Difference between revisions of "List of armorer actions"
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{{crafting action table row|Veneration}} | {{crafting action table row|Veneration}} | ||
{{crafting action table row|Waste Not}} | {{crafting action table row|Waste Not}} | ||
{{crafting action table row|Standard Touch (armorer)}} | |||
{{crafting action table row|Great Strides}} | {{crafting action table row|Great Strides}} | ||
{{crafting action table row|Innovation}} | {{crafting action table row|Innovation}} | ||
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{{crafting action table row|Manipulation}} | {{crafting action table row|Manipulation}} | ||
{{crafting action table row|Prudent Touch (armorer)}} | {{crafting action table row|Prudent Touch (armorer)}} | ||
{{crafting action table row| | {{crafting action table row|Advanced Touch (armorer)}} | ||
{{crafting action table row|Reflect (DoH)}} | {{crafting action table row|Reflect (DoH)}} | ||
{{crafting action table row|Preparatory Touch (armorer)}} | {{crafting action table row|Preparatory Touch (armorer)}} | ||
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{{crafting action table row|Intensive Synthesis (armorer)}} | {{crafting action table row|Intensive Synthesis (armorer)}} | ||
{{crafting action table row|Trained Eye}} | {{crafting action table row|Trained Eye}} | ||
{{crafting action table row|Prudent Synthesis (armorer)}} | {{crafting action table row|Prudent Synthesis (armorer)}} | ||
{{crafting action table row|Trained Finesse}} | {{crafting action table row|Trained Finesse}} | ||
{{crafting action table row|Refined Touch (armorer)}} | |||
{{crafting action table row|Daring Touch}} | |||
{{crafting action table row|Immaculate Mend}} | |||
{{crafting action table row|Trained Perfection}} | |||
|} | |} | ||
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{{crafting action table row|Careful Observation (Specialist)}} | {{crafting action table row|Careful Observation (Specialist)}} | ||
{{crafting action table row|Heart and Soul (Specialist)}} | {{crafting action table row|Heart and Soul (Specialist)}} | ||
{{crafting action table row|Quick Innovation (Specialist)}} | |||
|}</onlyinclude> | |}</onlyinclude> | ||
{{Class navbar}} | {{Class navbar}} | ||
[[Category:Armorer actions|*]] | [[Category:Armorer actions|*]] |
Latest revision as of 08:56, 28 June 2024
This is a list of armorer actions.
Class mechanic
Armorers are able to craft various armor pieces.
Actions
Regular actions
Action | Level | CP | Description | |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 100% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 100% | |
Master's Mend | 7 | 88 | Restores item durability by 30. | |
Hasty Touch | 9 | 0 | Increases quality and requires no CP. Efficiency: 100% Success Rate: 60% Additional Effect: Grants Expedience for 1 step | |
Rapid Synthesis | 9 | 0 | Increases progress. Efficiency: 500% Success Rate: 50% | |
Observe | 13 | 7 | Do nothing for one step. | |
Tricks of the Trade | 13 | 0 | Restores 20 CP. Can only be used when material status is "Good" or "Excellent". | |
Veneration | 15 | 18 | Increases efficiency of Synthesis actions by 50% for the next four steps. | |
Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 100% Combo action: Basic Touch Combo bonus: CP cost reduced to 18 | |
Great Strides | 21 | 32 | Increases the efficiency of next Touch action by 100%. Effect active for three steps. | |
Innovation | 26 | 18 | Increases efficiency of Touch actions by 50% for the next four steps. | |
Final Appraisal | 42 | 1 | The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps. | |
Waste Not II | 47 | 98 | Reduces loss of durability by 50% for the next eight steps. | |
Byregot's Blessing | 50 | 24 | Increases quality. Inner Quiet effect ends upon use. Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300% Success Rate: 100% Requires at least one stack of Inner Quiet. | |
Precise Touch | 53 | 18 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 150% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Muscle Memory | 54 | 6 | Increases progress. Efficiency: 300% Success Rate: 100% Additional Effect: Efficiency of your next Synthesis action is increased by 100% Available only on the first step. Additional effect is active for five steps. | |
Careful Synthesis | 62 | 7 | Increases progress. Efficiency: 180% Success Rate: 100% | |
Manipulation | 1 | 65 | 96 | Restores 5 points of durability after each step for the next eight steps. |
Prudent Touch | 66 | 25 | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 100% Unavailable when Waste Not or Waste Not II are active. | |
Advanced Touch | 68 | 46 | Increases quality. Efficiency: 150% Success Rate: 100% Combo action: Standard Touch or Observe Combo bonus: CP cost reduced to 18 | |
Reflect | 69 | 6 | Increases quality. Efficiency: 300% Success Rate: 100% Additional Effect: Increases Inner Quiet stack by one (up to 10) Availabe only on the first step. | |
Preparatory Touch | 71 | 40 | Increases quality at greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 200% Success Rate: 100% Durability Cost: 20 | |
Groundwork | 72 | 18 | Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost. Efficiency: 360% Success Rate: 100% Durability Cost: 20 | |
Delicate Synthesis | 76 | 32 | Increases both progress and quality. Synthesis action efficiency: 150 Touch action efficiency: 100 Success Rate: 100% | |
Intensive Synthesis | 78 | 6 | Increases progress. Efficiency: 400% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Trained Eye | 80 | 250 | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes. | |
Prudent Synthesis | 88 | 18 | Increases progress at half the durability cost. Efficiency: 180% Success Rate: 100% Unavailable when Waste Not or Waste Not II is active. | |
Trained Finesse | 90 | 32 | Increases quality at no cost to durability. Efficiency: 100% Success Rate: 100% Available only when Inner Quiet stack size is 10. | |
Refined Touch | 92 | 24 | Increases quality. Efficiency: 100% Success Rate: 100% Combo Action: Basic Touch Combo Bonus: Increases Inner Quiet stack by one (up to 10) | |
Daring Touch | 96 | 0 | Increases quality and requires no CP. Efficiency: 150% Success Rate: 60% Can only be executed while under the effect of Expedience ※This action cannot be assigned to a hotbar. | |
Immaculate Mend | 98 | 112 | Restores all item durability. | |
Trained Perfection | 100 | 0 | Reduces durability loss of next action to 0. Can only be used once per synthesis. |
Specialist actions
Action | Level | CP | Description | |
---|---|---|---|---|
Careful Observation | 1 | 55 | 0 | Do nothing for one step, preserving the status of any actions presently in effect. A crafter's delineation is used upon execution. Can only be used up to three times per synthesis. This action does not increase step count. |
Heart and Soul | 1 | 86 | 0 | Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent". |
Quick Innovation | 1 | 96 | 0 | Grants Innovation for 1 turn. Cannot be executed while under the effect of Innovation. A crafter's delineation is used upon execution. Can only be used once per synthesis. This action does not increase step count. |