood by his grandsire, Solkzagyl easily earned a place in the Sultansworn, where he soon distinguished himself with his formidable skill at arms. He gained the captaincy at the tender age of twenty and two—a feat made all the more impressive by the fact that in Ul'dah, his Sea Wolf kin were rare and often of ill-repute. For three decades did Solkzagyl lead his shining order, ever losing ground in his battle against the growing influence of the Monetarists, until one day he—along with the sacred blade, Oathkeeper—simply vanished. | |||
===Oathkeeper=== | |||
Sasagan Ul Sisigan gifted the sacred blade known as Oathkeeper to the Sultansworn's founding captain, and the weapon has since been wielded as a symbol of authority by each successive captain of the order. Within the pommel of the sword is embedded the soul crystal of the order's first paladin, and it is said that the blade will ignite with blinding brilliance when held by one whose pure spirit resonates with the gem. | |||
===Death's Embrace=== | |||
The Monetarists are rumored to employ a deadly cabal of assassins known as Death's Embrace. But as no evidence has ever been found to prove their existence, many believe these unseen killers naught more than a foolish myth peddled by manipulating merchants. When rivals of the Monetarists perish of inexplicable causes, however, trembling lips are swift to whisper the cabal's frightful name… | |||
<ref>[[Encyclopaedia Eorzea: Volume I]], page 218-219</ref> | |||
===Paladin's Panoply=== | |||
====Chivalrous Circlet==== | |||
Circlets were originally designed for the nobility and, in keeping with this, the Sultansworn permit only full-fledged paladins to wear the traditional headgear. Though they are inferior to helms in terms of pure defense, they provide a unique benefit in battle—namely, the wide-open field of vision that is indispensable to a paladin protecting his companions. That, of course, and any of the myriad enhancements made possible by magicking. | |||
====Chivalrous Surcoat==== | |||
As Ul'dahn paladins uniformly prioritize sun protection over fashion, the general public is most accustomed to seeing reflective white surcoats. However, surcoats are by no means always so plain: the knights of Ishgard, for instance, often dye theirs in the colors of their Houses. | |||
====Chivalrous Cuisses==== | |||
The thick material of cuisses, worn underneath sollerets, provides shock absorption and at least some protection against blades, in the event that one finds its way to a vulnerable slit between pieces of plate. | |||
====Form & Function==== | |||
A Sultansworn's duty is to protect the royal family at any cost. They serve as an aegis 'twixt kings and those who would see them harm; and as such, have long favored plate armor for its defensive superiority. The paladins, however, were quick to discover that even the heartiest of men will succumb to Thanalan's harsh sun when limited to the confines of a veritable iron oven. To avoid being baked alive, the brotherhood began wearing long tunics from neck to knee over their armor, reducing the amount of sunlight it gathered. These were eventually refined into the tabards and surcoats we know today. | |||
The modern Sultansworn uniform consists of a tabard over chainmail for squires, and a surcoat over plate for those of rank. On occasion, the paladins can also be seen wearing capes. Those trained by the Sultansworn but not beholden to their oaths do not necessarily have the same environmental limitations, and seemingly wear whatever suits them, up to and including cumbersome suits of full plate. | |||
<ref>Encyclopaedia Eorzea: Volume II, page 225</ref> | |||
==See also== | |||
*[[Paladin Macros]] | |||
== | ==External links== | ||
*[https://na.finalfantasyxiv.com/jobguide/paladin FinalFantasyXIV.com Paladin] on the official website. | |||
*[https://www.thebalanceffxiv.com/jobs/tanks/paladin/ Comprehensive Job Guide] provided by The Balance. | |||
== | ==References== | ||
<references /> | |||
{{ | {{Job navbar}} | ||
[[Category: | [[Category:Patch 2.0 Features]] |
Latest revision as of 13:46, 24 October 2024
Introduction
“For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.
Paladin (PLD) is a job unlockable at level 30 as an upgrade from the Gladiator class and is one of four Tank jobs.
General information
Guild
The Gladiators' Guild is in Ul'dah - Steps of Thal. Gladiators must specialize into paladin once they reach level 30, and complete the quests Sylph-management and The Rematch. The job trainer is Jenlyns, who is normally found on The Royal Promenade in the Hustings Strip (X:10.7, Y:11.1). The Hustings Strip, which is a second floor of the Steps of Thal, is accessed via staircases off of the Gold Court. There is an Aethernet Shard for the The Royal Promenade there, as well.
Equipment
The paladin is a disciple of war and wears armor and accessories "of Fending." They use swords as weapons and shields for both offense and defense.
Weapon | Armor | Accessories |
---|---|---|
Gladiator's Arms Shields |
Head Body Hands Legs Feet |
Bracelets Earrings Necklace Ring |
Hunting Log
Quests
Paladin Job Quests
Tank Role Quests (Shadowbringers)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
The Man with Too Many Scars | 70 | Granson | |||
Shaped by Tragedy | 72 | Granson | |||
Defined by Loss | 74 | Granson | |||
The Princess and Her Knight | 76 | Granson | |||
The Hardened Heart | 78 | Sul Oul | 1 Paella | ||
To Have Loved and Lost | 80 | Sul Oul | Speaker for the Righteous Tank Role Quests (Shadowbringers) |
1 Battledance Materia VII 1 Savage Aim Materia VII 1 Savage Might Materia VII |
Tank Role Quests (Endwalker)
Tank Role Quests (Dawntrail)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
The Narwhal Beckons | 90 | Loazenikwe | |||
Sleepless in Ishgard | 92 | Tentoawa | |||
Between Sleep and Death | 94 | Tentoawa | |||
Beacon in the Darkness | 96 | Firmalbert | |||
Awakened, Not Stirred | 98 | Tentoawa | 1 Acqua Pazza | ||
Dreams of a New Day | 100 | Tentoawa | No Sleep Till Tuliyollal Tank Role Quests (Dawntrail) |
2 Battledance Materia XI 2 Savage Aim Materia XI 2 Savage Might Materia XI |
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Fast Blade | GLA | 1 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 220. | ||
Fight or Flight | GLA | 2 | Ability | Instant | 60s | 0y 0y |
Increases damage dealt by 25%. Duration: 20s Additional Effect: Grants Goring Blade Ready Duration: 30s | ||
Riot Blade | GLA | 4 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 170. Combo Action: Fast Blade Combo Potency: 330 Combo Bonus: Restores MP | ||
Total Eclipse | GLA | 6 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increased enmity | ||
Shield Bash | GLA | 10 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 100. Additional Effect: Stun Duration: 6s | ||
Iron Will | GLA | 10 | Ability | Instant | 2s | 0y 0y |
Significantly increases enmity generation. Effect ends upon reuse. | ||
Release Iron Will | GLA | 10 | Ability | Instant | 1s | 0y 0y |
Cancels the effect of Iron Will. | ||
Shield Lob | GLA | 1 | 15 | Weaponskill | Instant | 2.5s | 20y 0y |
Delivers a ranged attack with a potency of 100. Additional Effect: Increased enmity | |
Rage of Halone | GLA | 26 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 100. Combo Action: Riot Blade Combo Potency: 330 | ||
Spirits Within | PLD | 1 | 30 | Ability | Instant | 30s | 3y 0y |
Delivers an attack with a potency of 270. Additional Effect: Restores MP | |
Sheltron | PLD | 1 | 35 | Ability | Instant | 5s | 0y 0y |
Reduces damage taken by 15%. Duration: 6s Oath Gauge Cost: 50 | |
Sentinel | GLA | 38 | Ability | Instant | 120s | 0y 0y |
Reduces damage taken by 30%. Duration: 15s | ||
Prominence | PLD | 1 | 40 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increased enmity Combo Action: Total Eclipse Combo Potency: 170 Combo Bonus: Restores MP Combo Bonus: Grants Divine Might Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency Duration: 30s | |
Cover | PLD | 1 | 45 | Ability | Instant | 120s | 20y 0y |
Take all damage intended for another party member as long as said member remains within 20 yalms. Does not activate with certain attacks. Duration: 12s Oath Gauge Cost: 50 | |
Circle of Scorn | GLA | 50 | Ability | Instant | 30s | 0y 5y |
Delivers an attack with a potency of 140 to all nearby enemies. Additional Effect: Damage over time Potency: 30 Duration: 15s | ||
Hallowed Ground | PLD | 1 | 50 | Ability | Instant | 420s | 0y 0y |
Renders you impervious to most attacks. Duration: 10s | |
Bulwark | PLD | 52 | Ability | Instant | 90s | 0y 0y |
Block incoming attacks. Duration: 10s | ||
Goring Blade | PLD | 1 | 54 | Weaponskill | Instant | 60s | 3y 0y |
Delivers an attack with a potency of 700. Can only be executed while under the effect of Goring Blade Ready. | |
Divine Veil | PLD | 1 | 56 | Ability | Instant | 90s | 0y 30y |
Creates a barrier around self and all party members near you that absorbs damage equivalent to 10% of your maximum HP. Duration: 30s Additional Effect: Restore target's HP Cure Potency: 400 | |
Clemency | PLD | 1 | 58 | Spell | 2,000 | 1.5s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 1,000 Additional Effect: Restores to self 50% of HP restored to target if target is a party member |
Royal Authority | PLD | 1 | 60 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 200. Combo Action: Riot Blade Combo Potency: 460 Combo Bonus: Grants Atonement Ready Duration: 30s Combo Bonus: Grants Divine Might Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency Duration: 30s | |
Intervention | PLD | 62 | Ability | Instant | 10s | 30y 0y |
Reduces target party member's damage taken by 10%. Duration: 8s Additional Effect: Increases damage reduction by an additional 10% if Rampart or Guardian are active Additional Effect: Grants Knight's Resolve to target Knight's Resolve Effect: Reduces damage taken by 10% Duration: 4s Additional Effect: Grants Knight's Benediction to target Knight's Benediction Effect: Gradually restores HP Cure Potency: 250 Duration: 12s Oath Gauge Cost: 50 | ||
Holy Spirit | PLD | 64 | Spell | 1,000 | 1.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 400. Divine Might Potency: 500 Requiescat Potency: 700 The effect of Divine Might will be prioritized over Requiescat when under the effect of both. Additional Effect: Restores own HP Cure Potency: 400 | |
Intervene | PLD | 66 | Ability | Instant | 30s | 20y 0y |
Rushes target and delivers an attack with a potency of 150. Maximum Charge: 2 Cannot be executed while bound. | ||
Requiescat | PLD | 68 | Ability | Instant | 60s | 3y 0y |
Deals unaspected damage with a potency of 320. Additional Effect: Grants 4 stacks of Requiescat Requiescat Effect: Increases the potency of Holy Spirit, Holy Circle, and all Confiteor combo actions and spells will require no cast time Additional Effect: Grants Confiteor Ready Duration: 30s | ||
Passage of Arms | PLD | 1 | 70 | Ability | Instant | 120s | 0y 8y |
Increases block rate by 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted. Duration: 18s Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. | |
Holy Circle | PLD | 72 | Spell | 1,000 | 1.5s | 2.5s | 0y 5y |
Deals unaspected damage with a potency of 100 to all nearby enemies. Divine Might Potency: 200 Requiescat Potency: 300 The effect of Divine Might will be prioritized over Requiescat when under the effect of both. Additional Effect: Restores own HP Cure Potency: 400 | |
Atonement | PLD | 76 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 460. Additional Effect: Restores MP Additional Effect: Grands Supplication Ready Duration: 30s Can only be executed while under the effect of Atonement Ready. | ||
Supplication | PLD | 76 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 500. Additional Effect: Restores MP Additional Effect: Grants Sepulchre Ready Duration: 30s Can only be executed while under the effect of Supplication Ready. ※This action cannot be assigned to a hotbar. ※Atonement changes to Supplication when requirements for execution are met. | ||
Sepulchre | PLD | 76 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 540. Additional Effect: Restores MP Can only be executed while under the effect of Supulchre Ready. ※This action cannot be assigned to a hotbar. ※Supplication changes to Sepulchre when requirements for execution are met. | ||
Confiteor | PLD | 80 | Spell | 1,000 | Instant | 2.5s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 500 for the first enemy, and 50% less for all remaining enemies. Requiescat Potency: 1,000 Additional Effect: Restores own HP Cure Potency: 400 Can only be executed while under the effect of Confiteor Ready. Effect fades upon execution. | |
Holy Sheltron | PLD | 82 | Ability | Instant | 5s | 0y 0y |
Reduces damage taken by 15%. Duration: 8s Additional Effect: Grants Knight's Resolve Knight's Resolve Effect: Reduces damage taken by 15% Duration: 4s Additional Effect: Grants Knight's Benediction Knight's Benediction Effect: Gradually restores HP Cure Potency: 250 Duration: 12s Oath Gauge Cost: 50 | ||
Expiacion | PLD | 86 | Ability | Instant | 30s | 3y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 450 for the first enemy, and 60% less for all remaining enemies. Additional Effect: Restores MP | ||
Blade of Faith | PLD | 90 | Spell | 1,000 | Instant | 2.5s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 260 for the first enemy, and 50% less for all remaining enemies. Requiescat Potency: 760 Combo Action: Confiteor Additional Effect: Restores own HP Cure Potency: 400 ※This action cannot be assigned to a hotbar. ※Confiteor changes to Blade of Faith when requirements for execution are met. | |
Blade of Truth | PLD | 90 | Spell | 1,000 | Instant | 2.5s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 380 for the first enemy, and 50% less for all remaining enemies. Requiescat Potency: 880 Combo Action: Blade of Faith Additional Effect: Restores own HP Cure Potency: 400 ※This action cannot be assigned to a hotbar. ※Blade of Faith changes to Blade of Truth when requirements for execution are met. | |
Blade of Valor | PLD | 90 | Spell | 1,000 | Instant | 2.5s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 500 for the first enemy, and 50% less for all remaining enemies. Requiescat Potency: 1,000 Combo Action: Blade of Truth Additional Effect: Restores own HP Cure Potency: 400 Additional Effect: Grands Blade of Honor Ready Duration: 30s ※This action cannot be assigned to a hotbar. ※Blade of Truth changes to Blade of Valor when requirements for execution are met. | |
Guardian | PLD | 92 | Ability | Instant | 120s | 0y 0y |
Reduces damage taken by 40%. Duration: 15s Additional Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 1,000 potency Duration: 15s | ||
Imperator | PLD | 96 | Ability | Instant | 60s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants 4 stacks of Requiescat Duration: 30s Requiescat Effect: Increases the potency of Holy Spirit, Holy Circle, and all Confiteor combo actions and spells will require no cast time Additional Effect: Grants Confiteor Ready Duration: 30s | ||
Blade of Honor | PLD | 100 | Ability | Instant | 1s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Blade of Honor Ready. ※This action cannot be assigned to a hotbar. Imperator changes to Blade of Honor when requirements for execution are met. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Shield Wall | Tank | 1 | Limit Break Level 1 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 20%. | |
Stronghold | Tank | 1 | Limit Break Level 2 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 40%. | |
Last Bastion | GLA | 1 | Limit Break Level 3 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 80%. |
Tank role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Rampart | Tank | 8 | Ability | Instant | 90s | 0y 0y |
Reduces damage taken by 20%. Additional Effect: Increases HP recovery via healing actions on self by 15% Duration: 20s | |
Low Blow | Tank | 12 | Ability | Instant | 25s | 3y 0y |
Stuns target. Duration: 5s | |
Provoke | Tank | 15 | Ability | Instant | 30s | 25y 0y |
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | |
Interject | Tank | 18 | Ability | Instant | 30s | 3y 0y |
Interrupts the use of a target's action. | |
Reprisal | Tank | 22 | Ability | Instant | 60s | 0y 5y |
Reduces damage dealt by nearby enemies by 10%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
Shirk | Tank | 48 | Ability | Instant | 120s | 25y 0y |
Diverts 25% of enmity to target party member. |
PvP actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Fast Blade (PvP) | PLD | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 5,000. ※This action cannot be assigned to a hotbar. | ||
Riot Blade (PvP) | PLD | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 6,000. Combo Action: Fast Blade ※This action cannot be assigned to a hotbar. | ||
Royal Authority (PvP) | PLD | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 7,000. Combo action: Riot Blade Additional Effect: Grants a stack of Sword Oath, up to a maximum of 3. Duration: 10s ※Royal Authority Combo changes to Atonement while under the effect of Sword Oath. ※This action cannot be assigned to a hotbar. | ||
Shield Smite (PvP) | PLD | 30 | Weaponskill | Instant | 24s | 8y 8y |
Delivers an attack with a potency of 8,000 to all enemies in a cone before you. Additional Effect: Increases target's damage taken by 10% Duration: 10s Halves the defensive bonus of Guard when targeting enemies under its effect. This weaponskill does not share a recast timer with any other actions. | ||
Holy Spirit (PvP) | PLD | 30 | Spell | Instant | 12s | 25y 0y |
Deals unaspected damage with a potency of 8,000. Additional Effect: Restores own HP Cure Potency: 8,000 | ||
Imperator (PvP) | PLD | 30 | Ability | Instant | 20s | 25y 5y |
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it. Additional Effect: Afflicts target with Sacred Claim. Sacred Claim Effect: Restores HP when successfully landing an attack on targets under this effect Cure Potency: 3,000 Duration: 10s Additional Effect: Grants Atonement Ready Duration: 15s Additional Effect: Grants Confiteor Ready Duration: 15s ※Action changes to Confiteor upon execution. ※Royal Authority Combo changes to Atonement while under the effect of Atonement Ready. | ||
Intervene (PvP) | PLD | 30 | Ability | Instant | 12s | 20y 0y |
Rushes target and delivers an attack with a potency of 2,000. Additional Effect: Stun Duration: 2s Cannot be executed while bound. | ||
Holy Sheltron (PvP) | PLD | 30 | Ability | Instant | 16s | 0y 0y |
Grants Holy Sheltron. Holy Sheltron Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency. Duration: 4s If the barrier is not absorbed and the effect duration expires, deals unaspected damage to all nearby enemies with a potency equal to 150% of the barrier's remaining potency, and grants Sword Oath to self. Sword Oath Effect: Increases damage dealt by 10% Duration: 8s Additional Effect: Heavy +75% Duration: 4s Grants Shield Oath when barrier is completely absorbed. Shield Oath Effect: Reduces damage taken by 20% Duration: 8s | ||
Guardian (PvP) | PLD | 30 | Ability | Instant | 24s | 20y 0y |
Rush to a target party member's side. Additional Effect: Take all damage intended for the targeted party member. Duration: 8s Can only be executed when member is closer than 10 yalms. Cannot be executed while bound. Has no effect on targets interacting with an object. | ||
Atonement (PvP) | PLD | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 9,000. Additional Effect: Grants Supplication Ready Duration: 15s Can only be executed while under the effect of Atonement Ready. ※Action changes to Supplication upon execution. ※This action cannot be assigned to a hotbar. | ||
Supplication (PvP) | PLD | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 10,000. Additional Effect: Grants Sepulchre Ready Duration: 15s Can only be executed while under the effect of Supplication Ready. ※Action changes to Sepulchre upon execution. ※This action cannot be assigned to a hotbar. | ||
Sepulchre (PvP) | PLD | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 11,000. Can only be executed while under the effect of Sepulchre Ready. ※This action cannot be assigned to a hotbar. | ||
Confiteor (PvP) | PLD | 30 | Spell | Instant | Instant | 25y 5y |
Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it. Additional Effect: Restores own HP Cure Potency: 8,000 Can only be executed while under the effect of Confiteor Ready. ※This action cannot be assigned to a hotbar. | ||
Blade of Faith (PvP) | PLD | 30 | Spell | Instant | 2.4s | 25y 5y |
Deals unaspected damage with a potency of 11,000 to target and all enemies nearby it. Additional Effect: Restores own HP Cure Potency: 8,000 Can only be executed while under the effect of Blade of Faith Ready. ※Action changes to Blade of Truth upon execution. ※This action cannot be assigned to a hotbar. | ||
Blade of Truth (PvP) | PLD | 30 | Spell | Instant | 2.4s | 25y 5y |
Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it. Additional Effect: Restores own HP Cure Potency: 8,000 Combo Action: Blade of Faith ※Action changes to Blade of Valor upon execution. ※This action cannot be assigned to a hotbar. | ||
Blade of Valor (PvP) | PLD | 30 | Spell | Instant | 2.4s | 25y 5y |
Deals unaspected damage with a potency of 13,000 to target and all enemies nearby it. Additional Effect: Restores own HP Cure Potency: 8,000 Combo Action: Blade of Valor ※This action cannot be assigned to a hotbar. |
Limit Break (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Phalanx (PvP) | PLD | 30 | Limit Break | Instant | 10s | 0y 15y |
Grants the effect of Hallowed Ground to self and Phalanx to nearby party members. Hallowed Ground Effect: Renders you impervious to most attacks Duration: 10s Phalanx Effect: Reduces damage taken by 33% Duration: 10s Additional Effect: Grants Blade of Faith Ready Duration: 15s Can only be executed when the limit gauge is full. Gauge Charge Time: 120s ※Action changes to Blade of Faith upon execution. |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify (PvP) | ANY | 30 | Ability | Instant | 24s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Tank Mastery | GLA PLD MRD WAR DRK GNB |
1 | Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. | |
Oath Mastery | PLD | 1 | 35 | Increases Oath Gauge by 5 each time an auto-attack lands. |
Enhanced Fight or Flight | PLD | 54 | Grants Goring Blade Ready upon executing Fight or Flight. Duration: 30s | |
Chivalry | PLD | 58 | Restores MP when using Riot Blade or Spirits Within. | |
Rage of Halone Mastery | PLD | 1 | 60 | Upgrades Rage of Halone to Royal Authority. |
Divine Magic Mastery | PLD | 64 | Halves MP cost for all spells while preventing casting interruptions via damage taken. Grants the following effects after successfully completing a combo with Royal Authority: Combo Bonus: Grants Divine Might Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency Duration: 30s | |
Enhanced Prominence | PLD | 66 | Grants the following effects after successfully completing a combo with Prominence: Combo Bonus: Grants Divine Might Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency Duration: 30s | |
Enhanced Sheltron | PLD | 74 | Extends the duration of Sheltron to 6 seconds. | |
Sword Oath | PLD | 76 | Grants Atonement Ready after successfully completing a combo with Royal Authority. Duration: 30s | |
Enhanced Requiescat | PLD | 80 | Grants the effect of Confiteor Ready upon landing Requiescat. Duration: 30s | |
Sheltron Mastery | PLD | 82 | Upgrades Sheltron to Holy Sheltron. | |
Enhanced Intervention | PLD | 82 | Extends the duration of Intervention to 8 seconds. Grants Knight's Resolve to target, reducing damage taken by 10%. Duration: 4s Grants Knight's Benediction to target, gradually restoring HP over time. Cure Potency: 250 Duration: 12s | |
Divine Magic Mastery II | PLD | 84 | Adds a healing effect to Holy Spirit, Holy Circle, and Confiteor. Cure Potency: 400 | |
Melee Mastery | PLD | 84 | Increases the potency of Fast Blade to 200, Riot Blade to 140, Royal Authority to 140, Holy Spirit to 350, Atonement to 400, Supplication to 420, and Sepulchre to 440. | |
Spirits Within Mastery | PLD | 86 | Upgrades Spirits Within to Expiacion. | |
Enhanced Divine Veil | PLD | 88 | Adds a healing effect to Divine Veil. Cure Potency: 400 | |
Sentinel Mastery | PLD | 92 | Upgrades Sentinel to Guardian. | |
Melee Mastery II | PLD | 94 | Increases the potency of Fast Blade to 220, Riot Blade to 170, Royal Authority to 200, Holy Spirit to 400, Atonement to 460, Supplication to 500, Sepulchre to 540, Confiteor to 500, Blade of Faith to 260, Blade of Truth to 380, and Blade of Valor to 500. | |
Enhanced Rampart | Tank | 94 | Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%. | |
Requiescat Mastery | PLD | 96 | Upgrades Requiescat to Imperator. | |
Enhanced Reprisal | Tank | 98 | Extends the duration of Reprisal to 15 seconds. | |
Enhanced Blade of Valor | PLD | 100 | Grants the effect of Blade of Honor Ready upon landing Blade of Valor. Duration: 30s Imperator changes to Blade of Honor while under the effect of Blade of Honor Ready. |
Combos
Performing actions in a certain order increases potency and applies combo bonuses.
=> => = Deals high damage and, upon learning the trait Chivalry at level 58, recovers MP. Upon reaching level 60, the action Rage of Halone is upgraded to Royal Authority, further increasing the combo's damage. Upon reaching level 64, and learning the trait Divine Magic Mastery, Royal Authority grants Divine Might for 30s. This allows either Holy Spirit or Holy Circle to be cast immediately with increased potency, further increasing the combo's damage.
=> => Upon reaching level 76, and learning the trait Sword Oath, Royal Authority also grants Atonement Ready, allowing for execution of this single-button combo that deals increased damage compared to the basic single-target combo.
=> = Hits multiple enemies while also recovering MP. At level 66, and learning the trait Enhanced Prominence, Divine Might is granted for 30s upon casting Prominence. This grants the ability to cast either Holy Spirit or Holy Circle immediately with increased potency.
=> => => => = Deals high damage to multiple enemies while also recovering HP. The full combo isn't available to Paladins until reaching level 90. Prior to level 90, only Requiescat and Confiteor are available, with Holy Spirit (single target) or Holy Circle (AoE) substituting for the missing parts of the combo. Prior to level 80, only Requiescat is available, meaning Holy Spirit or Holy Circle must be used instead of Confiteor and its related skills. Upon reaching level 96, Requiescat is upgraded to Imperator, which deals significantly more damage and is an AoE. At level 100, using Blade of Valor grants the ability to use the off-global cooldown attack Blade of Honor.
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Oath Gauge is Paladin's Job Gauge.
Oath Gauge
Upon learning the action Iron Will (tank stance) at level 10, a symbol will appear on the screen indicating when it is in effect. Iron Will increases enmity gained from using other actions.
Upon learning the trait Oath Mastery, the symbol which indicates the use of Iron Will will change to also display the Oath Gauge.
Oath increases by 5 with every auto-attack: Auto-attack for Paladin occurs every 2.24 seconds. Every ability that uses Oath consumes 50 Oath, meaning that each of these abilities can be used once every 22.4 seconds.
Oath can be used on abilities Sheltron and its upgraded version Holy Sheltron, Intervention and Cover.
Simple Mode
Iron Will (Active)
The gauge cannot be displayed in simple mode until learning the trait Oath Mastery at level 35.
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Stick Them with the Pointy End IV | 5 | Achieve gladiator level 40. | - | 2.0 |
Stick Them with the Pointy End V | 5 | Achieve gladiator level 50. | - | 2.0 |
Stick Them with the Pointy End VI | 5 | Achieve gladiator level 60. | - | 3.0 |
Stick Them with the Pointy End VII | 5 | Achieve gladiator level 70. | - | 4.0 |
Stick Them with the Pointy End VIII | 5 | Achieve gladiator level 80. | - | 5.0 |
Stick Them with the Pointy End IX | 5 | Achieve gladiator level 90. | - | 6.0 |
Stick Them with the Pointy End X | 5 | Achieve gladiator level 100. | - | 7.0 |
A Tankless Job I (Paladin) | 5 | Complete 50 high-level duties as a paladin. | The Meat Shield | 2.2 |
A Tankless Job II (Paladin) | 10 | Complete 100 high-level duties as a paladin. | Of the Stalwart Shield | 2.2 |
But Somebody's Gotta Do It (Paladin) | 20 | Complete 200 high-level duties as a paladin. | Warlion Horn | 2.2 |
Tank You, Paladin I | 5 | Complete 50 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a paladin.
※Each roulette only counts with daily award bonus. |
- | 4.0 |
Tank You, Paladin II | 10 | Complete 100 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a paladin.
※Each roulette only counts with daily award bonus. |
- | 4.0 |
Tank You, Paladin III | 20 | Complete 300 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a paladin.
※Each roulette only counts with daily award bonus. |
Battle Lion Horn | 4.0 |
Tank You, Paladin IV | 20 | Complete 500 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a paladin.
※Each roulette only counts with daily award bonus. |
Of Unyielding Oath | 5.0 |
Tank You, Paladin V | 20 | Complete 700 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70/80 duty roulette dungeons, or duty roulette leveling duties as a paladin.
※Each roulette only counts with daily award bonus. |
Of Unbreakable Oath | 6.0 |
Tank You, Paladin VI | 20 | Complete 900 dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, high-level duty roulette dungeons, or duty roulette leveling duties as a paladin.
※Each roulette only counts with daily award bonus. |
Of Untarnished Oath | 7.0 |
Notable Paladins
- Warrior of Light (Endwalker showcase)
Gallery
Lore
History
In the year 969 of the Sixth Astral Era, a dispute surrounding the succession of twin princes erupted into an internecine war—a conflict which ultimately fractured the Thanalan city-state of Belah'dia into the rival nations of Ul'dah and Sil'dih. Upon this bitter division, Ul'dah's first ruler, Sasagan Ul Sisigan, gathered to him those knights who had sworn him fealty, and established a retinue of bodyguards thenceforth known as the Sultansworn.
For six hundred years now, generations of Sultansworn have taken the oath of their forebears, and honed their martial prowess in service to the royal house of Ul'dah. Centuries of training and tradition have led to the development of an indomitable style of combat that has many times proven instrumental in the salvation of the desert nation and its people.
Yet beloved as they are as the shield of the sultanate, the Sultansworn have lost their former luster—both their morale and their numbers dwindling apace with the royal family's eroded authority. Thus it is that Captain Jenlyns, in an effort to preserve the teachings of his failing order, has begun training worthy adventurers in the arts of the paladin.
For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.
Equipment
Gallant Armor
A silver armor of the Sultansworn, the kingsguard of Ul'dah. No sultan wins the people's love by surrounding himself with guards clad in heavy plate—but no sultan survives his subjects by surrounding himself with guards clad in silks. An armorer's craft is the art of making beautiful what is brutal, tenacious what is gracious. Only those who ascend to paladin standing may reap the reward.
Curtana
One of three swords hewn for the first Sultansworn from a single block of stone, alike as brothers born under a single caul. This one was given to the paladin Jhal Tristram the True, who wept when he took Curtana from the hands of Sasagan Ul Sisigan, the first sultan of Ul'dah—for Tristram knew that the sweetest moment of his life had come and gone.
Creed Armor
History tells the tale of some six score years ago, when a fisherman rescued a half-drowned Sea Wolf off the coast of Thanalan. The bedraggled Roegadyn's name was Caerkympf, and he had hitherto lived the life of a brutal pirate. His gratitude towards his savior was such, however, that he swore an oath to liberate the fisherman's village from the ravages of the local Amaljaa tribe. True to his word, the Sea Wolf drove off the beastmen, and the story of his exploits reached the ear of the sultan in Ul'dah. The ruler rewarded Caerkympf with a suit of armor of such impressive splendor that, for some time afterwards, armorsmiths across the land were harried to emulate its design.
Hauteclaire
This weapon once belonged to Beltrant de Durendaire, an Ishgardian knight who distinguished himself during the Autumn War. Though sorely wounded, he brought crucial intelligence on the Ala Mhigan army's movements to his embattled allies, both ensuring their survival and earning their gratitude in the form of a specially commissioned blade. Bearing the name "Hauteclaire," the sword was forged of Lominsan steel, set with Gridanian crystals, and adorned with Ul'dahn gold. After Beltrant's death, it is said that Hauteclaire was auctioned to raise funds for war orphans in accordance with the knight's last will and testament.
Tricks of the Trade
- Last Bastion: A potent and draining defensive magick, Last Bastion draws upon a paladin's protective fervor, shielding threatened allies with an aura of steely resolution.
- Flash: This technique focuses aether at the tip of a blade, then releases it in a dazzling flare of light. As well as causing temporary blindness, Flash unfailingly draws the foe's attention away from allies and onto oneself.
- Hallowed Ground: One of the sacred teachings of the Sultansworn. Using a soul crystal as a medium to condense aether, a paladin encases himself in a sheath of nigh-impenetrable energy.
- Royal Authority: A technique gleaned from the accumulated wisdom of a soul crystal. Devised by the order's inaugural captain, Royal Authority is the martial manifestation of the Sultansworn's oath to defend their monarch's right to rule.
Jenlyns Aesc
The gradual erosion of the Sultansworn's presence and authority has been exacerbated by the loss of Oathkeeper—a legendary blade passed down from captain to captain—and Jenlyns, current captain of the Sultansworn, has begun enlisting worthy adventurers to offset the order's decline. A young Jenlyns first dreamed of donning a paladin's silver armor when Solkzagyl himself, the then captain of the Sultansworn, rescued him from a beating at the hands of bored ruffians in an Ul'dahn back alley. Jenlyns enlisted in the order as soon as he came of age, and his honest and forthright nature saw him rise quickly through the ranks. Promoted to captain following the mysterious disappearance of Solkzagyl, Jenlyns now shoulders the difficult task of preserving his ailing brotherhood.
Solkzagyl Keltnaglsyn
- Race (Clan): Roegadyn (Sea Wolves)
- Gender: Male
- Age: 54
- Epithet: Solkzagyl the Loyal
Former captain of the Sultansworn, Solkzagyl aspired to paladinhood that he might honor his grandfather, Caerkympf, a pirate whose life took a profound turn after he was saved from drowning off the coast of Thanalan. Trained in swordplay since childhood by his grandsire, Solkzagyl easily earned a place in the Sultansworn, where he soon distinguished himself with his formidable skill at arms. He gained the captaincy at the tender age of twenty and two—a feat made all the more impressive by the fact that in Ul'dah, his Sea Wolf kin were rare and often of ill-repute. For three decades did Solkzagyl lead his shining order, ever losing ground in his battle against the growing influence of the Monetarists, until one day he—along with the sacred blade, Oathkeeper—simply vanished.
Oathkeeper
Sasagan Ul Sisigan gifted the sacred blade known as Oathkeeper to the Sultansworn's founding captain, and the weapon has since been wielded as a symbol of authority by each successive captain of the order. Within the pommel of the sword is embedded the soul crystal of the order's first paladin, and it is said that the blade will ignite with blinding brilliance when held by one whose pure spirit resonates with the gem.
Death's Embrace
The Monetarists are rumored to employ a deadly cabal of assassins known as Death's Embrace. But as no evidence has ever been found to prove their existence, many believe these unseen killers naught more than a foolish myth peddled by manipulating merchants. When rivals of the Monetarists perish of inexplicable causes, however, trembling lips are swift to whisper the cabal's frightful name… [1]
Paladin's Panoply
Chivalrous Circlet
Circlets were originally designed for the nobility and, in keeping with this, the Sultansworn permit only full-fledged paladins to wear the traditional headgear. Though they are inferior to helms in terms of pure defense, they provide a unique benefit in battle—namely, the wide-open field of vision that is indispensable to a paladin protecting his companions. That, of course, and any of the myriad enhancements made possible by magicking.
Chivalrous Surcoat
As Ul'dahn paladins uniformly prioritize sun protection over fashion, the general public is most accustomed to seeing reflective white surcoats. However, surcoats are by no means always so plain: the knights of Ishgard, for instance, often dye theirs in the colors of their Houses.
Chivalrous Cuisses
The thick material of cuisses, worn underneath sollerets, provides shock absorption and at least some protection against blades, in the event that one finds its way to a vulnerable slit between pieces of plate.
Form & Function
A Sultansworn's duty is to protect the royal family at any cost. They serve as an aegis 'twixt kings and those who would see them harm; and as such, have long favored plate armor for its defensive superiority. The paladins, however, were quick to discover that even the heartiest of men will succumb to Thanalan's harsh sun when limited to the confines of a veritable iron oven. To avoid being baked alive, the brotherhood began wearing long tunics from neck to knee over their armor, reducing the amount of sunlight it gathered. These were eventually refined into the tabards and surcoats we know today.
The modern Sultansworn uniform consists of a tabard over chainmail for squires, and a surcoat over plate for those of rank. On occasion, the paladins can also be seen wearing capes. Those trained by the Sultansworn but not beholden to their oaths do not necessarily have the same environmental limitations, and seemingly wear whatever suits them, up to and including cumbersome suits of full plate. [2]
See also
External links
- FinalFantasyXIV.com Paladin on the official website.
- Comprehensive Job Guide provided by The Balance.
References
- ↑ Encyclopaedia Eorzea: Volume I, page 218-219
- ↑ Encyclopaedia Eorzea: Volume II, page 225