Difference between revisions of "Samurai"
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[[File:Samurai concept art.png|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/samurai FinalFantasyXIV.com Samurai]|Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi. In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai. Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace. But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.}} | [[File:Samurai concept art.png|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/samurai FinalFantasyXIV.com Samurai]|Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi. In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai. Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace. But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.}} | ||
{{Samurai|big=y}} [[ | {{Samurai|big=y}} '''Samurai''' is a [[job]] introduced with the ''[[Stormblood]]'' expansion and unlockable at level 50. It is one of five [[melee DPS]] jobs and does not have a base [[class]]. | ||
__TOC__ | __TOC__ | ||
== General information == | == General information == | ||
=== Unlock === | === Unlock === | ||
* '''Prerequisite:''' The player must have purchased the Stormblood expansion, and also reached level 50 as a Disciple of War or Disciple of Magic. | * '''Prerequisite:''' The player must have purchased the Stormblood expansion, and also reached level 50 as a Disciple of War or Disciple of Magic. | ||
* '''Quest''': Speak to [[Ul'dahn Citizen]] in [[Ul'dah - Steps of Nald]] (x9.2,y9.1) to obtain the quest {{questlink|feature|The Way of the Samurai}}. | * '''Quest''': Speak to [[Ul'dahn Citizen]] in [[Ul'dah - Steps of Nald]] (x9.2,y9.1) to obtain the quest {{questlink|feature|The Way of the Samurai}}. |
Revision as of 07:04, 30 November 2022
Introduction
“Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi. In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai. Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace. But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.
Samurai is a job introduced with the Stormblood expansion and unlockable at level 50. It is one of five melee DPS jobs and does not have a base class.
General information
Unlock
- Prerequisite: The player must have purchased the Stormblood expansion, and also reached level 50 as a Disciple of War or Disciple of Magic.
- Quest: Speak to Ul'dahn Citizen in Ul'dah - Steps of Nald (x9.2,y9.1) to obtain the quest The Way of the Samurai.
Equipment
The samurai is a disciple of war and wears armor "of Striking" while using accessories "of Slaying" (shared with the "Maiming" set). They use katanas as weapons. The following crafting classes can create items that are useful to the samurai:
- Blacksmith — Katanas.
- Leatherworker — Striking armor.
- Goldsmith — Slaying Earrings, bracelets, necklaces and rings.
Quests
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Hakaze | SAM | 1 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 200. Additional Effect: Increases Kenki Gauge by 5 | ||
Jinpu | SAM | 4 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 140. Combo Action: Gyofu Combo Potency: 300 Combo Bonus: Grants Fugetsu Fugetsu Effect: Increases damage dealt by 13% Duration: 40s Combo Bonus: Increases Kenki Gauge by 5 | ||
Third Eye | SAM | 6 | Ability | Instant | 15s | 0y 0y |
Reduces the amount of damage taken by the next attack by 10%. Duration: 4s Additional Effect: Increases Kenki Gauge by 10 when hit | ||
Enpi | SAM | 15 | Weaponskill | Instant | 2.5s | 20y 0y |
Delivers a ranged attack with a potency of 100. Enhanced Enpi Bonus Potency: 270 Additional Effect: Increases Kenki Gauge by 10 | ||
Shifu | SAM | 18 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 140. Combo Action: Gyofu Combo Potency: 300 Combo Bonus: Grants Fuka Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13% Duration: 40s Combo Bonus: Increases Kenki Gauge by 5 | ||
Fuga | SAM | 26 | Weaponskill | Instant | 2.5s | 8y 8y |
Delivers an attack with a potency of 90 to all enemies in a cone before you. Additional Effect: Increases Kenki Gauge by 5 | ||
Gekko | SAM | 30 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 160. 210 when executed from a target's rear. Combo Action: Jinpu Combo Potency: 370 Rear Combo Bonus: 420 Combo Bonus: Increases Kenki Gauge by 10 Combo Bonus: Grants Getsu | ||
Iaijutsu | SAM | 30 | Weaponskill | 1.3s | 2.5s | 0y 0y |
Executes a weaponskill depending on current number of Sen stored in Sen Gauge. 1 Sen: Higanbana 2 Sen: Tenka Goken 3 Sen: Midare Setsugekka While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka. | ||
Mangetsu | SAM | 35 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Fuko Combo Potency: 120 Combo Bonus: Grants Fugetsu Fugetsu Effect: Increases damage dealt by 13% Duration: 40s Combo Bonus: Increases Kenki Gauge by 10 Combo Bonus: Grants Getsu | ||
Kasha | SAM | 40 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 160. 210 when executed from a target's flank. Combo Action: Shifu Combo Potency: 370 Flank Combo Potency: 420 Combo Bonus: Increases Kenki Gauge by 10 Combo Bonus: Grants Ka | ||
Oka | SAM | 45 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Fuko Combo Potency: 120 Combo Bonus: Grants Fuka Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13% Duration: 10s Combo Bonus: Increases Kenki Gauge by 10 Combo Bonus: Grants Ka | ||
Yukikaze | SAM | 50 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 160. Combo Action: Gyofu Combo Potency: 340 Combo Bonus: Increases Kenki Gauge by 15 Combo Bonus: Grants Setsu | ||
Meikyo Shisui | SAM | 50 | Ability | Instant | 55s | 0y 0y |
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri. Duration: 20s Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka Additional Effect: Grants Tendo Duration: 30s Maximum Charges: 2 | ||
Hissatsu: Shinten | SAM | 52 | Ability | Instant | 1s | 3y 0y |
Delivers an attack with a potency of 250. Kenki Gauge Cost: 25 | ||
Hissatsu: Gyoten | SAM | 54 | Ability | Instant | 5s | 20y 0y |
Rushes target and delivers an attack with a potency of 100. Kenki Gauge Cost: 10 Cannot be executed while bound. | ||
Hissatsu: Yaten | SAM | 56 | Ability | Instant | 10s | 5y 0y |
Delivers an attack with a potency of 100. Additional Effect: 10-yalm backstep Additional Effect: Grants Enhanced Enpi Duration: 15s Kenki Gauge Cost: 10 Cannot be executed while bound. | ||
Meditate | SAM | 1 | 60 | Ability | Instant | 60s | 0y 0y |
Gradually increases your Kenki Gauge. Duration: 15s Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3 Kenki Gauge not affected when used outside battle. Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. | |
Hissatsu: Kyuten | SAM | 62 | Ability | Instant | 1s | 0y 5y |
Delivers an attack with a potency of 120 to all nearby enemies. Kenki Gauge Cost: 25 | ||
Hagakure | SAM | 68 | Ability | Instant | 5s | 0y 0y |
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. | ||
Ikishoten | SAM | 68 | Ability | Instant | 120s | 0y 0y |
Increases Kenki Gauge by 50. Additional Effect: Grants Ogi Namikiri Ready Duration: 30s Additional Effect: Grants Zanshin Ready Duration: 30s Can only be executed while in combat. | ||
Hissatsu: Guren | SAM | 1 | 70 | Ability | Instant | 60s | 10y 10y |
Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies. Kenki Gauge Cost: 25 Shares a recast timer with Hissatsu: Senei | |
Hissatsu: Senei | SAM | 72 | Ability | Instant | 60s | 3y 0y |
Delivers an attack with a potency of 800. Kenki Gauge Cost: 25 Shares a recast timer with Hissatsu: Guren. | ||
Tsubame-gaeshi | SAM | 74 | Weaponskill | Instant | 2.5s | 0y 0y |
Repeats the previously executed iaijutsu. Cannot be used to repeat Higanbana. Can only be executed immediately following Iaijutsu while under the effect of Tsubame-gaeshi Ready. | ||
Shoha | SAM | 80 | Ability | Instant | 15s | 10y 10y |
Delivers an attack to all enemies in a straight line before you with a potency of 640 for the first enemy, and 65% less for all remaining enemies. Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat. Meditation effect fades upon execution. | ||
Tengetsu | SAM | 82 | Ability | Instant | 15s | 0y 0y |
Reduces the amount of damage taken by the next attack by 10%. Duration: 4s Additional Effect: Grants Tengetsu's Foresight and increases Kenki Gauge by 10 when hit Tengetsu's Foresight Effect: Gradually restores your HP and reduces damage taken by 10% Duration: 9s Cure Potency: 200 | ||
Fuko | SAM | 86 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increases Kenki Gauge by 10 | ||
Ogi Namikiri | SAM | 90 | Weaponskill | 1.3s | 2.5s | 8y 8y |
Delivers a critical hit with a potency of 900 for the first enemy, and 75% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate. Grants a stack of Meditation, up to a maximum of 3. Can only be executed while under the effect of Ogi Namikiri Ready. ※Action changes to Kaeshi: Namikiri upon execution. | ||
Kaeshi: Namikiri | SAM | 90 | Ability | Instant | 1s | 8y 8y |
Delivers a critical hit with a potency of 900 for the first enemy, and 75% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. ※This action cannot be assigned to a hotbar. | ||
Gyofu | SAM | 92 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 240. Additional Effect: Increases Kenki Gauge by 5 | ||
Zanshin | SAM | 96 | Ability | Instant | 1s | 8y 8y |
Delivers an attack to all enemies in a cone before you with a potency of 900 for the first enemy, and 60% less for all remaining enemies. Kenki Gauge Cost: 50 Can only be executed while under the effect of Zanshin Ready. |
Iaijutsu
Iaijutsu are weaponskills which consume all Sen, and each of them require a certain amount to be used.
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Higanbana | SAM | 30 | Weaponskill | 1.3s | 2.5s | 6y 0y |
Delivers an attack with a potency of 200. Additional Effect: Damage over Time Potency: 50 Duration: 60s Additional Effect: Grants a stack of Meditation, up to a maximum of 3 ※This action cannot be assigned to a hotbar. | ||
Tenka Goken | SAM | 40 | Weaponskill | 1.3s | 2.5s | 0y 8y |
Delivers an attack with a potency of 300 to all nearby enemies. Additional Effect: Grants Tsubame-gaeshi Ready Duration: 30s Additional Effect: Grants a stack of Meditation, up to a maximum of 3 ※This action cannot be assigned to a hotbar. | ||
Midare Setsugekka | SAM | 50 | Weaponskill | 1.3s | 2.5s | 6y 0y |
Delivers a critical hit with a potency of 640. Damage dealt is increased when under an effect that raises critical hit rate. Additional Effect: Grants Tsubame-gaeshi Ready Duration: 30s Additional Effect: Grants a stack of Meditation, up to a maximum of 3 ※This action cannot be assigned to a hotbar. | ||
Kaeshi: Goken | SAM | 74 | Weaponskill | Instant | 2.5s | 0y 8y |
Delivers an attack with a potency of 300 to all nearby enemies. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. ※This action cannot be assigned to a hotbar. | ||
Kaeshi: Setsugekka | SAM | 74 | Weaponskill | Instant | 2.5s | 6y 0y |
Delivers a critical hit with a potency of 640. Damage dealt is increased when under an effect that raises critical hit rate. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. ※This action cannot be assigned to a hotbar. | ||
Tendo Goken | SAM | 100 | Weaponskill | 1.3s | 2.5s | 0y 8y |
Delivers an attack with a potency of 410 to all nearby enemies. Additional Effect: Grants Tsubame-gaeshi Ready Duration: 30s Additional Effect: Grants a stack of Meditation, up to a maximum of 3 Can only be executed while under the effect of Tendo, and after accumulating 2 Sen. ※This action cannot be assigned to a hotbar. ※Iaijutsu changes to Tendo Goken when requirements for execution are met. | ||
Tendo Setsugekka | SAM | 100 | Weaponskill | 1.3s | 2.5s | 0y 8y |
Delivers a critical hit with a potency of 1,020. Damage dealt is increased when under an effect that raises critical hit rate. Additional Effect: Grants Tsubame-gaeshi Ready Duration: 30s Additional Effect: Grants a stack of Meditation, up to a maximum of 3 Can only be executed while under the effect of Tendo, and after accumulating 3 Sen. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. ※Iaijutsu changes to Tendo Setsugekka when requirements for execution are met. | ||
Tendo Kaeshi Goken | SAM | 100 | Weaponskill | Instant | 2.5s | 0y 8y |
Delivers an attack with a potency of 410 to all nearby enemies. ※This action cannot be assigned to a hotbar. ※Tsubame-gaeshi changes to Tendo Kaeshi Goken when requirements for execution are met. | ||
Tendo Kaeshi Setsugekka | SAM | 100 | Weaponskill | Instant | 2.5s | 0y 0y |
Delivers a critical hit with a potency of 1,020. Damage dealt is increased when under an effect that raises critical hit rate. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. ※Tsubame-gaeshi changes to Tendo Kaeshi Setsugekka when requirements for execution are met. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Braver | Melee DPS | 1 | Limit Break Level 1 | 2s | Instant | 8y 0y |
Delivers an attack that deals 100% the damage of Braver. | |
Bladedance | Melee DPS | 1 | Limit Break Level 2 | 3s | Instant | 8y 0y |
Delivers an attack that deals 220% the damage of Braver. | |
Doom of the Living | SAM | 1 | Limit Break Level 3 | 4.5s | Instant | 8y 0y |
Delivers an attack that deals 350% the damage of Braver. |
Melee DPS role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | 0y 0y |
Instantly restores own HP. Cure Potency: 800 | |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | 0y 0y |
Stuns target. Duration: 3s | |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | 0y 0y |
Converts a portion of physical damage dealt into HP. Duration: 20s | |
Feint | Melee DPS | 22 | Ability | Instant | 90s | 10y 0y |
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
True North | Melee DPS | 50 | Ability | Instant | 45s | 0y 0y |
Nullifies all action direction requirements. Duration: 10s Maximum Charges: 2 |
PvP actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Yukikaze (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | 5y 0y |
Delivers an attack with a potency of 6,000. ※Action changes to Hyosetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar | ||
Gekko (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | 5y 0y |
Delivers an attack with a potency of 6,000. Combo Action: Yukikaze or Hyosetsu ※Action changes to Mangetsu while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. | ||
Kasha (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | 5y 0y |
Delivers an attack with a potency of 6,000. Combo Action: Gekko or Mangetsu ※Action changes to Oka while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. | ||
Ogi Namikiri (PvP) | SAM | 30 | Weaponskill | 1.3s | 16s | 8y 8y |
Delivers an attack with a potency of 8,000 to all enemies in a cone before you. Potency is increased to 12,000 when attacking only a single target. Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s This weaponskill does not share a recast timer with any other actions. ※Action changes to Kaeshi: Namikiri upon execution. | ||
Hissatsu: Soten (PvP) | SAM | 30 | Ability | Instant | 10s | 20y 0y |
Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path. Additional Effect: Grants Kaiten Duration: 10s Maximum Charges: 3 Cannot be executed while bound. ※Yukikaze changes to Hyosetsu while under the effect of Kaiten. ※Gekko changes to Mangetsu while under the effect of Kaiten. ※Kasha changes to Oka while under the effect of Kaiten. | ||
Hissatsu: Chiten (PvP) | SAM | 30 | Ability | Instant | 24s | 0y 0y |
Reduces damage taken by 25% and delivers an attack with a potency of 6,000 every time you suffer damage. Duration: 4s Additional Effect: Afflicts target with Kuzushi Kuzushi Effect: Increases damage you deal target by 20% Duration: 4s Additional Effect: Grants Zanshin Ready Duration: 10s ※Action changes to Zanshin upon execution. | ||
Mineuchi (PvP) | SAM | 30 | Ability | Instant | 16s | 5y 0y |
Delivers an attack with a potency of 2,000. Additional Effect: Afflicts target with Debana Debana Effect: Increases damage you deal target by 10% Duration: 4s Extends Kuzushi duration by 4s to a maximum of 6s. Effect cannot be stacked with Kuzushi when extending its duration. Additional Effect: Stun Duration: 2s | ||
Meikyo Shisui (PvP) | SAM | 30 | Ability | Instant | 20s | 0y 0y |
Grants Meikyo Shisui. Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects. Duration: 3s Additional Effect: Grants Tendo Setsugekka Ready Duration: 10s ※Action changes to Tendo Setsugekka upon execution. | ||
Hyosetsu (PvP) | SAM | 30 | Weaponskill | Instant | 1.76s | 0y 5y |
Delivers an attack with a potency of 6,000 to all nearby enemies. Additional Effect: Bind Duration: 2s Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. | ||
Mangetsu (PvP) | SAM | 30 | Weaponskill | Instant | 1.76s | 0y 5y |
Delivers an attack with a potency of 8,000 to all nearby enemies. Combo Action: Yukikaze or Hyosetsu Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. | ||
Oka (PvP) | SAM | 30 | Weaponskill | Instant | 1.76s | 0y 5y |
Delivers an attack with a potency of 8,000 to all nearby enemies. Combo Action: Gekko or Mangetsu Can only be executed while under the effect of Kaiten. ※This action cannot be assigned to a hotbar. | ||
Kaeshi: Namikiri (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | 8y 8y |
Delivers an attack with a potency of 8,000 to all enemies in a cone before you. Potency is increased to 12,000 when attacking only a single target. Combo Action: Ogi Namikiri Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s ※This action cannot be assigned to a hotbar. | ||
Zanshin (PvP) | SAM | 30 | Ability | Instant | 1s | 8y 8y |
Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Additional Effect: Absorbs 100% of damage dealt as HP Can only be executed while under the effect of Zanshin Ready ※This action cannot be assigned to a hotbar. | ||
Tendo Setsugekka (PvP) | SAM | 30 | Weaponskill | 1.32s | 2.2s | 8y 0y |
Delivers an attack with a potency of 10,000. Can only be executed while under the effect of Tendo Setsugekka Ready. ※This action cannot be assigned to a hotbar. ※Action changes to Tendo Kaeshi Setsugekka upon execution. | ||
Tendo Kaeshi Setsugekka (PvP) | SAM | 30 | Weaponskill | Instant | 2.2s | 8y 0y |
Delivers an attack with a potency of 10,000. Combo Action: Tendo Setsugekka ※This action cannot be assigned to a hotbar. |
Limit Break (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Zantetsuken (PvP) | SAM | 30 | Limit Break | Instant | 10s | 20y 5y |
Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000. If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP. Ignores the effects of Guard when dealing damage. The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants. Can only be executed when the limit gauge is full. Gauge Charge Time: 120s Cannot be executed while bound. |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify (PvP) | ANY | 30 | Ability | Instant | 24s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Melee DPS actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | 0y 0y |
Instantly restores own HP. Cure Potency: 800 | |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | 0y 0y |
Stuns target. Duration: 3s | |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | 0y 0y |
Converts a portion of physical damage dealt into HP. Duration: 20s | |
Feint | Melee DPS | 22 | Ability | Instant | 90s | 10y 0y |
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
True North | Melee DPS | 50 | Ability | Instant | 45s | 0y 0y |
Nullifies all action direction requirements. Duration: 10s Maximum Charges: 2 |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Kenki Mastery | SAM | 52 | Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye. | |
Kenki Mastery II | SAM | 62 | Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu. | |
Way of the Samurai | SAM | 66 | Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120. | |
Enhanced Iaijutsu | SAM | 74 | Reduces Iaijutsu cast time to 1.3 seconds. Also grants Tsubame-gaeshi Ready after executing iaijutsu excluding Higanbana Duration: 30s | |
Enhanced Meikyo Shisui | SAM | 76 | Allows the accumulation of charges for consecutive uses of Meikyo Shisui. Maximum Charges: 2 | |
Enhanced Fugetsu and Fuka | SAM | 78 | Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%. | |
Third Eye Mastery | SAM | 82 | Upgrades Third Eye to Tengetsu. | |
Way of the Samurai II | SAM | 84 | Increases the potency of Gekko, Kasha, and Yukikaze to 110. | |
Fuga Mastery | SAM | 86 | Upgrades Fuga to Fuko. | |
Enhanced Ikishoten | SAM | 90 | Grants Ogi Namikiri Ready upon successfully landing Ikishoten. Duration: 30s | |
Hakaze Mastery | SAM | 92 | Upgrades Hakaze to Gyofu. | |
Enhanced Hissatsu | SAM | 94 | Reduces Hissatsu: Guren and Hissatsu: Senei recast time to 60 seconds. | |
Enhanced Second Wind | Melee DPS Physical Ranged DPS |
94 | Increases the healing potency of Second Wind to 800. | |
Way of the Samurai III | SAM | 94 | Increases the potency of Jinpu to 140, Shifu to 140, Enhanced Enpi to 270, Gekko to 160, Higanbana damage over time to 50, Kasha to 160, Yukikaze to 160, Midare Setsugekka to 640, Kaeshi: Setsugekka to 640, Shoha to 640, Ogi Namikiri to 900, and Kaeshi: Namikiri to 900. | |
Enhanced Ikishoten II | SAM | 96 | Grants Zanshin Ready upon executing Ikishoten. Duration: 30s | |
Enhanced Feint | Melee DPS | 98 | Extends the duration of Feint to 15 seconds. | |
Enhanced Meikyo Shisui II | SAM | 100 | Grants Tendo upon executing Meikyo Shisui. Duration: 30s Tenka Goken changes to Tendo Goken and Midare Setsugekka changes to Tendo Setsugekka while under the effect of Tendo. |
Combos
Performing actions in a certain order increases potency and applies combo bonuses.
=> => = Increases damage dealt while also granting Getsu and increasing the Kenki Gauge.
=> => = Reduces weaponskill cast time and recast time while also granting Ka and increasing the Kenki Gauge.
=> = Significantly increases the Kenki Gauge and grants Setsu.
=> = Hits multiple enemies and increases damage dealt while also granting Getsu and increasing the Kenki Gauge.
=> = Hits multiple enemies and reduces weaponskill cast and recast time while also granting Ka and increasing the Kenki Gauge.
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Sen & Kenki Gauge is Samurai's Job Gauge.
Sen Gauge
Upon learning the action Gekko at level 30, the Sen Gauge will be displayed. Learning Kasha at level 40 unlocks the second Sen and Yukikaze at level 50 unlocks the final Sen.
Using certain combo actions will accumulate up to three different Sen:
- Setsu (top) - Snow. Granted by executing combo Hakaze - Yukikaze
- Getsu (left) - Moon. Granted by executing combo Hakaze - Jinpu - Gekko or by Fuko - Mangetsu
- Ka (right) - Flower. Granted by executing combo Hakaze - Shifu - Kasha or by Fuko - Oka
Additionally, using Meikyo Shisui allows you to use the last weaponskill of a combo without actually executing the full combo, while still granting you Sen.
Sen can be used to perform different Iaijutsu moves, depending how many Sen has Samurai accumulated: one for Higanbana (damage over time), two for Tenka Goken (AoE attack), and three for Midare Setsugekka (single-target attack).
Simple Mode
Kenki Gauge
Upon learning the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated.
Kenki is accumulated upon executing certain weaponskills and by ability Ikishoten. Kenki can be used to execute the actions Hissatsu: Shinten, Hissatsu: Kyuten, Hissatsu: Senei, Hissatsu: Guren, Hissatsu: Yaten and Hissatsu: Gyoten.
Simple Mode
When you learn the action Shoha, the Meditation Gauge will be displayed, indicating the number of stacks of Meditation you have accumulated while in combat.
Stacks are acquired by executing Iaijutsu, Meditate, or Ogi Namikiri (acquired at level 90), and are expended after executing Shoha (acquired at level 80) when three stacks have been acquired.
Simple Mode:
Gallery
See also
External links
- FinalFantasyXIV.com Samurai on the official website.