Difference between revisions of "Crafting"

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(% chance of good and Excellent)
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* '''[[CP]]''' - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft.
* '''[[CP]]''' - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft.
* '''Condition''' - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item only effects the increase in quality of the item from touch commands. There are four conditions:
* '''Condition''' - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item only effects the increase in quality of the item from touch commands. There are four conditions:
** '''Excellent''' - Gives a large bonus to the efficiency of touch commands. The glowing ball rapidly changes colors.
** '''Excellent''' - Gives a large bonus to the efficiency of touch commands. The glowing ball rapidly changes colors. This has a 10% chance of occurring but will not happen after an Excellent, Good, or Poor condition.  
** '''Good''' - Gives a minor bonus to the efficiency of touch commands. The glowing ball is a orange red.
** '''Good''' - Gives a minor bonus to the efficiency of touch commands. The glowing ball is a orange red. This has a 25% chance of occurring, but can not happen after a good, excellent, or poor status.  
** '''Normal''' - Efficiency of touch commands remains as stated. The glowing ball is white.
** '''Normal''' - Efficiency of touch commands remains as stated. The glowing ball is white.
** '''Poor''' - Gives a minor demerit to the efficiency of touch commands. The glowing ball is purple and black.
** '''Poor''' - Gives a minor demerit to the efficiency of touch commands. The glowing ball is purple and black.

Revision as of 20:45, 9 March 2015

Crafting classes, also known as Disciples of the Hand, synthesize new and useful items such as armor, weapons, food and potions from basic materials. The 8 Disciples of the Hand classes in A Realm Reborn are Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist and Culinarian. Some of the basic materials are collected by gathering or disciples of land classes. Players can unlock these crafting classes by talking to the Guild Receptionist in perspective Guilds. Players are required to have a lvl 10 or higher Disciple of War or Disciple of Magic class to do this.

  • To switch to a crafting class, simply equip the tool of that class from your armory chest.
  • When you have a crafting class equipped, CP bar replaces your MP bar.

Crafting Basics

To begin crafting, open your crafting log section of your personal log and select a recipe. The items required will be displayed on the right side of the window and the difficulty will be displayed near the top. You can then select the option for Synthesize in the bottom right of the recipe window to open the crafting dialogue box. In the new window there are several things to take note of:

  • Durability - Durability is the number of steps you can take when you're crafting an item. Each crafting actions that alters the item's progress or quality consumes 10 points of durability. Your crafting session ends when the durability of the item hits 0. If the progress has not reached 100% at that time, your synthesis fails and you lose some of the crafting material.
  • Progress - Progress is the measurement towards the completion of the item. You successfully craft an item when the progress bar becomes full. If you fail to reach the maximum progress before the durability reaches 0, your synthesis of the item fails and you may lose some of the crafting material.
  • Quality - Quality is the probability that the item you're making will be a High Quality (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the attribute Control.
  • CP - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft.
  • Condition - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item only effects the increase in quality of the item from touch commands. There are four conditions:
    • Excellent - Gives a large bonus to the efficiency of touch commands. The glowing ball rapidly changes colors. This has a 10% chance of occurring but will not happen after an Excellent, Good, or Poor condition.
    • Good - Gives a minor bonus to the efficiency of touch commands. The glowing ball is a orange red. This has a 25% chance of occurring, but can not happen after a good, excellent, or poor status.
    • Normal - Efficiency of touch commands remains as stated. The glowing ball is white.
    • Poor - Gives a minor demerit to the efficiency of touch commands. The glowing ball is purple and black.

The goal of is to get the highest quality possible and complete the progression of the item before the durability reaches zero. Success means the item is crafted, but failure means a loss of materials. High quality items reward more experience for being crafted and even more rewards when turned in for leve quests. Class quests and most story quests do not take quality of the item into account.

Quick Synthesis

Once you have crafted an item once, you can use the option Quick Synthesis to create many copies of the same item. The process allows crafters to set up dozens of a single item to be crafted in relatively quick succession that they do not have to use individual crafting skills to create. The crafter can also end the process whenever they feel the need. Items spirit bond as normal with quick synth. Your gear is damaged at double the normal rate when using quick synth.

Advanced Crafting

3-Star Rotations

Crafting Classes

Alchemist

Alchemist is a crafting or Disciples of the Hand class that transforms materials into potions and elixirs. Alchemists can create consumables such as Potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.

Armorer

Armorer is a crafting or Disciples of the Hand class that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.

Blacksmith

Blacksmith is a crafting or Disciples of the Hand class that works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.

Carpenter

Carpenter is a crafting or Disciples of the Hand class that works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.

Culinarian

Culinarian is a crafting or Disciples of the Hand class that utilizes various items from other crafting classes, as well as items found throughout the world, to create food items. Players can consume food items to receive temporary buffs to a variety of attributes, including a 3% EXP buff.

Goldsmith

Goldsmith is a crafting or Disciples of the Hand class that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.

Leatherworker

Leatherworker is a crafting or Disciples of the Hand class that uses hides, furs and pelts to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.

Weaver

Weaver is a crafting or disciple of hand class that utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with strength and dexterity.

Crafting Attributes

Crafting Consumables

Experience Boost

Item Duration Effect Source
Company-issue Engineering Manual 180m +50% Experience earned from synthesis (Up to 20,000) Purchased from Grand Company Quartermaster for 1,440 Company Seals
Company-issue Engineering Manual II 180m +50% Experience earned from synthesis (Up to 40,000) Purchased from Grand Company Quartermaster for 2,300 Company Seals
Food 30m +3% Experience earned from synthesis Crafted through Culinarian or purchased from vendors

Control Increase Food

Item Duration Effect Source
Salt Cod 30m NQ: +8% Control (Max Control increase: 4)
HQ: +10% Control (Max Control increase: 5)
Crafted by level 15 Culinarian
Purchased from Vendors:
Gerulf in Limsa Lominsa Lower Decks (x8,y11)
Sasamero in Old Gridania (x14, y8)
Katherine in Ul'dah - Steps of Thal (x13,y9)
Alehouse Wench in Central Thanalan (x19,y20)
Raw Oyster 30m NQ: +8% Control (Max Control increase: 8)
HQ: +10% Control (Max Control increase: 10)
Crafted by level 19 Culinarian
Purchased from Vendors:
Shopkeep in Eastern Thanalan (x13,y24)
Alehouse Wench in South Shroud (x17,y19)
Boiled Bream 30m NQ: +8% Control (Max Control increase: 12)
HQ: +10% Control (Max Control increase: 15)
Crafted by level 27 Culinarian
Baked Sole 30m NQ: +8% Control (Max Control increase: 14)
HQ: +10% Control (Max Control increase: 17)
Crafted by level 30 Culinarian
Tuna Miq'abob 30m NQ: +8% Control (Max Control increase: 16)
HQ: +10% Control (Max Control increase: 20)
Crafted by level 33 Culinarian
Salt Cod Puffs 30m NQ: +8% Control (Max Control increase: 18)
HQ: +10% Control (Max Control increase: 23)
Crafted by level 42 Culinarian
Dagger Soup 30m NQ: +8% Control (Max Control increase: 22)
HQ: +10% Control (Max Control increase: 27)
Crafted by level 50 Culinarian
Pan-fried Mahi-Mahi 30m NQ: +8% Control (Max Control increase: 25)
HQ: +10% Control (Max Control increase: 31)
Crafted by level 55 Culinarian

Craftsmanship Increase Food

Item Duration Effect Source
Mint Lassi 30m NQ: +12% Craftsmanship (Max Craftsmanship increase: 8)
HQ: +15% Craftsmanship (Max Craftsmanship increase: 10)
Crafted by level 10 Culinarian
Purchased from Vendors:
Gerulf in Limsa Lominsa Lower Decks (x8,y11)
Sasamero in Old Gridania (x14, y8)
Katherine in Ul'dah - Steps of Thal (x13,y9)
Alehouse Wench in Central Thanalan (x19,y20)
Mashed Popotoes 30m NQ: +12% Craftsmanship (Max Craftsmanship increase: 12)
HQ: +15% Craftsmanship (Max Craftsmanship increase: 15)
Crafted by level 21 Culinarian
Purchased from Vendors:
Shopkeep in Eastern Thanalan (x13,y24)
Alehouse Wench in South Shroud (x17,y19)
Cheese Risotto 30m NQ: +12% Craftsmanship (Max Craftsmanship increase: 16)
HQ: +15% Craftsmanship (Max Craftsmanship increase: 20)
Crafted by level 27 Culinarian
Purchased from Vendors:
Cheese Souffle 30m NQ: +12% Craftsmanship (Max Craftsmanship increase: 20)
HQ: +15% Craftsmanship (Max Craftsmanship increase: 25)
Crafted by level 37 Culinarian
Purchased from Vendors:
Rolanberry Lassi 30m NQ: +12% Craftsmanship (Max Craftsmanship increase: 24)
HQ: +15% Craftsmanship (Max Craftsmanship increase: 30)
Crafted by level 45 Culinarian
Purchased from Vendors:
Rolanberry Cheesecake 30m NQ: +12% Craftsmanship (Max Craftsmanship increase: 32)
HQ: +15% Craftsmanship (Max Craftsmanship increase: 40)
Crafted by level 55 Culinarian
Purchased from Vendors:

CP Increase Food

Item Duration Effect Source
Frumenty 30m NQ: +10% Craftsmanship (Max Craftsmanship increase: 10)
HQ: +13% Craftsmanship (Max Craftsmanship increase: 12)
Crafted by level 4 Culinarian
Purchased from Vendors:
Gerulf in Limsa Lominsa Lower Decks (x8,y11)
Sasamero in Old Gridania (x14, y8)
Katherine in Ul'dah - Steps of Thal (x13,y9)
Alehouse Wench in Central Thanalan (x19,y20)
Stone Soup 30m NQ: +10% Craftsmanship (Max Craftsmanship increase: 17)
HQ: +13% Craftsmanship (Max Craftsmanship increase: 21)
Crafted by level 17 Culinarian
Purchased from Vendors:
Shopkeep in Eastern Thanalan (x13,y24)
Alehouse Wench in South Shroud (x17,y19)
Pea Soup 30m NQ: +10% Craftsmanship (Max Craftsmanship increase: 21)
HQ: +13% Craftsmanship (Max Craftsmanship increase: 26)
Crafted by level 26 Culinarian
Cawl Cennin 30m NQ: +10% Craftsmanship (Max Craftsmanship increase: 24)
HQ: +13% Craftsmanship (Max Craftsmanship increase: 30)
Crafted by level 35 Culinarian
Fish Soup 30m NQ: +10% Craftsmanship (Max Craftsmanship increase: 26)
HQ: +13% Craftsmanship (Max Craftsmanship increase: 33)
Crafted by level 43 Culinarian
Bouillabaisse 30m NQ: +10% Craftsmanship (Max Craftsmanship increase: 34)
HQ: +13% Craftsmanship (Max Craftsmanship increase: 43)
Crafted by level 55 Culinarian

Template:Crafting and Gathering