Difference between revisions of "Our End"
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* The Knight you seek is the [[Punctilious Temple Knight]] at (x11.3, Y12.1) - Talking to him sends you into a cut scene. | * The Knight you seek is the [[Punctilious Temple Knight]] at (x11.3, Y12.1) - Talking to him sends you into a cut scene. | ||
* Once you are out of the cut scene, speak with [[Fray]]. | * Once you are out of the cut scene, speak with [[Fray]]. | ||
{{#spoiler:show=Spoilers for all Dark Knight job quests.|hide=Click to Hide Spoiler|The real [[Fray]] actually died here. The Fray the player interacts with from this point is a manifestation of their darkside interacting with the | {{#spoiler:show=Spoilers for all Dark Knight job quests.|hide=Click to Hide Spoiler|The real [[Fray]] actually died here. The Fray the player interacts with from this point is a manifestation of their darkside interacting with the soul crystal.}} | ||
==Steps== | ==Steps== |
Revision as of 20:30, 2 August 2023
Our End
- Quest giver
- Ishgardian Citizen
- Location
- The Pillars (X:13.2, Y:8.8)
- Level
- 50
- Required quest
- Before the Dawn
- Requirements
- Any Disciple of War or Magic Lv. 50
- Experience
- 23,400
- Gil
- 0
- Previous quest
- A Dark Spectacle
- Next quest
- Ishgardian Justice
- Patch
- 3.0
- Links
- EDB GT
“The people of Ishgard are in high spirits, for another heretic has answered for his crimes.
— In-game description
Rewards
- Unlocks
Walkthrough
- You must search for the Temple Knights in the Brume. Use the Aethernet Shard to teleport from The Tribunal to the Brume.
- The Knight you seek is the Punctilious Temple Knight at (x11.3, Y12.1) - Talking to him sends you into a cut scene.
- Once you are out of the cut scene, speak with Fray.
Steps
- Search for the Temple Knights in the Brume.
- Speak with Fray.
Journal
- The people of Ishgard are in high spirits, for another heretic has answered for his crimes.
- Justice has been done this day, as another trial by combat has concluded. According to one spectator, it was a fight for the ages, as the accused wielded a massive sword and worked his dark arts against his foe. In the end, however, he was no match for his opponent, who ran him through to a chorus of cheers. Seeing no need to afford the man a proper burial, the Temple Knights mean to dispose of the corpse by leaving it in the Brume. Intrigued by the spectator's account, you consider seeking out the knights and seeing this “demon” for yourself.
- Kneeling before the body, you spy a crystal, and reach out to claim it. All at once, your body trembles, and a strangely familiar voice echoes in your ears. You collapse, and when you open your eyes, you find the man/woman standing before you, hale and healthy. He/She calls herself Fray, and it would seem that reports of his/her death were greatly exaggerated. He/She is intrigued when you tell him/her of the voice you heard, but before you can continue, a cry from the streets below draws your attention. You turn to leave, but Fray bars your path and insists that you discuss the “changes” you are undergoing due to touching his/her crystal.
- The freedom to follow your heart─to defend the weak and punish the guilty as you see fit. This is the way of the dark knight, and Fray offers to teach you. You need only accept his/her guidance.
Dialogue
Ishgardian Citizen: So as I was saying, that heretic was fighting like a man possessed. Even after he took several wounds, he showed no sign of pain─though there was no mistaking the blood. Ishgardian Citizen: As the fight wore on, it began to soak through his armor, spreading to every ilm of his body. But when it began to rise and envelop him as a mist, I realized it wasn't blood, but something dark and twisted... Ishgardian Citizen: But the righteous are not so easily cowed, Halone be praised! I screamed myself hoarse when that Temple Knight slipped past his guard and ran him through. Ishgardian Citizen: Good riddance, I say. Man was not meant to wield such arts! Ishgardian Citizen: Yet I wonder...was he truly one of those...those... Ishgardian Citizen: Well, it matters not. I heard the Temple Knights talking of dumping his corpse in the Brume. By sunrise, it'll be stripped bare and tossed over the walls. It will be as though he never was...and as though we never had this conversation.
Punctilious Temple Knight: That's more than far enough for charity. They'll take care of the rest.
Punctilious Temple Knight: ...And mayhap sooner rather than later. Come on.
...Is this it? Is this all that awaits? No... No more. Enough... Open your eyes. Look. Do you see now? Do you see? [Forename]...[Forename]!
(-???-): ...I've been waiting for you to open your eyes. (-???-): You all right? You were moaning in your sleep and sweating buckets besides. Fray: Name's Fray, by the way. And no, I'm not a heretic. Fray: Try convincing a Temple Knight drunk on authority of that, eh? Shame the pompous arse got the better of me. Fray: But how about you? You touched it, yes? That couldn't have felt good. Fray: A voice, eh? And a rather distressed one besides...
(-???-): Please, someone─anyone!
Fray: Not so fast. We need to talk about what's happening to you─what's growing within you, before you get carried away. Fray: There's a darkness within us all─nothing dangerous, mind. In fact, it's quite healthy. But the crystal changes you─gives you the power to channel it. Fray: Do it without proper training, however, and...well...it might hurt. Fray: So go ahead─ask me to teach you. Ask me to instruct you in the ways of the dark knights, and I will. Fray: I know you're still worried about that screaming woman, so I'll keep this brief. Fray: We dark knights don't care one whit for prestige or pedigree. We are free to follow our hearts─to defend the weak and punish the guilty as we see fit. Fray: The law of the land? The authority of a name? These are tools cowards use to escape harm. We have no need of shields figurative or literal. Fray: Here─my blade is your blade, my soul crystal your crystal. Go on, take them. You'll need them soon enough.
System: You have unlocked a new job! You can change to this job at any time by equipping the weapon received from this quest. System: When changing jobs, gear sets will allow you to register and save your equipment. You may then use them to switch between jobs instantly without the need to manually equip weapons or equipment. System: A button for the Gear Set interface is located in the upper portion of the Character window.