Difference between revisions of "The Howling Eye (Extreme)"
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==Strategy== | ==Strategy== | ||
===Phase 1=== | ===Phase 1=== | ||
This is very similar to the other versions - however, when the Razor Plumes appear, make sure to kill the Satin Plume first. Otherwise, the Satin Plume will sleep everyone. | This is very similar to the other versions - however, when the Razor Plumes appear, make sure to kill the Satin Plume first. Otherwise, the Satin Plume will sleep everyone. | ||
Line 38: | Line 35: | ||
===Phase 4=== | ===Phase 4=== | ||
Garuda will summon a Spiny Plume, [[Chirada]] and [[Suparna]], and a large number of green whirlwinds. | |||
There are safe spots in the northwest, northeast, southwest, and southeast to stand to avoid the whirlwinds. | There are safe spots in the northwest, northeast, southwest, and southeast to stand to avoid the whirlwinds. | ||
Line 47: | Line 44: | ||
You'll cycle between Phase 3 and Phase 4 until Garuda dies. | You'll cycle between Phase 3 and Phase 4 until Garuda dies. | ||
==Solo strategy (level 70+)== | |||
With a high player level (70 to 80) and high-end gear, The Howling Eye (Extreme) can be finished solo or with a small party. To do so, enter the trial unsynced by selecting "Undersized Party" in the duty finder options. | |||
With sufficient defenses, healing and damage, the fight's mechanics can be largely ignored, and all damage focused on Garuda. | |||
==Loot== | ==Loot== |
Revision as of 21:54, 1 September 2019
- See also: The Howling Eye and The Howling Eye (Hard)
General Information
The Howling Eye (Extreme) is a level 50 trial that requires the player to defeat Garuda (Extreme). It requires a full party of 8 players and average item level (iLevel) of 65 and above. To unlock the trial, player must be on the quest Galeforce Warning and should have attuned to the aetheryte in Natalan.
- Players can start the questline by talking to Urianger at The Waking Sands (x6,y6).
- Players will receive 20 Allagan Tomestone of Poetics for the completion of the trial.
Strategy
Phase 1
This is very similar to the other versions - however, when the Razor Plumes appear, make sure to kill the Satin Plume first. Otherwise, the Satin Plume will sleep everyone.
Phase 2
Garuda will spawn two adds, Chirada and Suparna. Separate them and kill one at a time. Generally you will be killing Chirada first.
At the end of this phase Garuda will teleport to the center and cast Reckoning. There's no dodging this, so stack up in the center.
Phase 3
Garuda will destroy the pillars, and summon more Razor Plumes. This time they will have a Spiny Plume with them. Kill the Razor Plumes, but do not kill the Spiny Plume.
When Garuda vanishes, kill the Spiny Plume. This will create a shield that will protect you from wiping when Garuda reappears. Dodge the Spiny Plume's AoE when it dies and hide under its shield.
Phase 4
Garuda will summon a Spiny Plume, Chirada and Suparna, and a large number of green whirlwinds.
There are safe spots in the northwest, northeast, southwest, and southeast to stand to avoid the whirlwinds.
As in Phase 2, separate Chirada and Suparna, kill them one at a time. Garuda will vanish once they both die.
As in Phase 3, avoid killing the Spiny Plume until Garuda vanishes, then hide under its shield.
You'll cycle between Phase 3 and Phase 4 until Garuda dies.
Solo strategy (level 70+)
With a high player level (70 to 80) and high-end gear, The Howling Eye (Extreme) can be finished solo or with a small party. To do so, enter the trial unsynced by selecting "Undersized Party" in the duty finder options.
With sufficient defenses, healing and damage, the fight's mechanics can be largely ignored, and all damage focused on Garuda.
Loot
- Vortex Feather
- Garuda Card
- Nightmare Whistle - an item used to summon the Nightmare Mount
- Xanthos Whistle - an item used to summoner the Xanthos mount
- Faded Copy of Fallen Angel
Item | Icon | Slot | Level | iLvl | Job | Def | Magic Def | Stats |
---|---|---|---|---|---|---|---|---|
Vortex Ring of Aiming | Ring | 50 | 90 | All Classes | 1 | 1 | Dexterity +13, Critical Hit Rate +11, Skill Speed +16 | |
Vortex Ring of Casting | Ring | 50 | 90 | All Classes | 1 | 1 | Intelligence +13, Determination +8, Accuracy +16 | |
Vortex Ring of Fending | Ring | 50 | 90 | All Classes | 1 | 1 | Vitality +15, Critical Hit Rate +11, Determination +11 | |
Vortex Ring of Healing | Ring | 50 | 90 | All Classes | 1 | 1 | Mind +13, Spell Speed +11, Determination +11 | |
Vortex Ring of Slaying | Ring | 50 | 90 | All Classes | 1 | 1 | Strength +13, Accuracy +11, Critical Hit Rate +16 |
Lore
An attack by the primal Garuda has annihilated an entire brigade of Twin Adders, with the sole survivor left to tell a tale writ in terror and misery. Garuda's powers are far greater than they should be; left with few options and all but one of them almost certain failures, the Order of the Twin Adder turns to the Scions of the Seventh Dawn, so that they may summon a Warrior of Light.
Images
Video Guides