Difference between revisions of "Materia"
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| [[Savage Might Materia I|Savage Might Materia]] || [[Determination]] || +1 || +3 || +4 || +6 || +9 | | [[Savage Might Materia I|Savage Might Materia]] || [[Determination]] || +1 || +3 || +4 || +6 || +9 | ||
|- | |- | ||
| [[ | | [[Heavens' Eye Materia I|Heaven's Eye Materia]] || [[Accuracy]] || +2 || +4 || +6 || +9 || +12 | ||
|- | |- | ||
| [[Quickarm Materia I|Quickarm Materia]] || [[Skill Speed]] || +2 || +4 || +6 || +9 || +12 | | [[Quickarm Materia I|Quickarm Materia]] || [[Skill Speed]] || +2 || +4 || +6 || +9 || +12 | ||
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| [[Ice Materia I|Ice Materia]] || [[Ice Resistance]] || +1 || +2 || +4 || +6 || +9 | | [[Ice Materia I|Ice Materia]] || [[Ice Resistance]] || +1 || +2 || +4 || +6 || +9 | ||
|- | |- | ||
| [Earth Materia I|[Earth Materia]] || [[Earth Resistance]] || +1 || +2 || +4 || +6 || +9 | | [[Earth Materia I|[Earth Materia]] || [[Earth Resistance]] || +1 || +2 || +4 || +6 || +9 | ||
|- | |- | ||
| [[Water Materia I|Water Materia]] || [[Water Resistance]] || +1 || +2 || +4 || +6 || +9 | | [[Water Materia I|Water Materia]] || [[Water Resistance]] || +1 || +2 || +4 || +6 || +9 | ||
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| [[Craftsman's Cunning Materia I|Craftsman's Cunning Materia]] || [[CP]] || +1 || +2 || +3 || +4 || +5 | | [[Craftsman's Cunning Materia I|Craftsman's Cunning Materia]] || [[CP]] || +1 || +2 || +3 || +4 || +5 | ||
|- | |- | ||
| [[ I| | | [[Craftsman's Competence Materia I|Craftsman's Competence Materia]] || [[Craftsmanship]] || +3 || +4 || +5 || +6 || +7 | ||
|- | |- | ||
| [[Gatherer's Grasp Materia I|Gatherer's Grasp Materia]] || [[GP]] || +1 || +2 || +3 || +4 || +5 | | [[Gatherer's Grasp Materia I|Gatherer's Grasp Materia]] || [[GP]] || +1 || +2 || +3 || +4 || +5 |
Revision as of 11:51, 10 August 2014
- See also: Materia Transmutation
Materia can be used to enhance your gear. You can affix materia into a piece of your armor with socket(s) to improve its attributes.
- Materia affixing can only be done by specific crafting classes.
Players can acquire materia by converting a piece of your gear that is 100% spirit bond to you. Spirit bond percentage increases as you use that piece of armor in battle, crafting or gathering.
- Note that the materia conversion process permanently destroys that piece of gear.
Creating Materia
To create materia, you must first complete the Forging the Spirit quest. The quest giver is Swynbroes, located at The Bonfire in Central Thanalan (23,13).
You can create materia from your weapons, armors and tools with spiritbond of 100%. You can increase the spiritbond percent of a piece of gear by battle, craft and gather while wearing that piece.
The type of materia you create from a piece of gear is based on the gear's intended class. For example, when you convert a piece gear intended for pugilist and lancer, you will receive materia that is ideal for physical, melee damage dealing.
Types of Materia
- Main article: Types of Materia
Attaching Materia
To attach Materia, you will need to complete the Waking the Spirit quest. The quest giver is F'hobhas, located at The Bonfire in Central Thanalan (x:23, y:13). You will need to be level 19 or higher in Blacksmith, Carpenter, Goldsmith, Weaver, Armorer and Leatherworker to accept the quest.
You will need Catalysts named Carbonized Matter to meld Materia into your armor. You can find these catalysts while gathering with botanist, miner and fisher.
The Carbonized Matter must be greater than or equal to the Materia tier.
- For example, Grade 3 Carbonized Matter can be used to meld Materia tier III, II and I.
Higher Materia tiers require armor with higher item levels.
- For example Tier I Materia requires a piece of equipment with item level of 15 or above while tier 5 materia requires a piece of equipment with item level of 90 or above.