Difference between revisions of "Dragoon"
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[[File: | [[File:Dragoon concept art.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/dragoon FinalFantasyXIV.com Dragoon]|Of all the things that are symbolic of the nation of [[Ishgard]], few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every onze of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.}} | ||
== | {{Dragoon|big=y}} '''Dragoon''' ('''DRG''') is a [[job]] unlockable at level 30 as an upgrade from the [[lancer]] [[class]] and is one of six [[melee DPS]] jobs. | ||
{{TOC limit|3}} | |||
== General information == | |||
=== Guild === | |||
The [[Lancers' Guild]] is in [[Old Gridania]]. [[Lancer]]s must specialize into Dragoon once they reach level 30, and complete the quests {{questlink|main|Sylph-management}} and {{questlink|feature|Proof of Might}}. The job trainer is [[Alberic]], who is normally located in [[Coerthas Central Highlands]] (25.8, 28.3). | |||
== | === Equipment === | ||
The dragoon is a [[disciple of war]] and wears [[armor]] "of Maiming" (shared with {{RPR}} [[Reaper]]) while using [[accessories]] "of Slaying" (shared with {{RPR}} Reaper, {{MNK}} [[Monk]], and {{SAM}} [[Samurai]]). Dragoons use [[polearm]]s as weapons. | |||
{| {{STDT|item align-left}} | |||
!style="width:150px;"|Weapon | |||
!style="width:150px;"|Armor | |||
!style="width:150px;"|Accessories | |||
|- | |- | ||
|[[Lancer's Arm]]s | |||
|[[:Category:Dragoon headwear|Head]]<br>[[:Category:Dragoon chestwear|Body]]<br>[[:Category:Dragoon handwear|Hands]]<br>[[:Category:Dragoon legwear|Legs]]<br>[[:Category:Dragoon footwear|Feet]] | |||
|[[:Category:Dragoon bracelets|Bracelets]]<br>[[:Category:Dragoon earrings|Earrings]]<br>[[:Category:Dragoon necklace|Necklace]]<br>[[:Category:Dragoon ring|Ring]] | |||
|} | |} | ||
== | == [[List of dragoon quests|Quests]] == | ||
{| | ===Dragoon Job Quests=== | ||
{{:List of dragoon quests}} | |||
===Physical DPS Role Quests (Shadowbringers)=== | |||
{{#lsth:Physical DPS Quests}} | |||
===Melee DPS Role Quests (Endwalker)=== | |||
{{#lsth:Melee DPS Role Quests|Endwalker}} | |||
===Melee DPS Role Quests (Dawntrail)=== | |||
{{#lsth:Melee DPS Role Quests|Dawntrail}} | |||
== [[List of dragoon actions|Actions]] == | |||
| | {{:List of dragoon actions}} | ||
| | |||
| | == [[List of dragoon traits|Traits]] == | ||
{{:List of dragoon traits}} | |||
| | ==Combos== | ||
Performing actions in a certain order increases potency and applies combo bonuses. | |||
| | {{action icon|True Thrust}} > {{action icon|Lance Barrage}} > {{action icon|Heavens' Thrust}} > {{action icon|Fang and Claw}} > {{action icon|Drakesbane}}: Deals damage to a single target. When the player reach level 86 on this job, the action {{action icon|Full Thrust}} is upgraded to Heavens' Thrust, and upon reaching level 96, {{action icon|Vorpal Thrust}} is upgraded to Lance Barrage, further increasing combo damage. Wheeling Thrust grants Draconian Fire, changing True Thrust to {{action icon|Raiden Thrust}}. | ||
| | |||
{{action icon|True Thrust}} > {{action icon|Spiral Blow}} > {{action icon|Chaotic Spring}} > {{action icon|Wheeling Thrust}} > {{action icon|Drakesbane}}: Disembowel grants Power Surge, increasing damage dealt by 10% for 30s. Chaotic Spring inflicts a Damage over Time effect for 24s. When the player reach level 86 on this job, the action {{action icon|Chaos Thrust}} is upgraded to Chaotic Spring, and upon reaching level 96, {{action icon|Disembowel}} is upgraded to Spiral Blow, further increasing damage. Fang and Claw grants Draconian Fire, changing True Thrust to {{action icon|Raiden Thrust}}. | |||
{{action icon|Doom Spike}} > {{action icon|Sonic Thrust}} > {{action icon|Coerthan Torment}}: Hits multiple enemies. Sonic Thrust grants Power Surge. Coerthan Torment grants Draconian Fire, changing Doom Spike to {{action icon|Draconian Fury}}. | |||
Note that while Fang and Claw, Wheeling Thrust, and Drakesbane have no combo bonuses, in practice they can be thought of as such. | |||
== Job mechanics == | |||
{{:Dragon Gauge}} | |||
==Achievements== | |||
This job is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|Strong Lance Arm IV}} | |||
{{achievement table row|Strong Lance Arm V}} | |||
{{achievement table row|Strong Lance Arm VI}} | |||
{{achievement table row|Strong Lance Arm VII}} | |||
{{achievement table row|Strong Lance Arm VIII}} | |||
{{achievement table row|Strong Lance Arm IX}} | |||
{{achievement table row|Strong Lance Arm X}} | |||
|} | |} | ||
== | ==Notable Dragoons== | ||
*[[Warrior of Light]] (''[[Heavensward]]'' showcase) | |||
*[[Estinien]] | |||
==Gallery== | |||
<gallery heights=200px mode=packed> | |||
File:Dragoon1.jpg | |||
File:Dragoon2.jpg | |||
File:Dragoon A Realm Reborn.png|Dragoon Artifact Armor in 2.0 A Realm Reborn. | |||
File:dragoon heavensward.jpg|Dragoon Artifact Armor in 3.0 Heavensward. | |||
File:Dragoon3.jpg|Dragoon Artifact Armor in 4.0 Stormblood. | |||
| | File:Dragoon5.png|Dragoon Artifact Armor in 5.0 Shadowbringers. | ||
File:Dragoon6.jpg|Dragoon Artifact Armor in 6.0 Endwalker. | |||
File:Dragoon7.jpg|Dragoon Artifact Armor in 7.0 Dawntrail. | |||
</gallery> | |||
==Lore== | |||
Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. | |||
===History=== | |||
If the legend of Ishgard’s founding is to be believed, it was nigh on a thousand years ago that the dragoon first leapt onto the pages of history. The tale speaks of the death of King Thordan at the talons of the dreadful wyrm Nidhogg, and of how his son, Haldrath, did battle with his father’s slayer to open the path to his people's salvation. He claimed an Eye from his foe ere the great dragon fled the field, and by drawing on the power of this grisly trophy did he gain mystical strength. Thus was born the legacy of the Azure Dragoon, Haldrath’s knowledge and expertise became the inheritance of future generations, and his name was evermore revered as the father of dragoons. | |||
The centuries that followed were consumed by the Dragonsong War, a conflict between man and dragon during which many a dragoon has risen to the heights of glory—and yet more who have suffered ignominious defeat. To replenish their elite ranks, soldiers of particular excellence are selected from the Temple Knights to undergo dragon-slayer training, but the graduates of its grueling challenges are few. Of those who do earn the right to be called dragoon, it is tradition that only the strongest amongst them is chosen to wield the power of the Eye and inherit the mantle of the Azure Dragoon. | |||
===Equipment=== | |||
====Drachen Armor==== | |||
A dragoon’s armor. They say that in Ishgard, the value of a thing is measured in rumors. By that reckoning, the smithing secrets of drachen armor is valuable indeed. Some say the tint of the mythril comes from being cooled in dragon blood. Others whisper that the suit is unnaturally light, that drowning knights who should have been dragged under by its weight sped to shore like eels... | |||
====Dragonlancer's Armor==== | |||
Some two centuries ago, a brilliant artisan by the name of Ursulie the Meek abided in the city of Ishgard. Supremely talented despite her tender years, Ursulie was employed by the Holy See’s own armory where she forged the pieces of the Dragonlancer’s Armor. The conservative, high-ranking members of the clergy, however, did not care for its ingeniously sleek design. Refusing to consider the innovations Ursulie had made to assist with a dragoon’s mid-air repositioning, they demanded that she reforge the armor’s appearance to one more closely tailored to traditional tastes. The young artisan eventually tired of the clergy’s close-minded criticisms, and, bundling up both her work and her talents, bade farewell to Ishgard for good. | |||
====Gae Bolg==== | |||
A spear only granted to those elected by the Holy See to serve Ishgard as a dragoon. Chosen for its light weight and great strength, the dragon bone used to craft the spear is reaped from fields of battle by the kin of the glorious dead. No outlander shall know how such a material is worked, but some say that the bone is kept supple in smoking vats of dragon blood. | |||
====Brionac==== | |||
In accordance with the wishes of the Holy See, famed artisan Ursulie the Meek crafted this weapon in the classic style of the earliest Ishgardian lances. Unable to resist making improvements, however, she also blended two different metals in the spearhead to adjust the center of balance, as well as adding other typically brilliant touches to the base design. The dragoon assigned to test the spear was enamored by its perfect equilibrium, but the senior clergy were wroth that the artisan had failed to adhere to traditional forging methods. It was this very incident that is said to have first set a discouraged Ursulie’s feet on the road that would lead her out of Ishgard. | |||
===Tricks of the Trade=== | |||
*[[Dragonsong Dive]]: Unleashing the power of the dragon within, the dragoon leaps upon an enemy with primal savagery. The aether expended during this attack burns with a fierce light, appearing as nothing less than a colossal, cerulean wyrm descending from the heavens. | |||
*[[Jump]]: A dragoon’s signature technique, this attack targets a dragon where it is most vulnerable. Leaping high into the air, the dragoon shifts his posture at the apex of the jump so that the full weight of his body adds power to the plunging thrust. | |||
*[[Blood of the Dragon]]: This technique allows the Azure Dragoon to draw upon the baleful strength bestowed by the Eye. As this act essentially allows a wyrm’s instincts to supplant one’s own, a will of steel is paramount in retaining control of one’s focus. | |||
*[[Geirskogul]]: While a dragoon allows the Blood of the Dragon to burn within her veins, she is able to focus her elevated aether into serpentine blasts of energy. It is said that Geirskogul follows the same principle that dragonkind employ to infuse their breath with arcane destruction. | |||
===Heustienne de Vimaroix=== | |||
*Race (Clan): [[Elezen]] ([[Wildwood]]) | |||
*Gender: Female | |||
*Age: 23 | |||
*Epithet: Heustienne Truethrust | |||
Orphaned at a young age by the tragedies of war, Heustienne was taken in by the noble house of Brucemont. Seeking to preserve her adoptive family’s proud lineage of dragonslayers, Heustienne entered the Temple Knights, and was eventually accepted into the ranks of the dragoons. Though tireless in her determination and praised for her astounding agility, she was ultimately unsuccessful in her efforts to win the mantle of the Azure Dragoon. Heustienne is nevertheless widely recognized as the order’s second-in-command, and during those frequent occasions when Estinien’s duties take him far from the city’s walls, it is to her that the burden of leadership falls. | |||
===Ser Alberic Bale=== | |||
*Race (Clan): [[Hyur]] ([[Midlander]]) | |||
*Gender: Male | |||
*Age: 44 | |||
*Epithet: Alberic Quickwater | |||
Former bearer of the title of the Azure Dragoon, Ser Alberic presently serves with the Temple Knights. When Nidhogg stirred from slumber two decades past, it was Ser Alberic who sallied forth and forced the great wyrm into retreat. Despite his vaunted prowess, however, the dragoon could feel the Eye gnawing away at his essence day by day, and it was of his own free will that he surrendered its blighted power. He returned to the ranks of the Temple Knights and turned his hand to instruction. To measure his success in the role of mentor, one need only look to the accomplishments of his gifted student, Estinien, the present Azure Dragoon. | |||
===The Eye=== | |||
When Ishgardians speak of the Eye, they refer to the grim trophy that Haldrath, the first Azure Dragoon, speared from the living skull of the great wyrm Nidhogg. It is an artifact of immeasurable power, seething with Nidhogg’s ancient essence and undying rage. The Eye is considered an invaluable national treasure for the strength it provides Ishgard to stand against marauding dragons, and it has spent the greater part of the last thousand years under heavy guard deep within the Holy See. | |||
===The Azure Dragoon=== | |||
This title is bestowed upon the dragoon who has drawn upon the roiling energies of the Eye. While bonding with the artifact grants enormous power, it also exposes the dragonslayer to the will of Nidhogg—a malevolent influence that can be resisted only by the most unyielding of minds. Thus, it is tradition that but one dragoon—the strongest among their number—is selected to embody the tenets of the order. | |||
<ref>[[Encyclopaedia Eorzea: Volume I]], page 224-225</ref> | |||
===Dragoon's Panoply=== | |||
====Trueblood Armet==== | |||
This helm is believed to have been forged when the people of Coerthas lived in harmony with dragonkind. If so, its adornments would have spoken not of the glory of slaying mortal foes, but rather of respect for trusted comrades. | |||
====Trueblood Mail==== | |||
A dragon will undergo a grand metamorphosis at least once during its lifespan, shedding its scales as its body changes. Trueblood mail weds these cast-off scales, with metal plate. | |||
====Trueblood Greaves==== | |||
Astonishing lightness is the mark of armor forged with a dragon’s aid, as these footguards most surely were. The heel is made of soft wood, carved with shallow indentations and studded with rivets to provide added traction in some of Coerthas’s more snowy environs. | |||
====Form & Function==== | |||
Though the drachen armor ministered to Ishgard’s Order of the Knights Dragoon has long been modeled after that worn by Haldrath, the first Azure Dragoon, it would be unwise to suggest naught was done in the following thousand winters to improve its effectiveness in battle. Ishgard’s smiths spent the centuries seeking to find a balance betwixt mobility and protection, and it was their extensive research that led them to a technique for forging, lightweight metal of surpassing strength. By quenching hot mythril in dragon’s blood instead of water, the smiths were able to create a suit of armor that, without sacrificing defense, would enable its wearer to perform the complex aerial maneuvers associated with the dragoon’s fighting style. It was the ending of the Dragonsong War, however, that brought the most significant improvement in Ishgardian armorsmithing with the reemergence of another long-forgotten forging technique: that of smelting ore in dragon flame to imbue its metal with arcane draconic magicks. It seems likely that Haldrath’s armor, crafted in a time of friendship between man and dragon, was created using this technique. | |||
<ref>Encyclopaedia Eorzea: Volume II, page 229</ref> | |||
== | ==External links== | ||
* [https://na.finalfantasyxiv.com/jobguide/dragoon FinalFantasyXIV.com Dragoon] on the official website. | |||
* [https://www.thebalanceffxiv.com/jobs/melee/dragoon Comprehensive Job Guide] provided by The Balance. | |||
== | ==References== | ||
<references /> | |||
{{Job navbar}} | |||
[[Category:Patch 2.0 Features]] | |||
{{ | |||
[[Category: |
Latest revision as of 01:04, 9 July 2024
Introduction
“Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every onze of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.
Dragoon (DRG) is a job unlockable at level 30 as an upgrade from the lancer class and is one of six melee DPS jobs.
General information
Guild
The Lancers' Guild is in Old Gridania. Lancers must specialize into Dragoon once they reach level 30, and complete the quests Sylph-management and Proof of Might. The job trainer is Alberic, who is normally located in Coerthas Central Highlands (25.8, 28.3).
Equipment
The dragoon is a disciple of war and wears armor "of Maiming" (shared with Reaper) while using accessories "of Slaying" (shared with Reaper, Monk, and Samurai). Dragoons use polearms as weapons.
Weapon | Armor | Accessories |
---|---|---|
Lancer's Arms | Head Body Hands Legs Feet |
Bracelets Earrings Necklace Ring |
Quests
Dragoon Job Quests
Physical DPS Role Quests (Shadowbringers)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
No Greater Sport | 70 | Lue-Reeq | |||
Vengeance in Defeat | 72 | Lue-Reeq | |||
Freedom from Privilege | 74 | Lue-Reeq | |||
The Hunter's Legacy | 76 | Lue-Reeq | |||
Fellowship Restored | 78 | Olvara | 1 Risotto al Nero | ||
Courage Born of Fear | 80 | Lue-Reeq | Speaker for the Brave Physical DPS Role Quests (Shadowbringers) |
1 Heavens' Eye Materia VII 1 Savage Aim Materia VII 1 Savage Might Materia VII |
Melee DPS Role Quests (Endwalker)
Melee DPS Role Quests (Dawntrail)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
The Hunter and the Hunted | 90 | Shashepya | |||
A Sea of Blood | 92 | I'toca | |||
Who's Who | 94 | I'toca | |||
Cornered Prey | 96 | Kuiyki | |||
Impostor Syndrome | 98 | Kuiyki | 1 Fruit and Aloe Jelly | ||
A Hunter True | 100 | Kuiyki | Dreams Woven Anew Melee DPS Role Quests (Dawntrail) |
2 Savage Aim Materia XI 2 Savage Might Materia XI 2 Heavens' Eye Materia XI |
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
True Thrust | LNC | 1 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 230. ※Action changes to Raiden Thrust while under the effect of Draconian Fire. | ||
Vorpal Thrust | LNC | 4 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 130. Combo Action: True Thrust Combo Potency: 280 | ||
Life Surge | LNC | 6 | Ability | Instant | 40s | 0y 0y |
Ensures critical damage for first weaponskill used while Life Surge is active. Duration: 5s Increases damage dealt when under an effect that raises critical hit rate. Effect cannot be applied to damage over time. Additional Effect: Absorbs a portion of damage dealt as HP Maximum Charges: 2 | ||
Piercing Talon | LNC | 1 | 15 | Weaponskill | Instant | 2.5s | 20y 0y |
Delivers a ranged attack with a potency of 200. Enhanced Piercing Talon Potency: 350 | |
Disembowel | LNC | 18 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 140. Combo Action: True Thrust Combo Potency: 250 Combo Bonus: Grants Power Surge Power Surge Effect: Increases damage dealt by 10% Duration: 30s | ||
Full Thrust | LNC | 26 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 100. Combo Action: Vorpal Thrust Combo Potency: 380 | ||
Lance Charge | LNC | 1 | 30 | Ability | Instant | 60s | 0y 0y |
Increases damage dealt by 10%. Duration: 20s | |
Jump | DRG | 1 | 30 | Ability | Instant | 30s | 20y 0y |
Delivers a jumping attack with a potency of 320. Returns you to your original position after the attack is made. Additional Effect: Grants Dive Ready Duration: 15s | |
Elusive Jump | DRG | 1 | 35 | Ability | Instant | 30s | 0y 0y |
Executes a jump to a location 15 yalms behind you. Additional Effect: Grants Enhanced Piercing Talon Duration: 15s Cannot be executed while bound. | |
Doom Spike | DRG | 1 | 40 | Weaponskill | Instant | 2.5s | 10y 10y |
Delivers an attack with a potency of 110 to all enemies in a straight line before you. ※Action changes to Draconian Fury when under the effect of Draconian Fire. | |
Winged Glide | DRG | 1 | 45 | Ability | Instant | 60s | 20y 0y |
Rush to a targeted enemy's location. Maximum Charges: 2 Cannot be executed while bound. | |
Chaos Thrust | LNC | 50 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 100. 140 when executed from a target's rear. Combo Action: Disembowel Combo Potency: 220 Rear Combo Potency: 260 Combo Bonus: Damage over time Combo Potency: 40 Duration: 24s | ||
Dragonfire Dive | DRG | 1 | 50 | Ability | Instant | 120s | 20y 5y |
Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 500 for the first enemy, and 50% less for all remaining enenmmies. Additional Effect: Grants Dragon's Flight Duration: 30s Cannot be executed while bound. | |
Battle Litany | DRG | 1 | 52 | Ability | Instant | 120s | 0y 30y |
Increases critical hit rate of self and nearby party members by 10%. Duration: 20s | |
Fang and Claw | DRG | 1 | 56 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 140. 180 when executed from a target's flank. Combo Action: Heavens' Thrust Combo Potency: 300 Rear Combo Potency: 340 | |
Wheeling Thrust | DRG | 1 | 58 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 140. 180 when executed from a target's rear. Combo Action: Chaotic Spring Combo Potency: 300 Rear Combo Potency: 340 | |
Geirskogul | DRG | 1 | 60 | Ability | Instant | 60s | 15y 15y |
Delivers an attack to all enemies in a straight line before you with a potency of 280 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants Life of the Dragon Effect: Increases damage dealt by 15% Duration: 20s Additional Effect: Grants Nastrond Ready Duration: 20s | |
Sonic Thrust | DRG | 62 | Weaponskill | Instant | 2.5s | 10y 10y |
Delivers an attack with a potency of 100 to all enemies in a straight line before you. Combo Action: Doom Spike Combo Potency: 120 Combo Bonus: Grants Power Surge Power Surge Effect: Increases damage dealt by 10% Duration: 30s | ||
Drakesbane | DRG | 64 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 440. Combo Action: Wheeling Thrust or Fang and Claw Combo Bonus: Grants Draconian Fire Duration: 30s Can only be executed after successfully landing Wheeling Thrust or Fang and Claw as a combo action. ※This action cannot be assigned to a hotbar. ※Wheeling Thrust and Fang and Claw change to Drakesbane when requirements for execution are met. | ||
Mirage Dive | DRG | 68 | Ability | Instant | 1s | 20y 0y |
Delivers an attack with a potency of 380. Can only be executed when Dive Ready. | ||
Nastrond | DRG | 1 | 70 | Ability | Instant | 10s | 15y 15y |
Delivers an attack to all enemies in a straight line before you with a potency of 720 for the first enemy, and 50% less for all remaining enemies. Can only be executed while Nastrond Ready. | |
Coerthan Torment | DRG | 72 | Weaponskill | Instant | 2.5s | 10y 10y |
Delivers an attack with a potency of 100 to all enemies in a straight line before you. Combo Action: Sonic Thrust Combo Potency: 230 Combo Bonus: Grants Draconian Fire Duration: 30s | ||
High Jump | DRG | 74 | Ability | Instant | 30s | 20y 0y |
Delivers a jumping attack with a potency of 400. Returns you to your original position after the attack is made. Additional Effect: Grants Dive Ready Duration: 15s | ||
Raiden Thrust | DRG | 76 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 320. Additional Effect: Sharpens the Firstminds' Focus by 1 Can only be executed while under the effect of Draconian Fire. ※This action cannot be assigned to a hotbar. ※True Thrust changes to Raiden Thrust when requirements for execution are met. | ||
Stardiver | DRG | 80 | Ability | Instant | 30s | 20y 5y |
Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 820 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants Starcross Ready Duration: 20s Effect ends when Life of the Dragon expires. Can only be executed while under the effect of Life of the Dragon. Cannot be executed while bound. | ||
Draconian Fury | DRG | 82 | Weaponskill | Instant | 2.5s | 10y 10y |
Delivers an attack with a potency of 130 to all enemies in a straight line before you. Additional Effect: Sharpens the Firstminds' Focus by 1 Can only be executed while under the effect of Draconian Fire. ※This action cannot be assigned to a hotbar. | ||
Heavens' Thrust | DRG | 86 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 140. Combo Action: Lance Barage Combo Potency: 440 | ||
Chaotic Spring | DRG | 86 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 140. 180 when executed from a target's rear. Combo Action: Spiral Blow Combo Potency: 300 Rear Combo Potency: 340 Combo Bonus: Damage over time Combo Potency: 45 Duration: 24s | ||
Wyrmwind Thrust | DRG | 90 | Ability | Instant | 10s | 15y 15y |
Delivers an attack to all enemies in a straight line before you with a potency of 440 for the first enemy, and 50% less for all remaining enemies. Firstminds' Focus Cost: 2 | ||
Rise of the Dragon | DRG | 1 | 92 | Ability | Instant | 1s | 20y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 550 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Dragon's Flight. | |
Lance Barrage | DRG | 96 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 130. Combo Action: True Thrust Combo Potency: 340 | ||
Spiral Blow | DRG | 96 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 140. Combo Action: True Thrust Combo Potency: 300 Combo Bonus: Grants Power Surge Power Surge Effect: Increases damage dealt by 10% Duration: 30s | ||
Starcross | DRG | 100 | Ability | Instant | 1s | 20y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Starcross Ready. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Braver | Melee DPS | 1 | Limit Break Level 1 | 2s | Instant | 8y 0y |
Delivers an attack that deals 100% the damage of Braver. | |
Bladedance | Melee DPS | 1 | Limit Break Level 2 | 3s | Instant | 8y 0y |
Delivers an attack that deals 220% the damage of Braver. | |
Dragonsong Dive | LNC | 1 | Limit Break Level 3 | 4.5s | Instant | 8y 0y |
Delivers an attack that deals 350% the damage of Braver. |
Melee DPS role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | 0y 0y |
Instantly restores own HP. Cure Potency: 800 | |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | 0y 0y |
Stuns target. Duration: 3s | |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | 0y 0y |
Converts a portion of physical damage dealt into HP. Duration: 20s | |
Feint | Melee DPS | 22 | Ability | Instant | 90s | 10y 0y |
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
True North | Melee DPS | 50 | Ability | Instant | 45s | 0y 0y |
Nullifies all action direction requirements. Duration: 10s Maximum Charges: 2 |
PvP actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Raiden Thrust (PvP) | DRG | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 5,000. ※This action cannot be assigned to a hotbar. | ||
Fang and Claw (PvP) | DRG | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 6,000. Combo Action: Raiden Thrust ※This action cannot be assigned to a hotbar. | ||
Wheeling Thrust (PvP) | DRG | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 7,000. Combo Action: Fang and Claw ※This action cannot be assigned to a hotbar. | ||
Drakesbane (PvP) | DRG | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 8,000. Combo Action: Wheeling Thrust ※This action cannot be assigned to a hotbar. | ||
Chaotic Spring (PvP) | DRG | 30 | Weaponskill | Instant | 16s | 5y 0y |
Delivers an attack with a potency of 8,000. Ignores the effects of Guard when dealing damage. Additional Effect: Absorbs 150% of damage dealt as HP. This weaponskill does not share a recast timer with any other actions. | ||
Geirskogul (PvP) | DRG | 30 | Ability | Instant | 20s | 15y 15y |
Delivers an attack with a potency of 4,000 to all enemies in a straight line before you. Additional Effect: Grants Life of the Dragon Life of the Dragon Effect: Increases damage dealt and damage suffered by 25% Duration: 10s Additional Effect: Grants Nastrnd Ready Duration: 10s Additional Effect: Grants Starcross Ready Duration: 10s ※Action changes to Nastrond under the effect of Nastrond ready. ※Wheeling Thrust Combo changes to Starcross while under the effect of Starcross Ready. | ||
High Jump (PvP) | DRG | 30 | Ability | Instant | 10s | 20y 0y |
Delivers a jumping attack with a potency of 4,000. Additional Effect: Grants Heavensent Duration: 10s Cannot be executed while bound. ※Wheeling Thrust Combo changes to Heavens' Thrust while under the effect of Heavensent. | ||
Elusive Jump (PvP) | DRG | 30 | Ability | Instant | 20s | 0y 0y |
Executes a jump to a location 15 yalms behind you. Additional Effect: Removes Heavy and Bind Additional Effect: Increases movement speed by 25% Duration: 5s Additional Effect: Grants Firstmind's Focus Duration: 10s ※Action changes to Wyrmwind Thrust upon execution. | ||
Horrid Roar (PvP) | DRG | 30 | Ability | Instant | 24s | 0y 10y |
Deals unaspected damage with a potency of 3,000 to all nearby enemies. Additional Effect: Reduces damage target deals to you by 50%. Duration: 10s | ||
Heavens' Thrust (PvP) | DRG | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 10,000. Can only be executed while under the effect of Heavensent. ※This action cannot be assigned to a hotbar. | ||
Starcross (PvP) | DRG | 30 | Weaponskill | Instant | 2.4s | 20y 5y |
Delivers an attack with a potency of 10,000 to target and all enemies nearby it. Can only be executed while under the effect of Starcross Ready. ※This action cannot be assigned to a hotbar. | ||
Nastrond (PvP) | DRG | 30 | Ability | Instant | 1s | 15y 15y |
Delivers an attack with a potency of 4,000 to all enemies in a straight line before you. Potency increases up to 8,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less. Life of the Dragon effect fades upon execution. Can only be executed while under the effect of Nastrond Ready. ※This action cannot be assigned to a hotbar. | ||
Wyrmwind Thrust (PvP) | DRG | 30 | Weaponskill | Instant | 2.4s | 20y 20y |
Delivers an attack with a potency of 8,000 to all enemies in a straight line before you. Potency increases up to 16,000 the farther away you are from the target, reaching its maximum value when the target is 15 yalms away. Can only be executed while under the effect of Firstminds' Focus. ※This action cannot be assigned to a hotbar. |
Limit Breaks (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Sky High (PvP) | DRG | 30 | Limit Break | Instant | 10s | 0y 0y |
Jump high into the air, preventing enemies from targeting you. Movement is still possible before landing. Duration: 5s Additional Effect: Removes Heavy, Bind and Half-asleep Executes Sky Shatter automatically when effect duration expires. Can only be executed when the limit gauge is full. Gauge Charge Time: 90s ※Action changes to Sky Shatter upon execution. | |
Sky Shatter (PvP) | DRG | 30 | Limit Break | Instant | 1s | 0y 10y |
Delivers an attack with a potency of 16,000 to all nearby enemies. Potency is doubled when targets are within 5 yalms. Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 24,000 potency. Duration: 10s Can only be executed while under the effect of Sky High. ※This action cannot be assigned to a hotbar. |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify (PvP) | ANY | 30 | Ability | Instant | 24s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Enhanced Jump | DRG | 1 | 54 | Increases the potency of Jump to 320. |
Life of the Dragon | DRG | 1 | 70 | Upgrades Blood of the Dragon to Life of the Dragon. Life of the Dragon Effect: Increases damage dealt by 15%. Upon successfully landing Geirskogul, grants 3 stacks of Nastrond Ready. Duration: 20s |
Jump Mastery | DRG | 74 | Upgrades Jump to High Jump. | |
Lance Mastery | DRG | 76 | Increases the potency of True Thrust to 230, Vorpal Thrust to 130, Piercing Talon to 200, Enhanced Piercing Talon to 350, and Disembowel to 140. Duration: 30s Effect of Draconian Fire ends upon execution of any melee weaponskill. Upgrades True Thrust to Raiden Thrust while under the effect of Draconian Fire. | |
Enhanced Coerthan Torment | DRG | 82 | Grants the effect of Draconian Fire after successfully completing a combo with Coerthan Torment. Duration: 30s Effect of Draconian Fire ends upon execution of any melee weaponskill. Upgrades Doom Spike to Draconian Fury while under the effect of Draconian Fire. | |
Enhanced Winged Glide | DRG | 84 | Allows the accumulation of charges for consecutive uses of Winged Glide. Maximum Charges: 2 | |
Lance Mastery II | DRG | 86 | Upgrades Full Thrust to Heavens' Thrust and Chaos Thrust to Chaotic Spring. Also increases the potency of Drakesbane to 400. | |
Enhanced Life Surge | DRG | 88 | Allows the accumulation of charges for consecutive uses of Life Surge. Maximum Charges: 2 | |
Lance Mastery III | DRG | 90 | Increases the potency of Geirskogul to 280 and Nastrond to 720. Allows for the sharpening of the Firstminds' Focus upon successfully landing Raiden Thrust or Draconian Fury, up to a maximum of 2 units. | |
Enhanced Dragonfire Dive | DRG | 92 | Grants Dragon's Flight upon executing Dragonfire Dive. Duration: 30s | |
Melee Mastery | DRG | 94 | Increases the potency of Fang and Claw to 140, Wheeling Thrust to 140, Drakesbane to 440, Raiden Thrust to 320, Stardiver to 820, Heavens' Thrust to 140, and Chaotic Spring to 140. | |
Enhanced Second Wind | Melee DPS Physical Ranged DPS |
94 | Increases the healing potency of Second Wind to 800. | |
Lance Mastery IV | DRG | 96 | Upgrades Vorpal Thrust to Lance Barrage and Disembowel to Spiral Blow. | |
Enhanced Feint | Melee DPS | 98 | Extends the duration of Feint to 15 seconds. | |
Enhanced Stardiver | DRG | 100 | Grants Starcross Ready upon executing Stardiver. Duration: 20s Effect ends when Life of the Dragon expires. |
Combos
Performing actions in a certain order increases potency and applies combo bonuses.
True Thrust > Lance Barrage > Heavens' Thrust > Fang and Claw > Drakesbane: Deals damage to a single target. When the player reach level 86 on this job, the action Full Thrust is upgraded to Heavens' Thrust, and upon reaching level 96, Vorpal Thrust is upgraded to Lance Barrage, further increasing combo damage. Wheeling Thrust grants Draconian Fire, changing True Thrust to Raiden Thrust.
True Thrust > Spiral Blow > Chaotic Spring > Wheeling Thrust > Drakesbane: Disembowel grants Power Surge, increasing damage dealt by 10% for 30s. Chaotic Spring inflicts a Damage over Time effect for 24s. When the player reach level 86 on this job, the action Chaos Thrust is upgraded to Chaotic Spring, and upon reaching level 96, Disembowel is upgraded to Spiral Blow, further increasing damage. Fang and Claw grants Draconian Fire, changing True Thrust to Raiden Thrust.
Doom Spike > Sonic Thrust > Coerthan Torment: Hits multiple enemies. Sonic Thrust grants Power Surge. Coerthan Torment grants Draconian Fire, changing Doom Spike to Draconian Fury.
Note that while Fang and Claw, Wheeling Thrust, and Drakesbane have no combo bonuses, in practice they can be thought of as such.
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Dragon Gauge is Dragoon's Job Gauge.
Dragon Gauge
Upon learning the action Geirskogul at Lv. 60, you will be able to view the Dragon Gauge. This timer indicates the duration of Blood of the Dragon, which increases damage dealt by 10%. Using Geirskogul grants Blood of the Dragon.
Upon learning the trait Life of the Dragon at Lv. 70, this timer will now indicate the duration of Life of the Dragon, which increases damage dealt by 15%. Using Geirskogul will instead grant Life of the Dragon, and allows for the execution of more powerful actions such as Nastrond and Stardiver (acquired at level 80).
Available after learning Lance Mastery III at Lv. 90, using Raiden Thrust or Draconian Fury will sharpen the Firstmind's Focus, up to a maximum of 2 units. Once their focus is fully sharpened, you can execute Wyrmwind Thrust.
Simple Mode
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Strong Lance Arm IV | 5 | Achieve lancer level 40. | - | 2.0 |
Strong Lance Arm V | 5 | Achieve lancer level 50. | - | 2.0 |
Strong Lance Arm VI | 5 | Achieve lancer level 60. | - | 3.0 |
Strong Lance Arm VII | 5 | Achieve lancer level 70. | - | 4.0 |
Strong Lance Arm VIII | 5 | Achieve lancer level 80. | - | 5.0 |
Strong Lance Arm IX | 5 | Achieve lancer level 90. | - | 6.0 |
Strong Lance Arm X | 5 | Achieve lancer level 100. | - | 7.0 |
Notable Dragoons
- Warrior of Light (Heavensward showcase)
- Estinien
Gallery
Lore
Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.
History
If the legend of Ishgard’s founding is to be believed, it was nigh on a thousand years ago that the dragoon first leapt onto the pages of history. The tale speaks of the death of King Thordan at the talons of the dreadful wyrm Nidhogg, and of how his son, Haldrath, did battle with his father’s slayer to open the path to his people's salvation. He claimed an Eye from his foe ere the great dragon fled the field, and by drawing on the power of this grisly trophy did he gain mystical strength. Thus was born the legacy of the Azure Dragoon, Haldrath’s knowledge and expertise became the inheritance of future generations, and his name was evermore revered as the father of dragoons. The centuries that followed were consumed by the Dragonsong War, a conflict between man and dragon during which many a dragoon has risen to the heights of glory—and yet more who have suffered ignominious defeat. To replenish their elite ranks, soldiers of particular excellence are selected from the Temple Knights to undergo dragon-slayer training, but the graduates of its grueling challenges are few. Of those who do earn the right to be called dragoon, it is tradition that only the strongest amongst them is chosen to wield the power of the Eye and inherit the mantle of the Azure Dragoon.
Equipment
Drachen Armor
A dragoon’s armor. They say that in Ishgard, the value of a thing is measured in rumors. By that reckoning, the smithing secrets of drachen armor is valuable indeed. Some say the tint of the mythril comes from being cooled in dragon blood. Others whisper that the suit is unnaturally light, that drowning knights who should have been dragged under by its weight sped to shore like eels...
Dragonlancer's Armor
Some two centuries ago, a brilliant artisan by the name of Ursulie the Meek abided in the city of Ishgard. Supremely talented despite her tender years, Ursulie was employed by the Holy See’s own armory where she forged the pieces of the Dragonlancer’s Armor. The conservative, high-ranking members of the clergy, however, did not care for its ingeniously sleek design. Refusing to consider the innovations Ursulie had made to assist with a dragoon’s mid-air repositioning, they demanded that she reforge the armor’s appearance to one more closely tailored to traditional tastes. The young artisan eventually tired of the clergy’s close-minded criticisms, and, bundling up both her work and her talents, bade farewell to Ishgard for good.
Gae Bolg
A spear only granted to those elected by the Holy See to serve Ishgard as a dragoon. Chosen for its light weight and great strength, the dragon bone used to craft the spear is reaped from fields of battle by the kin of the glorious dead. No outlander shall know how such a material is worked, but some say that the bone is kept supple in smoking vats of dragon blood.
Brionac
In accordance with the wishes of the Holy See, famed artisan Ursulie the Meek crafted this weapon in the classic style of the earliest Ishgardian lances. Unable to resist making improvements, however, she also blended two different metals in the spearhead to adjust the center of balance, as well as adding other typically brilliant touches to the base design. The dragoon assigned to test the spear was enamored by its perfect equilibrium, but the senior clergy were wroth that the artisan had failed to adhere to traditional forging methods. It was this very incident that is said to have first set a discouraged Ursulie’s feet on the road that would lead her out of Ishgard.
Tricks of the Trade
- Dragonsong Dive: Unleashing the power of the dragon within, the dragoon leaps upon an enemy with primal savagery. The aether expended during this attack burns with a fierce light, appearing as nothing less than a colossal, cerulean wyrm descending from the heavens.
- Jump: A dragoon’s signature technique, this attack targets a dragon where it is most vulnerable. Leaping high into the air, the dragoon shifts his posture at the apex of the jump so that the full weight of his body adds power to the plunging thrust.
- Blood of the Dragon: This technique allows the Azure Dragoon to draw upon the baleful strength bestowed by the Eye. As this act essentially allows a wyrm’s instincts to supplant one’s own, a will of steel is paramount in retaining control of one’s focus.
- Geirskogul: While a dragoon allows the Blood of the Dragon to burn within her veins, she is able to focus her elevated aether into serpentine blasts of energy. It is said that Geirskogul follows the same principle that dragonkind employ to infuse their breath with arcane destruction.
Heustienne de Vimaroix
Orphaned at a young age by the tragedies of war, Heustienne was taken in by the noble house of Brucemont. Seeking to preserve her adoptive family’s proud lineage of dragonslayers, Heustienne entered the Temple Knights, and was eventually accepted into the ranks of the dragoons. Though tireless in her determination and praised for her astounding agility, she was ultimately unsuccessful in her efforts to win the mantle of the Azure Dragoon. Heustienne is nevertheless widely recognized as the order’s second-in-command, and during those frequent occasions when Estinien’s duties take him far from the city’s walls, it is to her that the burden of leadership falls.
Ser Alberic Bale
Former bearer of the title of the Azure Dragoon, Ser Alberic presently serves with the Temple Knights. When Nidhogg stirred from slumber two decades past, it was Ser Alberic who sallied forth and forced the great wyrm into retreat. Despite his vaunted prowess, however, the dragoon could feel the Eye gnawing away at his essence day by day, and it was of his own free will that he surrendered its blighted power. He returned to the ranks of the Temple Knights and turned his hand to instruction. To measure his success in the role of mentor, one need only look to the accomplishments of his gifted student, Estinien, the present Azure Dragoon.
The Eye
When Ishgardians speak of the Eye, they refer to the grim trophy that Haldrath, the first Azure Dragoon, speared from the living skull of the great wyrm Nidhogg. It is an artifact of immeasurable power, seething with Nidhogg’s ancient essence and undying rage. The Eye is considered an invaluable national treasure for the strength it provides Ishgard to stand against marauding dragons, and it has spent the greater part of the last thousand years under heavy guard deep within the Holy See.
The Azure Dragoon
This title is bestowed upon the dragoon who has drawn upon the roiling energies of the Eye. While bonding with the artifact grants enormous power, it also exposes the dragonslayer to the will of Nidhogg—a malevolent influence that can be resisted only by the most unyielding of minds. Thus, it is tradition that but one dragoon—the strongest among their number—is selected to embody the tenets of the order. [1]
Dragoon's Panoply
Trueblood Armet
This helm is believed to have been forged when the people of Coerthas lived in harmony with dragonkind. If so, its adornments would have spoken not of the glory of slaying mortal foes, but rather of respect for trusted comrades.
Trueblood Mail
A dragon will undergo a grand metamorphosis at least once during its lifespan, shedding its scales as its body changes. Trueblood mail weds these cast-off scales, with metal plate.
Trueblood Greaves
Astonishing lightness is the mark of armor forged with a dragon’s aid, as these footguards most surely were. The heel is made of soft wood, carved with shallow indentations and studded with rivets to provide added traction in some of Coerthas’s more snowy environs.
Form & Function
Though the drachen armor ministered to Ishgard’s Order of the Knights Dragoon has long been modeled after that worn by Haldrath, the first Azure Dragoon, it would be unwise to suggest naught was done in the following thousand winters to improve its effectiveness in battle. Ishgard’s smiths spent the centuries seeking to find a balance betwixt mobility and protection, and it was their extensive research that led them to a technique for forging, lightweight metal of surpassing strength. By quenching hot mythril in dragon’s blood instead of water, the smiths were able to create a suit of armor that, without sacrificing defense, would enable its wearer to perform the complex aerial maneuvers associated with the dragoon’s fighting style. It was the ending of the Dragonsong War, however, that brought the most significant improvement in Ishgardian armorsmithing with the reemergence of another long-forgotten forging technique: that of smelting ore in dragon flame to imbue its metal with arcane draconic magicks. It seems likely that Haldrath’s armor, crafted in a time of friendship between man and dragon, was created using this technique. [2]
External links
- FinalFantasyXIV.com Dragoon on the official website.
- Comprehensive Job Guide provided by The Balance.
References
- ↑ Encyclopaedia Eorzea: Volume I, page 224-225
- ↑ Encyclopaedia Eorzea: Volume II, page 229