Dawntrail content

Difference between revisions of "13th Child"

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{{NPC infobox
{{NPC infobox
| location = Dawntrail
| location = Living Memory
| image = 13thChild.png
| image = 13thChild.png
| aggression = p4
| aggression = p4
| rank = B
| rank = B
| race = Ashkin
| clan = Seeker Bat
| release = dawntrail
| release = dawntrail
| level = 100
| level = 100
}}
}}
[[File:13thChildmap.png|thumb]]
{{#lst:Template:EliteMarkRewards|B_Rank_DT}}
{{#lst:Template:EliteMarkRewards|B_Rank_DT}}
==Coordinates==
==Coordinates==
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{{NPC location info|Living Memory| 33.0,20.8 |100}}
{{NPC location info|Living Memory| 33.0,20.8 |100}}
{{NPC location info|Living Memory| 37.4,18.8 |100}}
{{NPC location info|Living Memory| 37.4,18.8 |100}}
{{NPC location info|Living Memory|  4.9,12.8 |100}}
|}
|}
<div style="float: right;">'''Map of Spawnpoints'''
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">[[File:13thChildmap.png|thumb]]</div>
</div>


==Spawn Conditions==
==Spawn Conditions==
Line 28: Line 29:


==Description==
==Description==
{{Quotation|Rinuri, [[Solution Nine]]|''I expect you saw the odd creatures in Yesterland? The ghosts stitched together from old sheets? Well, one among them caught our survey team's attention.<br /> Reason being that we found it ''outside'' Yesterland. It draped itself across other creatures...and when it floated into the air again, they were gone. We don't know where they went, but we ''do'' know that they never came back!<br /> If you're wondering about the name, we took it from an old Alexandrian faerie tale. I would tell you what happens in it, but it would only give you nightmares.''}}


==Lore==
==Lore==

Latest revision as of 12:12, 6 August 2024

13th Child

B RANK

13th Child is a Rank B Elite Mark found in Living Memory.

13thChildmap.png

Killing the Elite Mark will reward the player Gil 5,000 gil and Sack of Nuts 100 Sacks of Nuts if the mob is the weekly Elite Dawn Hunt Bill.

Coordinates

Zone Coordinates Level range
Living Memory (X:18.7, Y:20.0) 100
Living Memory (X:33.0, Y:20.8) 100
Living Memory (X:37.4, Y:18.8) 100
Living Memory (X:4.9, Y:12.8) 100

Spawn Conditions

Trigger

Normal Spawn

Time

5 seconds after death

Tips and Tricks

  • Dark is a telegraphed circle AoE at the main target.
  • Scathe is an auto-attack regularly used on the main target.

Description

I expect you saw the odd creatures in Yesterland? The ghosts stitched together from old sheets? Well, one among them caught our survey team's attention.
Reason being that we found it
outside Yesterland. It draped itself across other creatures...and when it floated into the air again, they were gone. We don't know where they went, but we do know that they never came back!
If you're wondering about the name, we took it from an old Alexandrian faerie tale. I would tell you what happens in it, but it would only give you nightmares.

— Rinuri, Solution Nine

Lore

Gallery