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Revision as of 19:46, 24 November 2017
Lore
"The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist." — Game Description
General Information
Machinist is a ranged DPS job introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job released in Heavensward. Unlike 2.0 jobs, Machinist does not require a base class and starts from level 30. The job's main weapon is the Firearm. Machinist uses specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets. Using deployable turrets, Machinist can perform a support style role in addition to the DPS role. The turrets can attack enemies, debuff enemies or buff allies
As a ranged dps, their most important stat is dexterity, which increases attack power.
Requirement
- Heavensward
- Access to Ishgard, where Machinist's Guild is located.
- Complete the quest Savior of Skysteel.
Trainer Locations
NPC | Location | Description |
---|---|---|
Stephanivien | Foundation (x8,y10) | Job Start for ARR |
Stephanivien | Foundation (x8,y10) | Job Trainer for 30-50 |
Stephanivien | Foundation (x8,y10) | Job Start for Heavensward |
Stephanivien | Foundation (x8,y10) | Job Trainer for 52-60 |
Stephanivien | Foundation (x8.1,y10.1) | Job Start for Stormblood |
Actions
Action | Icon | Level | Type | Cast Time | Cooldown | Range | Radius | Description | Stormblood Adjustment |
---|---|---|---|---|---|---|---|---|---|
Split Shot | 1 | weaponskill | 0s | 2.5s | 25y | 0 | Delivers an attack with a potency of 160. Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot potency by 130 Duration: 10s Ammunition Effect: Increases current Split Shot potency by 25 Ammunition Effect: 100% chance of increasing next Slug Shot potency Gauss Barrel Effect: Increases Heat Gauge by 5 |
Potency increased from 140 to 160. TP cost reduced from 60 to 50. Potency bonus for Slug Shot increased from 80 to 100. Potency bonus of 130 added for Heated Slug Shot. Gauss Barrel Effect has been changed. | |
Slug Shot | 2 | weaponskill | 0s | 2.5s | 25y | 0 | Delivers an attack with a potency of 100. Split Shot Bonus Potency: 200 Additional Effect: 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 170 Duration: 10s Ammunition Effect: Increases current Slug Shot potency by 25 Ammunition Effect: 100% chance of increasing next Clean Shot potency Gauss Barrel Effect: Increases Heat Gauge by 5 |
Split Shot Bonus potency increased from 180 to 200. Potency bonus for Clean Shot increased from 100 to 140. Potency bonus of 170 added for Heated Clean Shot. Gauss Barrel effect has been changed. | |
Reload | 4 | ability | 0s | 30s | 0 | 0 | Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time. |
Recast time reduced from 60 to 30 seconds. Rounds of ammuniation granted reduced from 5 to 3. Now also reduces Heat Gauge increase. | |
Heartbreak | 6 | ability | 0s | 30s | 25y | 0 | Delivers an attack with a potency of 240. Can only be executed when target's HP is below 20%. |
Now acquired at level 6 (previously level 8). Potency increased from 180 to 240. | |
Reassemble | 10 | ability | 0s | 60s | 0 | 0 | Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage. Duration: 20s |
Now acquired at level 10 (previously 12). | |
Blank | 15 | ability | 0s | 30s | 5y | 0 | Deals a 15-yalm knockback. | Potency has been removed. | |
Spread Shot | 18 | weaponskill | 0s | 2.5s | 8y | 3y | Delivers an attack with a potency of 80 to all enemies in a cone before you. Ammunition Effect: Increases Spread Shot potency by 25 Gauss Barrel Effect: Increases Heat Gauge by 5 |
Potency reduced from 100 to 80. TP cost reduced from 130 to 120. "Gauss Barrel Effect: Increases Heat Gauge by 5" has been added. | |
Quick Reload | 26 | ability | 0s | 15s | 0 | 0 | Replenishes your ammunition by 1 | No longer reduces de Heat Gauge | |
Hot Shot | 30 | weaponskill | 0s | 2.5s | 25y | 0 | Delivers an attack with a potency of 120. Additional Effect: Increases physical damage dealt by 8% Duration: 60s Ammunition Effect: Increases current Hot Shot potency by 25 Gauss Barrel Effect: Increases Heat Gauge by 5 |
TP cost reduced from 70 to 60. "Gauss Barrel Effect: Increases Heat Gauge by 5. | |
Rapid Fire | 30 | ability | 0s | 60s | 0 | 0 | Reduces weaponskill recast time to 1.5 seconds. Effect ends upon executing 3 weaponskills. Duration: 15s |
Gauss Barrel Effect: Weaponskills will have no cast time" has been removed. | |
Clean Shot | 35 | weaponskill | 0s | 2.5s | 25y | 0 | Delivers an attack with a potency of 100. Slug Shot Bonus Potency: 240 Ammunition Effect: Increases current Clean Shot potency by 25 Gauss Barrel Effect: Increases Heat Gauge by 5 |
Slug Shot Bonus potency increased from 200 to 240. TP cost reduced from 60 to 50. "Gauss Barrel Effect: Increases Heat Gauge by 5" has been added. | |
Wildfire | 38 | ability | 0s | 60s | 25y | 0 | Covers target's body in a slow-burning pitch. For the next 10 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration. | Recast time reduced from 90 to 60 seconds. Effect duration reduced from 15 to 10 seconds. | |
Rook Autoturret | 40 | ability | 0s | 10s | 25y | 7y | Deploys a single-target battle turret which will deliver auto-attacks with a potency of 80 to its master's target. Using a weaponskill will cause turret to change targets. Hypercharge Potency: 160 Hypercharge Effect: Increases target's damage taken by 5% Duration: 10s Shares a recast timer with Bishop Autoturret. |
Hypercharge effect changed from "Increases target's physical damage taken by 10%" to "Increases target's damage taken by 5%." | |
Turret Retrieval | 40 | ability | 0s | 5s | 0 | 0 | Removes an autoturret from the battlefield. | ||
Bishop Autoturret | 50 | ability | 0s | 10s | 25y | 7y | Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. Hypercharge Potency: 90 Hypercharge Effect: Increases target's damage taken by 5% Duration: 10s Shares a recast timer with Rook Autoturret. |
Potency now reduced by 10% for the second enemy, 20% for the third, 30% for the fourth, 40% for the fifth, and 50% for all remaining enemies. Hypercharge potency reduced from 120 to 90. Hypercharge effect changed from "Increase target's magic damage taken by 10%" to "Increase target's damage taken by 5%." | |
Gauss Barrel | 52 | ability | 0s | 2s | 0 | 0 | Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 20%. Duration: 10s Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 2s. |
Patch 4.06 | |
Remove Barrel | 52 | ability | 0s | 10s | 0y | 0y | Removes Gauss Barrel from your weapon. | New Action | |
Gauss Round | 54 | ability | 0s | 20s | 15y | 0 | Delivers an attack with a potency of 200. | Gauss Barrel requirement has been removed. Recast time reduced from 20 to 15 seconds. | |
Dismantle | 56 | ability | 0s | 60s | 25y | 0 | Lowers target's damage dealt by 10%. Duration: 5s |
Time upgrade in pach 4.06. | |
Hypercharge | 58 | ability | 0s | 120s | 0 | 0 | Overcharges your autoturret, increasing its attack potency. Duration: 20s Can only be executed while a turret is deployed. |
No longer increases turret MP or TP regeneration. | |
Ricochet | 60 | ability | 0s | 60s | 25y | 5y | Deals damage to all nearby enemies with a potency of 300 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. | The effects of this ability have been completely revamped. | |
Cooldown | 62 | weaponskill | 0s | 2.5s | 25y | 0y | Delivers an attack with a potency of 150 if Heat Gauge is under 50, 230 if the gauge is 50 or over. Ammunition Effect: Increases Cooldown potency by 25 Additional Effect: Reduces Heat Gauge by 25 |
New Action | |
Barrel Stabilizer | 66 | ability | 0s | 60s | 0y | 0y | Sets Heat Gauge to 50. Can only be executed when in combat, your weapon is not Overheated, and a Gauss Barrel is attached. |
New Action | |
Rook Overdrive | 68 | ability | 0s | 120s | 25y | 0y | Sends deployed Rook Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s. | New Action | |
Flamethrower | 70 | ability | 0s | 60s | 0y | 8y | Delivers damage over time to all enemies in a cone before you. Potency: 60 Duration: 10s Heat Gauge gradually increases in 20, while Flamethrower is active. Effect ends upon executing another action or moving. Cancels auto-attack upon execution. |
New Action | |
Heated Split Shot | weaponskill | - | 0s | 2.5s | 25y | 0y | Delivers an attack with a potency of 190. Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot by 130 Duration: 10s Ammunition Effect: Increases current Heated Split Shot potency by 25 Ammunition Effect: 100% chance of increasing next Slug Shot or Heated Slug Shot potency Additional Effect: Increases Heat Gauge by 5 |
New Action | |
Heated Slug Shot | weaponskill | - | 0s | 2.5s | 25y | 0y | Delivers an attack with a potency of 100. Split Shot Bonus Potency: 230 Additional Effect: 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 170 Duration: 10s Ammunition Effect: Increases current Heated Slug Shot potency by 25 Ammunition Effect: 100% chance of increasing next Clean Shot or Heated Clean Shot potency Additional Effect: Increases Heat Gauge by 5 |
New Action | |
Heated Clean Shot | weaponskill | - | 0s | 2.5s | 25y | 0y | Delivers an attack with a potency of 100. Slug Shot Bonus Potency: 270 Ammunition Effect: Increases current Heated Clean Shot potency by 25 Additional Effect: Increases Heat Gauge by 5 |
New Action | |
Rook Overload | ability | - | 0s | -s | 40y | 0y | Rook Autoturret under the effect of Rook Overdrive delivers an attack with a potency of 800. Autoturret is removed from the battlefield after execution. | New Action | |
Bishop Overload | ability | - | 0s | -s | 0y | 6y | Bishop Autoturret under the effect of Bishop Overdrive deals damage with a potency of 600 to all nearby enemies. Autoturret is removed from the battlefield after execution. | New Action |
Traits
Trait | Icon | Level | Description | Stormblood Adjustment |
---|---|---|---|---|
Enhanced Dexterity | 20 | Increases dexterity by 8. | Now acquired at level 20 (previously level 8). Dexterity bonus increased from 2 to 8. | |
Increased Action Damage | 20 | Increases base action damage and autoturret damage by 10%. | ||
Enhanced Dexterity II | 40 | Increases dexterity by 16. | Now acquired at level 40 (previously level 16). Dexterity bonus increased from 4 to 16. | |
Increased Action Damage II | 40 | Increases base action damage by 20%. | ||
Enhanced Dexterity III | 60 | Increases dexterity by 24. | Now acquired at level 60 (previously level 24). Dexterity bonus increased from 6 to 24. | |
Shot Mastery | 64 | Split Shot, Slug Shot, and Clean Shot become Heated when your Heat Gauge is at 50 or higher. | New Trait |
Role Actions
PvP Actions
Action | Icon | Type | Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Split Shot (PvP) | weaponskill | - | 0s | 2.3s | ?? | ?? | Delivers an attack with a potency of 750. Gauss Barrel Effect: Increases Heat Gauge by 5 ※Action changes to Heated Split Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | |
Slug Shot (PvP) | weaponskill | - | 0s | 2.3s | ?? | ?? | Delivers an attack to target. Combo Action: Split Shot or Heated Split Shot Combo Potency: 1,000 Gauss Barrel Effect: Increases Heat Gauge by 5 ※Action changes to Heated Slug Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | |
Clean Shot (PvP) | weaponskill | - | 0s | 2.3s | ?? | ?? | Delivers an attack to target. Combo Action: Slug Shot or Heated Slug Shot Combo Potency: 1,250 Gauss Barrel Effect: Increases Heat Gauge by 5 ※Action changes to Heated Clean Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | |
Hot Shot (PvP) | weaponskill | - | 0s | 2.3s | ?? | ?? | Delivers an attack with a potency of 750. Gauss Barrel Effect: Increases Heat Gauge by 25 Can only be used when Heat Gauge is below 50. ※Action changes to Cooldown while a Gauss Barrel is attached and the Heat Gauge is 50 or higher. | |
Quick Reload (PvP) | ability | 200 TP | 0s | 1s | ?? | ?? | Replenishes your ammunition by 1 (up to a maximum of 3). Ammunition is used when executing weaponskills, increasing potency by 250, reducing recast time by 1.5s, and reducing Heat Gauge increase. | |
Blank (PvP) | ability | 300 TP | 0s | 10s | ?? | ?? | Delivers an attack with a potency of 500. Additional Effect: 15-yalm knockback | |
Between the Eyes (PvP) | ability | - | 0s | 30s | ?? | ?? | Delivers an attack with a potency of 1,000. Potency is doubled if target is under the effect of Bind, Stun, or Sleep. | |
Leg Graze (PvP) | ability | - | 0s | 30s | ?? | ?? | Inflicts target with Heavy +50%. Duration: 3s | |
Wildfire (PvP) | ability | - | 0s | 30s | ?? | ?? | Covers target's body in a slow-burning pitch. For the next 7 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration. | |
Gauss Barrel (PvP) | ability | - | 0s | 10s | ?? | ?? | Equips your current firearm with a gauss barrel, increasing damage dealt by 10%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%. Duration: 10s Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s. ※Action changes to Stun Gun when executed while a Gauss Barrel is attached. | |
Report (PvP) | ability | - | 0s | 120s | ?? | ?? | Restores 25% of maximum MP and TP for self and all nearby party members. | |
Heated Split Shot (PvP) | weaponskill | - | 0s | 2.3s | ?? | ?? | Delivers an attack with a potency of 1,000. Additional Effect: Increases Heat Gauge by 10 Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | |
Heated Slug Shot (PvP) | weaponskill | - | 0s | 2.3s | ?? | ?? | Delivers an attack to target. Combo Action: Split Shot or Heated Split Shot Combo Potency: 1,250 Additional Effect: Increases Heat Gauge by 10 Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | |
Heated Clean Shot (PvP) | weaponskill | - | 0s | 2.3s | ?? | ?? | Delivers an attack to target. Combo Action: Slug Shot or Heated Slug Shot Combo Potency: 1,500 Additional Effect: Increases Heat Gauge by 10 Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | |
Cooldown (PvP) | weaponskill | - | 0s | 2.3s | ?? | ?? | Delivers an attack with a potency of 1,000. Additional Effect: Reduces Heat Gauge by 25 Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | |
Stun Gun (PvP) | ability | - | 0s | 60s | ?? | ?? | Delivers an attack to all nearby enemies with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies. Additional Effect: Stun Duration: 2s Overheats Gauss Barrel upon execution. ※This action cannot be assigned to a hotbar. |
Quests
Job Gauge
Official Lodestone Job Guide (Always up-to-date)
Heat Gauge is Machinist's Job Gauge.
Heat Gauge
Upon learning the action Hypercharge, the Heat Gauge will be displayed.
Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52).
Upon learning the action Rook Autoturret, the Battery Gauge will be displayed.
The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you.
Simple Mode