Difference between revisions of "Machinist"

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{{MH2|Introduction}}
==Lore==
{{Quotation|[https://na.finalfantasyxiv.com/jobguide/machinist FinalFantasyXIV.com Machinist]|
[[File:machinist3.jpg|300px|right]]
The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistas now line the city walls, plucking dragons from the sky.
{{Quote|The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.<br />Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.| Game Description}}


==General Information==
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.}}
Machinist is a ranged DPS [[job]] introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job released in [[Heavensward]]. Unlike 2.0 jobs, Machinist does not require a base [[class]] and starts from level 30. The job's main weapon is the [[Firearm]]. Machinist uses specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets. Using deployable turrets, Machinist can perform a support style role in addition to the DPS role. The turrets can attack [[enemies]], debuff enemies or buff allies


As a ranged dps, their most important [[attributes|stat]] is [[dexterity]], which increases [[Attack Power|attack power]].
[[Machinist]]s are mechanicians specialized into building all sorts of mechanical equipment to use in battle. Their prowess excelled in such a way that they're ranked amongst the defense bodies of [[Ishgard]], and join the fray along knights to defend their homeland with their turrets, cannons, and many other deadly inventions.


==Requirement==
__TOC__
*[[Heavensward]]
== General information ==
*Access to [[Ishgard]], where [[guilds|Machinist's Guild]] is located.
=== Guild ===
*Complete the quest [[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Savior of Skysteel]].
The [[Machinist's Guild]] is in [[Skysteel Manufactory]], located in [[The Pillars]] (x15, y10). This job starts at level 30.


==Trainer Locations==
=== Unlock ===
{| class="wikitable sortable" style= "text-align: center"
Machinist is a [[heavensward]] [[job]] introduced in 2014 Fan Fest in Tokyo, featuring a turret-deploying mechanician who wields a [[firearm]]. It has a few requirements in order to be unlocked:
|-
* '''Prerequisite:''' The player must have purchased the Heavensward expansion, and must have completed all of the [[7th Astral Era Quests]] up to [[Before the Dawn]] in order to unlock the city of [[Ishgard]].
! NPC
* '''Quest''': Speak to an NPC in [[The Pillars]] (x15,y10) to obtain the quest [[Savior of Skysteel]].
! Location
! Description
|-
|[[Stephanivien]] || [[Foundation]] (x8,y10) || Job Start for ARR
|-
|[[Stephanivien]] || [[Foundation]] (x8,y10) || Job Trainer for 30-50
|-
|[[Stephanivien]] || [[Foundation]] (x8,y10) || Job Start for Heavensward
|-
|[[Stephanivien]] || [[Foundation]] (x8,y10) || Job Trainer for 52-60
|-
|[[Stephanivien]] || [[Foundation]] (x8.1,y10.1) || Job Start for Stormblood
|-
|}


==Actions==
=== Equipment ===
{| class="wikitable sortable" style= "text-align: center"
The machinist is a disciple of war and wears [[leather armor]]. They use [[firearm]]s as weapons. The following crafting [[class]]es can create items that are useful to the machinist:
|-
* [[Blacksmith]] &mdash; [[Firearm]]s.
! Action
* [[Leatherworker]] &mdash; [[Leather armor]].
! Icon
* [[Goldsmith]] &mdash; [[Earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.
! Level
! Type
! Cast Time
! Cooldown
! Range
! Radius
! Description
! Stormblood Adjustment
|-
| [[Split Shot]] || [[file:Split Shot.png|40px]] || 1 || [[weaponskill]] || 0s || 2.5s || 25y || 0 ||align = "left" | Delivers an attack with a potency of 160.<br />'''Additional Effect:'''  50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot potency by 130<br />'''Duration:''' 10s<br />Ammunition Effect: Increases current Split Shot potency by 25<br />Ammunition Effect: 100% chance of increasing next Slug Shot potency<br />Gauss Barrel Effect: Increases Heat Gauge by 5 ||align = "left" | Potency increased from 140 to 160.<br />TP cost reduced from 60 to 50.<br />Potency bonus for Slug Shot increased from 80 to 100.<br />Potency bonus of 130 added for Heated Slug Shot.<br />Gauss Barrel Effect has been changed.
|-
| [[Slug Shot]] || [[file:Slug Shot.png|40px]] || 2 || [[weaponskill]] || 0s || 2.5s || 25y || 0 ||align = "left" | Delivers an attack with a potency of 100.<br />Split Shot Bonus '''Potency:''' 200<br />'''Additional Effect:''' 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 170<br />'''Duration:''' 10s<br />Ammunition Effect: Increases current Slug Shot potency by 25<br />Ammunition Effect: 100% chance of increasing next Clean Shot potency<br />Gauss Barrel Effect: Increases Heat Gauge by 5 ||align = "left" | Split Shot Bonus potency increased from 180 to 200.<br />Potency bonus for Clean Shot increased from 100 to 140.<br />Potency bonus of 170 added for Heated Clean Shot.<br />Gauss Barrel effect has been changed.
|-
| [[Reload]] || [[file:Reload.png|40px]] || 4 || [[ability]] || 0s || 30s || 0 || 0 ||align = "left" | Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.<br /> ||align = "left" | Recast time reduced from 60 to 30 seconds.<br />Rounds of ammuniation granted reduced from 5 to 3.<br />Now also reduces Heat Gauge increase.
|-
| [[Heartbreak]] || [[file:Heartbreak.png|40px]] || 6 || [[ability]] || 0s || 30s || 25y || 0 ||align = "left" | Delivers an attack with a potency of 240.<br />Can only be executed when target's HP is below 20%. ||align = "left" | Now acquired at level 6 (previously level 8).<br />Potency increased from 180 to 240.
|-
| [[Reassemble]] || [[file:Reassemble.png|40px]] || 10 || [[ability]] || 0s || 60s || 0 || 0 ||align = "left" | Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage.<br />'''Duration:''' 20s ||align = "left" | Now acquired at level 10 (previously 12).
|-
| [[Blank]] || [[file:Blank.png|40px]] || 15 || [[ability]] || 0s || 30s || 5y || 0 ||align = "left" | Deals a 15-yalm knockback. ||align = "left" | Potency has been removed.
|-
| [[Spread Shot]] || [[file:Spread Shot.png|40px]] || 18 || [[weaponskill]] || 0s || 2.5s || 8y || 3y ||align = "left" | Delivers an attack with a potency of 80 to all enemies in a cone before you.<br />Ammunition Effect: Increases Spread Shot potency by 25<br />Gauss Barrel Effect: Increases Heat Gauge by 5 ||align = "left" | Potency reduced from 100 to 80.<br />TP cost reduced from 130 to 120.<br />"Gauss Barrel Effect: Increases Heat Gauge by 5" has been added.
|-
| [[Quick Reload]] || [[file:Quick Reload.png|40px]] || 26 || [[ability]] || 0s || 15s || 0 || 0 ||align = "left" | Replenishes your ammunition by 1  ||align = "left" | No longer reduces de Heat Gauge
|-
| [[Hot Shot]] || [[file:Hot Shot.png|40px]] || 30 || [[weaponskill]] || 0s || 2.5s || 25y || 0 ||align = "left" | Delivers an attack with a potency of 120.<br />'''Additional Effect:''' Increases physical damage dealt by 8%<br />'''Duration:''' 60s<br />Ammunition Effect: Increases current Hot Shot potency by 25<br />Gauss Barrel Effect: Increases Heat Gauge by 5 ||align = "left" | TP cost reduced from 70 to 60.<br />"Gauss Barrel Effect: Increases Heat Gauge by 5.
|-
| [[Rapid Fire]] || [[file:Rapid Fire.png|40px]] || 30 || [[ability]] || 0s || 60s || 0 || 0 ||align = "left" | Reduces weaponskill recast time to 1.5 seconds.<br />Effect ends upon executing 3 weaponskills.<br />'''Duration:''' 15s ||align = "left" | Gauss Barrel Effect: Weaponskills will have no cast time" has been removed.
|-
| [[Clean Shot]] || [[file:Clean Shot.png|40px]] || 35 || [[weaponskill]] || 0s || 2.5s || 25y || 0 ||align = "left" | Delivers an attack with a potency of 100.<br />Slug Shot Bonus '''Potency:''' 240<br />Ammunition Effect: Increases current Clean Shot potency by 25<br />Gauss Barrel Effect: Increases Heat Gauge by 5 ||align = "left" | Slug Shot Bonus potency increased from 200 to 240.<br />TP cost reduced from 60 to 50.<br />"Gauss Barrel Effect: Increases Heat Gauge by 5" has been added.
|-
| [[Wildfire]] || [[file:Wildfire.png|40px]] || 38 || [[ability]] || 0s || 60s || 25y || 0 ||align = "left" | Covers target's body in a slow-burning pitch. For the next 10 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration. ||align = "left" | Recast time reduced from 90 to 60 seconds.<br />Effect duration reduced from 15 to 10 seconds.
|-
| [[Rook Autoturret]] || [[file:Rook Autoturret.png|40px]] || 40 || [[ability]] || 0s || 10s || 25y || 7y ||align = "left" | Deploys a single-target battle turret which will deliver auto-attacks with a potency of 80 to its master's target. Using a weaponskill will cause turret to change targets.<br />Hypercharge '''Potency:''' 160<br />Hypercharge Effect: Increases target's damage taken by 5%<br />'''Duration:''' 10s<br />Shares a recast timer with Bishop Autoturret. ||align = "left" | Hypercharge effect changed from "Increases target's physical damage taken by 10%" to "Increases target's damage taken by 5%."
|-
| [[Turret Retrieval]] || [[file:Turret Retrieval.png|40px]] || 40 || [[ability]] || 0s || 5s || 0 || 0 ||align = "left" | Removes an autoturret from the battlefield. ||align = "left" |
|-
| [[Bishop Autoturret]] || [[file:Bishop Autoturret.png|40px]] || 50 || [[ability]] || 0s || 10s || 25y || 7y ||align = "left" | Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.<br />Hypercharge '''Potency:''' 90<br />Hypercharge Effect: Increases target's damage taken by 5%<br />'''Duration:''' 10s<br />Shares a recast timer with Rook Autoturret. ||align = "left" | Potency now reduced by 10% for the second enemy, 20% for the third, 30% for the fourth, 40% for the fifth, and 50% for all remaining enemies.<br />Hypercharge potency reduced from 120 to 90.<br />Hypercharge effect changed from "Increase target's magic damage taken by 10%" to "Increase target's damage taken by 5%."
|-
| [[Gauss Barrel]] || [[file:Gauss Barrel.png|40px]] || 52 || [[ability]] || 0s || 2s || 0 || 0 ||align = "left" | Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 20%.<br />'''Duration:''' 10s<br />Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 2s. ||align = "left" | Patch 4.06
|-
| [[Remove Barrel]] || [[file:Remove Barrel.png|40px]] || 52 || [[ability]] || 0s || 10s || 0y || 0y ||align = "left" | Removes Gauss Barrel from your weapon. ||align = "left" | New Action
|-
| [[Gauss Round]] || [[file:Gauss Round.png|40px]] || 54 || [[ability]] || 0s || 20s || 15y || 0 ||align = "left" | Delivers an attack with a potency of 200. ||align = "left" | Gauss Barrel requirement has been removed.<br />Recast time reduced from 20 to 15 seconds.
|-
| [[Dismantle]] || [[file:Dismantle.png|40px]] || 56 || [[ability]] || 0s || 60s || 25y || 0 ||align = "left" | Lowers target's damage dealt by 10%.<br />'''Duration:''' 5s ||align = "left" | Time upgrade in pach 4.06.
|-
| [[Hypercharge]] || [[file:Hypercharge.png|40px]] || 58 || [[ability]] || 0s || 120s || 0 || 0 ||align = "left" | Overcharges your autoturret, increasing its attack potency.<br />'''Duration:''' 20s<br />Can only be executed while a turret is deployed. ||align = "left" | No longer increases turret MP or TP regeneration.
|-
| [[Ricochet]] || [[file:Ricochet.png|40px]] || 60 || [[ability]] || 0s || 60s || 25y || 5y ||align = "left" | Deals damage to all nearby enemies with a potency of 300 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. ||align = "left" | The effects of this ability have been completely revamped.
|-
| [[Cooldown]] || [[file:Cooldown.png|40px]] || 62 || [[weaponskill]] || 0s || 2.5s || 25y || 0y ||align = "left" | Delivers an attack with a potency of 150 if Heat Gauge is under 50, 230 if the gauge is 50 or over.<br />Ammunition Effect: Increases Cooldown potency by 25<br />'''Additional Effect:''' Reduces Heat Gauge by 25 ||align = "left" | New Action
|-
| [[Barrel Stabilizer]] || [[file:Barrel Stabilizer.png|40px]] || 66 || [[ability]] || 0s || 60s || 0y || 0y ||align = "left" | Sets Heat Gauge to 50.<br />Can only be executed when in combat, your weapon is not Overheated, and a Gauss Barrel is attached. ||align = "left" | New Action
|-
| [[Rook Overdrive]] || [[file:Rook Overdrive.png|40px]] || 68 || [[ability]] || 0s || 120s || 25y || 0y ||align = "left" | Sends deployed Rook Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s. ||align = "left" | New Action
|-
| [[Flamethrower]] || [[file:Flamethrower.png|40px]] || 70 || [[ability]] || 0s || 60s || 0y || 8y ||align = "left" | Delivers damage over time to all enemies in a cone before you.<br />'''Potency:''' 60<br />'''Duration:''' 10s<br />Heat Gauge gradually increases in 20, while Flamethrower is active. <br />Effect ends upon executing another action or moving.<br />Cancels auto-attack upon execution. ||align = "left" | New Action
|-
| [[Heated Split Shot]] || [[file:Heated Split Shot.png|40px]] || [[weaponskill]] || - || 0s || 2.5s || 25y || 0y ||align = "left" | Delivers an attack with a potency of 190.<br />'''Additional Effect:''' 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot by 130<br />'''Duration:''' 10s<br />Ammunition Effect: Increases current Heated Split Shot potency by 25<br />Ammunition Effect: 100% chance of increasing next Slug Shot or Heated Slug Shot potency<br />'''Additional Effect:''' Increases Heat Gauge by 5 ||align = "left" | New Action
|-
| [[Heated Slug Shot]] || [[file:Heated Slug Shot.png|40px]] || [[weaponskill]] || - || 0s || 2.5s || 25y || 0y ||align = "left" | Delivers an attack with a potency of 100.<br />Split Shot Bonus '''Potency:''' 230<br />'''Additional Effect:''' 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 170<br />Duration: 10s<br />Ammunition Effect: Increases current Heated Slug Shot potency by 25<br />Ammunition Effect: 100% chance of increasing next Clean Shot or Heated Clean Shot potency<br />'''Additional Effect:''' Increases Heat Gauge by 5 ||align = "left" | New Action
|-
| [[Heated Clean Shot]] || [[file:Heated Clean Shot.png|40px]] || [[weaponskill]] || - || 0s || 2.5s || 25y || 0y ||align = "left" | Delivers an attack with a potency of 100.<br />Slug Shot Bonus '''Potency:''' 270<br />Ammunition Effect: Increases current Heated Clean Shot potency by 25<br />'''Additional Effect:''' Increases Heat Gauge by 5 ||align = "left" | New Action
|-
| [[Rook Overload]] || [[file:Rook Overload.png|40px]] || [[ability]] || - || 0s || -s || 40y || 0y ||align = "left" | Rook Autoturret under the effect of Rook Overdrive delivers an attack with a potency of 800. Autoturret is removed from the battlefield after execution. ||align = "left" | New Action
|-
| [[Bishop Overload]] || [[file:Bishop Overload.png|40px]] || [[ability]] || - || 0s || -s || 0y || 6y ||align = "left" | Bishop Autoturret under the effect of Bishop Overdrive deals damage with a potency of 600 to all nearby enemies. Autoturret is removed from the battlefield after execution. ||align = "left" | New Action
|-
|}


==Traits==
== [[List of machinist quests|Quests]] ==
{| class="wikitable sortable" style= "text-align: center"
{{:List of machinist quests}}
|-
! Trait
! Icon
! Level
! Description
! Stormblood Adjustment
|-
| [[Enhanced Dexterity]] || [[file:Enhanced Dexterity.png|40px]] || 20 ||align = "left" | Increases [[dexterity]] by 8. ||align = "left" | Now acquired at level 20 (previously level 8).<br />Dexterity bonus increased from 2 to 8.
|-
| [[Increased Action Damage]] || [[file:Increased Action Damage.png|40px]] || 20 ||align = "left" | Increases base action damage and autoturret damage by 10%. ||align = "left" |
|-
| [[Enhanced Dexterity II]] || [[file:Enhanced Dexterity II.png|40px]] || 40 ||align = "left" | Increases [[dexterity]] by 16. ||align = "left" | Now acquired at level 40 (previously level 16).<br />Dexterity bonus increased from 4 to 16.
|-
| [[Increased Action Damage II]] || [[file:Increased Action Damage II.png|40px]] || 40 ||align = "left" | Increases base action damage by 20%. ||align = "left" |
|-
| [[Enhanced Dexterity III]] || [[file:Enhanced Dexterity III.png|40px]] || 60 ||align = "left" | Increases [[dexterity]] by 24. ||align = "left" | Now acquired at level 60 (previously level 24).<br />Dexterity bonus increased from 6 to 24.
|-
| [[Shot Mastery]] || [[file:Shot Mastery.png|40px]] || 64 ||align = "left" | [[Split Shot]], [[Slug Shot]], and [[Clean Shot]] become Heated when your [[Heat Gauge]] is at 50 or higher. ||align = "left" | New Trait
|-
|}


==Role Actions==
== [[List of machinist actions|Actions]] ==
'''[[Physical Ranged DPS Actions]]'''
{{:List of machinist actions}}
==PvP Actions==
=== Physical Ranged DPS actions ===
{| class="wikitable sortable" style= "text-align: center"
{{:List of physical ranged dps actions}}
|-
! Action
! Icon
! Type
! Cost
! Cast Time
! Cooldown
! Range
! Radius
! Description
|-
| [[Split Shot (PvP)]] || [[file:Split Shot (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = "left" | Delivers an attack with a potency of 750.<br />Gauss Barrel Effect: Increases Heat Gauge by 5<br />※Action changes to Heated Split Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.<br />※This action cannot be assigned to a hotbar.
|-
| [[Slug Shot (PvP)]] || [[file:Slug Shot (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = "left" | Delivers an attack to target.<br />'''Combo Action:''' Split Shot or Heated Split Shot<br />'''Combo Potency:''' 1,000<br />Gauss Barrel Effect: Increases Heat Gauge by 5<br />※Action changes to Heated Slug Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.<br />※This action cannot be assigned to a hotbar.
|-
| [[Clean Shot (PvP)]] || [[file:Clean Shot (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = "left" | Delivers an attack to target.<br />'''Combo Action:''' Slug Shot or Heated Slug Shot<br />'''Combo Potency:''' 1,250<br />Gauss Barrel Effect: Increases Heat Gauge by 5<br />※Action changes to Heated Clean Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.<br />※This action cannot be assigned to a hotbar.
|-
| [[Hot Shot (PvP)]] || [[file:Hot Shot (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = "left" | Delivers an attack with a potency of 750.<br />Gauss Barrel Effect: Increases Heat Gauge by 25<br />Can only be used when Heat Gauge is below 50.<br />※Action changes to Cooldown while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.
|-
| [[Quick Reload (PvP)]] || [[file:Quick Reload (PvP).png|40px]] || [[ability]] || 200 TP || 0s || 1s || ?? || ?? ||align = "left" | Replenishes your ammunition by 1 (up to a maximum of 3). Ammunition is used when executing weaponskills, increasing potency by 250, reducing recast time by 1.5s, and reducing Heat Gauge increase.
|-
| [[Blank (PvP)]] || [[file:Blank (PvP).png|40px]] || [[ability]] || 300 TP || 0s || 10s || ?? || ?? ||align = "left" | Delivers an attack with a potency of 500.<br />'''Additional Effect:''' 15-yalm knockback
|-
| [[Between the Eyes (PvP)]] || [[file:Between the Eyes (PvP).png|40px]] || [[ability]] || - || 0s || 30s || ?? || ?? ||align = "left" | Delivers an attack with a potency of 1,000.<br />Potency is doubled if target is under the effect of Bind, Stun, or Sleep.
|-
| [[Leg Graze (PvP)]] || [[file:Leg Graze (PvP).png|40px]] || [[ability]] || - || 0s || 30s || ?? || ?? ||align = "left" | Inflicts target with Heavy +50%.<br />'''Duration:''' 3s
|-
| [[Wildfire (PvP)]] || [[file:Wildfire (PvP).png|40px]] || [[ability]] || - || 0s || 30s || ?? || ?? ||align = "left" | Covers target's body in a slow-burning pitch. For the next 7 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.
|-
| [[Gauss Barrel (PvP)]] || [[file:Gauss Barrel (PvP).png|40px]] || [[ability]] || - || 0s || 10s || ?? || ?? ||align = "left" | Equips your current firearm with a gauss barrel, increasing damage dealt by 10%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.<br />'''Duration:''' 10s<br />Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.<br />※Action changes to Stun Gun when executed while a Gauss Barrel is attached.
|-
| [[Report (PvP)]] || [[file:Report (PvP).png|40px]] || [[ability]] || - || 0s || 120s || ?? || ?? ||align = "left" | Restores 25% of maximum MP and TP for self and all nearby party members.
|-
| [[Heated Split Shot (PvP)]] || [[file:Heated Split Shot (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = "left" | Delivers an attack with a potency of 1,000.<br />'''Additional Effect:''' Increases Heat Gauge by 10<br />Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.<br />※This action cannot be assigned to a hotbar.
|-
| [[Heated Slug Shot (PvP)]] || [[file:Heated Slug Shot (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = "left" | Delivers an attack to target.<br />'''Combo Action:''' Split Shot or Heated Split Shot<br />'''Combo Potency:''' 1,250<br />'''Additional Effect:''' Increases Heat Gauge by 10<br />Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.<br />※This action cannot be assigned to a hotbar.
|-
| [[Heated Clean Shot (PvP)]] || [[file:Heated Clean Shot (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = "left" | Delivers an attack to target.<br />'''Combo Action:''' Slug Shot or Heated Slug Shot<br />'''Combo Potency:''' 1,500<br />'''Additional Effect:''' Increases Heat Gauge by 10<br />Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.<br />※This action cannot be assigned to a hotbar.
|-
| [[Cooldown (PvP)]] || [[file:Cooldown (PvP).png|40px]] || [[weaponskill]] || - || 0s || 2.3s || ?? || ?? ||align = "left" | Delivers an attack with a potency of 1,000.<br />'''Additional Effect:''' Reduces Heat Gauge by 25<br />Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.<br />※This action cannot be assigned to a hotbar.
|-
| [[Stun Gun (PvP)]] || [[file:Stun Gun (PvP).png|40px]] || [[ability]] || - || 0s || 60s || ?? || ?? ||align = "left" | Delivers an attack to all nearby enemies with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.<br />'''Additional Effect:''' Stun<br />'''Duration:''' 2s<br />Overheats Gauss Barrel upon execution.<br />※This action cannot be assigned to a hotbar.
|-
|}


==Quests==
== [[List of machinist traits|Traits]] ==
{| class="wikitable sortable" style= "text-align: center"
{{:List of machinist traits}}
|-
! Quest
! Level
! NPC
! Zone
! Coordinates
! EXP
! Gil
! Reward
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Savior of Skysteel]]||50||[[Stephanivien]]||[[Foundation]]||(x8,y10)||24000||0||align = "left" | [[file:soul of the machinist icon1.png|link=Soul of the Machinist]], [[file:steel-barreled carbine icon1.png|link=Steel-barreled Carbine]], [[file:toadskin jacket icon1.png|link=Toadskin Jacket]], [[file:toadskin brais icon1.png|link=Toadskin Brais]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Master of Marksmanship]]||30||[[Rostnsthal]]||[[Outer La Noscea]]||(x19,y17)||7410||0||align = "left" | [[file:hot shot icon1.png|link=Hot Shot]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Always the Last Place You Look]]||35||[[Stephanivien]]||[[Foundation]]||(x8,y10)||9020||0||align = "left" | [[file:clean shot icon1.png|link=Clean Shot]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Rook Before You Reap]]||40||[[Stephanivien]]||[[Foundation]]||(x8,y10)||11270||0||align = "left" | [[file:rook autoturret icon1.png|link=Rook Autoturret]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Securing the Locks]]||40||[[Stephanivien]]||[[Foundation]]||(x8,y10)||11270||0||align = "left" |
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[A Suppressive Strategy]]||45||[[Stephanivien]]||[[Foundation]]||(x8,y10)||12420||0||align = "left" | [[file:suppressive fire icon1.png|link=Suppressive Fire]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Blood on the Sands]]||45||[[Stephanivien]]||[[Foundation]]||(x8,y10)||12420||0||align = "left" |
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Rage against the Machinists]]||50||[[Stephanivien]]||[[Foundation]]||(x8,y10)||24000||0||align = "left" | [[file:dismantle icon1.png|link=Dismantle]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[The Power of a Tourney]]||50||[[Stephanivien]]||[[Foundation]]||(x8,y10)||24000||0||align = "left" | [[file:bishop autoturret icon1.png|link=Bishop Autoturret]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[A Joye-less Celebration]]||50||[[Stephanivien]]||[[Foundation]]||(x8,y10)||24000||1153||align = "left" |
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Pushing the Brume]]||52||[[Stephanivien]]||[[Foundation]]||(x8,y10)||26400||822||align = "left" | [[file:gauss barrel icon1.png|link=Gauss Barrel]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[A Joye-ful Reunion]]||54||[[Stephanivien]]||[[Foundation]]||(x8,y10)||31200||2796||align = "left" | [[file:gauss round icon1.png|link=gauss Round]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Wheels of Justice]]||56||[[Stephanivien]]||[[Foundation]]||(x8,y10)||36000||2113||align = "left" | [[file:rend mind icon1.png|link=rend Mind]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Taking the Fall]]||58||[[Stephanivien]]||[[Foundation]]||(x8,y10)||40800||1595||align = "left" | [[file:hypercharge icon1.png|link=Hypercharge]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Rusted Steel]]||58||[[Stephanivien]]||[[Foundation]]||(x8,y10)||40800||507||align = "left" |
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Rise of the Machinists]]||60||[[Stephanivien]]||[[Foundation]]||(x8,y10)||0||1656||align = "left" | [[file:ricochet icon1.png|link=Ricochet]]
|-
|[[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[The Machinists' Choice]]||60||[[Stephanivien]]||[[Foundation]]||(x8.1,y10.1)||0||0||align = "left" |
|-
|[[The Hrunting Heist]]||63||[[Hilda]]||[[Foundation]]||(x11.4,y12.0)||191700|| || align = "left" |
|-
|[[Release the Hounds]]||65||[[Hilda]]||[[Foundation]]||(x11.4,y12.0)||207900|| || align = "left" |
|-
|[[Snouts Down, Tails Up]]||68||[[Hilda]]||[[Foundation]]||(x11.4,y12.0)||232200|| || align = "left" |
|-
|[[The Mongrel and the Knight]]||70||[[Hilda]]||[[Foundation]]||(x11.4,y12.0)||0|| || align = "left" | [[file:gunners armor coffer icon1.png|link=Gunner&#39;s Armor Coffer]]
|-
|}


==Job Gauge==
== Job mechanics ==
{{:Ammunition & Heat Gauge}}
{{:Ammunition & Heat Gauge}}


==[[Machinist Guide]]==
==Gallery==
'''[[Machinist Endgame Rotations]]'''
<gallery>
==[[Machinist Macros]]==
File:Machinist1.jpg
File:Machinist2.jpg
File:Machinist3.jpg
File:Machinist4.jpg|Machinist Artifact Armor in 3.0 Heavensward.
</gallery>


==Images==
== See also ==
[[File:machinist concept art2.jpg|300px]] [[File:machinist af3.jpg|400px]] [[File:machinist concept art1.jpg|300px]]
* [[Machinist Guide]]
* [[Machinist Endgame Rotations]]
* [[Machinist Macros]]
 
==External links==
* [https://na.finalfantasyxiv.com/jobguide/machinist FinalFantasyXIV.com Machinist] on the official website.


{{Job navbar}}
{{Job navbar}}

Revision as of 17:53, 5 January 2018

Machinist concept art.jpg

Introduction

The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistas now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.

FinalFantasyXIV.com Machinist

Machinists are mechanicians specialized into building all sorts of mechanical equipment to use in battle. Their prowess excelled in such a way that they're ranked amongst the defense bodies of Ishgard, and join the fray along knights to defend their homeland with their turrets, cannons, and many other deadly inventions.

General information

Guild

The Machinist's Guild is in Skysteel Manufactory, located in The Pillars (x15, y10). This job starts at level 30.

Unlock

Machinist is a heavensward job introduced in 2014 Fan Fest in Tokyo, featuring a turret-deploying mechanician who wields a firearm. It has a few requirements in order to be unlocked:

Equipment

The machinist is a disciple of war and wears leather armor. They use firearms as weapons. The following crafting classes can create items that are useful to the machinist:

Quests

Quest Type Level Quest Giver Unlocks Rewards
So You Want to Be a Machinist Job quest 50 Stephanivien
Savior of Skysteel Job quest 50 Stephanivien Machinist
Machinist (Simple) Adventurer Plate
Machinist (Simple) Adventurer Plate
1 Soul of the machinist icon1.png  Soul of the Machinist
1 Steel-barreled carbine icon1.png  Steel-barreled Carbine
1 Toadskin jacket icon1.png  Toadskin Jacket
1 Toadskin brais icon1.png  Toadskin Brais
Master of Marksmanship Job quest 30 Rostnsthal Hypercharge.png  Hypercharge
Always the Last Place You Look Job quest 35 Stephanivien Heat Blast.png  Heat Blast
Rook Before You Reap Job quest 40 Stephanivien Rook Autoturret.png  Rook Autoturret
Securing the Locks Job quest 40 Stephanivien
A Suppressive Strategy Job quest 45 Stephanivien
Blood on the Sands Job quest 45 Stephanivien
Rage against the Machinists Job quest 50 Stephanivien
The Power of a Tourney Job quest 50 Stephanivien Ricochet.png  Ricochet
I'm a machinist not a man i icon1.png  I'm a Machinist, Not a Man I
Machinist - Part 1
Machinist - Part 1
1 Junior machinists armor coffer (il 90) icon1.png  Junior Machinist's Armor Coffer (IL 90)
A Joye-less Celebration Job quest 50 Stephanivien
Pushing the Brume Job quest 52 Stephanivien Auto Crossbow.png  Auto Crossbow
A Joye-ful Reunion Job quest 54 Stephanivien Heated Split Shot.png  Heated Split Shot
Split Shot Mastery.png  Split Shot Mastery
Wheels of Justice Job quest 56 Stephanivien Tactician.png  Tactician
Taking the Fall Job quest 58 Stephanivien Drill.png  Drill
Rusted Steel Job quest 58 Stephanivien
Rise of the Machinists Job quest 60 Stephanivien Heated Slug Shot.png  Heated Slug Shot
Slug Shot Mastery.png  Slug Shot Mastery
I'm a machinist not a man ii icon1.png  I'm a Machinist, Not a Man II
Machinist - Part 2
Machinist - Part 2
1 Machinists armor coffer (il 210) icon1.png  Machinist's Armor Coffer (IL 210)
The Machinists' Choice Job quest 60 Stephanivien
The Hrunting Heist Job quest 63 Hilda
Release the Hounds Job quest 65 Hilda
Snouts Down, Tails Up Job quest 68 Hilda
The Mongrel and the Knight Job quest 70 Hilda Flamethrower.png  Flamethrower
I'm a machinist not a man iii icon1.png  I'm a Machinist, Not a Man III
Machinist - Part 3
Machinist - Part 3
1 Gunners attire coffer (il 290) icon1.png  Gunner's Attire Coffer (IL 290)
Machinists for the Morrow Sidequest 80 Stephanivien I'm a machinist not a man iv icon1.png  I'm a Machinist, Not a Man IV
Machinist - Part 4
Machinist - Part 4
1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Split Shot.png  Split Shot Machinist frame icon.png MCH 1 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 140.
Additional Effect: Increases Heat Gauge by 5
Slug Shot.png  Slug Shot Machinist frame icon.png MCH 2 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 210
Combo Bonus: Increases Heat Gauge by 5
Hot Shot.png  Hot Shot Machinist frame icon.png MCH 4 Weaponskill Instant 40s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 240.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
Reassemble.png  Reassemble Machinist frame icon.png MCH 10 Ability Instant 55s Range icon.png 0y
Single Target or AoE not yet specified 0y
Guarantees that next weaponskill is a critical direct hit.
Duration: 5s
This action does not affect damage over time effects.
Maximum Charges: 2
Gauss Round.png  Gauss Round Machinist frame icon.png MCH 15 Ability Instant 30s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 130.
Maximum Charges: 3
Spread Shot.png  Spread Shot Machinist frame icon.png MCH 18 Weaponskill Instant 2.5s Range icon.png 12y
Conal AoE in front of the user 12y
Delivers an attack with a potency of 140 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5
Clean Shot.png  Clean Shot Machinist frame icon.png MCH 26 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 270
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
Hypercharge.png  Hypercharge Machinist frame icon.png MCH 1Quest: Master of Marksmanship 30 Ability Instant 10s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 5 stacks of Overheated, each stack allowing the execution of Blazing Shot or Auto Crossbow.
Duration: 10s
Overheated Effect: Increases the potency of single-target weaponskills by 20
Heat Gauge Cost: 50

Overheated effect only applicable to machinist job actions.

Heat Blast.png  Heat Blast Machinist frame icon.png MCH 1Quest: Always the Last Place You Look 35 Weaponskill Instant 1.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 200.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.
Rook Autoturret.png  Rook Autoturret Machinist frame icon.png MCH 1Quest: Rook Before You Reap 40 Ability Instant 6s Range icon.png 0y
Single Target or AoE not yet specified 0y
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
Battery Gauge Cost: 50
Duration: 9s
Consumes Battery Gauge upon execution. Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.
Rook Overdrive.png  Rook Overdrive Machinist frame icon.png MCH 40 Ability Instant 15s Range icon.png 25y
Single Target or AoE not yet specified 0y
Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret.
Rook Overload.png  Rook Overload Machinist frame icon.png MCH 40 Ability Instant Instant Range icon.png 40y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 160.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Wildfire.png  Wildfire Machinist frame icon.png MCH 45 Ability Instant 120s Range icon.png 25y
Single Target or AoE not yet specified 0y
Covers target's body in a slow-burning pitch.
Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 240 for each of your own weaponskills you land prior to the end of the effect.
Can be stacked up to 6 times.
Duration: 10s
Detonator.png  Detonator Machinist frame icon.png MCH 45 Ability Instant 1s Range icon.png 25y
Single Target or AoE not yet specified 0y
Ends the effect of Wildfire, dealing damage to the target.
※This action cannot be assigned to a hotbar.
Ricochet.png  Ricochet Machinist frame icon.png MCH 1Quest: The Power of a Tourney 50 Ability Instant 30s Range icon.png 25y
Circle AoE around the action target 5y
Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3
Auto Crossbow.png  Auto Crossbow Machinist frame icon.png MCH 1Quest: Pushing the Brume 52 Weaponskill Instant 1.5s Range icon.png 12y
Conal AoE in front of the user 12y
Delivers an attack with a potency of 160 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.
Heated Split Shot.png  Heated Split Shot Machinist frame icon.png MCH 1Quest: A Joye-ful Reunion 54 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 220.
Additional Effect: Increases Heat Gauge by 5
Tactician.png  Tactician Machinist frame icon.png MCH 1Quest: Wheels of Justice 56 Ability Instant 90s Range icon.png 0y
Point Blank Circle around the user 30y
Reduces damage taken by self and nearby party members by 15%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.
Drill.png  Drill Machinist frame icon.png MCH 1Quest: Taking the Fall 58 Weaponskill Instant 20s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 600.
Maximum Charges: 2
Shares a recast timer with Bioblaster.
Heated Slug Shot.png  Heated Slug Shot Machinist frame icon.png MCH 1Quest: Rise of the Machinists 60 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 140.
Combo Action: Heated Split Shot
Combo Potency: 320
Combo Bonus: Increases Heat Gauge by 5
Dismantle.png  Dismantle Machinist frame icon.png MCH 62 Ability Instant 120s Range icon.png 25y
Single Target or AoE not yet specified 0y
Lowers target's damage dealt by 10%.
Duration: 10s
Heated Clean Shot.png  Heated Clean Shot Machinist frame icon.png MCH 64 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 160.
Combo Action: Heated Slug Shot
Combo Potency: 420
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
Barrel Stabilizer.png  Barrel Stabilizer Machinist frame icon.png MCH 66 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Hypercharged.
Duration: 30s
Additional Effect: Grants Full Metal Machinist
Duration: 30s
Can only be executed while in combat.
Blazing Shot.png  Blazing Shot Machinist frame icon.png MCH 68 Weaponskill Instant 1.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 240.
Additional Effect: Reduces the recast time of both Double Check and Checkmate by 15s
Can only be executed when firearm is overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Flamethrower.png  Flamethrower Machinist frame icon.png MCH 1Quest: The Mongrel and the Knight 70 Ability Instant 60s Range icon.png 0y
Conal AoE in front of the user 12y
Delivers damage over time to all enemies in a cone before you.
Potency: 100
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Bioblaster.png  Bioblaster Machinist frame icon.png MCH 72 Weaponskill Instant 20s Range icon.png 12y
Conal AoE in front of the user 12y
Delivers an attack with a potency of 50 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 50
Duration: 15s
Maximum Charges: 2
Shares a recast timer with Drill.
Air Anchor.png  Air Anchor Machinist frame icon.png MCH 76 Weaponskill Instant 40s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 600.
Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions.
Automaton Queen.png  Automaton Queen Machinist frame icon.png MCH 80 Ability Instant 6s Range icon.png 0y
Single Target or AoE not yet specified 0y
Deploys an Automaton Queen to fight at your side.
Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
Battery Gauge Cost: 50
Duration: 12s
Consumes Battery Gauge upon execution. Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive.
Queen Overdrive.png  Queen Overdrive Machinist frame icon.png MCH 80 Ability Instant 15s Range icon.png 30y
Single Target or AoE not yet specified 0y
Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 650
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen.
Arm Punch.png  Arm Punch Machinist frame icon.png MCH 80 Weaponskill Instant 1.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 120.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.
※This action cannot be assigned to a hotbar.
Roller Dash.png  Roller Dash Machinist frame icon.png MCH 80 Weaponskill Instant 3s Range icon.png 30y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 240.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.
※This action cannot be assigned to a hotbar.
Pile Bunker.png  Pile Bunker Machinist frame icon.png MCH 80 Ability Instant Instant Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 680.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Scattergun.png  Scattergun Machinist frame icon.png MCH 82 Weaponskill Instant 2.5s Range icon.png 12y
Conal AoE in front of the user 12y
Delivers an attack with a potency of 160 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 10
Crowned Collider.png  Crowned Collider Machinist frame icon.png MCH 86 Ability Instant Instant Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 780.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Chain Saw.png  Chain Saw Machinist frame icon.png MCH 90 Weaponskill Instant 60s Range icon.png 25y
Line AoE from the user to the action target 25y
Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20
Additional Effect: Grants Excavator Ready
Duration: 30s
This weaponskill does not share a recast timer with any other actions.
Double Check.png  Double Check Machinist frame icon.png MCH 92 Ability Instant 30s Range icon.png 25y
Circle AoE around the action target 5y
Delivers an attack to target and all enemies nearby it with a potency of 170 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3
Checkmate.png  Checkmate Machinist frame icon.png MCH 92 Ability Instant 30s Range icon.png 25y
Circle AoE around the action target 5y
Delivers an attack to target and all enemies nearby it with a potency of 170 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3
Excavator.png  Excavator Machinist frame icon.png MCH 96 Weaponskill Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20
Can only be executed while under the effect of Excavator Ready.

※This action cannot be assigned to a hotbar.
Chain Saw changes to Excavator when requirements for execution are met.
Full Metal Field.png  Full Metal Field Machinist frame icon.png MCH 100 Weaponskill Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
This action is not affected by Reassemble.
Can only be executed while under the effect of Full Metal Machinist.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Big Shot Physical Ranged DPS role.png Physical Ranged DPS 1 Limit Break Level 1 2s Instant Range icon.png 25y
Line AoE from the user to the action target 30y
Delivers an attack that deals 54% the damage of Braver to all targets in a straight line.
Limit break icon1.png  Desperado Physical Ranged DPS role.png Physical Ranged DPS 1 Limit Break Level 2 3s Instant Range icon.png 25y
Line AoE from the user to the action target 30y
Delivers an attack that deals 117% the damage of Braver to all targets in a straight line.
Limit break icon1.png  Satellite Beam Machinist frame icon.png MCH 1 Limit Break Level 3 4.5s Instant Range icon.png 25y
Line AoE from the user to the action target 30y
Delivers an attack that deals 189% the damage of Braver to all targets in a straight line.

Physical Ranged DPS role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Leg Graze.png  Leg Graze Physical Ranged DPS role.png Physical Ranged DPS 6 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Inflicts target with Heavy +40%.
Duration: 10s
Second Wind.png  Second Wind Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
8 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Instantly restores own HP.
Cure Potency: 800
Foot Graze.png  Foot Graze Physical Ranged DPS role.png Physical Ranged DPS 10 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
Peloton.png  Peloton Physical Ranged DPS role.png Physical Ranged DPS 20 Ability Instant 5s Range icon.png 0y
Single Target or AoE not yet specified 30y
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
Head Graze.png  Head Graze Physical Ranged DPS role.png Physical Ranged DPS 24 Ability Instant 30s Range icon.png 25y
Single Target or AoE not yet specified 0y
Interrupts the use of a target's action.
Arm's Length.png  Arm's Length Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
Tank role.png Tank
32 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Blast Charge (PvP).png  Blast Charge (PvP) Machinist frame icon.png MCH 30 Weaponskill 1.44s 2.4s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 6,000.
Additional Effect: Grants a stack of Heat, up to a maximum of 5.
Duration: 15s
At maximum stacks, grants Overheated and increases movement speed by 25%.
Duration: 5s
Requires casting time to execute. However, it is possibule to walk while casting.
※Action changes to Blazing Shot while under the effect of Overheated.
Scattergun (PvP).png  Scattergun (PvP) Machinist frame icon.png MCH 30 Weaponskill Instant 16s Range icon.png 12y
Conal AoE in front of the user 12y
Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
Additional Effect: 10-yalm knockback.
This weaponskill does not share a recast timer with any other actions.
Drill (PvP).png  Drill (PvP) Machinist frame icon.png MCH 30 Weaponskill Instant 10s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 8,000.
Potency is increased to 16,000 while under the effect of Analysis.
Ignores the effects of Guard when dealing damage.
Additional Effect: Grants Bioblaster Primed
Maximum Charges: 2
Can only be executed while under the effect of Drill Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Bioblaster while under the effect of Bioblaster Primed.
Full Metal Field (PvP).png  Full Metal Field (PvP) Machinist frame icon.png MCH 30 Weaponskill Instant 32s Range icon.png 25y
Circle AoE around the action target 5y
Delivers an attack with a potency of 8,000 to target and all enemies nearby it.
Strikes the first target twice, but its potency will be halved for the second strike.
Additional Effect: Grants Overheated
Duration: 5s
Overheated Effect: Increases movement speed by 25%
Extends Overheated duration by 5s to a maximum of 10s.
This weaponskill does not share a recast timer with any other actions.
※Blast Charge changes to Blazing Shot while under the effect of Overheated.
Wildfire (PvP).png  Wildfire (PvP) Machinist frame icon.png MCH 30 Ability Instant 24s Range icon.png 25y
Single Target or AoE not yet specified 0y
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect. Deals damage to target and all enemies within 5 yalms when time expires or upon executing Detonator.
Duration: 8s
Potency is increased by 4,000 for each of your own attack actions you land prior to the end of the effect. Landing 4 attack actions will cause the slow-burning pitch to detonate immediately.
Bishop Autoturret (PvP).png  Bishop Autoturret (PvP) Machinist frame icon.png MCH 30 Ability Instant 30s Range icon.png 25y
Point Blank Circle around the user 5y
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
Duration: 10s
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency.
Duration: 6s
Analysis (PvP).png  Analysis (PvP) Machinist frame icon.png MCH 30 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
Duration: 10s
Drill Additional Effect: Potency is increased to 200%
Bioblaster Additional Effect: Attack potency and damage over time potency is increased by 50%
Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun.
Chain Saw Additional Effect: Increases target's damage taken
Maximum Charges: 2
Blazing Shot (PvP).png  Blazing Shot (PvP) Machinist frame icon.png MCH 30 Weaponskill Instant 1.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 8,000.
Can only be executed while under the effect of Overheated.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar.
Bioblaster (PvP).png  Bioblaster (PvP) Machinist frame icon.png MCH 30 Weaponskill Instant 10s Range icon.png 12y
Conal AoE in front of the user 12y
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Damage over time.
Potency: 4,000
Duration: 9s
Increases attack potency and damage over time potency by 50% while under the effect of Analysis
Additional Effect: Grants Air Anchor Primed
Maximum Charges: 2
Can only be executed while under the effect of Bioblaster Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Air Anchor while under the effect of Air Anchor Primed.
※This action cannot be assigned to a hotbar.
Air Anchor (PvP).png  Air Anchor (PvP) Machinist frame icon.png MCH 30 Weaponskill Instant 10s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 8,000.
Additional Effect: Bind
Duration: 3s
Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis.
Duration: 3s
Additional Effect: Grants Chain Saw Primed
Maximum Charges: 2
Can only be executed while under the effect of Air Anchor Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Chain Saw while under the effect of Chain Saw Primed.
※This action cannot be assigned to a hotbar.
Chain Saw (PvP).png  Chain Saw (PvP) Machinist frame icon.png MCH 30 Weaponskill Instant 10s Range icon.png 25y
Line AoE from the user to the action target 25y
Delivers an attack with a potency of 12,000 to all enemies in a straight line before you.
Additional Effect: Increases target's damage taken by 20% while under the effect of Analysis
Duration: 6s
Additional Effect: Grants Drill Primed
Maximum Charges: 2
Can only be executed while under the effect of Chain Saw Primed
This weaponskill does not share a recast timer with any other actions.
※Action changes to Drill while under the effect of Drill Primed.
※This action cannot be assigned to a hotbar.
Detonator (PvP action).png  Detonator (PvP) Machinist frame icon.png MCH 30 Ability Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Ends the effect of Wildfire, dealing damage to the target.
Can only be executed while under the effect of Wildfire.
※This action cannot be assigned to a hotbar.
Aether Mortar (PvP).png  Aether Mortar (PvP) Machinist frame icon.png MCH 30 Ability 1s 1s Range icon.png 0y
Point Blank Circle around the user 5y
Deals unaspected damage with a potency of 6,000 to all nearby enemies.
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
Duration: 6s
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Marksman's Spite (PvP).png  Marksman's Spite (PvP) Machinist frame icon.png MCH 30 Limit Break Instant 10s Range icon.png 50y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 36,000.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 90s

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
Purify (PvP).png  Purify (PvP) Any class frame icon.png ANY 30 Ability Instant 24s Range icon.png 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s
Can be used even when under the effect of certain status afflictions.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

Physical Ranged DPS actions

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Leg Graze.png  Leg Graze Physical Ranged DPS role.png Physical Ranged DPS 6 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Inflicts target with Heavy +40%.
Duration: 10s
Second Wind.png  Second Wind Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
8 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Instantly restores own HP.
Cure Potency: 800
Foot Graze.png  Foot Graze Physical Ranged DPS role.png Physical Ranged DPS 10 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
Peloton.png  Peloton Physical Ranged DPS role.png Physical Ranged DPS 20 Ability Instant 5s Range icon.png 0y
Single Target or AoE not yet specified 30y
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
Head Graze.png  Head Graze Physical Ranged DPS role.png Physical Ranged DPS 24 Ability Instant 30s Range icon.png 25y
Single Target or AoE not yet specified 0y
Interrupts the use of a target's action.
Arm's Length.png  Arm's Length Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
Tank role.png Tank
32 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Increased Action Damage (Machinist).png  Increased Action Damage Machinist frame icon.png MCH 20 Increases base action damage and autoturret damage by 10%.
Increased Action Damage II (Machinist).png  Increased Action Damage II Machinist frame icon.png MCH 40 Increases base action damage and autoturret damage by 20%.
Split Shot Mastery.png  Split Shot Mastery Machinist frame icon.png MCH 1Quest: A Joye-ful Reunion 54 Upgrades Split Shot to Heated Split Shot.
Slug Shot Mastery.png  Slug Shot Mastery Machinist frame icon.png MCH 1Quest: Rise of the Machinists 60 Upgrades Slug Shot to Heated Slug Shot.
Clean Shot Mastery.png  Clean Shot Mastery Machinist frame icon.png MCH 64 Upgrades Clean Shot to Heated Clean Shot.
Heat Blast Mastery.png  Heat Blast Mastery Machinist frame icon.png MCH 68 Upgrades Heat Blast to Blazing Shot.
Charged Action Mastery.png  Charged Action Mastery Machinist frame icon.png MCH 74 Allows a third charge of Gauss Round and Ricochet.
Hot Shot Mastery.png  Hot Shot Mastery Machinist frame icon.png MCH 76 Upgrades Hot Shot to Air Anchor.
Enhanced Wildfire.png  Enhanced Wildfire Machinist frame icon.png MCH 78 Improves Wildfire's potency increase for landing weaponskills to 240.
Promotion.png  Promotion Machinist frame icon.png MCH 80 Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.
Spread Shot Mastery.png  Spread Shot Mastery Machinist frame icon.png MCH 82 Upgrades Spread Shot to Scattergun.
Enhanced Reassemble.png  Enhanced Reassemble Machinist frame icon.png MCH 84 Allows the accumulation of charges for consecutive uses of Reassemble.
Maximum Charges: 2
Marksman's Mastery.png  Marksman's Mastery Machinist frame icon.png MCH 84 Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 120.
Queen's Gambit.png  Queen's Gambit Machinist frame icon.png MCH 86 After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.
Enhanced Tactician.png  Enhanced Tactician Machinist frame icon.png MCH 88 Reduces Tactician recast time to 90 seconds.
Double-barrel Mastery.png  Double-barrel Mastery Machinist frame icon.png MCH 92 Upgrades Gauss Round to Double Check and Ricochet to Checkmate.
Enhanced Multiweapon.png  Enhanced Multiweapon Machinist frame icon.png MCH 94 Allows the accumulation of charges for consecutive uses of Drill and Bioblaster.
Maximum Charges: 2
Marksman's Mastery II.png  Marksman's Mastery II Machinist frame icon.png MCH 94 Increases the potency of Auto Crossbow to 160, Heated Split Shot to 220, Heated Slug Shot to 140, Heated Clean Shot to 160, and Scattergun to 160.
Enhanced Second Wind.png  Enhanced Second Wind Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
94 Increases the healing potency of Second Wind to 800.
Enhanced Multiweapon II.png  Enhanced Multiweapon II Machinist frame icon.png MCH 96 Grants Excavator Ready upon executing Chain Saw.
Duration: 30s
Chain Saw changes to Excavator while under the effect of Excavator Ready.
Enhanced Tactician II.png  Enhanced Tactician II Machinist frame icon.png MCH 98 Improves Tactician's damage reduction effect to 15%.
Enhanced Barrel Stabilizer.png  Enhanced Barrel Stabilizer Machinist frame icon.png MCH 100 Grants Full Metal Machinist upon executing Barrel Stabilizer.
Duration: 30s

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Heat Gauge is Machinist's Job Gauge.

Heat Gauge

Upon learning the action Hypercharge.png  Hypercharge, the Heat Gauge will be displayed.

Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast.png  Heat Blast (acquired at level 35) and Auto Crossbow.png  Auto Crossbow (acquired at level 52).

Heat gauge pve1.png

Upon learning the action Rook Autoturret.png  Rook Autoturret, the Battery Gauge will be displayed.

The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret.png  Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen.png  Automaton Queen (acquired at level 80) to fight alongside you.

Heat gauge pve2.png

Simple Mode

Heat gauge pve simple mode1.png Heat Gauge

Heat gauge pve simple mode2.png Battery Gauge

Heat gauge pve simple mode3.png Overheated

Heat gauge pve simple mode4.png Automaton Queen.png  Automaton Queen

Gallery

See also

External links