Difference between revisions of "Castrum Meridianum"
Jump to navigation
Jump to search
AstresEngine (talk | contribs) m |
Freedom4556 (talk | contribs) m (→Bosses) |
||
Line 33: | Line 33: | ||
==Bosses== | ==Bosses== | ||
===[[File:Aggressive difficulty r6.png|link=]] [[The Black Eft]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[The Black Eft]]=== | ||
* '''Incendiary Support''': Deals 3 hits of moderate raidwide damage. | * '''Incendiary Support''': Deals 3 hits of moderate raidwide damage. |
Revision as of 02:18, 13 April 2022
Castrum Meridianum
- Level
- 50 (Sync: 50)
- Item Level
- 42 (Sync: 60)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Roulette
- Main Scenario
- Tomestones
- 100
- Req. quest
- Rock the Castrum
- Entrance
- Northern Thanalan (X:15, Y:16)
- Patch
- 2.0
“So begins the third phase of Operation: Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar's seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison's eyes are drawn outwards, you and your comrades must steal past its defences and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed.
— In-game description
Castrum Meridianum is a level 50 dungeon introduced in patch 2.0.
General Information
- As of patch 4.2, to ensure new players are able to enjoy the cutscenes in Castrum Meridianum and the Praetorium, all cutscenes in these dungeons can no longer be skipped. Because this will increase the time required to complete these dungeons, completion rewards and Duty Roulette bonuses for these duties have been increased.
- As of patch 6.1, extensive changes to general progression have been implemented.
Objectives
- Arrive at the central crossing: 0/1
- Clear the central crossing: 0/1
- Arrive at Area V: 0/1
- Clear Area V: 0/1
- Arrive at the parade ground: 0/1
- Defeat Livia sas Junius: 0/1
Bosses
The Black Eft
- Incendiary Support: Deals 3 hits of moderate raidwide damage.
- Request Assistance: Summons additional imperial soldiers to the battle.
- Magitek Cannon: A large circular AoE attack that targets a random player, dealing heavy damage to all players hit.
- High-powered Magitek Ray: An untelegraphed line attack that deals heavy damage to all players directly in front of the boss.
Magitek Vanguard F-1
- Cermet Drill: Tankbuster.
- Thermobaric Strike: Places a flare in a random corner of the arena. Players should move to the other corner to lower the damage taken.
- Hypercharge: The boss will reposition at the center of the arena and fire a donut AoE and circle AoE, leaving only a small donut as a safe spot.
- Overcharge: A frontal cone AoE attack that deals heavy amount of damage and inflicts the debuff Paralysis to all players hit.
- Targeted Support: Drops an AoE on all players that must be avoided by moving out of it.
Garlean Tribunus: Livia sas Junius
- Aglaia Climb: Tankbuster.
- Artificial Plasma: Unavoidable raidwide damage that must be healed through.
- Roundhouse: Livia will reposition to the center and cast a circle AoE followed by 8 AoEs on the border of the arena. Avoid by moving out then moving in.
- Infinite Reach: A sequence of a large line AoE down the center of the arena followed by 6 circle AoEs on the sides of it. Livia will cast this four times on various sides of the arena before ending with Angry Salamander. Players must remember the order in which the AoEs appear to avoid them sequentially.
- Thermobaric Strike: A cast in preparation for the following two moves:
- Stunning Sweep: Circular AoE attack that is done at the same time as 6 other AoEs on the outside of the arena, leaving two safe areas on opposite edges. This is followed by two flare markers on the the safe spot. Players must get into the safe zone and then leave once the other AoEs go off.
- Angry Salamander: 8 line AoEs will go off in the middle of the arena, followed by four flare markers on the edge. Players must move in between two of the line AoEs and move back into the center.