Difference between revisions of "Crafting"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
 
(102 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{{TOCRIGHT}}
[[File:Crafting and Gathering Concept1.jpg|right|400px]]
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]
[[File:50 Gatherer Crafter Art PUB.jpg|right|350px]]
Crafting [[classes]], also known as Disciples of the Hand, synthesize new and useful items such as armor, weapons, [[meal|food]] and [[medicine|potions]] from basic materials. The 8 Disciples of the Hand classes in A Realm Reborn are [[Carpenter]], [[Blacksmith]], [[Armorer]], [[Goldsmith]], [[Leatherworker]], [[Weaver]], [[Alchemist]] and [[Culinarian]]. Some of the basic materials are collected by [[gathering]] by disciples of land classes or killing certain types of enemies. Players can unlock these crafting classes by talking to the Guild Receptionist in the Respective Guilds. Players are required to have a lvl 10 or higher [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this.  
[[File:FFXIV TGS MediaKit 08.jpg|right|350px]]
There are eight crafting [[classes]] in [[Final Fantasy XIV]], also known as '''Disciples of the Hand''' or '''DoH''', with each job specializing in crafting, repairing, melding and desynthesizing specific item types, as well as producing vanity items, such as [[glamours]] and furniture for [[houses]] and apartments.


*To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the Soul Gem. Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.
The 8 Disciples of the Hand classes are [[Carpenter]], [[Blacksmith]], [[Armorer]], [[Goldsmith]], [[Leatherworker]], [[Weaver]], [[Alchemist]] and [[Culinarian]].
To become a Disciple of the Hand, players require at least one level 10 Disciple of War or Magic. If eligible, visit the [[guild]] associated with the desired craft to begin your very first job quest. It is recommended to level most or all of the classes together as they feed each other with intermediate materials and can share all gear besides [[tools]].
 
In addition to crafting, these classes provide additional functions:
*{{action icon|Repair (action)}}: To repair any item yourself, you'll require a certain level in a corresponding crafting class. This applies to every piece of equipment, craftable or not. You don't have to switch to the class in order to repair the item. Unlike NPC repairs, this can restore condition up to 199%. The higher the level of the equipment, the higher the grade of [[Dark Matter]] is required to do this.
*{{action icon|Materia Melding}}: This likewise requires a certain level in the corresponding crafting class. Players can "Request Meld" from other players with a sufficient crafting level, but may also be charged for the service. This can only be performed while the class is active. This feature is unlocked through the quest {{questlink|feature|Waking the Spirit}} with a crafting class at level 19.
*{{action icon|Desynthesis}}: Taking unneeded equipment, furnishings, and fish apart to potentially salvage some of the materials and even find rare materials or glams. This has its own skill level system. Culinarians can desynthesize most fish instead of equipment. You don't have to switch to the class to do this. If the [[Desynthesis]] skill is too low compared to the [[Item Level]] of the item, its not possible to receive rare items from the drop table, and some equipment can't be desynthesized at all. This feature is unlocked through the quest {{questlink|feature|Gone to Pieces}} with a crafting class at level 30.
 
'''[https://na.finalfantasyxiv.com/crafting_gathering_guide/ Official Crafting Guide on Lodestone]'''
 
Using the class:
*To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the [[Soul Crystals|Soul Crystal]]. (The [[Soul Crystals|Soul Crystal]] equivalent for crafters is acquired through the [[Specialist System]].) Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.
*When you have a crafting class equipped, the CP bar replaces your MP bar.
*When you have a crafting class equipped, the CP bar replaces your MP bar.
__TOC__
==Classes==
{{see also|Crafting Log}}
==={{Carpenter}} [[Carpenter]]===
Guild location: [[New Gridania]].<br>
''Carpenters excel at the production of wooden materials, furniture and equipment used by many classes in the game, such as clogs, bows, staves and polearms.''
==={{Blacksmith}} [[Blacksmith]]===
Guild location: [[Limsa Lominsa Upper Decks]].<br>
''Blacksmiths specialize in the refining of metals and the production of main-hand and off-hand equipment, such as swords, axes, scythes, musketoons, and more.''
==={{Armorer}} [[Armorer]]===
Guild location: [[Limsa Lominsa Upper Decks]].<br>
''Armorers excel at shaping metals and ores into equipable armor - such as chainmail, ring mail, scale mail and plate body armor, used by multiple classes in the game.''
==={{Goldsmith}} [[Goldsmith]]===
Guild location: [[Ul'dah - Steps of Thal]].<br>
''Goldsmiths bend metals and gems into fashionable accessories and bejewelled weaponry. Many classes desire their fineries, such as rings, earrings, necklaces, staves and sceptres.''
==={{Leatherworker}} [[Leatherworker]]===
Guild location: [[Old Gridania]].<br>
''Leatherworkers prepare hides, pelts and furs from Eorzea's most notorious monsters into leather-based armor and accessories desired by multiple classes in the game.''
==={{Weaver}} [[Weaver]]===
Guild location: [[Ul'dah - Steps of Thal]].<br>
''Weavers convert fabrics and fibres into comfortably light armors and accessories, such as robes, ribbons, shirts and pantaloons that are wearable by multiple classes in the game.''
==={{Alchemist}} [[Alchemist]]===
Guild Location: [[Ul'dah - Steps of Thal]].<br>
''Alchemists are masters of powders and potions – grinding and blending materials to produce useful consumables, elixirs, inks, wands, and grimoires.''
==={{Culinarian}} [[Culinarian]]===
Guild location: [[Limsa Lominsa Upper Decks]].<br>
''Culinarians utilize various ingredients to create hearty and emboldening meals. Players can consume food to receive temporary buffs to a variety of attributes, including EXP buffs – perfect for the wandering adventurer.''
Unlike all the other jobs which strongly co-depend (on each other and) on Botany and Mining for their ingredients, the Culinarian strongly co-depends on Botany and Fishing.
==Crafting Basics==
==Crafting Basics==
To begin crafting, open your crafting log section of your personal log and select a recipe. The items required will be displayed on the right side of the window and the difficulty will be displayed near the top. You can then select the option for '''Synthesize''' in the bottom right of the recipe window to open the crafting dialogue box. In the new window there are several things to take note of:
Once you have unlocked a crafting job, all recipes related to that job can be viewed using the crafting log. To craft an item, players will require the materials displayed in that item's recipe. Once the necessary components are in your inventory, head to the recipe you wish to fulfil and press '''Synthesize'''.
* '''Durability''' - Durability is the number of steps you can take when you're crafting an item. Each crafting action that alters the item's progress or quality consumes 10 points of durability by default, and some abilities can reduce the consumption or restore durability. Your crafting session ends when the durability of the item hits 0. If the progress has not reached 100% at that time, your synthesis fails and you lose some of the crafting material. The starting Durability varies depending on the item. Items used mainly for further crafting (such as leather, bars of metal, cloth etc) usually have 40 points, equipment pieces have 60 or more.
* '''Progress''' - Progress is the measurement towards the completion of the item. You successfully craft an item when the progress bar becomes full. If you fail to reach the maximum progress before the durability reaches 0, your synthesis of the item fails and you may lose some of the crafting material. No further actions can be taken after the progress bar is filled, regardless of CP or Durability remaining. The higher your Craftsmanship stat, the more progress is made with each action if successful.
* '''Quality''' - Quality is the probability that the item you're making will be a [[High Quality]] (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the [[Attributes|attribute]] [[Control]]. The higher the % reached the more experience will be gained from the crafting as well. Not all items have a HQ version however. Using HQ crafting materials also affects the % that the item starts with.
* '''[[CP]]''' - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.
* '''Condition''' - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item only effects the increase in quality of the item from touch commands. There are four conditions:
** '''Excellent''' - Gives a large bonus to the efficiency of touch commands. The glowing ball rapidly changes colors. This has a 10% chance of occurring but will not happen after an Excellent, Good, or Poor condition.
** '''Good''' - Gives a minor bonus to the efficiency of touch commands. The glowing ball is a orange red. This has a 25% chance of occurring, but can not happen after a good, excellent, or poor status.
** '''Normal''' - Efficiency of touch commands remains as stated. The glowing ball is white.
** '''Poor''' - Gives a minor demerit to the efficiency of touch commands. The glowing ball is purple and black. This always and only occurs on the step after Excellent.


The goal of the process is to get the highest quality possible and complete the progression of the item before the durability reaches zero. Success means the item is crafted, but failure means a loss of materials (some materials can be salvaged randomly). High quality items have higher stats where applicable, affect the base quality if used in further crafting and double the rewards when turned in for Tradecraft leves, Grand Company supply dailies and Ecatl Nine Delivery. Class quests and most story quests do not take quality of the item into account, although some quests (particularly crafting class quests and Ecatl Nine dailies) will explicitly demand HQ items.
* '''Durability''' - Durability is the number of steps you can take when while crafting an item. Each crafting action that alters the item's progress or quality consumes 10 points of durability by default, though there are various exceptions. Some abilities can restore durability or temporarily reduce consumption. Your crafting session ends when the durability of the item hits 0. If progress has not reached 100% by then, your synthesis fails – resulting in the loss of some or all crafting materials. The starting durability varies depending on the item.
* '''Progress''' - Progress is the measurement towards the completion of the item. If you fail to reach 100% progress before durability reaches 0, your synthesis fails. No further actions may be taken once the progress bar has been filled, regardless of CP or Durability remaining.
* '''Quality''' - Quality is the probability that the item you're making will be a [[High Quality]] {{HQ}} (HQ) item. You can increase Quality % by performing specific crafting actions and by initiating the synthesis using HQ ingredients. The [[Control]] [[Attributes|attribute]] dictates quality. The higher the % reached the more experience will be gained from the crafting as well. Using HQ crafting materials also affects the starting quality percentage. However, not all items have a High-Quality version. For [[collectables]], the Quality rating will affect the item's Collectability. Some high-end recipes without a high-quality version will require a certain Quality rating for the craft to be successful.
* '''[[CP]]''' - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting skill is higher than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.
* '''Condition''' - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item mainly affects the increase in quality of the item from touch commands, and also the availability of certain actions. Each action or "step" taken in the crafting process can change this condition, and other than ''Normal'' these always last for only one step. There are four conditions for most recipes:
** '''Excellent''' - Excellent condition has a 10% chance to proc after a "Normal" action, providing a significant bonus to the efficiency of touch commands.
** '''Good''' - Good condition has a 25% chance to proc after a "Normal" action, providing a minor bonus to the efficiency of touch commands.
** '''Normal''' - The efficiency of touch commands remains as stated. Every synthesis starts on this.
** '''Poor''' - Poor condition can only occur after an action is taken during Excellent condition, reducing the efficiency of touch commands.
** Expert recipes have additional conditions. For additional information, see [[Expert Recipes|here]].


===Quick Synthesis===
===Quick Synthesis===
Once you have crafted an item once, you can use the option '''Quick Synthesis''' to create many copies of the same item. The process allows crafters to set up dozens of a single item to be crafted in relatively quick succession that they do not have to use individual crafting skills to create. The crafter can also end the process whenever they feel the need. Items spirit bond as normal with quick synth. Your gear is damaged at double the normal rate when using quick synth. Items created in this process have a certain chance for the craft to fail regardless of how easy it is and only a minimal chance of being HQ, even if using HQ materials.
Once you have crafted an item once, you can use ''Quick Synthesis'' to automatically create more in relatively quick succession without using individual crafting skills. Spiritbond is acquired normally during this process, though your gear will degrade at double the standard rate.
 
It is possible for Quick Synthesis to fail, losing materials in the process, but only if the player's Craftsmanship stat is lower than the Craftsmanship Recommended listed in the recipe. There is also a minimal chance of producing a high-quality item using Quick Synthesis. This chance is unaffected by the qualities of the materials. Some recipes cannot be quick synthesized.
 
Quick Synthesis is unlocked for all classes once any crafting job has reached level 10.
 
==Leveling crafters==
===[https://guides.ffxivteamcraft.com/guide/crafting-leveling-guide Crafting Leveling Guide (1-90) in Endwalker (Teamcraft Guides)]===
 
Crafters gain experience by crafting items, completing crafter quests and turning in quest items. There is a great number of different methods to quickly level crafters. Progress is even faster if experience buffs are applied, such as those from a new world, XP-enhancing equipment, free company buffs or crafter manuals. Depending on one's crafter levels, fast methods include the following:
 
===Levels 1 to about 25===
* Class quests
* Synthesize items that have never been crafted before for the bonus.
 
===Levels 25 to 50 ===
* Class quests
* Daily Grand Company supply missions
* Ishgardian Restoration (see below)
* [[Guildleves]]
 
===Levels 50 to 60===
As above, and:
* [[Collectables]] unlocked at level 50
* [[Moogle Daily Quests]]
 
===Levels 60 to 70===
* [[Custom Deliveries]] unlocked at level 60
* [[Namazu Daily Quests]]
 
===Levels 70 to 80===
* [[Crystarium Deliveries]]
* [[Dwarf Daily Quests]]
 
===Levels 80 to 90===
* [[Studium Deliveries]]
* [[Loporrit Daily Quests]]
 
===Levels 90 to 100===
* [[Wachumeqimeqi Deliveries]]
 
=== Ishgardian Restoration ===
You should be able to get to 20 quickly. If your main job has progressed far enough that you can enter [[the Diadem]], and you level your gatherers in tandem with (or ahead of) your crafter(s), levelling the crafters gets easy as well.
 
Starting with level 20, you can craft almost exclusively with the items you gathered in the Diadem, you need at most one external piece, and that is often easy to gather in numbers or even store-bought for a few gil. Combined with experience-increasing scrolls, this brings you up very quickly.
 
From time to time do batches of class quests, as some of the abilities you get from them are really helpful. At ~45, you can upgrade to Company issued gear. At 60, you should get a full set from Sundry Splendors. (You could get a set at lvl 55, but the short time you'd use that is not worth the effort.) You can continue this up to ~70, then the amount of ingredients rises steeply and you want to start crafting collectables anyways to buy gear from the Sundry Splendors.
 
After about lvl 70, doing the Company's daily supply missions, ideally when they are starred, is the most time efficient way to level your crafter, mixed with doing collectables when you are about to reach the next level for Sundry Splendor's gear (i.e. 70/80/90).


Quick Synthesis is unlocked for all classes when any crafting class has reached level 10. However, it cannot be used on Beast Tribe recipes.
As soon as you start crafting "regularly", you'll notice the massive synergy between the different crafter jobs. If you have enough friendly crafters to supply you (in exchange for you supplying them), or if you have a lot of gil to spend on the Market board, you can stick to one crafter job. Otherwise, it's worth considering the road called "Omnicrafter" (levelling all crafters, ideally keeping them in the same level range to make use of the gear synergy).


==Advanced Crafting==
==Advanced Crafting==
===[[3-Star Crafting Rotations|3-Star Rotations]]===
*[[Grand Company Supply and Provisioning Missions|Grand Company Supply Missions]]
==Crafting Classes==
*[[Master Recipe Tomes]]
===[[Alchemist]]===
*[[Collectables]] {{collectable}}
Alchemist is a crafting or Disciples of the Hand [[classes|class]] that transforms materials into potions and elixirs. Alchemists can create consumables such as Potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make [[wands]] for [[conjurer]]s and [[books]] for [[arcanist]]s. Many of the base materials can be gathered by [[miner]]s.
*[[Custom Deliveries]]
===[[Armorer]]===
*[[Ishgardian Restoration]]
Armorer is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for [[marauder]] and [[gladiator]], scale armor for tanks and [[lancer]] and helmets for [[gathering|gathering classes]]. They can also make frying pans for [[culinarian]]s and alembics for [[alchemist]]s along with heavy shields for gladiator and bucklers for casters.
**[[Expert Recipes]]
===[[Blacksmith]]===
*[[Crystarium Deliveries]]
Blacksmith is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create weapons such as swords and axes and tools. The ores they use are [[gathering|gathered]] by [[miner]]s. Blacksmiths can create hand-to-hand weapons for [[pugilist]]s, swords and daggers for [[gladiator]]s, two-handed axes for [[marauder]]s. In addition to weapons for [[Disciples of War|disciples of war]], they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for [[botanist]]s, pickaxes and sledgehammers for [[miner]]s, knives for [[culinarian]]s and [[leatherworker]]s, hammers for [[goldsmith]], blacksmiths and armorers, saws and hammers for [[carpenter]]s, pliers for armorers, mortars for [[alchemist]]s, awls for leatherworkers and files for blacksmith.
*[[Studium Deliveries]]
===[[Carpenter]]===
 
Carpenter is a crafting or Disciples of the Hand [[classes|class]] that works with wood to create bows, staves, tools and other items. The lumber they depend on are [[gathering|gathered]] by [[botanist]]s. Carpenters are able to craft bows for [[archer]]s, staves for [[conjurer]]s, polearms for [[lancer]]s and Macuahuitls for [[gladiator]]s. They can also make wooden shields and masks for casters, In additions for weapons and armor for [[Disciples of War|disciples of war]], carpenters can also create fishing poles for [[fisher]]s, grinding wheels for [[goldsmith]]s, spinning wheels for [[weaver]]s and clogs for [[crafting|crafters]].
===Useful Resources===
===[[Culinarian]]===
* https://ffxivteamcraft.com/
Culinarian is a crafting or Disciples of the Hand [[classes|class]] that utilizes various items from other crafting classes, as well as items found throughout the world, to create food items. Players can consume food items to receive temporary buffs to a variety of attributes, including a 3% EXP buff. They can also craft bait and lure for [[fisher]]s.
** https://guides.ffxivteamcraft.com/
===[[Goldsmith]]===
* https://ffxivcrafting.com/
Goldsmith is a crafting or Disciples of the Hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.
* https://garlandtools.org/
===[[Leatherworker]]===
 
Leatherworker is a crafting or Disciples of the Hand [[classes|class]] that uses hides, furs and pelts to create leather armor of all kinds. There is no specific gathering class associated with it, as these materials are found by slaying animal monsters. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for [[pugilist]]s, [[lancer]]s, [[rogue]]s, and [[archer]]s along with armor for [[gathering]] classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.
===[[Weaver]]===
Weaver is a crafting or disciple of hand [[classes|class]] that utilizes fabric and fiber to create cloth armor. Many of the materials needed can be gathered by [[botanist]]s. Cloth armor is weaker than plate and leather but can be worn by almost any class. Weavers can make armor for crafting classes, [[gathering]] classes and casters. They also make light armor with [[strength]] and [[dexterity]].
==Crafting Attributes==
==Crafting Attributes==
* '''[[Craftsmanship]]''' - increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].
* '''[[Craftsmanship]]''' - increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Careful Synthesis]].
* '''[[CP]]''' - are your crafting points which are required to use some of your crafting actions.
* '''[[Control]]''' - increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].
* '''[[Control]]''' - increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].
* '''([[CP]]) Crafting Points''' - crafting points are required to use most of your crafting actions.
The goal of the crafting process is to get the highest possible quality and complete the progression of the item before durability reaches zero. High-quality items have higher stats where applicable and affect base quality if used in further crafting. HQ items also double your rewards when turned in for levequests and deliveries.
Class quests and most story quests do not take the quality of an item into account. However, some quests (such as crafting class quests, deliveries and dailies) will explicitly demand HQ items.
Some items do not have high-quality versions. However, the quality bar will still appear, but it does not affect the amount of experience gained. Crafters automatically learn new recipes as they level up and can be attempted as soon as possible, provided you have enough Craftsmanship or Control.
==Crafting Consumables==
==Crafting Consumables==
===Experience Boost===
===Experience Boost===
{| class="wikitable sortable" style= "text-align: center"
{| {{STDT|item align-left}}
|-
|-
! Item
! Item
! Duration
! Duration
! Buff
! Effect             
! Effect             
! Source
! Source
|-
|-
| [[Company-issue Engineering Manual]] || 180m || +50% Experience earned from synthesis (Up to 20,000) || Purchased from Grand Company Quartermaster for 1,440 [[Company Seals]]
| {{item icon|Company-issue Engineering Manual}} || 18h || {{buff|crafters grace}} [[Crafter's Grace]] || +150% Experience earned from synthesis (Up to 250,000). Effect halved after level 40. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|1440}} [[Company Seals]]
|-
|-
| [[Company-issue Engineering Manual II]] || 180m || +50% Experience earned from synthesis (Up to 40,000) || Purchased from Grand Company Quartermaster for 2,300 [[Company Seals]]
| {{item icon|Company-issue Engineering Manual II}} || 18h || {{buff|crafters grace}} [[Crafter's Grace]] || +150% Experience earned from synthesis (Up to 500,000). Effect halved after level 50. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|2300}} [[Company Seals]]
|-
|-
| | [[Meal|Food]] || 30m || +3% Experience earned from synthesis || Crafted through [[Culinarian]] or purchased from vendors
| {{item icon|Commercial Engineering Manual}} || 18h || {{buff|crafters grace}} [[Crafter's Grace]] || +150% Experience earned from synthesis (Up to 1,750,000). Effect halved after level 70. || Level 50 & 60 Crafter [[Class Quests]], Purchased from a [[Scrip Exchange]] for {{scrip|white crafter|30}} [[White Crafters' Scrip]]
|-
|-
|}
| {{item icon|Revised Engineering Manual}} || 18h || {{buff|crafters grace}} [[Crafter's Grace]] || +150% Experience earned from synthesis (Up to 2,000,000). Effect halved after level 80. || Purchased from a [[Scrip Exchange]] for {{scrip|white crafter|30}} [[White Crafters' Scrip]]
===Control Increase Food===
{| class="wikitable sortable" style= "text-align: center"
|-
|-
! Item
| {{item icon|Squadron Engineering Manual}} || 120m || [[File:Helping hand1.png|link=Helping Hand III]] [[Helping Hand III]] || +20% Experience earned from synthesis || Reward from [[Squadron Missions]]
! Duration
! Effect           
! Source
|-
| [[Salt Cod]] || 30m || NQ: +8% [[Control]] (Max Control increase: 4) <br> HQ: +10% [[Control]] (Max Control increase: 5) ||align = "left" | Crafted by level 15 [[Culinarian]] <br> Purchased from Vendors: <br> [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) <br> [[Sasamero]] in [[Old Gridania]] (x14, y8) <br> [[Katherine]] in [[Ul'dah - Steps of Thal]] (x13,y9) <br> [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)
|-
| [[Raw Oyster]] || 30m || NQ: +8% [[Control]] (Max Control increase: 8) <br> HQ: +10% [[Control]] (Max Control increase: 10) ||align = "left" | Crafted by level 19 [[Culinarian]] <br> Purchased from Vendors: <br> [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) <br> [[Alehouse Wench]] in [[South Shroud]] (x17,y19)
|-
| [[Boiled Bream]] || 30m || NQ: +8% [[Control]] (Max Control increase: 12) <br> HQ: +10% [[Control]] (Max Control increase: 15) ||align = "left" | Crafted by level 27 [[Culinarian]]
|-
| [[Baked Sole]] || 30m || NQ: +8% [[Control]] (Max Control increase: 14) <br> HQ: +10% [[Control]] (Max Control increase: 17) ||align = "left" | Crafted by level 30 [[Culinarian]]
|-
| [[Tuna Miq'abob]] || 30m || NQ: +8% [[Control]] (Max Control increase: 16) <br> HQ: +10% [[Control]] (Max Control increase: 20) ||align = "left" | Crafted by level 33 [[Culinarian]]
|-
| [[Salt Cod Puffs]] || 30m || NQ: +8% [[Control]] (Max Control increase: 18) <br> HQ: +10% [[Control]] (Max Control increase: 23) ||align = "left" | Crafted by level 42 [[Culinarian]]
|-
| [[Dagger Soup]] || 30m || NQ: +8% [[Control]] (Max Control increase: 22) <br> HQ: +10% [[Control]] (Max Control increase: 27) ||align = "left" | Crafted by level 50 [[Culinarian]]  
|-
|-
| [[Pan-fried Mahi-Mahi]] || 30m || NQ: +8% [[Control]] (Max Control increase: 25) <br> HQ: +10% [[Control]] (Max Control increase: 31) ||align = "left" | Crafted by level 55 [[Culinarian]]  
| | [[Meals|Food]] || 30m || {{buff|well fed}} [[Well Fed]] || +3% Experience earned from synthesis || Crafted through [[Culinarian]] or purchased from vendors
|-
|-
|}
|}


===Craftsmanship Increase Food===
{{Class navbar}}
{| class="wikitable sortable" style= "text-align: center"
[[Category:Game mechanics]]
|-
! Item
! Duration
! Effect           
! Source
|-
| [[Mint Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 8) <br> HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 10) ||align = "left" | Crafted by level 10 [[Culinarian]] <br> Purchased from Vendors: <br> [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) <br> [[Sasamero]] in [[Old Gridania]] (x14, y8) <br> [[Katherine]] in [[Ul'dah - Steps of Thal]] (x13,y9) <br> [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)
|-
| [[Mashed Popotoes]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 12) <br> HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 15) ||align = "left" | Crafted by level 21 [[Culinarian]] <br> Purchased from Vendors: <br> [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) <br> [[Alehouse Wench]] in [[South Shroud]] (x17,y19)
|-
| [[Cheese Risotto]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 16) <br> HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 20) ||align = "left" | Crafted by level 27 [[Culinarian]] <br> Purchased from Vendors:
|-
| [[Cheese Souffle]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 20) <br> HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 25) ||align = "left" | Crafted by level 37 [[Culinarian]] <br> Purchased from Vendors:
|-
| [[Rolanberry Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 24) <br> HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = "left" | Crafted by level 45 [[Culinarian]] <br> Purchased from Vendors:
|-
| [[Rolanberry Cheesecake]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 32) <br> HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 40) ||align = "left" | Crafted by level 55 [[Culinarian]] <br> Purchased from Vendors:
|-
|}
===CP Increase Food===
{| class="wikitable sortable" style= "text-align: center"
|-
! Item
! Duration
! Effect           
! Source
|-
| [[Frumenty]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 10) <br> HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 12) ||align = "left" | Crafted by level 4 [[Culinarian]] <br> Purchased from Vendors: <br> [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) <br> [[Sasamero]] in [[Old Gridania]] (x14, y8) <br> [[Katherine]] in [[Ul'dah - Steps of Thal]] (x13,y9) <br> [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)
|-
| [[Stone Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 17) <br> HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 21) ||align = "left" | Crafted by level 17 [[Culinarian]] <br> Purchased from Vendors: <br> [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) <br> [[Alehouse Wench]] in [[South Shroud]] (x17,y19)
|-
| [[Pea Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 21) <br> HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 26) ||align = "left" | Crafted by level 26 [[Culinarian]]
|-
| [[Cawl Cennin]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 24) <br> HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = "left" | Crafted by level 35 [[Culinarian]]
|-
| [[Fish Soup]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 26) <br> HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 33) ||align = "left" | Crafted by level 43 [[Culinarian]]
|-
| [[Bouillabaisse]] || 30m || NQ: +10% [[Craftsmanship]] (Max Craftsmanship increase: 34) <br> HQ: +13% [[Craftsmanship]] (Max Craftsmanship increase: 43) ||align = "left" | Crafted by level 55 [[Culinarian]]
|-
|}
{{Crafting and Gathering}}

Latest revision as of 04:34, 16 July 2024

Crafting and Gathering Concept1.jpg
50 Gatherer Crafter Art PUB.jpg
FFXIV TGS MediaKit 08.jpg

There are eight crafting classes in Final Fantasy XIV, also known as Disciples of the Hand or DoH, with each job specializing in crafting, repairing, melding and desynthesizing specific item types, as well as producing vanity items, such as glamours and furniture for houses and apartments.

The 8 Disciples of the Hand classes are Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist and Culinarian.

To become a Disciple of the Hand, players require at least one level 10 Disciple of War or Magic. If eligible, visit the guild associated with the desired craft to begin your very first job quest. It is recommended to level most or all of the classes together as they feed each other with intermediate materials and can share all gear besides tools.

In addition to crafting, these classes provide additional functions:

  • Repair (action).png  Repair: To repair any item yourself, you'll require a certain level in a corresponding crafting class. This applies to every piece of equipment, craftable or not. You don't have to switch to the class in order to repair the item. Unlike NPC repairs, this can restore condition up to 199%. The higher the level of the equipment, the higher the grade of Dark Matter is required to do this.
  • Materia melding icon1.png  Materia Melding: This likewise requires a certain level in the corresponding crafting class. Players can "Request Meld" from other players with a sufficient crafting level, but may also be charged for the service. This can only be performed while the class is active. This feature is unlocked through the quest Feature QuestWaking the Spirit with a crafting class at level 19.
  • Desynthesis icon1.png  Desynthesis: Taking unneeded equipment, furnishings, and fish apart to potentially salvage some of the materials and even find rare materials or glams. This has its own skill level system. Culinarians can desynthesize most fish instead of equipment. You don't have to switch to the class to do this. If the Desynthesis skill is too low compared to the Item Level of the item, its not possible to receive rare items from the drop table, and some equipment can't be desynthesized at all. This feature is unlocked through the quest Feature QuestGone to Pieces with a crafting class at level 30.

Official Crafting Guide on Lodestone

Using the class:

  • To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the Soul Crystal. (The Soul Crystal equivalent for crafters is acquired through the Specialist System.) Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.
  • When you have a crafting class equipped, the CP bar replaces your MP bar.

Classes

See also: Crafting Log

Carpenter frame icon.png Carpenter

Guild location: New Gridania.
Carpenters excel at the production of wooden materials, furniture and equipment used by many classes in the game, such as clogs, bows, staves and polearms.

Blacksmith frame icon.png Blacksmith

Guild location: Limsa Lominsa Upper Decks.
Blacksmiths specialize in the refining of metals and the production of main-hand and off-hand equipment, such as swords, axes, scythes, musketoons, and more.

Armorer frame icon.png Armorer

Guild location: Limsa Lominsa Upper Decks.
Armorers excel at shaping metals and ores into equipable armor - such as chainmail, ring mail, scale mail and plate body armor, used by multiple classes in the game.

Goldsmith frame icon.png Goldsmith

Guild location: Ul'dah - Steps of Thal.
Goldsmiths bend metals and gems into fashionable accessories and bejewelled weaponry. Many classes desire their fineries, such as rings, earrings, necklaces, staves and sceptres.

Leatherworker frame icon.png Leatherworker

Guild location: Old Gridania.
Leatherworkers prepare hides, pelts and furs from Eorzea's most notorious monsters into leather-based armor and accessories desired by multiple classes in the game.

Weaver frame icon.png Weaver

Guild location: Ul'dah - Steps of Thal.
Weavers convert fabrics and fibres into comfortably light armors and accessories, such as robes, ribbons, shirts and pantaloons that are wearable by multiple classes in the game.

Alchemist frame icon.png Alchemist

Guild Location: Ul'dah - Steps of Thal.
Alchemists are masters of powders and potions – grinding and blending materials to produce useful consumables, elixirs, inks, wands, and grimoires.

Culinarian frame icon.png Culinarian

Guild location: Limsa Lominsa Upper Decks.
Culinarians utilize various ingredients to create hearty and emboldening meals. Players can consume food to receive temporary buffs to a variety of attributes, including EXP buffs – perfect for the wandering adventurer.

Unlike all the other jobs which strongly co-depend (on each other and) on Botany and Mining for their ingredients, the Culinarian strongly co-depends on Botany and Fishing.

Crafting Basics

Once you have unlocked a crafting job, all recipes related to that job can be viewed using the crafting log. To craft an item, players will require the materials displayed in that item's recipe. Once the necessary components are in your inventory, head to the recipe you wish to fulfil and press Synthesize.

  • Durability - Durability is the number of steps you can take when while crafting an item. Each crafting action that alters the item's progress or quality consumes 10 points of durability by default, though there are various exceptions. Some abilities can restore durability or temporarily reduce consumption. Your crafting session ends when the durability of the item hits 0. If progress has not reached 100% by then, your synthesis fails – resulting in the loss of some or all crafting materials. The starting durability varies depending on the item.
  • Progress - Progress is the measurement towards the completion of the item. If you fail to reach 100% progress before durability reaches 0, your synthesis fails. No further actions may be taken once the progress bar has been filled, regardless of CP or Durability remaining.
  • Quality - Quality is the probability that the item you're making will be a High Quality HQ icon.png (HQ) item. You can increase Quality % by performing specific crafting actions and by initiating the synthesis using HQ ingredients. The Control attribute dictates quality. The higher the % reached the more experience will be gained from the crafting as well. Using HQ crafting materials also affects the starting quality percentage. However, not all items have a High-Quality version. For collectables, the Quality rating will affect the item's Collectability. Some high-end recipes without a high-quality version will require a certain Quality rating for the craft to be successful.
  • CP - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting skill is higher than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.
  • Condition - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item mainly affects the increase in quality of the item from touch commands, and also the availability of certain actions. Each action or "step" taken in the crafting process can change this condition, and other than Normal these always last for only one step. There are four conditions for most recipes:
    • Excellent - Excellent condition has a 10% chance to proc after a "Normal" action, providing a significant bonus to the efficiency of touch commands.
    • Good - Good condition has a 25% chance to proc after a "Normal" action, providing a minor bonus to the efficiency of touch commands.
    • Normal - The efficiency of touch commands remains as stated. Every synthesis starts on this.
    • Poor - Poor condition can only occur after an action is taken during Excellent condition, reducing the efficiency of touch commands.
    • Expert recipes have additional conditions. For additional information, see here.

Quick Synthesis

Once you have crafted an item once, you can use Quick Synthesis to automatically create more in relatively quick succession without using individual crafting skills. Spiritbond is acquired normally during this process, though your gear will degrade at double the standard rate.

It is possible for Quick Synthesis to fail, losing materials in the process, but only if the player's Craftsmanship stat is lower than the Craftsmanship Recommended listed in the recipe. There is also a minimal chance of producing a high-quality item using Quick Synthesis. This chance is unaffected by the qualities of the materials. Some recipes cannot be quick synthesized.

Quick Synthesis is unlocked for all classes once any crafting job has reached level 10.

Leveling crafters

Crafting Leveling Guide (1-90) in Endwalker (Teamcraft Guides)

Crafters gain experience by crafting items, completing crafter quests and turning in quest items. There is a great number of different methods to quickly level crafters. Progress is even faster if experience buffs are applied, such as those from a new world, XP-enhancing equipment, free company buffs or crafter manuals. Depending on one's crafter levels, fast methods include the following:

Levels 1 to about 25

  • Class quests
  • Synthesize items that have never been crafted before for the bonus.

Levels 25 to 50

  • Class quests
  • Daily Grand Company supply missions
  • Ishgardian Restoration (see below)
  • Guildleves

Levels 50 to 60

As above, and:

Levels 60 to 70

Levels 70 to 80

Levels 80 to 90

Levels 90 to 100

Ishgardian Restoration

You should be able to get to 20 quickly. If your main job has progressed far enough that you can enter the Diadem, and you level your gatherers in tandem with (or ahead of) your crafter(s), levelling the crafters gets easy as well.

Starting with level 20, you can craft almost exclusively with the items you gathered in the Diadem, you need at most one external piece, and that is often easy to gather in numbers or even store-bought for a few gil. Combined with experience-increasing scrolls, this brings you up very quickly.

From time to time do batches of class quests, as some of the abilities you get from them are really helpful. At ~45, you can upgrade to Company issued gear. At 60, you should get a full set from Sundry Splendors. (You could get a set at lvl 55, but the short time you'd use that is not worth the effort.) You can continue this up to ~70, then the amount of ingredients rises steeply and you want to start crafting collectables anyways to buy gear from the Sundry Splendors.

After about lvl 70, doing the Company's daily supply missions, ideally when they are starred, is the most time efficient way to level your crafter, mixed with doing collectables when you are about to reach the next level for Sundry Splendor's gear (i.e. 70/80/90).

As soon as you start crafting "regularly", you'll notice the massive synergy between the different crafter jobs. If you have enough friendly crafters to supply you (in exchange for you supplying them), or if you have a lot of gil to spend on the Market board, you can stick to one crafter job. Otherwise, it's worth considering the road called "Omnicrafter" (levelling all crafters, ideally keeping them in the same level range to make use of the gear synergy).

Advanced Crafting

Useful Resources

Crafting Attributes

The goal of the crafting process is to get the highest possible quality and complete the progression of the item before durability reaches zero. High-quality items have higher stats where applicable and affect base quality if used in further crafting. HQ items also double your rewards when turned in for levequests and deliveries.

Class quests and most story quests do not take the quality of an item into account. However, some quests (such as crafting class quests, deliveries and dailies) will explicitly demand HQ items.

Some items do not have high-quality versions. However, the quality bar will still appear, but it does not affect the amount of experience gained. Crafters automatically learn new recipes as they level up and can be attempted as soon as possible, provided you have enough Craftsmanship or Control.

Crafting Consumables

Experience Boost

Item Duration Buff Effect Source
Company-issue engineering manual icon1.png  Company-issue Engineering Manual 18h Crafter's Grace icon1.png Crafter's Grace +150% Experience earned from synthesis (Up to 250,000). Effect halved after level 40. Purchased from Grand Company Quartermasters for Company seal 1,440 Company Seals
Company-issue engineering manual ii icon1.png  Company-issue Engineering Manual II 18h Crafter's Grace icon1.png Crafter's Grace +150% Experience earned from synthesis (Up to 500,000). Effect halved after level 50. Purchased from Grand Company Quartermasters for Company seal 2,300 Company Seals
Commercial engineering manual icon1.png  Commercial Engineering Manual 18h Crafter's Grace icon1.png Crafter's Grace +150% Experience earned from synthesis (Up to 1,750,000). Effect halved after level 70. Level 50 & 60 Crafter Class Quests, Purchased from a Scrip Exchange for White Crafters' Scrip 30 White Crafters' Scrip
Revised engineering manual icon1.png  Revised Engineering Manual 18h Crafter's Grace icon1.png Crafter's Grace +150% Experience earned from synthesis (Up to 2,000,000). Effect halved after level 80. Purchased from a Scrip Exchange for White Crafters' Scrip 30 White Crafters' Scrip
Squadron engineering manual icon1.png  Squadron Engineering Manual 120m Helping hand1.png Helping Hand III +20% Experience earned from synthesis Reward from Squadron Missions
Food 30m Well Fed icon1.png Well Fed +3% Experience earned from synthesis Crafted through Culinarian or purchased from vendors