Difference between revisions of "A Relic Reborn"
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A Relic Reborn is a level 50 [[quests|quest line]] that unlocked the [[Relic Weapon]] for the chosen [[Jobs|Job]]. Players can begin their Relic quest by talking to [[Nedrick Ironheart]] in [[Vesper Bay]]. The starting quest is [[The Weaponsmith of Legend | A Relic Reborn is a level 50 [[quests|quest line]] that unlocked the [[Relic Weapon]] for the chosen [[Jobs|Job]]. Players can begin their Relic quest by talking to [[Nedrick Ironheart]] in [[Vesper Bay]]. The starting quest is [[The Weaponsmith of Legend]]. In order to start another relic weapon for a different job, a player must have completed any current relic weapon quest or the quest will be removed and all progression will be lost (Second quest can be started at [[Gerbolt]]). | ||
==Pre-requisite== | ==Pre-requisite== |
Revision as of 20:51, 16 January 2014
A Relic Reborn is a level 50 quest line that unlocked the Relic Weapon for the chosen Job. Players can begin their Relic quest by talking to Nedrick Ironheart in Vesper Bay. The starting quest is The Weaponsmith of Legend. In order to start another relic weapon for a different job, a player must have completed any current relic weapon quest or the quest will be removed and all progression will be lost (Second quest can be started at Gerbolt).
Pre-requisite
- Complete Class Quest
- Complete Job Quests
- Complete Main Scenario Quest
- Complete Aurum Vale (or Dzemael Darkhold)
- Access to Amdapor Keep
Part 1
- Speaking to Nedrick Ironheart in Vesper Bay.
- Travel to Revenant's Toll to speak with Rowena.
- Travel to Hyrstmill to speak with Gerolt.
Part 2
Locate the broken quest weapon from the Beastmen Strongholds. The location is dependent on your specific job.
- Bard: Natalan
- Black Mage: U'Ghamaro Mines
- Dragoon: Natalan
- Monk: Zaha'rak
- Paladin: Zaha'rak
- Scholar: Sapsa Spawning Grounds
- Summoner: Sylphlands
- Warrior: U'Ghamaro Mines
- White Mage: U'Ghamaro Mines
Part 3
Purchase (or Craft) the class weapon and doublemeld it with specific grade III Materia. In order to meld or to have another individual meld an item for you, complete the quest Waking the Spirit.
- Bard: Longarm's Composite Bow (Materia: Heavens Eye III)
- Black Mage: Sanguine Scepter (Materia: Savage Might III)
- Dragoon: Champion's Lance (Materia: Savage Aim III)
- Monk: Wilding Cesti (Materia: Savage Aim III)
- Paladin: Aeolian Scimitar (Materia: Battledance III)
- Scholar: Erudite's Picatrix Of Healing (Materia: Quicktongue III)
- Summoner: Erudite's Picatrix Of Casting (Materia: Savage Might III)
- Warrior: Barbarian's Bardiche (Materia: Battledance III)
- White Mage: Madman's Whispering Rod (Materia: Quicktongue III)
Part 4
Obtain Alumina Salt from a cave in Coerthas. This fight is a 8-man non-duty (Will not find this fight in the duty finder) fight located in the open world.
- Defeat the D'horme Chimera (X-32, Y-6) Coerthas while on the job that equips the relic weapon.
D'horme Chimera
- Main article: Dhorme Chimera
Part 5
Obtain the Amdapoor Glyph from Amdapoor Keep. A player would obtain the Amdapoor Glyph after completion and exiting.
Hydra
- Main article: Hydra