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Difference between revisions of "Kugane Ohashi"

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==Guide==
==Guide==
===Phase 1===
*'''Wakizashi''': Tankbuster that hits an arc around the target. Has no cast bar.
*'''Inoshikacho''': Four butterflies will slowly float to random spots in the arena, exploding into large AoEs shortly after touching the ground.
*'''Metta-giri''': Moderate party-wide damage.
*'''Dragon Night''': Six dragon heads appear on one edge of the arena and slowly travel across in a straight line, dealing damage to players they touch. After reaching the other end of the arena, the heads bombard the ground for moderate party-wide damage. Has no cast bar.
*'''???''': Ice spears will appear on the edges of the arena, firing off in checkerboard pattern line AoEs.
*'''Gekka''': Each player is marked with a peach-colored orb above their head and a small AoE at their feet. After a short delay, the attack hits in the small AoE for minor damage, then strikes as a ring AoE around each initial hit for higher damage. Despite what the indicators may seem, it's safer to stack with allies than to spread apart.
*'''Tiny Song''': Red triangle markers over each player. Players must stack with at least one other person, or they will be inflicted with the '''Minimum''' debuff.
*'''Zanmato''': Reduces the entire party's HP to 1.
===Phase 1.5===
*After reaching 80% HP, Yojimbo will move to the center of the arena, become untargetable, and shout "Now we fight like men! And ladies! And men who dress like ladies! For Yojimbo... It is Gilgameshing time!". Yojimbo will sink into a black vortex, then emerge from a golden vortex as '''Gilgamesh''' and toss his hat away. Phase 1 will then resume until Gilgamesh reaches 50% HP.
===Phase 2===
*To start the phase, Gilgamesh will split into two '''Embodiment''' adds, while a giant version of him will rise in the background and begin building up a '''Divine Epicness''' bar.
*'''Giga Jump''': Spread AoE marker on both tanks.
*'''Ame-no-Murakumo''': Ultimate attack. Quoting Susano, the giant Gilgamesh slams a colossal sword into the ground, dealing damage to the entire party. If Divine Epicness reaches 100%, the attack will wipe the party.
===Phase 3===
*Gilgamesh lands with another Giga Jump on a single tank.
*'''???''': A grid of lightning orbs will appear in the arena, each exploding with a small AoE. The only safe spot is one of the "grids" near Gilgamesh's landing point.
**During this phase, every cast of Dragon Night will be accompanied by a lightning orb spawning on top of every player.
*'''Masamune''': Gilgamesh dashes across the arena in a Line AoE, following up with the two following attacks in quick succession.
*'''Zanma Zanmai''': Reduces the entire party's HP to 1. Identical to Zanmato.
*'''Epic Stormsplitter''': Line AoE directly across the arena, followed immediately by two rectangular AoEs on either side, covering the entire platform save for a small line directly in front of Gilgamesh. Stand in the larger AoEs until the line attack fires, then quickly move into the now-safe middle area.
*'''Enchain''': Traps four players in '''Fetters''', prioritizing both tanks and both healers. Fettered players are untargetable and cannot act, but the fetters themselves can be targeted and destroyed.
*'''Hells' Gate''': Slow casting attack that inflicts '''Instant Death''' on all players with the Fetters debuff.


==Loot==
==Loot==
* [[Yojimbo Barding]]
* [[Yojimbo Barding]]

Revision as of 12:37, 26 March 2019

Trial.png

Kugane Ohashi

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Level
70
Item Level
365
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Roulette
Trials
Tomestones
Req. quest
quest The Past is Never Past
Patch
4.56

In the Far Eastern realm of Hingashi, in the pitch of night, perched atop a ship's mast, a warrior awaits. In his hand, a sacred treasure, a sword without peer. Yet the enigmatic Yojimbo is a man with many secrets secreted within his many sleeves—all of which he is prepared to bring to bear against his most fearsome and radiant foe...

— In-game description

Kugane Ohashi is a level 70 trial introduced in patch 4.56 with Stormblood.

Requirements

Guide

Phase 1

  • Wakizashi: Tankbuster that hits an arc around the target. Has no cast bar.
  • Inoshikacho: Four butterflies will slowly float to random spots in the arena, exploding into large AoEs shortly after touching the ground.
  • Metta-giri: Moderate party-wide damage.
  • Dragon Night: Six dragon heads appear on one edge of the arena and slowly travel across in a straight line, dealing damage to players they touch. After reaching the other end of the arena, the heads bombard the ground for moderate party-wide damage. Has no cast bar.
  • ???: Ice spears will appear on the edges of the arena, firing off in checkerboard pattern line AoEs.
  • Gekka: Each player is marked with a peach-colored orb above their head and a small AoE at their feet. After a short delay, the attack hits in the small AoE for minor damage, then strikes as a ring AoE around each initial hit for higher damage. Despite what the indicators may seem, it's safer to stack with allies than to spread apart.
  • Tiny Song: Red triangle markers over each player. Players must stack with at least one other person, or they will be inflicted with the Minimum debuff.
  • Zanmato: Reduces the entire party's HP to 1.

Phase 1.5

  • After reaching 80% HP, Yojimbo will move to the center of the arena, become untargetable, and shout "Now we fight like men! And ladies! And men who dress like ladies! For Yojimbo... It is Gilgameshing time!". Yojimbo will sink into a black vortex, then emerge from a golden vortex as Gilgamesh and toss his hat away. Phase 1 will then resume until Gilgamesh reaches 50% HP.

Phase 2

  • To start the phase, Gilgamesh will split into two Embodiment adds, while a giant version of him will rise in the background and begin building up a Divine Epicness bar.
  • Giga Jump: Spread AoE marker on both tanks.
  • Ame-no-Murakumo: Ultimate attack. Quoting Susano, the giant Gilgamesh slams a colossal sword into the ground, dealing damage to the entire party. If Divine Epicness reaches 100%, the attack will wipe the party.

Phase 3

  • Gilgamesh lands with another Giga Jump on a single tank.
  • ???: A grid of lightning orbs will appear in the arena, each exploding with a small AoE. The only safe spot is one of the "grids" near Gilgamesh's landing point.
    • During this phase, every cast of Dragon Night will be accompanied by a lightning orb spawning on top of every player.
  • Masamune: Gilgamesh dashes across the arena in a Line AoE, following up with the two following attacks in quick succession.
  • Zanma Zanmai: Reduces the entire party's HP to 1. Identical to Zanmato.
  • Epic Stormsplitter: Line AoE directly across the arena, followed immediately by two rectangular AoEs on either side, covering the entire platform save for a small line directly in front of Gilgamesh. Stand in the larger AoEs until the line attack fires, then quickly move into the now-safe middle area.
  • Enchain: Traps four players in Fetters, prioritizing both tanks and both healers. Fettered players are untargetable and cannot act, but the fetters themselves can be targeted and destroyed.
  • Hells' Gate: Slow casting attack that inflicts Instant Death on all players with the Fetters debuff.

Loot