Difference between revisions of "Synastry"
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{{Action | {{Action infobox | ||
| | | name = Synastry | ||
| description = Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.<br />'''`Duration:`''' 20s | |||
| acquired = Astrologian | |||
| level = 50 | |||
| type = ability | |||
| | | mp-cost = ?? | ||
| tp-cost = | |||
| gauge-cost = | |||
| casting = | |||
| recast = 90 | |||
| range = 30 | |||
| radius = 0 | |||
| traits = | |||
| actions = | |||
| req-quest = | |||
| targeting = enemy | |||
Duration: 20s | | release = a realm reborn | ||
| | |||
| | |||
| | |||
}} | }} | ||
__NOTOC__ | |||
== | ==Notes== | ||
===Tips=== | |||
Synastry, in raiding, will best be utilized by putting the effect on the off-tank, to keep the focus on the main-tank. This will allow health to flow to both, keeping heavy healing on the player recieving heavy damage, and lighter healing on the player receiving the lighter damage. | |||
In a dungeon, Synastry will lose a bit of effectiveness, that isn't to say it's not helpful, it can be placed on a DPS who might be taking a bit more damage than they should be, allowing you to, again, split healing while still keeping focus on a tank. | |||
==Gallery== | |||
== | |||
[[File:syn.png|syn.png]] | [[File:syn.png|syn.png]] | ||
<gallery> | |||
</gallery> | |||
[[Category:PvE actions]] |
Revision as of 21:36, 30 June 2017
Synastry
“Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
Duration: 20s
— In-game description
Synastry is an action unlocked at level 50. It is available for Astrologian.
Notes
Tips
Synastry, in raiding, will best be utilized by putting the effect on the off-tank, to keep the focus on the main-tank. This will allow health to flow to both, keeping heavy healing on the player recieving heavy damage, and lighter healing on the player receiving the lighter damage.
In a dungeon, Synastry will lose a bit of effectiveness, that isn't to say it's not helpful, it can be placed on a DPS who might be taking a bit more damage than they should be, allowing you to, again, split healing while still keeping focus on a tank.