Difference between revisions of "Hypercharge"
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| Combos From = | | Combos From = | ||
| Combos Into = | | Combos Into = | ||
| Description = Overcharges your autoturret, increasing its effectiveness. Duration: | | Description = Overcharges your autoturret, increasing its effectiveness. Duration: 20s <br> Can only be executed when a turret is deployed. | ||
| Upgrade 1 = | | Upgrade 1 = | ||
| Upgrade 2 = | | Upgrade 2 = |
Revision as of 13:36, 20 February 2016
Template:Action Infobox Hypercharge is a level 58 Machinist Action.
Additional Information
Hypercharge is similar to Bard's Battle Voice. If the turret is in support mode, Hypercharge will double the rate of MP/TP regeneration. If the turret is in attack mode, it'll double it's attack power AND add a defense down. Rook adds Physical Defense down, Bishop adds Magic Defense down. It's nowhere near as strong as Foe Requiem and can't be used nearly as often.