Difference between revisions of "Rogue"
DaysofKnight (talk | contribs) m (Changed a small contradiction. Rogue is not at "starting" class, as you need to be level 10 in a DoW/DoM class to unlock it. Therefore, Rogue can't be a "starting" class. Changed the opening summary of it) |
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[[File: | [[File:Rogue concept art.png|255px|right]] {{MH2|Introduction}} {{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/war/content?war_06 FinalFantasyXIV.com Rogue]|These agile fighters pride themselves on their skills with knives and daggers to make quick work of enemies. Lurking in the shadows, adhering to no laws but their own, they punish the wicked, pilfering their ill-gotten gains and delivering them to the downtrodden masses. Thought by many to be mere common criminals, some would say they play an unseen hand in maintaining order in the buccaneer's haven of Limsa Lominsa.}} | ||
{{Rogue|big=y}} '''Rogue''' ('''ROG''') is one of six [[DPS]] [[class]]es and one of three [[melee DPS]]. It upgrades to {{NIN}} [[ninja]] at level 30. Rogue was the first class added outside an initial release of an [[expansion]], with [[patch 2.4]]. | |||
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__TOC__ | |||
== General information == | |||
=== Guild === | |||
The [[Rogues' Guild]] is in [[Limsa Lominsa Lower Decks]]. It's not possible to start the game as a rogue (see below). At level 30, rogues must specialize into [[ninja]]. | |||
*'''Quest''': Speak to [[Lonwoerd]] in [[Limsa Lominsa Lower Decks]] (x8,y16) to obtain the quest | === History & unlock === | ||
Rogue is a melee DPS class introduced in E3 2014, featuring stealth moves and assassin-style attacks. It has a few requirements in order to be unlocked: | |||
* '''Prerequisite:''' The player must have completed level 10 class quest for at least 1 [[Disciples of War]] or [[Disciples of Magic|Magic]] class. It's also required to have unlocked the Armory System. | |||
* '''Quest''': Speak to [[Lonwoerd]] in [[Limsa Lominsa Lower Decks]] (x8,y16) to obtain the quest {{questlink|feature|So You Want to Be a Rogue}}. | |||
== | === Equipment === | ||
The rogue is a disciple of war and wears [[armor]] "of Scouting" while using [[accessories]] "of Aiming," the same as [[Ninja]]. They use dual [[dagger]]s as weapons. The following crafting [[class]]es can create items that are useful to the rogue: | |||
* [[Blacksmith]] — [[Dagger]]s. | |||
* [[Leatherworker]] — Scouting [[armor]]. | |||
* [[Goldsmith]] — Aiming [[Earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s. | |||
==[[ | === [[Hunting Log]] === | ||
See [[Rogue Hunting Log|rogue hunting log]]. | |||
== | == [[List of rogue quests|Quests]] == | ||
{{:List of rogue quests}} | |||
== [[List of rogue actions|Actions]] == | |||
{{:List of rogue actions}} | |||
== [[Trait]]s == | |||
{{:List of rogue traits}} | |||
==[[Job]]s== | |||
The rogue must specialize into {{Ninja|name=y}}, a [[DPS]] job. | |||
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== | ==Core mechanics== | ||
[[File:Rogue icon.png|40px|baseline|right]] Rogues prefer stealth and surprise while fighting, delivering harder-hitting attacks when fighting from behind their enemies. | |||
* {{action icon|Hide}} - {{action description|Hide}} | |||
* {{action icon|Trick Attack}} - {{action description|Trick Attack}} | |||
* {{action icon|Death Blossom}} - {{action description|Death Blossom}} | |||
|- | |||
|- | |||
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Rogues can hide in the shadows to travel across lands. They deal more damage when they attack from behind, or trigger various effects. Certain abilities add special properties to their daggers which inflicts poison on their foes. | |||
== | ==Achievements== | ||
This class is associated with the following [[achievements]]: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
|- | {{achievement table row|Come on, Rogue I}} | ||
{{achievement table row|Come on, Rogue II}} | |||
{{achievement table row|Come on, Rogue III}} | |||
{{achievement table row|Come on, Rogue IV}} | |||
{{achievement table row|Come on, Rogue V}} | |||
{{achievement table row|Come on, Rogue VI}} | |||
{{achievement table row|Come on, Rogue VII}} | |||
| | {{achievement table row|Come on, Rogue VIII}} | ||
| | {{achievement table row|Come on, Rogue IX}} | ||
| | {{achievement table row|Come on, Rogue X}} | ||
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| | |||
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| | |||
|} | |} | ||
== | ==Gallery== | ||
<gallery heights=200px mode=packed> | |||
File:Rogue3.jpg|A regular rogue pose. | |||
File:Rogue4.jpg|A rogue attacking. | |||
File:Rogue5.jpg | |||
File:Rogue6.jpg|The Rogue's Guild. | |||
File:Rogue Model.png|Rogue Render | |||
</gallery> | |||
== | ==External links== | ||
[ | * [http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/war/content?war_06 Rogue] on the official website. | ||
{{ | {{Class navbar}} | ||
[[ | [[Category:Patch 2.4 Features]] |
Latest revision as of 17:22, 19 September 2024
Introduction
“These agile fighters pride themselves on their skills with knives and daggers to make quick work of enemies. Lurking in the shadows, adhering to no laws but their own, they punish the wicked, pilfering their ill-gotten gains and delivering them to the downtrodden masses. Thought by many to be mere common criminals, some would say they play an unseen hand in maintaining order in the buccaneer's haven of Limsa Lominsa.
Rogue (ROG) is one of six DPS classes and one of three melee DPS. It upgrades to ninja at level 30. Rogue was the first class added outside an initial release of an expansion, with patch 2.4.
General information
Guild
The Rogues' Guild is in Limsa Lominsa Lower Decks. It's not possible to start the game as a rogue (see below). At level 30, rogues must specialize into ninja.
History & unlock
Rogue is a melee DPS class introduced in E3 2014, featuring stealth moves and assassin-style attacks. It has a few requirements in order to be unlocked:
- Prerequisite: The player must have completed level 10 class quest for at least 1 Disciples of War or Magic class. It's also required to have unlocked the Armory System.
- Quest: Speak to Lonwoerd in Limsa Lominsa Lower Decks (x8,y16) to obtain the quest So You Want to Be a Rogue.
Equipment
The rogue is a disciple of war and wears armor "of Scouting" while using accessories "of Aiming," the same as Ninja. They use dual daggers as weapons. The following crafting classes can create items that are useful to the rogue:
- Blacksmith — Daggers.
- Leatherworker — Scouting armor.
- Goldsmith — Aiming Earrings, bracelets, necklaces and rings.
Hunting Log
See rogue hunting log.
Quests
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Spinning Edge | ROG | 1 | Weaponskill | Instant | 2.12s | 3y 0y |
Delivers an attack with a potency of 180. | ||
Shade Shift | ROG | 2 | Ability | Instant | 120s | 0y 0y |
Create shadows that nullify damage up to 20% of maximum HP. Duration: 20s | ||
Gust Slash | ROG | 4 | Weaponskill | Instant | 2.12s | 3y 0y |
Delivers an attack with a potency of 100. Combo Action: Spinning Edge Combo Potency: 260 | ||
Hide | ROG | 10 | Ability | Instant | 20s | 0y 0y |
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed in combat. Effect ends upon use of any action other than Sprint, or upon reuse of Hide. | ||
Throwing Dagger | ROG | 1 | 15 | Weaponskill | Instant | 2.12s | 20y 0y |
Delivers a ranged attack with a potency of 120. | |
Mug | ROG | 1 | 15 | Ability | Instant | 120s | 3y 0y |
Delivers an attack with a potency of 150. Additional Effect: Increases target's damage taken by 5% Duration: 20s Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow. | |
Trick Attack | ROG | 18 | Ability | Instant | 60s | 3y 0y |
Delivers an attack with a potency of 300. 400 when executed from a target's rear. Additional Effect: Increases damage you deal target by 10% Duration: 15s Can only be executed while under the effect of Hidden. | ||
Aeolian Edge | ROG | 26 | Weaponskill | Instant | 2.12s | 3y 0y |
Delivers an attack with a potency of 100. 160 when executed from a target's rear. Combo Action: Gust Slash Combo Potency: 340 Rear Combo Potency: 400 | ||
Death Blossom | ROG | 38 | Weaponskill | Instant | 2.12s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. |
Limit Breaks
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Braver | Melee DPS | 1 | Limit Break Level 1 | 2s | Instant | 8y 0y |
Delivers an attack that deals 100% the damage of Braver. | |
Bladedance | Melee DPS | 1 | Limit Break Level 2 | 3s | Instant | 8y 0y |
Delivers an attack that deals 220% the damage of Braver. | |
Chimatsuri | ROG | 1 | Limit Break Level 3 | 4.5s | Instant | 8y 0y |
Delivers an attack that deals 350% the damage of Braver. |
Melee DPS actions
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | 0y 0y |
Instantly restores own HP. Cure Potency: 800 | |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | 0y 0y |
Stuns target. Duration: 3s | |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | 0y 0y |
Converts a portion of physical damage dealt into HP. Duration: 20s | |
Feint | Melee DPS | 22 | Ability | Instant | 90s | 10y 0y |
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
True North | Melee DPS | 50 | Ability | Instant | 45s | 0y 0y |
Nullifies all action direction requirements. Duration: 10s Maximum Charges: 2 |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
All Fours | ROG | 14 | Reduces damage taken when falling. | |
Fleet of Foot | ROG | 20 | Increases movement speed. |
Jobs
The rogue must specialize into NIN, a DPS job.
Core mechanics
Rogues prefer stealth and surprise while fighting, delivering harder-hitting attacks when fighting from behind their enemies.
- Hide - Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
- Trick Attack - Delivers an attack with a potency of 300.
400 when executed from a target's rear. - Death Blossom - Delivers an attack with a potency of 100 to all nearby enemies.
Rogues can hide in the shadows to travel across lands. They deal more damage when they attack from behind, or trigger various effects. Certain abilities add special properties to their daggers which inflicts poison on their foes.
Achievements
This class is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Come on, Rogue I | 5 | Achieve rogue level 10. | - | 2.4 |
Come on, Rogue II | 5 | Achieve rogue level 20. | - | 2.4 |
Come on, Rogue III | 5 | Achieve rogue level 30. | - | 2.4 |
Come on, Rogue IV | 5 | Achieve rogue level 40. | - | 2.4 |
Come on, Rogue V | 5 | Achieve rogue level 50. | - | 2.4 |
Come on, Rogue VI | 5 | Achieve rogue level 60. | - | 3.0 |
Come on, Rogue VII | 5 | Achieve rogue level 70. | - | 4.0 |
Come on, Rogue VIII | 5 | Achieve rogue level 80. | - | 5.0 |
Come on, Rogue IX | 5 | Achieve rogue level 90. | - | 6.0 |
Come on, Rogue X | 5 | Achieve rogue level 100. | - | 7.0 |
Gallery
External links
- Rogue on the official website.