Difference between revisions of "Complete Anima Weapons/Quest"
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| bgcolor="#f5ffff"| [[Helix]], [[Azys Lla]] (x7.4,y11.5) | | bgcolor="#f5ffff"| [[Helix]], [[Azys Lla]] (x7.4,y11.5) | ||
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|colspan="2"| [[Ardashir]] sends you off to 3 dungeons, in hopes to understand how to further your anima relic. Unlike most dungeon steps, the Sharpened Anima may be equipped, but does not have to be, as long as it is in the armoury chest or inventory. | |colspan="2"| [[Ardashir]] sends you off to 3 dungeons, in hopes to understand how to further your anima relic. Unlike most dungeon steps, the Sharpened Anima may be equipped, but does not have to be, as long as it is in the armoury chest or inventory, '''but you must complete the dungeons as the same job of the Anima Weapon you are currently working for to complete the requirements.''' | ||
* [[Sohm Al (Hard)]] | * [[Sohm Al (Hard)]] | ||
* [[The Great Gubal Library (Hard)]] | * [[The Great Gubal Library (Hard)]] | ||
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* Speak to the [[Processing Node]] and complete [[File:Sidequest.png|20px|link=|Side Quest]] [[Some Assembly Required]] | * Speak to the [[Processing Node]] and complete [[File:Sidequest.png|20px|link=|Side Quest]] [[Some Assembly Required]] | ||
* Speak to the [[Verification Node]] and gather aetheric density for your anima. | * Speak to the [[Verification Node]] and gather aetheric density for your anima. | ||
==Density Collection== | ==Density Collection== | ||
Collecting Aetheric Density is very similar to [[Nexus_Zodiac_Weapons/Quest#Upgrading Novus to Nexus|Novus/Zeta light farming]], however light is rewarded from [[A Realm Reborn]] duties, and density is rewarded from [[Heavensward]] duties. Density is tracked through an item received called the [[Enhanced Anima Glass]], which shows the anima sprite surrounded by 10 glyphs. The 10 glyphs lightly glow at the start, but will glow brighter up one by one as more density is collected. | Collecting Aetheric Density is very similar to [[Nexus_Zodiac_Weapons/Quest#Upgrading Novus to Nexus|Novus/Zeta light farming]], however light is rewarded from [[A Realm Reborn]] duties, and density is rewarded from [[Heavensward]] duties. Density is tracked through an item received called the [[Enhanced Anima Glass]], which shows the anima sprite surrounded by 10 glyphs. The 10 glyphs lightly glow at the start, but will glow brighter up one by one as more density is collected. |
Revision as of 16:54, 2 August 2018
Sharpened Anima <<< iLvl 260 |
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Lux Anima >>> iLvl 275 |
Pre-Requisite
Before begin to create your Complete Anima Weapon, you must:
- Complete your Sharpened Anima Weapon from the quest Future Proof.
Born Again Anima
Starting NPC: | Ardashir | ||
Starting Location: | Helix, Azys Lla (x7.4,y11.5) | ||
Ardashir sends you off to 3 dungeons, in hopes to understand how to further your anima relic. Unlike most dungeon steps, the Sharpened Anima may be equipped, but does not have to be, as long as it is in the armoury chest or inventory, but you must complete the dungeons as the same job of the Anima Weapon you are currently working for to complete the requirements.
Once complete, Ardashir comes up with his strategy to improve the weapon, but it requires you transfer the soulstone of your current relic. This requires two tasks which are not sequential, and can be started/completed simultaneously/separately:
Density CollectionCollecting Aetheric Density is very similar to Novus/Zeta light farming, however light is rewarded from A Realm Reborn duties, and density is rewarded from Heavensward duties. Density is tracked through an item received called the Enhanced Anima Glass, which shows the anima sprite surrounded by 10 glyphs. The 10 glyphs lightly glow at the start, but will glow brighter up one by one as more density is collected. | |||
Reward |
Some Assembly Required
Starting NPC: | Processing Node | ||||||||||
Starting Location: | Helix, Azys Lla (x7.0,y11.4) | ||||||||||
Collect 15 pneumite.
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Reward | Newborn Soulstone |
Body and Soul
Starting NPC: | Automaton |
Starting Location: | Azys Lla (x7,y12) |
Reallocate Stats
Stats may be reallocated the same way as Reconditioned_Anima_Weapons/Quest