Difference between revisions of "Island Sanctuary"

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m (→‎Landmark: Added Gamboling Garden unlock rank.)
m (Adding rank requirement for A Far Eastern Yarn)
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* {{questlink|feature|Seeking Sanctuary}} unlocks Island Sanctuary.
* {{questlink|feature|Seeking Sanctuary}} unlocks Island Sanctuary.
* {{questlink|side|The Land, Wind, and Sea}} becomes available after reaching rank 9 and building all buildings on all plots (3 workshops, 2 granaries and 4 landmarks), upgrades are not required. Quest rewards players with the [[Isle Farmhand's Glamour Set]].
* {{questlink|side|The Land, Wind, and Sea}} becomes available after reaching rank 9 and building all buildings on all plots (3 workshops, 2 granaries and 4 landmarks), upgrades are not required. Quest rewards players with the [[Isle Farmhand's Glamour Set]].
* {{questlink|side|A Far Eastern Yarn}} becomes available after completing the previous quest and ???. Quest rewards players with the [[Isle Shepherd's Glamour Set]].
* {{questlink|side|A Far Eastern Yarn}} becomes available after completing the previous quest and reaching rank 12. Quest rewards players with the [[Isle Shepherd's Glamour Set]].


==[[Islekeep's Index]]==
==[[Islekeep's Index]]==

Revision as of 19:43, 31 January 2023

Island Sanctuary.jpg

Find sanctuary in an island paradise abundant with wildlife, where crops may be sown and minions let to roam. What will you learn in nature's embrace─and what will you create from this newfound inspiration?
Make ready to set sail, for your hideaway awaits!

Patch 6.2 Official Website

Introduction

The island sanctuary allows you to create your own personal paradise amidst the natural beauty of the Cieldalaes. Here you can collect resources and materials, build accommodations, grow crops, and more. The goods produced on your island can also be exchanged for various rewards. Cultivate the land, or enjoy the slow life as your minions roam free─the choice is entirely up to you.

Official Island Sanctuary Guide on Lodestone

Basic Information

Requirements

Speak to Clueless Crier in Old Sharlayan (X:11.9 Y:11.0) to accept the level 1 quest Feature QuestSeeking Sanctuary after completing the level 90 Main Scenario Quest Main Scenario QuestEndwalker.

Traveling to the Island Sanctuary

Players can travel to their island sanctuary at any time by speaking with Baldin in Lower La Noscea (X:24.9 Y:34.8), but they must be in their home world. Players can travel to their acquaintance's island by speaking with the same NPC.

Classes and Jobs

While it is possible to craft and gather on the island sanctuary, it is not required to unlock Disciples of the Hand or Land to do so.

Leaving Island Sanctuary

Players can leave island sanctuary at any time by boat (X:9.2 Y:28.3) or via use of Return.png  Return and Teleport1.png  Teleport.

  • Players who are inactive for more than 30 minutes will be moved to lower La Noscea (X:24.9 Y:34.8) automatically.

Other Islands

Visitor settings

It is possible to visit the islands of acquaintances. Each island has room for up to 16 players (including owner) to explore at a time.

  • After reaching a sanctuary rank 4 and getting second upgrade of Cozy Cabin, players can grant others access to their island sanctuary.
  • Visiting other players island requires completion of Main Scenario QuestThe Ultimate Weapon
  • Island sanctuary activities such as crafting and gathering cannot be carried out when visiting another island.
  • Owner of the island sanctuary must enable access for others to visit.
  • As of Patch 6.2, players will not be able to hear orchestrion music when visiting another island. This will be made possible in a future update.

Questline

Island Sanctuary has simple questline consisting of 3 quests:

Islekeep's Index

Islekeep's Index

The islekeep's index is an island-specific HUD element that allows players to confirm important information, switch gameplay modes, and manage island's various features.

Modes

Selected mode influences how players interact with features and creatures on the island.

Island Sanctuary Islekeep's Index Modes.png

Free

Default mode

Gather

Allows player to see and gather resource nodes, fully grown crops and gather pasture animals's leavings.

Sow

Allows player to plant seeds in empty crop plots.

Water

Allows player to water crop plots that are not fully soaked.

Cull

Allows player to destroy plants in cropland.

Feed

Allows player to feed animals.

Pet

Allows player to pet their pasture animals. Has no effect on gameplay.

Beckon

Interacting with an pasture animal from distance will make it come to player.

Capture

Allows player to capture animals. It is required to use an appropriate restraint to match the animal's size. Each attempt costs 1 restraint, regardless of whether capture was successful or not. Different animals have different capture rates, with rare animals (i.e., those that spawn in certain times or weather conditions) being harder to capture. If the player fails to capture the animal, it will either notice their presence and run away (despawn), or not notice their presence and allow for another immediate capture attempt.

Main Menu

The main menu consists of buttons by which players can confirm important information and manage various aspects of the island.

Main Menu of Islekeep's Index

Sanctuary Rank

Sanctuary rank indicates experience with subsisting in an island environment and improving sanctuary. Earn Island Experience.png island experience by engaging in various activities on the island. The higher rank, the more features and options will become available. Highest rank is rank 12.

Current rank and amount of both Cowries

Currency

As development of the island sanctuary progresses, players will earn two types of currency - Seafarer's Cowrie Seafarer's Cowries and Islander's Cowrie Islander's Cowries. These are Cieldalaes-specific currencies to be used at shops that become available on the island.

Seafarer's Cowrie Seafarer's Cowries

Used to pay for expansions of the island through Pathological Pathfinders. Can be also traded with Horrendous Hoarder in Cozy Cabin for various items or with Produce Producer for seeds.

Can be acquired from time-gated activities, most notably from Workshop or by completing weekly challenge log challenges. Additionally, players can sell cropland's Produce, pasture animal's leavings or granaries' Rare Materials at somewhat questionable rate.

Islander's Cowrie Islander's Cowries

Used to buy items from Horrendous Hoarder in Cozy Cabin. Can be acquired by selling gathered resources to the Enterprising Exporter.

Hideaway

Center of the Hideaway

The hideaway is south-western part of the island and it's player's base of operations. All buildings, pasture and cropland are located here.

The Cozy Cabin

Cozy Cabin

The Cozy Cabin is the primary facility of the hideaway. Player may access the orchestrion, exchange various items with merchants stationed there, and more.

There are currently three available upgrades:

Workshop

Workshop

The Workshop provides a place for mammets in players employ to create handicrafts out of the materials obtained on the island. After conveying a schedule of production to the tactful taskmaster, handicrafts will be automatically created by the mammets on staff in the Workshop. Workshop can be built on any of the 5 facility plots, but only 3 Workshops can be built. There are currently three available upgrades:

The Granary

Granary

After constructing a Granary, players may send a team of exploratory mammets on foraging expeditions to gather materials. Each expedition will yield some common materials but most importantly, set amount of specific rare material. After choosing desired expedition area and the number of days, mammets will venture out to gather materials, returning once per day until the foraging expedition is over. If player has paid for multiple days of expedition, they can still change expedition area without any additional fee. Expedition returns every day at the same time. Granary can be built on any of the 5 facility plots, but only 2 Granaries can be built. There are currently three available upgrades:

  • Granary I - unlocks at rank 5, single expedition in one day will yield 2 rare resources
  • Granary II - unlocks at rank 6, single expedition in one day will yield 3 rare resources
  • Granary III - unlocks at rank 8, single expedition in one day will yield 4 rare resources

Landmark

Landmarks increase maximum Groove, which increases efficiency of the Workshop. There are 4 plots for landmarks and 5 types of landmark plus 1 special landmark, the Water Otter Fountain. All landmarks have same effect and cannot be upgraded. 1/2/3/4 Landmarks increase maximum Groove to 15/20/25/35. Each landmark is functionally identical. Because there are more landmarks than plots, it is not possible to have all landmarks built at a time. However, after first building a landmark on a plot, players can choose to replace any landmark in a plot with another one with no construction time, although construction materials for the new landmark are needed.

Pasture

Allows player to keep captured animals. Animals will drop Leavings.

There are currently three available upgrades:

  • Pasture I - unlocks at rank 2, maximum of 5 animals
  • Pasture II - unlocks at rank 4, maximum of 10 animals
  • Pasture III - unlocks at rank 7, maximum of 20 animals

Cropland

Allows player to plant seeds and gather Produce. Each plants take 48 earth hours to grow. Plants need to be watered.

There are currently three available upgrades:

  • Cropland I - unlocks at rank 2, maximum of 5 crop plots
  • Cropland II - unlocks at rank 4, maximum of 10 crop plots
  • Cropland III - unlocks at rank 7, maximum of 20 crop plots

Note: Even though visually there are 10 plants per crop plot, each plot will yield only 5 Produce

Progression

Following image shows progression timeline of Island Sanctuary. Many features, building and upgrades require preceding upgrades and/or other features. Indirect requirements, like Islekeep's Stone Hatchet which you need to gather materials to build Cozy Cabin I, are not visualized.

Note: Timeline chart is still work in progress

Island sanctuary progression timeline.png

Resources

Island resources can be divided into 4 categories - common materials, animals' leavings, produce and rare materials.

Common

Common materials can be gathered from gathering nodes across island. They are not constrained by any mechanics like time or weather. They can be gathered endlessly. However, players need to have right gathering tools unlocked to gather specific resources. Underwater resources are accessible via standard diving game mechanics.

Leavings

Leavings are produced by pasture animals after certain amount of time. Each type of animal has 2 types of leavings - common and rare. This, however, is not related to quality or rarity of said leaving. One animal can drop Sanctuary Fleece as its common leaving and Sanctuary Milk as its rare leaving, but other animal can drop Sanctuary Milk as its common leaving and Sanctuary Fleece as its rare leaving.

Animals always produce its common leaving, but rare leaving has only a chance to drop depending on animals happiness. The happier animal is, the higher chance that it will drop its rare leaving. Happiness is influenced by the quality of its feed.

Produce

Produce are products that have been grown and gathered in Cropland. Every plant takes 48 earth hours to grow and highest upgrade of Cropland has capacity of 20 plots. Each plot yields 5 produce, meaning that maximum amount of produce players can generate is 100 every 48 hours. Produce can be used to create higher quality feed for pasture animals or to craft items in the Workshop.

Rare Materials

Rare materials can be only obtained through Granary expeditions. They can be used for 3rd upgrades of Workshop III and Granary III or to craft items in Workshop.

Activities

Gathering

Gathering

Players can collect resources and materials on their island, which are then recorded in the islekeep's index, where players can check where the resource is located. Materials are usually not limited exclusively to this area. With few exceptions, each gathering node contains 2 different resources, but players can only gather them if they have required tools. If player can gather only one resource from node, then they can gather only this resource. If player does not have tools to gather any of the two resources, they cannot see the gathering node at all.

Node Respawn

Nodes have predetermined locations and use simple system where they respawn after player has gathered 10 other nodes. This means that players can keep gathering same 11 nodes in endless loop. However players cannot gather node if their inventory for gathered resource is full (limit is 999).

Crafting

Crafting

Acessing the Sanctuary Crafting Log, players can create items using the materials acquired from the island. Crafting log has 3 sections:

  • Tools - Either players tool which unlock gathering new materials or mammet tools used to expand island. These items can be crafted only once.
  • Feed - Food is used to feed pasture animals.
  • Restraints - Restraints are used to capture animals.

Construction

Construction

A variety of structures can be built on the island. Players must first access the logboard in front of a vacant plot, but they can check status and required materials remotely using "Manage Hideaway" from Islekeep's Index.

Crops

Farming Crops

Players can plant seeds and get variety of produce. After upgrading croplands to level 3 at rank 7 and crafting Mammet-sized Cropworker's Tools at rank 8, players can pay Produce Producer for automation of the cropland. Players will not receive Island Experience.png experience this way.

Pasture

Pasture

Players can capture animals, feed them and then collect their leavings. After upgrading pasture to level 3 at rank 7 and crafting Mammet-sized Pastureworker's Tools at rank 8, players can pay Creature Comforter for automation of the pasture. Players will not receive Island Experience.png experience this way.

Releasing Minions

Roaming minions

One of each minion, up to 40, can be released to roam free in the various areas of the island. As they while away the hours wandering about the island, players may find they behave differently when left to their own devices.

Achievements

Island Sanctuary is associated with the following achievements:

Name Points Task Reward Patch
No mammet is an island icon1.png  No Mammet Is an Island 10 Achieve sanctuary rank 10 in your island sanctuary. Achievement title icon.png Sanctuary Seeker 6.2
Mammet is the architect icon1.png  Mammet Is the Architect 10 Achieve sanctuary rank 12 in your island sanctuary. - 6.3
Sustainable sourcing i icon1.png  Sustainable Sourcing I 5 Gather resources from the wilds of your island sanctuary 1,000 times. - 6.2
Sustainable sourcing ii icon1.png  Sustainable Sourcing II 10 Gather resources from the wilds of your island sanctuary 3,000 times. - 6.2
Sustainable sourcing iii icon1.png  Sustainable Sourcing III 20 Gather resources from the wilds of your island sanctuary 30,000 times. - 6.2
Mine now i icon1.png  Mine Now I 5 Gather leavings from animals in your island sanctuary pasture 100 times. - 6.2
Mine now ii icon1.png  Mine Now II 10 Gather leavings from animals in your island sanctuary pasture 500 times. - 6.2
Mine now iii icon1.png  Mine Now III 20 Gather leavings from animals in your island sanctuary pasture 5,000 times. - 6.2
Agri-cultured i icon1.png  Agri-cultured I 5 Gather produce from your island sanctuary cropland 50 times. - 6.2
Agri-cultured ii icon1.png  Agri-cultured II 10 Gather produce from your island sanctuary cropland 250 times. - 6.2
Agri-cultured iii icon1.png  Agri-cultured III 20 Gather produce from your island sanctuary cropland 2,500 times. - 6.2
But at what cost i icon1.png  But at What Cost I 5 Collect 50 rare materials via island granary foraging expeditions. - 6.2
But at what cost ii icon1.png  But at What Cost II 10 Collect 200 rare materials via island granary foraging expeditions. - 6.2
But at what cost iii icon1.png  But at What Cost III 20 Collect 2,000 rare materials via island granary foraging expeditions. - 6.2
No rest (cycle) for the wicked i icon1.png  No Rest (Cycle) for the Wicked I 10 Accrue isleworks earnings totaling at least 10,000 cowries across a seven-cycle period. - 6.2
No rest (cycle) for the wicked ii icon1.png  No Rest (Cycle) for the Wicked II 20 Accrue isleworks earnings totaling at least 17,000 cowries across a seven-cycle period. Achievement title icon.png Trader of Paradise 6.2
Holy cowrie icon1.png  Holy Cowrie 20 Earn a total of 500,000 seafarer's cowries in your island sanctuary. Achievement title icon.png Cieldalaes Connoisseur 6.2

Images