Difference between revisions of "The Aery"
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* The Crimson Price will put out increasing numbers of fiery orbs (starting with 2, with one more each time the attack is repeated) that do burning damage for a short period of time, then fire off a line AoE. When the final boss faces you while casting this attack, simply take a few steps to one side. | * The Crimson Price will put out increasing numbers of fiery orbs (starting with 2, with one more each time the attack is repeated) that do burning damage for a short period of time, then fire off a line AoE. When the final boss faces you while casting this attack, simply take a few steps to one side. | ||
* The Sable Price will trap one player, causing them to float as it casts Sable Weave. If Sable Weave is allowed to complete, the trapped player will die. | * The Sable Price will trap one player, causing them to float as it casts Sable Weave. If Sable Weave is allowed to complete, the trapped player will die. | ||
* At about 30% health, the final boss will retreat to prepare an instant-death attack. During this time, multiple waves of adds will spawn and try to attack your NPC ally. It is important that tanks pull aggro of adds and face them away from the NPC so they do not die. Healers can keep the NPC alive by healing it. Kill adds as quickly as you can. When the final add dies, your NPC ally will put up a protective shield to | * At about 30% health, the final boss will retreat to prepare an instant-death attack. During this time, multiple waves of adds will spawn and try to attack your NPC ally. It is important that tanks pull aggro of adds and face them away from the NPC so they do not die. Healers can keep the NPC alive by healing it. Kill adds as quickly as you can. When the final add dies, your NPC ally will put up a protective shield you must get under to avoid the instant-death attack. If your NPC dies or the adds do not die quickly enough, you will wipe. | ||
* No new mechanics after this point, simply a repeat of the Crimson Price and Sable price attacks until the boss is dead. | * No new mechanics after this point, simply a repeat of the Crimson Price and Sable price attacks until the boss is dead. | ||
* It should be noted that if the NPC dies at any point in the fight, including after he shields the instant death attack, Nidhogg will fire another, which is a guaranteed wipe. | * It should be noted that if the NPC dies at any point in the fight, including after he shields the instant death attack, Nidhogg will fire another, which is a guaranteed wipe. | ||
==Loot== | ==Loot== | ||
===Rangda Loot=== | ===Rangda Loot=== |
Revision as of 10:00, 14 June 2016
Template:Dungeon Infobox "Sensing the death of his consort, a wary Nidhogg has surrounded his lair with a wall of tempestuous winds. After calling upon the assistance of Cid and his ingenious engineers, however, you and Estinien are now ready to breach this howling barrier on the wings of their latest airship prototype─the manacutter. Join the Azure Dragoon on this, the greatest of wyrm hunts, and mount a direct assault upon the Aery. Only with the death of Nidhogg can you ensure the preservation of Ishgard...and bring an end to the Dragonsong War." — Game Description
Unlock
Level 55+ players need to start the level 55 Main Scenario Quest Into the Aery. Players can start the quest by talking to Estinien in Foundation (x12, y10). To unlock the quest, players need to complete the level 55 Main Scenario Quest Ready to Fly.
Objectives
- Clear the Aery exterior
- Defeat Rangda
- Clear the Aery interior
- Defeat Gyascutus
- Clear Errn Scorh
Bosses
Rangda
Rangda is a lightning-themed boss with a few straight-forward mechanics.
- Electric Cachexis is a long-cast attack that will attack everyone outside of Rangda's melee range. (Similar to Dragon's Voice from Cutter's Cry).
- When Rangda places the Prey debuff on you, run to one of the tall pillars encircling the room to transfer it.
- Kill adds as they spawn.
Gyascutus
Gyascutus is a poison-themed boss.
- Gyascutus will place clouds of poison around the room. For each cloud out, Gyascutus will gain a stacking damage buff.
- At intervals, bombs will spawn. Allow these to eat one or two of the gas clouds to manage how many buffs the boss has before killing them. (If not killed before consuming 4 clouds, a bomb will start casting self destruct that will hit the entire room, dealing damage and applying 4 poison stacks to each party member.)
Nidhogg
- The Crimson Price will put out increasing numbers of fiery orbs (starting with 2, with one more each time the attack is repeated) that do burning damage for a short period of time, then fire off a line AoE. When the final boss faces you while casting this attack, simply take a few steps to one side.
- The Sable Price will trap one player, causing them to float as it casts Sable Weave. If Sable Weave is allowed to complete, the trapped player will die.
- At about 30% health, the final boss will retreat to prepare an instant-death attack. During this time, multiple waves of adds will spawn and try to attack your NPC ally. It is important that tanks pull aggro of adds and face them away from the NPC so they do not die. Healers can keep the NPC alive by healing it. Kill adds as quickly as you can. When the final add dies, your NPC ally will put up a protective shield you must get under to avoid the instant-death attack. If your NPC dies or the adds do not die quickly enough, you will wipe.
- No new mechanics after this point, simply a repeat of the Crimson Price and Sable price attacks until the boss is dead.
- It should be noted that if the NPC dies at any point in the fight, including after he shields the instant death attack, Nidhogg will fire another, which is a guaranteed wipe.
Loot
Rangda Loot
Armor:
Accessories:
Gyascutus Loot
Armor:
Accessories:
Nidhogg Loot
Weapons:
Item | Icon | Level | Item Level | Requirement | Damage (Type) | Delay | Auto Attack | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Astrild | 55 | 136 | ARC BRD | 52 (Physical) | 2.80 | 48.53 | 0 | Dexterity +58, Vitality +64, Critical Hit Rate +37, Determination +39 | |
Dainslaif | 55 | 136 | DRK | 58 (Physical) | 2.96 | 57.22 | 0 | Strength +58, Vitality +64, Parry +53, Determination +27 | |
Fagrskinna | 55 | 136 | SCH | 82 (Magical) | 2.96 | 57.22 | 0 | Vitality +58, Mind +58, Piety +40, Spell Speed +37 | |
Gambanteinn | 55 | 136 | THM BLM | 82 (Magical) | 3.36 | 64.96 | 0 | Vitality +58, Intelligence +58, Critical Hit Rate +37, Spell Speed +53 | |
Gjallarhorn | 55 | 136 | MCH | 52 (Physical) | 2.64 | 45.76 | 0 | Dexterity +58, Vitality +64, Critical Hit Rate +53, Skill Speed +37 | |
Grasitha | 55 | 136 | LNC DRG | 58 (Physical) | 3.04 | 58.77 | 0 | Strength +58, Vitality +64, Critical Hit Rate +37, Determination +39 | |
Hofuds | 55 | 136 | ROG NIN | 58 (Physical) | 2.64 | 51.04 | 0 | Dexterity +58, Vitality +64, Determination +27, Skill Speed +53 | |
Mistilteinn | 55 | 136 | CNJ WHM | 82 (Magical) | 3.20 | 61.86 | 0 | Vitality +58, Mind +58, Piety +40, Critical Hit Rate +37 | |
Morkinskinna | 55 | 136 | ACN SMN | 82 (Magical) | 2.96 | 57.22 | 0 | Vitality +58, Intelligence +58, Determination +39, Spell Speed +37 | |
Muspell | 55 | 136 | AST | 82 (Magical) | 3.20 | 61.86 | 0 | Vitality +58, Mind +58, Piety +40, Spell Speed +37 | |
Skeggiold | 55 | 136 | MRD WAR | 58 (Physical) | 3.44 | 66.50 | 0 | Strength +58, Vitality +64, Critical Hit Rate +53, Skill Speed +37 | |
Tyrfing | 55 | 136 | GLA PLD | 58 (Physical) | 2.08 | 40.21 | 0 | Strength +41, Vitality +46, Parry +38, Critical Hit Rate +26 | |
Wargfangs | 55 | 136 | PGL MNK | 58 (Physical) | 2.56 | 49.49 | 0 | Strength +58, Vitality +64, Critical Hit Rate +53, Determination +27 |
Armor:
Additional Treasure Coffers
Treasure Coffer 1
Coordinates: (x15,y12)
Treasure Coffer 2
Coordinates: (x17,y11)
Treasure Coffer 3
Coordinates: (x14,y10)
- Armor and Accessories are the same as Rangda Loot
- Grade 1 Clear Prism
- Grade 2 Clear Prism
- Grade 3 Clear Prism
- Grade 4 Clear Prism
- Grade 5 Clear Prism
- Lavender Purple Dye
- Currant Purple Dye
- Iris Purple Dye
- Grape Purple Dye
Treasure Coffer 4
Coordinates: (x13,y12)
- Armor and Accessories are the same as Gyascutus Loot
- Grade 1 Clear Prism
- Grade 2 Clear Prism
- Grade 3 Clear Prism
- Grade 4 Clear Prism
- Grade 5 Clear Prism
- Lavender Purple Dye
- Currant Purple Dye
- Iris Purple Dye
- Grape Purple Dye
Treasure Coffer 5
Coordinates: (x11,y11)
- Armor is the same as Nidhogg Loot
- Accessories are the same as Rangda Loot
- Grade 1 Clear Prism
- Grade 2 Clear Prism
- Grade 3 Clear Prism
- Grade 4 Clear Prism
- Grade 5 Clear Prism
- Lavender Purple Dye
- Currant Purple Dye
- Iris Purple Dye
- Grape Purple Dye
Treasure Coffer 6
Coordinates: (x12,y10)
- Weapons are the same as Nidhogg Loot
- Accessories are the same as Gyascutus Loot
- Grade 1 Clear Prism
- Grade 2 Clear Prism
- Grade 3 Clear Prism
- Grade 4 Clear Prism
- Grade 5 Clear Prism
- Lavender Purple Dye
- Currant Purple Dye
- Iris Purple Dye
- Grape Purple Dye