Difference between revisions of "Healing Wind"

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Healing Wind is a level 1 healer [[Limit Break]] that requires [[Conjurer]], [[White Mage]], [[Scholar|SCH]] or [[Astrologian|AST]]. It restores 25% of [[HP]] and [[MP]] of all nearby party members.
Healing Wind is a level 1 healer [[Limit Break]] that requires [[Conjurer]], [[White Mage]], [[Scholar|SCH]] or [[Astrologian|AST]]. It restores 25% of [[HP]] and [[MP]] of all nearby party members.


When activated, the healer puts away their weapon and gazes to the heavens, drawing on white energy. Upon completion, they bow their head and put their hands together in prayer, as a burst of golden feathers erupt from the caster and disperse over the arena. The healer then twirls as wisps of white aether fade from their hands.
When activated, the healer puts away their weapon and gazes to the heavens, drawing on white energy. Upon completion, they bow their head and put their hands together in prayer, as a wisps of white wind form a vortex around the caster before spreading outward.


*Players require at least 1 full bar of limit break meter to use Healing Wind.
*Players require at least 1 full bar of limit break meter to use Healing Wind.


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Revision as of 23:32, 13 August 2019

Template:Action Infobox Healing Wind is a level 1 healer Limit Break that requires Conjurer, White Mage, SCH or AST. It restores 25% of HP and MP of all nearby party members.

When activated, the healer puts away their weapon and gazes to the heavens, drawing on white energy. Upon completion, they bow their head and put their hands together in prayer, as a wisps of white wind form a vortex around the caster before spreading outward.

  • Players require at least 1 full bar of limit break meter to use Healing Wind.