Difference between revisions of "Hall of the Novice"
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|[[Tank Training - Exercise 1: Avoid Area of Effect Attacks]] || Master moving out of the way of attacks from caster and melee targets. | |[[Tank Training - Exercise 1: Avoid Area of Effect Attacks]] || Master moving out of the way of attacks from caster and melee targets. | ||
|- | |- | ||
|[[Tank Training - Exercise 2: Execute a Combo to Increase Enmity]] || Practice your | |[[Tank Training - Exercise 2: Execute a Combo to Increase Enmity]] || Practice your class's specific attack combo designed to generate enmity. | ||
|- | |- | ||
|[[Tank Training - Exercise 3: Execute a Combo in Battle]] || Use your expertise from the previous training exercise on live targets. | |[[Tank Training - Exercise 3: Execute a Combo in Battle]] || Use your expertise from the previous training exercise on live targets. | ||
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|[[Tank Training - Exercise 5: Engage Multiple Targets]] || Use your expertise from the previous training exercise against three live targets, making sure to keep them away from your party members. | |[[Tank Training - Exercise 5: Engage Multiple Targets]] || Use your expertise from the previous training exercise against three live targets, making sure to keep them away from your party members. | ||
|- | |- | ||
|[[Tank Training - Exercise 6: Execute a Ranged Attack to Increase Enmity]] || Use your | |[[Tank Training - Exercise 6: Execute a Ranged Attack to Increase Enmity]] || Use your class's ranged attack to get the attention of pairs of targets, picking them off one by one instead of charging into the group. | ||
|- | |- | ||
|[[Tank Training - Exercise 7: Engage Enemy Reinforcements]] || Use any tools in your new arsenal to make sure your healer | |[[Tank Training - Exercise 7: Engage Enemy Reinforcements]] || Use any tools in your new arsenal to make sure your healer doesn't get attacked by current, and then new, enemies. | ||
|- | |- | ||
|[[Tank Training - Exercise 8: Final Exercise]] || Put all of your training to use in one final exercise. | |[[Tank Training - Exercise 8: Final Exercise]] || Put all of your training to use in one final exercise. | ||
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|[[DPS Training - Exercise 3: Defeat an Occupied Target]] || Take down multiple enemies in specific order. | |[[DPS Training - Exercise 3: Defeat an Occupied Target]] || Take down multiple enemies in specific order. | ||
|- | |- | ||
|[[DPS Training - Exercise 4: Avoid Engaged Targets]] || Avoid the targeted attacks from an enemy | |[[DPS Training - Exercise 4: Avoid Engaged Targets]] || Avoid the targeted attacks from an enemy that's engaged with a different party member. | ||
|- | |- | ||
|[[DPS Training - Exercise 5: Engage Enemy Reinforcements]] || Defeat the reinforcements before they bring down a party member. | |[[DPS Training - Exercise 5: Engage Enemy Reinforcements]] || Defeat the reinforcements before they bring down a party member. |
Revision as of 08:05, 14 April 2021
Hall of the Novice is a series of challenges designed to prepare new adventurers for the rigors of party combat. It was a feature introduced in patch 3.2.
The Hall of the Novice can be found in Western La Noscea (Aleport) (x28,y24).
Entry Requirements
Upon reaching level 15 with at least one combat class, players can speak with The Smith NPCs located at the Adventurers' Guild in each city and several other locations to register for Hall of the Novice training. The Main Scenario Quests will also lead to the Smith near to the first dungeon you are expected to complete for it. Once this is achieved, it can be accessed through the Duty tab in the Action bar.
Registration locations:
- New Gridania (x11,y13)
- Limsa Lominsa Upper Decks (x11,y11)
- Ul'dah - Steps of Nald (x11.8,y:9)
- South Shroud (x19,y18)
- Central Shroud (x10,y22)
- Central Shroud (x19,y28)
- Western La Noscea (x28,y24)
- Western Thanalan (x27,y16)
- Eastern Thanalan (x14,y30)
Types of Training
Players can undertake several training exercises depending on the role of their current class or job. Each role will have a different number of exercises to complete. Tank roles have eight total, DPS roles have seven total, and healer roles have five total.
Class/job roles are as follows:
- Tank: Gladiator / Paladin / Marauder / Warrior / Dark Knight
- DPS: Pugilist / Monk / Rogue / Ninja / Lancer / Dragoon / Archer / Bard / Arcanist / Summoner / Thaumaturge / Black Mage / Machinist
- Healer: Conjurer / White Mage / Scholar / Astrologian
Hall of the Novice Loot
Disciples of Magic Loot
Disciples of War Loot
Item | Icon | Item Level | Requirement | Slot | Defence | Magic Defence | Stats and Attributes | Training Exercise |
---|---|---|---|---|---|---|---|---|
Brand-new Gloves | 17 | Disciples of War Level 15 |
Hands | 16 | 16 | Strength +2, Dexterity +2, Vitality +2, Accuracy +2, Determination +1 | DPS Training - Exercise 1: Avoid Area of Effect Attacks | |
Brand-new Boots | 17 | Disciples of War Level 15 |
Feet | 16 | 16 | Strength +2, Dexterity +2, Vitality +2, Critical Hit Rate +2, Determination +1 | DPS Training - Exercise 2: Assist Allies in Defeating a Target | |
Brand-new Skirt | 17 | Disciples of War Level 15 |
Legs | 22 | 22 | Strength +3, Dexterity +3, Vitality +3, Accuracy +3, Determination +1 | DPS Training - Exercise 4: Avoid Engaged Targets | |
Brand-new Tabard | 17 | Disciples of War Level 15 |
Body | 22 | 22 | Strength +3, Dexterity +3, Vitality +3, Skill Speed +3, Determination +1 | DPS Training - Exercise 6: Interact with the Battlefield |
Tank Loot
Item | Icon | Item Level | Requirement | Slot | Defence | Magic Defence | Stats and Attributes | Training Exercise |
---|---|---|---|---|---|---|---|---|
Novice's Gauntlets | 17 | GLA, MRD, PLD, WAR, DRK Level 15 |
Hands | 31 | 31 | Strength +2, Vitality +2, Accuracy +1, Critical Hit Rate +2 | Tank Training - Exercise 1: Avoid Area of Effect Attacks | |
Brand-new Sabatons | 17 | GLA, MRD, PLD, WAR, DRK Level 15 |
Feet | 31 | 31 | Strength +2, Vitality +2, Accuracy +1, Skill Speed +2 | Tank Training - Exercise 3: Execute a Combo in Battle | |
Brand-new Trousers | 17 | GLA, MRD, PLD, WAR, DRK Level 15 |
Legs | 44 | 44 | Strength +3, Vitality +3, Accuracy +2, Determination +2, Determination +1 | Tank Training - Exercise 5: Engage Multiple Targets | |
Novice's Cuirass | 17 | GLA, MRD, PLD, WAR, DRK Level 15 |
Body | 44 | 44 | Strength +3, Vitality +3, Accuracy +2, Parry +3 | Tank Training - Exercise 7: Engage Enemy Reinforcements |
Disciples of War or Magic Loot
Item | Icon | Item Level | Requirement | Slot | Defence | Magic Defence | Stats and Attributes | Training Exercise |
---|---|---|---|---|---|---|---|---|
Brand-new Ring | 30 | Disciples of War or Magic Level 1 |
Ring | 1 | 1 | Strength +3, Dexterity +3, Vitality +3, Intelligence +3, Mind +3, Piety +3 +30% EXP gain when at or below level 30 |
DPS Training - Exercise 7: Final Exercise or Tank Training - Exercise 8: Final Exercise or Healer Training - Exercise 5: Final Exercise |
Hall of the Novice Role Exercises
Tank Exercises
Exercise | Description |
---|---|
Tank Training - Exercise 1: Avoid Area of Effect Attacks | Master moving out of the way of attacks from caster and melee targets. |
Tank Training - Exercise 2: Execute a Combo to Increase Enmity | Practice your class's specific attack combo designed to generate enmity. |
Tank Training - Exercise 3: Execute a Combo in Battle | Use your expertise from the previous training exercise on live targets. |
Tank Training - Exercise 4: Accrue Enmity from Multiple Targets | Practice using your conal attack against multiple dummy targets. |
Tank Training - Exercise 5: Engage Multiple Targets | Use your expertise from the previous training exercise against three live targets, making sure to keep them away from your party members. |
Tank Training - Exercise 6: Execute a Ranged Attack to Increase Enmity | Use your class's ranged attack to get the attention of pairs of targets, picking them off one by one instead of charging into the group. |
Tank Training - Exercise 7: Engage Enemy Reinforcements | Use any tools in your new arsenal to make sure your healer doesn't get attacked by current, and then new, enemies. |
Tank Training - Exercise 8: Final Exercise | Put all of your training to use in one final exercise. |
DPS Exercises
Exercise | Description |
---|---|
DPS Training - Exercise 1: Avoid Area of Effect Attacks | Master moving out of the way of attacks from caster and melee targets. |
DPS Training - Exercise 2: Assist Allies in Defeating a Target | Use your offensive skills to bring the enemy down. |
DPS Training - Exercise 3: Defeat an Occupied Target | Take down multiple enemies in specific order. |
DPS Training - Exercise 4: Avoid Engaged Targets | Avoid the targeted attacks from an enemy that's engaged with a different party member. |
DPS Training - Exercise 5: Engage Enemy Reinforcements | Defeat the reinforcements before they bring down a party member. |
DPS Training - Exercise 6: Interact with the Battlefield | Find the way to close out the enemies and interact with it, then take down the rest of the enemies left on the battlefield. |
DPS Training - Exercise 7: Final Exercise | Put all of your training to use in one final exercise. |
Healer Exercises
Exercise | Description |
---|---|
Healer Training - Exercise 1: Avoid Area of Effect Attacks | Master moving out of the way of attacks from caster and melee targets |
Healer Training - Exercise 2: Heal an Ally | Use your classes healing abilities to keep your party members alive. |
Healer Training - Exercise 3: Heal Multiple Allies | Use your expertise from the previous training exercise on more than one target, while enemy reinforcements arrive periodically. |
Healer Training - Exercise 4: Avoid Engaged Targets | Practice moving out of the way of attacks that may hit you but are focused on your party members, and keep your attacks clear of your party members. |
Healer Training - Exercise 5: Final Exercise | Put all of your training to use in one final exercise. |